diff options
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/Proxy/LdnProxyUdpServer.cs')
| -rw-r--r-- | src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/Proxy/LdnProxyUdpServer.cs | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/Proxy/LdnProxyUdpServer.cs b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/Proxy/LdnProxyUdpServer.cs new file mode 100644 index 00000000..b1519d1f --- /dev/null +++ b/src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnMitm/Proxy/LdnProxyUdpServer.cs @@ -0,0 +1,157 @@ +using Ryujinx.Common.Logging; +using Ryujinx.HLE.HOS.Services.Ldn.Types; +using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Types; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Net; +using System.Net.Sockets; +using System.Threading; + +namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy +{ + internal class LdnProxyUdpServer : NetCoreServer.UdpServer, ILdnSocket + { + private const long ScanFrequency = 1000; + + private readonly LanProtocol _protocol; + private byte[] _buffer; + private int _bufferEnd; + + private readonly object _scanLock = new(); + + private Dictionary<ulong, NetworkInfo> _scanResultsLast = new(); + private Dictionary<ulong, NetworkInfo> _scanResults = new(); + private readonly AutoResetEvent _scanResponse = new(false); + private long _lastScanTime; + + public LdnProxyUdpServer(LanProtocol protocol, IPAddress address, int port) : base(address, port) + { + _protocol = protocol; + _protocol.Scan += HandleScan; + _protocol.ScanResponse += HandleScanResponse; + _buffer = new byte[LanProtocol.BufferSize]; + OptionReuseAddress = true; + OptionReceiveBufferSize = LanProtocol.RxBufferSizeMax; + OptionSendBufferSize = LanProtocol.TxBufferSizeMax; + + Start(); + } + + protected override Socket CreateSocket() + { + return new Socket(Endpoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp) + { + EnableBroadcast = true, + }; + } + + protected override void OnStarted() + { + ReceiveAsync(); + } + + protected override void OnReceived(EndPoint endpoint, byte[] buffer, long offset, long size) + { + _protocol.Read(ref _buffer, ref _bufferEnd, buffer, (int)offset, (int)size, endpoint); + ReceiveAsync(); + } + + protected override void OnError(SocketError error) + { + Logger.Error?.PrintMsg(LogClass.ServiceLdn, $"LdnProxyUdpServer caught an error with code {error}"); + } + + protected override void Dispose(bool disposingManagedResources) + { + _protocol.Scan -= HandleScan; + _protocol.ScanResponse -= HandleScanResponse; + + _scanResponse.Dispose(); + + base.Dispose(disposingManagedResources); + } + + public bool SendPacketAsync(EndPoint endpoint, byte[] data) + { + return SendAsync(endpoint, data); + } + + private void HandleScan(EndPoint endpoint, LanPacketType type, byte[] data) + { + _protocol.SendPacket(this, type, data, endpoint); + } + + private void HandleScanResponse(NetworkInfo info) + { + Span<byte> mac = stackalloc byte[8]; + + info.Common.MacAddress.AsSpan().CopyTo(mac); + + lock (_scanLock) + { + _scanResults[BitConverter.ToUInt64(mac)] = info; + + _scanResponse.Set(); + } + } + + public void ClearScanResults() + { + // Rate limit scans. + + long timeMs = Stopwatch.GetTimestamp() / (Stopwatch.Frequency / 1000); + long delay = ScanFrequency - (timeMs - _lastScanTime); + + if (delay > 0) + { + Thread.Sleep((int)delay); + } + + _lastScanTime = timeMs; + + lock (_scanLock) + { + var newResults = _scanResultsLast; + newResults.Clear(); + + _scanResultsLast = _scanResults; + _scanResults = newResults; + + _scanResponse.Reset(); + } + } + + public Dictionary<ulong, NetworkInfo> GetScanResults() + { + // NOTE: Try to minimize waiting time for scan results. + // After we receive the first response, wait a short time for follow-ups and return. + // Responses that were too late to catch will appear in the next scan. + + // ldn_mitm does not do this, but this improves latency for games that expect it to be low (it is on console). + + if (_scanResponse.WaitOne(1000)) + { + // Wait a short while longer in case there are some other responses. + Thread.Sleep(33); + } + + lock (_scanLock) + { + var results = new Dictionary<ulong, NetworkInfo>(); + + foreach (KeyValuePair<ulong, NetworkInfo> last in _scanResultsLast) + { + results[last.Key] = last.Value; + } + + foreach (KeyValuePair<ulong, NetworkInfo> scan in _scanResults) + { + results[scan.Key] = scan.Value; + } + + return results; + } + } + } +} |
