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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 02:47:54 +0200
committerGitHub <noreply@github.com>2023-07-02 02:47:54 +0200
commit3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch)
tree1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
parent2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff)
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
index 83d92edc..7356410c 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
@@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderStage.TessellationEvaluation => 2,
ShaderStage.Geometry => 3,
ShaderStage.Fragment => 4,
- _ => 0
+ _ => 0,
});
ResourceStages stages = info.Stage switch
@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
ShaderStage.Geometry => ResourceStages.Geometry,
ShaderStage.Fragment => ResourceStages.Fragment,
- _ => ResourceStages.None
+ _ => ResourceStages.None,
};
int uniformsPerStage = (int)_context.Capabilities.MaximumUniformBuffersPerStage;
@@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
}
- ResourceLayout resourceLayout = new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
+ ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly());
if (pipeline.HasValue)
{
@@ -262,7 +262,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ProgramPipelineState? pipeline,
bool tfEnabled)
{
- ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled);
+ ShaderInfoBuilder builder = new(context, tfEnabled);
foreach (CachedShaderStage program in programs)
{
@@ -284,11 +284,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
{
- ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false);
+ ShaderInfoBuilder builder = new(context, tfEnabled: false);
builder.AddStageInfo(info);
return builder.Build(null, fromCache);
}
}
-} \ No newline at end of file
+}