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authorriperiperi <rhy3756547@hotmail.com>2020-09-27 00:37:45 +0100
committerGitHub <noreply@github.com>2020-09-27 09:37:45 +1000
commitf89b754abb3d721c09ba6ab00f7906d2d5ccb02b (patch)
treeed09fe95afed807856afb180d4996d71ea20692c
parent16e9d1567410de58b8b426fffc93d1a5fe33d834 (diff)
Always set new texture data for textures initialized by a copy. (#1576)
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index ea321aae..dd499b78 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -771,7 +771,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Any textures that are incompatible will contain garbage data, so they should be removed where possible.
int viewCompatible = 0;
- bool setData = isSamplerTexture || overlapsCount == 0;
+ bool setData = isSamplerTexture || overlapsCount == 0 || flags.HasFlag(TextureSearchFlags.ForCopy);
for (int index = 0; index < overlapsCount; index++)
{