diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation')
9 files changed, 183 insertions, 70 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index e1157eea..5e07b39f 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Shader.Translation this.TextureSample( SamplerType.TextureBuffer, TextureFlags.IntCoords, - ResourceManager.Reservations.IndexBufferTextureBinding, + ResourceManager.Reservations.GetIndexBufferTextureSetAndBinding(), 1, new[] { vertexIndexVr }, new[] { this.IAdd(ibBaseOffset, outputVertexOffset) }); @@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.Shader.Translation this.TextureSample( SamplerType.TextureBuffer, TextureFlags.IntCoords, - ResourceManager.Reservations.TopologyRemapBufferTextureBinding, + ResourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(), 1, new[] { vertexIndex }, new[] { this.IAdd(baseVertex, Const(index)) }); diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs index 9e314c62..5bdbb002 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs @@ -618,12 +618,21 @@ namespace Ryujinx.Graphics.Shader.Translation SamplerType type, TextureFormat format, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, Operand[] sources) { Operand dest = Local(); - context.Add(new TextureOperation(Instruction.ImageAtomic, type, format, flags, binding, 0, new[] { dest }, sources)); + context.Add(new TextureOperation( + Instruction.ImageAtomic, + type, + format, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + 0, + new[] { dest }, + sources)); return dest; } @@ -633,12 +642,21 @@ namespace Ryujinx.Graphics.Shader.Translation SamplerType type, TextureFormat format, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, int compMask, Operand[] dests, Operand[] sources) { - context.Add(new TextureOperation(Instruction.ImageLoad, type, format, flags, binding, compMask, dests, sources)); + context.Add(new TextureOperation( + Instruction.ImageLoad, + type, + format, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + compMask, + dests, + sources)); } public static void ImageStore( @@ -646,10 +664,19 @@ namespace Ryujinx.Graphics.Shader.Translation SamplerType type, TextureFormat format, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, Operand[] sources) { - context.Add(new TextureOperation(Instruction.ImageStore, type, format, flags, binding, 0, null, sources)); + context.Add(new TextureOperation( + Instruction.ImageStore, + type, + format, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + 0, + null, + sources)); } public static Operand IsNan(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32) @@ -718,13 +745,22 @@ namespace Ryujinx.Graphics.Shader.Translation this EmitterContext context, SamplerType type, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, int compIndex, Operand[] sources) { Operand dest = Local(); - context.Add(new TextureOperation(Instruction.Lod, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources)); + context.Add(new TextureOperation( + Instruction.Lod, + type, + TextureFormat.Unknown, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + compIndex, + new[] { dest }, + sources)); return dest; } @@ -889,24 +925,42 @@ namespace Ryujinx.Graphics.Shader.Translation this EmitterContext context, SamplerType type, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, int compMask, Operand[] dests, Operand[] sources) { - context.Add(new TextureOperation(Instruction.TextureSample, type, TextureFormat.Unknown, flags, binding, compMask, dests, sources)); + context.Add(new TextureOperation( + Instruction.TextureSample, + type, + TextureFormat.Unknown, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + compMask, + dests, + sources)); } public static Operand TextureQuerySamples( this EmitterContext context, SamplerType type, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, Operand[] sources) { Operand dest = Local(); - context.Add(new TextureOperation(Instruction.TextureQuerySamples, type, TextureFormat.Unknown, flags, binding, 0, new[] { dest }, sources)); + context.Add(new TextureOperation( + Instruction.TextureQuerySamples, + type, + TextureFormat.Unknown, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + 0, + new[] { dest }, + sources)); return dest; } @@ -915,13 +969,22 @@ namespace Ryujinx.Graphics.Shader.Translation this EmitterContext context, SamplerType type, TextureFlags flags, - int binding, + SetBindingPair setAndBinding, int compIndex, Operand[] sources) { Operand dest = Local(); - context.Add(new TextureOperation(Instruction.TextureQuerySize, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources)); + context.Add(new TextureOperation( + Instruction.TextureQuerySize, + type, + TextureFormat.Unknown, + flags, + setAndBinding.SetIndex, + setAndBinding.Binding, + compIndex, + new[] { dest }, + sources)); return dest; } diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs index 4128af24..29501b71 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs @@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations bool hasSampler = !texOp.Inst.IsImage(); - int