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2018-07-06Disable front facing and face culling to avoid regression (#226)ReinUsesLisp
* Disable tests for framebuffer blitting
2018-07-05Implement some GPU features (#209)ReinUsesLisp
* Implement stencil testing * Implement depth testing * Implement face culling * Implement front face * Comparison functions now take OGL enums too * Fix front facing when flipping was used * Add depth and stencil clear values
2018-07-03Remove broken adds/cmn with condition check optimization (#218)gdkchan
2018-07-03Fix formatting on ISettingsServergdkchan
2018-07-03Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend ↵ReinUsesLisp
factor (#207) * Add FaceAttr (0x3fc) input attribute in GLSL * Implement unmanaged case in EmitTex * Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions (#200)gdkchan
2018-07-03Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). ↵LDj3SNuD
Improve CountSetBits8() algorithm. (#212) * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdLogical.cs * Update AVectorHelper.cs * Update ASoftFallback.cs * Update Instructions.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs * Improve CountSetBits8() algorithm. * Improve CountSetBits8() algorithm.
2018-07-02Add Controller Support (#196)John Clemis
* Added Basic Controller Support * Added Extra Configuration Options Added a GamePad_Enable option and GamePad_Index option * Revert "Added Extra Configuration Options" This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147. * Revert "Revert "Added Extra Configuration Options"" This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5. * Forgot to change the Gamepad Index * Added Configuration for the A B X Y Buttons * Added Button Configuration for all other Buttons * Added Basic Joystick Configuration * Fixed Joystick Axis Problems Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left) * Refactored all of the button mapping code * Changes in compliance with review * Changes in compliance with review * Fixed problems in the configuration file with different regions * Changes in compliance with review
2018-07-02Some things for time:* (#211)Thomas Guillemard
- Fully implement ISystemClock - Implement ISteadyClock 1.0 cmds - Add cmd 300 to IStaticService - Add EphemeralNetwork to SystemClockType
2018-06-30Implement GetReleasedAudioOutBufferAuto properly (#206)Lordmau5
* Implement GetReleasedAudioOutBufferAuto properly * Also implement AppendAudioOutBufferAuto properly
2018-06-30Add linux-x64 to RID property to make tests works on linux (#205)Thomas Guillemard
2018-06-30Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, ↵LDj3SNuD
Uabdl_V. Add 16 tests. (#204) * Update AOpCodeTable.cs * Update AInstEmitSimdArithmetic.cs * Update AInstEmitSimdHelper.cs * Update Instructions.cs * Update CpuTest.cs * Update CpuTestSimd.cs * Update CpuTestSimdReg.cs
2018-06-28Explicit GLSL "position" attribute location (#199)ReinUsesLisp
2018-06-28Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU (#193)gdkchan
2018-06-28Add support for the FMLA (by element/scalar) instruction (#187)gdkchan
* Add support for the FMLA (by element/scalar) instruction * Fix encoding
2018-06-28Add support for vertex base on indexed draws, fix index buffer first ↵gdkchan
(untested) (#197)
2018-06-28add the forgotten mm:u link (#190)greggameplayer
2018-06-28Somewhat better ClearBuffers implementationgdkchan
2018-06-27Add support for Vertex Program A and other small shader improvements (#192)gdkchan
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
2018-06-27Fix vertex buffer size on the gpu when the draw vertex count is less than ↵gdkchan
the buffer size, added a few more registers (currently not implemented)
2018-06-26Fix GL.CreateBuffers -> GL.GenBuffers (#189)ReinUsesLisp
2018-06-26Implementation of UBOs instead of uniform constant arrays (#186)ReinUsesLisp
