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-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs4
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs91
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs12
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs4
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs98
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs17
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs7
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs8
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs12
9 files changed, 183 insertions, 70 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index e1157eea..5e07b39f 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.TextureSample(
SamplerType.TextureBuffer,
TextureFlags.IntCoords,
- ResourceManager.Reservations.IndexBufferTextureBinding,
+ ResourceManager.Reservations.GetIndexBufferTextureSetAndBinding(),
1,
new[] { vertexIndexVr },
new[] { this.IAdd(ibBaseOffset, outputVertexOffset) });
@@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.TextureSample(
SamplerType.TextureBuffer,
TextureFlags.IntCoords,
- ResourceManager.Reservations.TopologyRemapBufferTextureBinding,
+ ResourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(),
1,
new[] { vertexIndex },
new[] { this.IAdd(baseVertex, Const(index)) });
diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
index 9e314c62..5bdbb002 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
@@ -618,12 +618,21 @@ namespace Ryujinx.Graphics.Shader.Translation
SamplerType type,
TextureFormat format,
TextureFlags flags,
- int binding,
+ SetBindingPair setAndBinding,
Operand[] sources)
{
Operand dest = Local();
- context.Add(new TextureOperation(Instruction.ImageAtomic, type, format, flags, binding, 0, new[] { dest }, sources));
+ context.Add(new TextureOperation(
+ Instruction.ImageAtomic,
+ type,
+ format,
+ flags,
+ setAndBinding.SetIndex,
+ setAndBinding.Binding,
+ 0,
+ new[] { dest },
+ sources));
return dest;
}
@@ -633,12 +642,21 @@ namespace Ryujinx.Graphics.Shader.Translation
SamplerType type,
TextureFormat format,
TextureFlags flags,
- int binding,
+ SetBindingPair setAndBinding,
int compMask,
Operand[] dests,
Operand[] sources)
{
- context.Add(new TextureOperation(Instruction.ImageLoad, type, format, flags, binding, compMask, dests, sources));
+ context.Add(new TextureOperation(
+ Instruction.ImageLoad,
+ type,
+ format,
+ flags,
+ setAndBinding.SetIndex,
+ setAndBinding.Binding,
+ compMask,
+ dests,
+ sources));
}
public static void ImageStore(
@@ -646,10 +664,19 @@ namespace Ryujinx.Graphics.Shader.Translation
SamplerType type,
TextureFormat format,
TextureFlags flags,
- int binding,
+ SetBindingPair setAndBinding,
Operand[] sources)
{
- context.Add(new TextureOperation(Instruction.ImageStore, type, format, flags, binding, 0, null, sources));
+ context.Add(new TextureOperation(
+ Instruction.ImageStore,
+ type,
+ format,
+ flags,
+ setAndBinding.SetIndex,
+ setAndBinding.Binding,
+ 0,
+ null,
+ sources));
}
public static Operand IsNan(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
@@ -718,13 +745,22 @@ namespace Ryujinx.Graphics.Shader.Translation
this EmitterContext context,
SamplerType type,
TextureFlags flags,
- int binding,
+ SetBindingPair setAndBinding,
int compIndex,
Operand[] sources)
{
Operand dest = Local();
- context.Add(new TextureOperation(Instruction.Lod, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources));
+ context.Add(new TextureOperation(
+ Instruction.Lod,
+ type,
+ TextureFormat.Unknown,
+ flags,
+ setAndBinding.SetIndex,
+ setAndBinding.Binding,
+ compIndex,
+ new[] { dest },
+ sources));
return dest;
}
@@ -889,24 +925,42 @@ namespace Ryujinx.Graphics.Shader.Translation
this EmitterContext context,
SamplerType type,
TextureFlags flags,
- int binding,
+ SetBindingPair setAndBinding,
