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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
index 83d92edc..7356410c 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
@@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderStage.TessellationEvaluation => 2,
ShaderStage.Geometry => 3,
ShaderStage.Fragment => 4,
- _ => 0
+ _ => 0,
});
ResourceStages stages = info.Stage switch
@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
ShaderStage.Geometry => ResourceStages.Geometry,
ShaderStage.Fragment => ResourceStages.Fragment,
- _ => ResourceStages.None
+ _ => ResourceStages.None,
};
int uniformsPerStage = (int)_context.Capabilities.MaximumUniformBuffersPerStage;
@@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
}
- ResourceLayout resourceLayout = new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
+ ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly());
if (pipeline.HasValue)
{
@@ -262,7 +262,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ProgramPipelineState? pipeline,
bool tfEnabled)
{
- ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled);
+ ShaderInfoBuilder builder = new(context, tfEnabled);
foreach (CachedShaderStage program in programs)
{
@@ -284,11 +284,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
{
- ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false);
+ ShaderInfoBuilder builder = new(context, tfEnabled: false);
builder.AddStageInfo(info);
return builder.Build(null, fromCache);
}
}
-} \ No newline at end of file
+}