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authorJade <software@lfcode.ca>2020-09-05 02:32:56 -0700
committerGitHub <noreply@github.com>2020-09-05 19:32:56 +1000
commite7d09a8080f6a99b099f2b36f8a26a0c6a89cef7 (patch)
tree2e951b35cc464f558e85745a5396cc03b8d663ad
parent1bb7fdaca43c5dcb016dfb9fd13319f4638cb0d2 (diff)
Delete redundant sentence in README (#1534)
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
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@@ -61,7 +61,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
- **CPU**
- The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses a custom IR and compiles the code to x86.
+ The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is disabled by default and must be enabled in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
- **GPU**