int compMask,
Operand[] dests,
Operand[] sources)
{
- context.Add(new TextureOperation(Instruction.TextureSample, type, TextureFormat.Unknown, flags, binding, compMask, dests, sources));
+ context.Add(new TextureOperation(
+ Instruction.TextureSample,
+ type,
+ TextureFormat.Unknown,
+ flags,
+ setAndBinding.SetIndex,
+ setAndBinding.Binding,
+ compMask,
+ dests,
+ sources));
}
public static Operand TextureQuerySamples(
this EmitterContext context,
SamplerType type,
TextureFlags flags,
- int binding,
+ SetBindingPair setAndBinding,
Operand[] sources)
{
Operand dest = Local();
- context.Add(new TextureOperation(Instruction.TextureQuerySamples, type, TextureFormat.Unknown, flags, binding, 0, new[] { dest }, sources));
+ context.Add(new TextureOperation(
+ Instruction.TextureQuerySamples,
+ type,
+ TextureFormat.Unknown,
+ flags,
+ setAndBinding.SetIndex,
+ setAndBinding.Binding,
+ 0,
+ new[] { dest },
+ sources));
return dest;
}
@@ -915,13 +969,22 @@ namespace Ryujinx.Graphics.Shader.Translation
this EmitterContext context,
SamplerType type,
TextureFlags flags,
- int binding,
+ SetBindingPair setAndBinding,
int compIndex,
Operand[] sources)
{
Operand dest = Local();
- context.Add(new TextureOperation(Instruction.TextureQuerySize, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources));
+ context.Add(new TextureOperation(
+ Instruction.TextureQuerySize,
+ type,
+ TextureFormat.Unknown,
+ flags,
+ setAndBinding.SetIndex,
+ setAndBinding.Binding,
+ compIndex,
+ new[] { dest },
+ sources));
return dest;
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index 4128af24..29501b71 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
bool hasSampler = !texOp.Inst.IsImage();
- int textureBinding = resourceManager.GetTextureOrImageBinding(
+ SetBindingPair textureSetAndBinding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type,
texOp.Format,
@@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
texOp.InsertSource(1, samplerIndex);
- int samplerBinding = resourceManager.GetTextureOrImageBinding(
+ SetBindingPair samplerSetAndBinding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
SamplerType.None,
texOp.Format,
@@ -120,11 +120,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
samplerPoolLength);
- texOp.TurnIntoArray(textureBinding, samplerBinding);
+ texOp.TurnIntoArray(textureSetAndBinding, samplerSetAndBinding);
}
else
{
- texOp.TurnIntoArray(textureBinding);
+ texOp.TurnIntoArray(textureSetAndBinding);
}
return true;
@@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- int binding = resourceManager.GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type,
texOp.Format,
@@ -453,7 +453,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
cbufSlot,
cbufOffset);
- texOp.SetBinding(binding);
+ texOp.SetBinding(setAndBinding);
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
index f2be7975..8eed139d 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
@@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TurnIntoArray(ResourceManager resourceManager, TextureOperation texOp, int cbufSlot, int handleIndex, int length)
{
- int binding = resourceManager.GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type,
texOp.Format,
@@ -230,7 +230,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
handleIndex,
length);
- texOp.TurnIntoArray(binding);
+ texOp.TurnIntoArray(setAndBinding);
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
index 890501c9..94691a5b 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
@@ -20,8 +20,8 @@ namespace Ryujinx.Graphics.Shader.Translation
private readonly ShaderStage _stage;
private readonly string _stagePrefix;
- private readonly int[] _cbSlotToBindingMap;
- private readonly int[] _sbSlotToBindingMap;
+ private readonly SetBindingPair[] _cbSlotToBindingMap;
+ private readonly SetBindingPair[] _sbSlotToBindingMap;
private uint _sbSlotWritten;