textureBinding = resourceManager.GetTextureOrImageBinding( + SetBindingPair textureSetAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, texOp.Type, texOp.Format, @@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations texOp.InsertSource(1, samplerIndex); - int samplerBinding = resourceManager.GetTextureOrImageBinding( + SetBindingPair samplerSetAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, SamplerType.None, texOp.Format, @@ -120,11 +120,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct), samplerPoolLength); - texOp.TurnIntoArray(textureBinding, samplerBinding); + texOp.TurnIntoArray(textureSetAndBinding, samplerSetAndBinding); } else { - texOp.TurnIntoArray(textureBinding); + texOp.TurnIntoArray(textureSetAndBinding); } return true; @@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations } } - int binding = resourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, texOp.Type, texOp.Format, @@ -453,7 +453,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations cbufSlot, cbufOffset); - texOp.SetBinding(binding); + texOp.SetBinding(setAndBinding); } } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs index f2be7975..8eed139d 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs @@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations private static void TurnIntoArray(ResourceManager resourceManager, TextureOperation texOp, int cbufSlot, int handleIndex, int length) { - int binding = resourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, texOp.Type, texOp.Format, @@ -230,7 +230,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations handleIndex, length); - texOp.TurnIntoArray(binding); + texOp.TurnIntoArray(setAndBinding); } } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs index 890501c9..94691a5b 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs @@ -20,8 +20,8 @@ namespace Ryujinx.Graphics.Shader.Translation private readonly ShaderStage _stage; private readonly string _stagePrefix; - private readonly int[] _cbSlotToBindingMap; - private readonly int[] _sbSlotToBindingMap; + private readonly SetBindingPair[] _cbSlotToBindingMap; + private readonly SetBindingPair[] _sbSlotToBindingMap; private uint _sbSlotWritten; private readonly Dictionary<int, int> _sbSlots; @@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Shader.Translation private struct TextureMeta { + public int Set; public int Binding; public bool AccurateType; public SamplerType Type; @@ -64,10 +65,10 @@ namespace Ryujinx.Graphics.Shader.Translation _stage = stage; _stagePrefix = GetShaderStagePrefix(stage); - _cbSlotToBindingMap = new int[18]; - _sbSlotToBindingMap = new int[16]; - _cbSlotToBindingMap.AsSpan().Fill(-1); - _sbSlotToBindingMap.AsSpan().Fill(-1); + _cbSlotToBindingMap = new SetBindingPair[18]; + _sbSlotToBindingMap = new SetBindingPair[16]; + _cbSlotToBindingMap.AsSpan().Fill(new(-1, -1)); + _sbSlotToBindingMap.AsSpan().Fill(new(-1, -1)); _sbSlots = new(); _sbSlotsReverse = new(); @@ -146,16 +147,16 @@ namespace Ryujinx.Graphics.Shader.Translation public int GetConstantBufferBinding(int slot) { - int binding = _cbSlotToBindingMap[slot]; - if (binding < 0) + SetBindingPair setAndBinding = _cbSlotToBindingMap[slot]; + if (setAndBinding.Binding < 0) { - binding = _gpuAccessor.CreateConstantBufferBinding(slot); - _cbSlotToBindingMap[slot] = binding; + setAndBinding = _gpuAccessor.CreateConstantBufferBinding(slot); + _cbSlotToBindingMap[slot] = setAndBinding; string slotNumber = slot.ToString(CultureInfo.InvariantCulture); - AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}"); + AddNewConstantBuffer(setAndBinding.SetIndex, setAndBinding.Binding, $"{_stagePrefix}_c{slotNumber}"); } - return binding; + return setAndBinding.Binding; } public bool TryGetStorageBufferBinding(int sbCbSlot, int sbCbOffset, bool write, out int binding) @@ -166,14 +167,14 @@ namespace Ryujinx.Graphics.Shader.Translation return false; } - binding = _sbSlotToBindingMap[slot]; + SetBindingPair setAndBinding = _sbSlotToBindingMap[slot]; - if (binding < 0) + if (setAndBinding.Binding < 0) { - binding = _gpuAccessor.CreateStorageBufferBinding(slot); - _sbSlotToBindingMap[slot] = binding; + setAndBinding = _gpuAccessor.CreateStorageBufferBinding(slot); + _sbSlotToBindingMap[slot] = setAndBinding; string slotNumber = slot.ToString(CultureInfo.InvariantCulture); - AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}"); + AddNewStorageBuffer(setAndBinding.SetIndex, setAndBinding.Binding, $"{_stagePrefix}_s{slotNumber}"); } if (write) @@ -181,6 +182,7 @@ namespace Ryujinx.Graphics.Shader.Translation _sbSlotWritten |= 1u << slot; } + binding = setAndBinding.Binding; return true; } @@ -208,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.Translation { for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++) { - if (_cbSlotToBindingMap[slot] == binding) + if (_cbSlotToBindingMap[slot].Binding == binding) { return true; } @@ -218,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.Translation return false; } - public int GetTextureOrImageBinding( + public