diff options
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs')
| -rw-r--r-- | src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs b/src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs deleted file mode 100644 index 88627fd7..00000000 --- a/src/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/NotificationService/NotificationEventHandler.cs +++ /dev/null @@ -1,74 +0,0 @@ -using Ryujinx.HLE.HOS.Services.Account.Acc; - -namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService -{ - public sealed class NotificationEventHandler - { - private static NotificationEventHandler _instance; - private static readonly object _instanceLock = new(); - - private readonly INotificationService[] _registry; - - public static NotificationEventHandler Instance - { - get - { - lock (_instanceLock) - { - _instance ??= new NotificationEventHandler(); - - return _instance; - } - } - } - - NotificationEventHandler() - { - _registry = new INotificationService[0x20]; - } - - internal void RegisterNotificationService(INotificationService service) - { - // NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors. - for (int i = 0; i < _registry.Length; i++) - { - if (_registry[i] == null) - { - _registry[i] = service; - break; - } - } - } - - internal void UnregisterNotificationService(INotificationService service) - { - // NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors. - for (int i = 0; i < _registry.Length; i++) - { - if (_registry[i] == service) - { - _registry[i] = null; - break; - } - } - } - - // TODO: Use this when we will have enough things to go online. - public void SignalFriendListUpdate(UserId targetId) - { - for (int i = 0; i < _registry.Length; i++) - { - _registry[i]?.SignalFriendListUpdate(targetId); - } - } - - // TODO: Use this when we will have enough things to go online. - public void SignalNewFriendRequest(UserId targetId) - { - for (int i = 0; i < _registry.Length; i++) - { - _registry[i]?.SignalNewFriendRequest(targetId); - } - } - } -} |