private readonly Dictionary<int, int> _sbSlots;
@@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Shader.Translation
private struct TextureMeta
{
+ public int Set;
public int Binding;
public bool AccurateType;
public SamplerType Type;
@@ -64,10 +65,10 @@ namespace Ryujinx.Graphics.Shader.Translation
_stage = stage;
_stagePrefix = GetShaderStagePrefix(stage);
- _cbSlotToBindingMap = new int[18];
- _sbSlotToBindingMap = new int[16];
- _cbSlotToBindingMap.AsSpan().Fill(-1);
- _sbSlotToBindingMap.AsSpan().Fill(-1);
+ _cbSlotToBindingMap = new SetBindingPair[18];
+ _sbSlotToBindingMap = new SetBindingPair[16];
+ _cbSlotToBindingMap.AsSpan().Fill(new(-1, -1));
+ _sbSlotToBindingMap.AsSpan().Fill(new(-1, -1));
_sbSlots = new();
_sbSlotsReverse = new();
@@ -146,16 +147,16 @@ namespace Ryujinx.Graphics.Shader.Translation
public int GetConstantBufferBinding(int slot)
{
- int binding = _cbSlotToBindingMap[slot];
- if (binding < 0)
+ SetBindingPair setAndBinding = _cbSlotToBindingMap[slot];
+ if (setAndBinding.Binding < 0)
{
- binding = _gpuAccessor.CreateConstantBufferBinding(slot);
- _cbSlotToBindingMap[slot] = binding;
+ setAndBinding = _gpuAccessor.CreateConstantBufferBinding(slot);
+ _cbSlotToBindingMap[slot] = setAndBinding;
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
- AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
+ AddNewConstantBuffer(setAndBinding.SetIndex, setAndBinding.Binding, $"{_stagePrefix}_c{slotNumber}");
}
- return binding;
+ return setAndBinding.Binding;
}
public bool TryGetStorageBufferBinding(int sbCbSlot, int sbCbOffset, bool write, out int binding)
@@ -166,14 +167,14 @@ namespace Ryujinx.Graphics.Shader.Translation
return false;
}
- binding = _sbSlotToBindingMap[slot];
+ SetBindingPair setAndBinding = _sbSlotToBindingMap[slot];
- if (binding < 0)
+ if (setAndBinding.Binding < 0)
{
- binding = _gpuAccessor.CreateStorageBufferBinding(slot);
- _sbSlotToBindingMap[slot] = binding;
+ setAndBinding = _gpuAccessor.CreateStorageBufferBinding(slot);
+ _sbSlotToBindingMap[slot] = setAndBinding;
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
- AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}");
+ AddNewStorageBuffer(setAndBinding.SetIndex, setAndBinding.Binding, $"{_stagePrefix}_s{slotNumber}");
}
if (write)
@@ -181,6 +182,7 @@ namespace Ryujinx.Graphics.Shader.Translation
_sbSlotWritten |= 1u << slot;
}
+ binding = setAndBinding.Binding;
return true;
}
@@ -208,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
{
- if (_cbSlotToBindingMap[slot] == binding)
+ if (_cbSlotToBindingMap[slot].Binding == binding)
{
return true;
}
@@ -218,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return false;
}
- public int GetTextureOrImageBinding(
+ public SetBindingPair GetTextureOrImageBinding(
Instruction inst,
SamplerType type,
TextureFormat format,
@@ -240,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.Translation
format = TextureFormat.Unknown;
}
- int binding = GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = GetTextureOrImageBinding(
cbufSlot,
handle,
arrayLength,
@@ -255,10 +257,10 @@ namespace Ryujinx.Graphics.Shader.Translation
_gpuAccessor.RegisterTexture(handle, cbufSlot);
- return binding;
+ return setAndBinding;
}
- private int GetTextureOrImageBinding(
+ private SetBindingPair GetTextureOrImageBinding(
int cbufSlot,
int handle,
int arrayLength,
@@ -311,21 +313,38 @@ namespace Ryujinx.Graphics.Shader.Translation
UsageFlags = usageFlags,
};
+ int setIndex;
int binding;
if (dict.TryGetValue(info, out var existingMeta))
{
dict[info] = MergeTextureMeta(meta, existingMeta);
+ setIndex = existingMeta.Set;
binding = existingMeta.Binding;
}
else
{
- bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
+ if (arrayLength > 1 && (setIndex = _gpuAccessor.CreateExtraSet()) >= 0)
+ {
+ // We reserved an "extra set" for the array.