* Sort uniform binding to avoid possible failures in drivers fewer bindings * Throw exception for Cbuf overflow * Search for free bindings instead of using locked ones * EnsureAllocated when binding buffers * Fix uniform bindings * Remove spaces * Use 64 KiB UBOs when available * Remove double colon * Use IdentationStr and avoid division in Cbuf offset * Add spaces
2018-06-26Relax GetThreadContext3 by allowing it to get the context of a running threadgdkchan
2018-06-26Set PC value on SvcCall aswellgdkchan
2018-06-26Implement SvcGetThreadContext3gdkchan
2018-06-25Add Sqxtun_S, Sqxtun_V with 3 tests. (#188)LDj3SNuD
* Update AInstEmitSimdArithmetic.cs * Update Instructions.cs * Update CpuTestSimd.cs
2018-06-25Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, ↵LDj3SNuD
Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. (#183) * Add files via upload * Add files via upload * Add files via upload * CPE * Add EmitSse42Crc32() * Update CpuTestSimdCmp.cs * Update Pseudocode.cs * Update Instructions.cs * Update CpuTestSimd.cs * Update Instructions.cs
2018-06-25Add REV16/32 (vector) instructions and fix REV64gdkchan
2018-06-25Fix GetLastOpenedUser stub returning an invalid account id valuegdkchan
2018-06-25Add opcodes SQXTUN_S and SQXTUN_V (#184)Rygnus
* Add SQXTUN_S and SQXTUN_V Part 1/2 of commit * Add SQXTUN_S and SQXTUN_V (2/2) Part 2/2 of commit
2018-06-25Aways write voice state as finished playing while proper audren support is ↵gdkchan
not in place
2018-06-23Small OpenGL Renderer refactoring (#177)gdkchan
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
2018-06-23Workaround for recent audren regressiongdkchan
2018-06-23Fix 3 graphics related issues (#180)gdkchan
* Fix 3 graphics related bugs * OGLShader shouldn't be public (yet)
2018-06-23Better audren implementation (#179)Starlet
2018-06-21Fix some thread sync issues (#172)gdkchan
* Fix some thread sync issues * Remove some debug stuff * Ensure that writes to the mutex address clears the exclusive monitor
2018-06-21 Port from OpenTK.NETCore to OpenTK.NetStandard (#176)ReinUsesLisp
* Minor code changes * Forgot to remove a method
2018-06-20Rework signed multiplication. Fixed an edge case and passes all tests. (#174)riperiperi
2018-06-18Add Cmeq_S, Cmge_S, Cmgt_S, Cmhi_S, Cmhs_S, Cmle_S, Cmlt_S (Reg, Zero) & ↵LDj3SNuD
Cmtst_S compare instructions. Add 22 compare tests (Scalar, Vector). Add Eor_V, Not_V tests. (#171) * Add files via upload * Add files via upload * Delete CpuTestScalar.cs * Update CpuTestSimdArithmetic.cs
2018-06-18NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173)Jules Blok
2018-06-18Do not read or write macros to main memory, use a separate memory instead ↵gdkchan
(as this apparently what the real thing does)
2018-06-18Add the FADDP (scalar) instructiongdkchan
2018-06-17Implement NPDM files parser (#169)Ac_K
* Implement NPDM files parser (Currently not used in Ryujinx) * Add credits * Add Swap32 * Update Npdm.cs * Update ACI0.cs * Update ACID.cs * Update Npdm.cs * Update EndianSwap.cs * Update ACI0.cs * Update ACID.cs * Update KernelAccessControl.cs * Update NpdmInfo.cs * Update ServiceAccessControl.cs * Update NpdmInfo.cs
2018-06-17Merge pull request #152 from greggameplayer/patch-5Ac_K
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-15delete mixed tabs & spaces & use void for methodsgreggameplayer
2018-06-15add a new Method for OpenAudioOut & OpenAudioOutAutogreggameplayer
2018-06-15Implement ListAudioOutsAuto & OpenAudioOutAutogreggameplayer
2018-06-13Merge pull request #160 from greggameplayer/patch-7Ac_K
Implement GetAvailableLanguageCodes2 with a method
2018-06-13change places of the args of GetAvailableLanguagesCodesMethodgreggameplayer
2018-06-13Faster soft implementation of smulh and umulh (#134)riperiperi
* Faster soft implementation of smulh and umulh * smulh: Fixed mul with 0 acting like it had a negative result. * Use compliment for negative smulh result.