SetBindingPair GetTextureOrImageBinding( Instruction inst, SamplerType type, TextureFormat format, @@ -240,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.Translation format = TextureFormat.Unknown; } - int binding = GetTextureOrImageBinding( + SetBindingPair setAndBinding = GetTextureOrImageBinding( cbufSlot, handle, arrayLength, @@ -255,10 +257,10 @@ namespace Ryujinx.Graphics.Shader.Translation _gpuAccessor.RegisterTexture(handle, cbufSlot); - return binding; + return setAndBinding; } - private int GetTextureOrImageBinding( + private SetBindingPair GetTextureOrImageBinding( int cbufSlot, int handle, int arrayLength, @@ -311,21 +313,38 @@ namespace Ryujinx.Graphics.Shader.Translation UsageFlags = usageFlags, }; + int setIndex; int binding; if (dict.TryGetValue(info, out var existingMeta)) { dict[info] = MergeTextureMeta(meta, existingMeta); + setIndex = existingMeta.Set; binding = existingMeta.Binding; } else { - bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer; + if (arrayLength > 1 && (setIndex = _gpuAccessor.CreateExtraSet()) >= 0) + { + // We reserved an "extra set" for the array. + // In this case the binding is always the first one (0). + // Using separate sets for array is better as we need to do less descriptor set updates. + + binding = 0; + } + else + { + bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer; + + SetBindingPair setAndBinding = isImage + ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer) + : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer); - binding = isImage - ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer) - : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer); + setIndex = setAndBinding.SetIndex; + binding = setAndBinding.Binding; + } + meta.Set = setIndex; meta.Binding = binding; dict.Add(info, meta); @@ -355,7 +374,7 @@ namespace Ryujinx.Graphics.Shader.Translation } var definition = new TextureDefinition( - isImage ? 3 : 2, + setIndex, binding, arrayLength, separate, @@ -373,11 +392,12 @@ namespace Ryujinx.Graphics.Shader.Translation Properties.AddOrUpdateTexture(definition); } - return binding; + return new SetBindingPair(setIndex, binding); } private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta) { + meta.Set = existingMeta.Set; meta.Binding = existingMeta.Binding; meta.UsageFlags |= existingMeta.UsageFlags; @@ -440,11 +460,11 @@ namespace Ryujinx.Graphics.Shader.Translation for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++) { - int binding = _cbSlotToBindingMap[slot]; + SetBindingPair setAndBinding = _cbSlotToBindingMap[slot]; - if (binding >= 0 && _usedConstantBufferBindings.Contains(binding)) + if (setAndBinding.Binding >= 0 && _usedConstantBufferBindings.Contains(setAndBinding.Binding)) { - descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot); + descriptors[descriptorIndex++] = new BufferDescriptor(setAndBinding.SetIndex, setAndBinding.Binding, slot); } } @@ -464,13 +484,13 @@ namespace Ryujinx.Graphics.Shader.Translation foreach ((int key, int slot) in _sbSlots) { - int binding = _sbSlotToBindingMap[slot]; + SetBindingPair setAndBinding = _sbSlotToBindingMap[slot]; - if (binding >= 0) + if (setAndBinding.Binding >= 0) { (int sbCbSlot, int sbCbOffset) = UnpackSbCbInfo(key); BufferUsageFlags flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None; - descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot, sbCbSlot, sbCbOffset, flags); + descriptors[descriptorIndex++] = new BufferDescriptor(setAndBinding.SetIndex, setAndBinding.Binding, slot, sbCbSlot, sbCbOffset, flags); } } @@ -507,6 +527,7 @@ namespace Ryujinx.Graphics.Shader.Translation } descriptors.Add(new TextureDescriptor( + meta.Set, meta.Binding, meta.Type, info.Format, @@ -527,6 +548,7 @@ namespace Ryujinx.Graphics.Shader.Translation } descriptors.Add(new TextureDescriptor( + meta.Set, meta.Binding, meta.Type, info.Format, @@ -587,24 +609,24 @@ namespace Ryujinx.Graphics.Shader.Translation return false; } - private void AddNewConstantBuffer(int binding, string name) + private void AddNewConstantBuffer(int setIndex, int binding, string name) { StructureType type = new(new[] { new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16), }); - Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, binding, name, type)); + Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, setIndex, binding, name, type)); } - private void AddNewStorageBuffer(int binding, string name) + private void AddNewStorageBuffer(int setIndex, int binding, string name) { StructureType type = new(new[] { new StructureField(AggregateType.Array | AggregateType.U32, "data", 0), }); - Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, 1, binding, name, type)); + Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type)); } public static string GetShaderStagePrefix(ShaderStage stage) diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs index d559f669..c89c4d0b 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs @@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.Shader.Translation public const int