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| author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 02:47:54 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-02 02:47:54 +0200 |
| commit | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch) | |
| tree | 1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs | |
| parent | 2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff) | |
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA1069 warnings
* Address or silence dotnet format CA2211 warnings
* Address remaining dotnet format analyzer warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format style after rebase
* Another rebase, another dotnet format run
* Run dotnet format style after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Disable 'prefer switch expression' rule
* Add comments to disabled warnings
* Remove a few unused parameters
* Replace MmeShadowScratch with Array256<uint>
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Run dotnet format after rebase
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First pass of dotnet format
* Add unsafe dotnet format changes
* Fix typos
* Add trailing commas
* Disable formatting for FormatTable
* Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs index 83d92edc..7356410c 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs @@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ShaderStage.TessellationEvaluation => 2, ShaderStage.Geometry => 3, ShaderStage.Fragment => 4, - _ => 0 + _ => 0, }); ResourceStages stages = info.Stage switch @@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation, ShaderStage.Geometry => ResourceStages.Geometry, ShaderStage.Fragment => ResourceStages.Fragment, - _ => ResourceStages.None + _ => ResourceStages.None, }; int uniformsPerStage = (int)_context.Capabilities.MaximumUniformBuffersPerStage; @@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Shader usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly()); } - ResourceLayout resourceLayout = new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly()); + ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly()); if (pipeline.HasValue) { @@ -262,7 +262,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ProgramPipelineState? pipeline, bool tfEnabled) { - ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled); + ShaderInfoBuilder builder = new(context, tfEnabled); foreach (CachedShaderStage program in programs) { @@ -284,11 +284,11 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <returns>Shader information</returns> public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false) { - ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false); + ShaderInfoBuilder builder = new(context, tfEnabled: false); builder.AddStageInfo(info); return builder.Build(null, fromCache); } } -}
\ No newline at end of file +} |