+ // In this case the binding is always the first one (0).
+ // Using separate sets for array is better as we need to do less descriptor set updates.
+
+ binding = 0;
+ }
+ else
+ {
+ bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
+
+ SetBindingPair setAndBinding = isImage
+ ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer)
+ : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer);
- binding = isImage
- ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer)
- : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer);
+ setIndex = setAndBinding.SetIndex;
+ binding = setAndBinding.Binding;
+ }
+ meta.Set = setIndex;
meta.Binding = binding;
dict.Add(info, meta);
@@ -355,7 +374,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
var definition = new TextureDefinition(
- isImage ? 3 : 2,
+ setIndex,
binding,
arrayLength,
separate,
@@ -373,11 +392,12 @@ namespace Ryujinx.Graphics.Shader.Translation
Properties.AddOrUpdateTexture(definition);
}
- return binding;
+ return new SetBindingPair(setIndex, binding);
}
private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta)
{
+ meta.Set = existingMeta.Set;
meta.Binding = existingMeta.Binding;
meta.UsageFlags |= existingMeta.UsageFlags;
@@ -440,11 +460,11 @@ namespace Ryujinx.Graphics.Shader.Translation
for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
{
- int binding = _cbSlotToBindingMap[slot];
+ SetBindingPair setAndBinding = _cbSlotToBindingMap[slot];
- if (binding >= 0 && _usedConstantBufferBindings.Contains(binding))
+ if (setAndBinding.Binding >= 0 && _usedConstantBufferBindings.Contains(setAndBinding.Binding))
{
- descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot);
+ descriptors[descriptorIndex++] = new BufferDescriptor(setAndBinding.SetIndex, setAndBinding.Binding, slot);
}
}
@@ -464,13 +484,13 @@ namespace Ryujinx.Graphics.Shader.Translation
foreach ((int key, int slot) in _sbSlots)
{
- int binding = _sbSlotToBindingMap[slot];
+ SetBindingPair setAndBinding = _sbSlotToBindingMap[slot];
- if (binding >= 0)
+ if (setAndBinding.Binding >= 0)
{
(int sbCbSlot, int sbCbOffset) = UnpackSbCbInfo(key);
BufferUsageFlags flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None;
- descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot, sbCbSlot, sbCbOffset, flags);
+ descriptors[descriptorIndex++] = new BufferDescriptor(setAndBinding.SetIndex, setAndBinding.Binding, slot, sbCbSlot, sbCbOffset, flags);
}
}
@@ -507,6 +527,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
descriptors.Add(new TextureDescriptor(
+ meta.Set,
meta.Binding,
meta.Type,
info.Format,
@@ -527,6 +548,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
descriptors.Add(new TextureDescriptor(
+ meta.Set,
meta.Binding,
meta.Type,
info.Format,
@@ -587,24 +609,24 @@ namespace Ryujinx.Graphics.Shader.Translation
return false;
}
- private void AddNewConstantBuffer(int binding, string name)
+ private void AddNewConstantBuffer(int setIndex, int binding, string name)
{
StructureType type = new(new[]
{
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
});
- Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, binding, name, type));
+ Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, setIndex, binding, name, type));
}
- private void AddNewStorageBuffer(int binding, string name)
+ private void AddNewStorageBuffer(int setIndex, int binding, string name)
{
StructureType type = new(new[]
{
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
});
- Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, 1, binding, name, type));
+ Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
}
public static string GetShaderStagePrefix(ShaderStage stage)
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs
index d559f669..c89c4d0b 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs
@@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int MaxVertexBufferTextures = 32;
+ private const int TextureSetIndex = 2; // TODO: Get from GPU accessor.
