aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-10-13Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths...LDj3SNuD
2020-10-13Fix incorrect GPU GL blend func values (#1612)gdkchan
2020-10-13Fix output component register on pixel shaders (#1613)gdkchan
2020-10-12Fix error when dual source blend is used (#1610)gdkchan
2020-10-12Implement LEA.HI shader instruction (#1609)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-10-11Fix H264 output frame size when decoding videos of different sizes (#1606)gdkchan
2020-10-10surfaceflinger: Disable async buffer (#1603)Mary
2020-10-10Rollback the CreateExitDialog function that was lost with auto updaterThog
2020-10-10Show confirmation dialog when attempting to close while a game is loaded (#1582)Xpl0itR
2020-10-10Fix exiting emulator with multi programs (#1590)Mary
2020-10-03Improve BRX target detection heuristics (#1591)gdkchan
2020-10-02Supper 2D array ASTC compressed texture formats decoding (#1593)gdkchan
2020-10-01Touch README (#1592)jduncanator
2020-10-01Fix GetStream implementation (#1588)Mary
2020-09-30Remove old, unused CPU optimization (#1586)gdkchan
2020-09-29Add Motion controls (#1363)emmauss
2020-09-29Do not show update being availaible when appveyor is still buildingThog
2020-09-29Convert 1D texture targets to 2D (#1584)gdkchan
2020-09-29Appveyor Ryujinx Updater (#1403)MelonSpeedruns
2020-09-28Basic impl of Error Applet (#1551)Ac_K
2020-09-27Always set new texture data for textures initialized by a copy. (#1576)riperiperi
2020-09-25Isolate more services to separate threads (#1573)mageven
2020-09-24Implement small indexed draws and other fixes to make guest Vulkan work (#1558)gdkchan
2020-09-23Return "NotAvailable" when no UserChannel data is present. (#1569)riperiperi
2020-09-23Run audren in a separate thread (#1572)mageven
2020-09-22IPC refactor part 1: Use explicit separate threads to process requests (#1447)gdkchan
2020-09-21Make viewStorage still valid after view removal. (#1564)riperiperi
2020-09-21hle/ui: Basic multi programs support (#1560)Mary
2020-09-21Align register index between output targets on pixel shaders (#1559)gdkchan
2020-09-20acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration (#1555)Ac_K
2020-09-20Move the open logs folder from setting into the File menu in the main window ...Xpl0itR
2020-09-20friend: Implement GetCompletionEvent and AddPlayHistory (#1554)Ac_K
2020-09-20am: Stub Begin/EndBlockingHomeButton (#1553)Ac_K
2020-09-20caps: Stub SetShimLibraryVersion (#1552)Ac_K
2020-09-19Fix host stack overflow caused by some recursive guest methods. (#1528)LDj3SNuD
2020-09-19Implement block placement (#1549)FICTURE7
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
2020-09-19Correct the threshold for control stick buttons (#1483)Billy Laws
2020-09-13Fix debug Config using res scaling 2x by default (#1546)Mary
2020-09-12Relax block ordering constraints (#1535)FICTURE7
2020-09-11Allow swizzles to match with "undefined" components (#1538)riperiperi
2020-09-10Texture/Buffer Memory Management Improvements (#1408)riperiperi
2020-09-07Do not emit StoreToContext before Return (#1537)FICTURE7
2020-09-06Amadeus: Fix multi-channel PCM sources on REV8 (#1536)Mary
2020-09-05Delete redundant sentence in README (#1534)Jade
2020-09-01Update to LibHac 0.12.0 (#1485)Alex Barney
2020-09-01SIMD&FP load/store with scale > 4 should be undefined (#1522)gdkchan
2020-09-01Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520)gdkchan
2020-09-01ui: Initial better user error reporting (#1503)Mary