MaxVertexBufferTextures = 32; + private const int TextureSetIndex = 2; // TODO: Get from GPU accessor. + public int VertexInfoConstantBufferBinding { get; } public int VertexOutputStorageBufferBinding { get; } public int GeometryVertexOutputStorageBufferBinding { get; } @@ -163,6 +165,21 @@ namespace Ryujinx.Graphics.Shader.Translation return _vertexBufferTextureBaseBinding + vaLocation; } + public SetBindingPair GetVertexBufferTextureSetAndBinding(int vaLocation) + { + return new SetBindingPair(TextureSetIndex, GetVertexBufferTextureBinding(vaLocation)); + } + + public SetBindingPair GetIndexBufferTextureSetAndBinding() + { + return new SetBindingPair(TextureSetIndex, IndexBufferTextureBinding); + } + + public SetBindingPair GetTopologyRemapBufferTextureSetAndBinding() + { + return new SetBindingPair(TextureSetIndex, TopologyRemapBufferTextureBinding); + } + internal bool TryGetOffset(StorageKind storageKind, int location, int component, out int offset) { return _offsets.TryGetValue(new IoDefinition(storageKind, IoVariable.UserDefined, location, component), out offset); diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs index 072b4569..6ba8cb44 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs @@ -182,6 +182,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, index, new[] { coordSize }, @@ -251,6 +252,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, index, new[] { coordSize }, @@ -471,6 +473,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), + texOp.Set, texOp.Binding, 1 << 3, // W component: i=0, j=0 new[] { dests[destIndex++] }, @@ -527,6 +530,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), + texOp.Set, texOp.Binding, componentIndex, dests, @@ -573,6 +577,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, index, new[] { texSizes[index] }, @@ -603,6 +608,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, 0, new[] { lod }, @@ -633,6 +639,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Type, texOp.Format, texOp.Flags, + texOp.Set, texOp.Binding, index, new[] { texSizes[index] }, diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs index d71ada86..ddd2134d 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs @@ -54,6 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms { bool needsSextNorm = context.Definitions.IsAttributePackedRgb10A2Signed(location); + SetBindingPair setAndBinding = context.ResourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); Operand temp = needsSextNorm ? Local() : dest; Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, 0); @@ -62,7 +63,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms SamplerType.TextureBuffer, TextureFormat.Unknown, TextureFlags.IntCoords, - context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location), + setAndBinding.SetIndex, + setAndBinding.Binding, 1 << component, new[] { temp }, new[] { vertexElemOffset })); @@ -75,6 +77,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms } else { + SetBindingPair setAndBinding = context.ResourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); Operand temp = component > 0 ? Local() : dest; Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, component); @@ -83,7 +86,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms SamplerType.TextureBuffer, TextureFormat.Unknown, TextureFlags.IntCoords, - context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location), + setAndBinding.SetIndex, + setAndBinding.Binding, 1, new[] { temp }, new[] { vertexElemOffset })); diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 10653558..59914736 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -412,8 +412,8 @@ namespace Ryujinx.Graphics.Shader.Translation if (Stage == ShaderStage.Vertex) { - int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding; - TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer); + SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding(); + TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer); resourceManager.Properties.AddOrUpdateTexture(indexBuffer); int inputMap = _program.AttributeUsage.UsedInputAttributes; @@ -421,8 +421,8 @@ namespace Ryujinx.Graphics.Shader.Translation while (inputMap != 0) { int location = BitOperations.TrailingZeroCount(inputMap); - int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location); - TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer); + SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location); + TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer); resourceManager.Properties.AddOrUpdateTexture(vaBuffer); inputMap &= ~(1 << location); @@ -430,8 +430,8 @@ namespace Ryujinx.Graphics.Shader.Translation } else if (Stage == ShaderStage.Geometry) { - int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding; - TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer); + SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(); + TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer); resourceManager.Properties.AddOrUpdateTexture(remapBuffer); int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding; |