+
public int VertexInfoConstantBufferBinding { get; }
public int VertexOutputStorageBufferBinding { get; }
public int GeometryVertexOutputStorageBufferBinding { get; }
@@ -163,6 +165,21 @@ namespace Ryujinx.Graphics.Shader.Translation
return _vertexBufferTextureBaseBinding + vaLocation;
}
+ public SetBindingPair GetVertexBufferTextureSetAndBinding(int vaLocation)
+ {
+ return new SetBindingPair(TextureSetIndex, GetVertexBufferTextureBinding(vaLocation));
+ }
+
+ public SetBindingPair GetIndexBufferTextureSetAndBinding()
+ {
+ return new SetBindingPair(TextureSetIndex, IndexBufferTextureBinding);
+ }
+
+ public SetBindingPair GetTopologyRemapBufferTextureSetAndBinding()
+ {
+ return new SetBindingPair(TextureSetIndex, TopologyRemapBufferTextureBinding);
+ }
+
internal bool TryGetOffset(StorageKind storageKind, int location, int component, out int offset)
{
return _offsets.TryGetValue(new IoDefinition(storageKind, IoVariable.UserDefined, location, component), out offset);
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
index 072b4569..6ba8cb44 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
@@ -182,6 +182,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Type,
texOp.Format,
texOp.Flags,
+ texOp.Set,
texOp.Binding,
index,
new[] { coordSize },
@@ -251,6 +252,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Type,
texOp.Format,
texOp.Flags,
+ texOp.Set,
texOp.Binding,
index,
new[] { coordSize },
@@ -471,6 +473,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Type,
texOp.Format,
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
+ texOp.Set,
texOp.Binding,
1 << 3, // W component: i=0, j=0
new[] { dests[destIndex++] },
@@ -527,6 +530,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Type,
texOp.Format,
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
+ texOp.Set,
texOp.Binding,
componentIndex,
dests,
@@ -573,6 +577,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Type,
texOp.Format,
texOp.Flags,
+ texOp.Set,
texOp.Binding,
index,
new[] { texSizes[index] },
@@ -603,6 +608,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Type,
texOp.Format,
texOp.Flags,
+ texOp.Set,
texOp.Binding,
0,
new[] { lod },
@@ -633,6 +639,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Type,
texOp.Format,
texOp.Flags,
+ texOp.Set,
texOp.Binding,
index,
new[] { texSizes[index] },
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs
index d71ada86..ddd2134d 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/VertexToCompute.cs
@@ -54,6 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
bool needsSextNorm = context.Definitions.IsAttributePackedRgb10A2Signed(location);
+ SetBindingPair setAndBinding = context.ResourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location);
Operand temp = needsSextNorm ? Local() : dest;
Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, 0);
@@ -62,7 +63,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
SamplerType.TextureBuffer,
TextureFormat.Unknown,
TextureFlags.IntCoords,
- context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location),
+ setAndBinding.SetIndex,
+ setAndBinding.Binding,
1 << component,
new[] { temp },
new[] { vertexElemOffset }));
@@ -75,6 +77,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
}
else
{
+ SetBindingPair setAndBinding = context.ResourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location);
Operand temp = component > 0 ? Local() : dest;
Operand vertexElemOffset = GenerateVertexOffset(context.ResourceManager, node, location, component);
@@ -83,7 +86,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
SamplerType.TextureBuffer,
TextureFormat.Unknown,
TextureFlags.IntCoords,
- context.ResourceManager.Reservations.GetVertexBufferTextureBinding(location),
+ setAndBinding.SetIndex,
+ setAndBinding.Binding,
1,
new[] { temp },
new[] { vertexElemOffset }));
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 10653558..59914736 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -412,8 +412,8 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Stage == ShaderStage.Vertex)
{
- int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
- TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer);
+ SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding();
+ TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer);
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
int inputMap = _program.AttributeUsage.UsedInputAttributes;
@@ -421,8 +421,8 @@ namespace Ryujinx.Graphics.Shader.Translation
while (inputMap != 0)
{
int location = BitOperations.TrailingZeroCount(inputMap);
- int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
- TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer);
+ SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location);
+ TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer);
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
inputMap &= ~(1 << location);
@@ -430,8 +430,8 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else if (Stage == ShaderStage.Geometry)
{
- int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
- TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer);
+ SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding();
+ TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer);
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;