diff options
Diffstat (limited to 'src/Ryujinx.Graphics.GAL')
5 files changed, 20 insertions, 20 deletions
diff --git a/src/Ryujinx.Graphics.GAL/ITexture.cs b/src/Ryujinx.Graphics.GAL/ITexture.cs index 2d9c6b79..2aa4053f 100644 --- a/src/Ryujinx.Graphics.GAL/ITexture.cs +++ b/src/Ryujinx.Graphics.GAL/ITexture.cs @@ -1,4 +1,4 @@ -using System.Buffers; +using Ryujinx.Common.Memory; namespace Ryujinx.Graphics.GAL { @@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL PinnedSpan<byte> GetData(int layer, int level); /// <summary> - /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when + /// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when /// the operation completes. /// </summary> /// <param name="data">Texture data bytes</param> - void SetData(IMemoryOwner<byte> data); + void SetData(MemoryOwner<byte> data); /// <summary> - /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when + /// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when /// the operation completes. /// </summary> /// <param name="data">Texture data bytes</param> /// <param name="layer">Target layer</param> /// <param name="level">Target level</param> - void SetData(IMemoryOwner<byte> data, int layer, int level); + void SetData(MemoryOwner<byte> data, int layer, int level); /// <summary> - /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when + /// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when /// the operation completes. /// </summary> /// <param name="data">Texture data bytes</param> /// <param name="layer">Target layer</param> /// <param name="level">Target level</param> /// <param name="region">Target sub-region of the texture to update</param> - void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region); + void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region); void SetStorage(BufferRange buffer); diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs index 3aba004d..4449566a 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs @@ -1,6 +1,6 @@ +using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; -using System.Buffers; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { @@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { public readonly CommandType CommandType => CommandType.TextureSetData; private TableRef<ThreadedTexture> _texture; - private TableRef<IMemoryOwner<byte>> _data; + private TableRef<MemoryOwner<byte>> _data; - public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data) + public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data) { _texture = texture; _data = data; diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs index 7ad709a7..3619149e 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs @@ -1,6 +1,6 @@ +using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; -using System.Buffers; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { @@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { public readonly CommandType CommandType => CommandType.TextureSetDataSlice; private TableRef<ThreadedTexture> _texture; - private TableRef<IMemoryOwner<byte>> _data; + private TableRef<MemoryOwner<byte>> _data; private int _layer; private int _level; - public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level) + public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level) { _texture = texture; _data = data; diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs index c211931b..6c6a5363 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs @@ -1,6 +1,6 @@ +using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; -using System.Buffers; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { @@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion; private TableRef<ThreadedTexture> _texture; - private TableRef<IMemoryOwner<byte>> _data; + private TableRef<MemoryOwner<byte>> _data; private int _layer; private int _level; private Rectangle<int> _region; - public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region) + public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region) { _texture = texture; _data = data; diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs index 80003b84..fa71d20b 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs @@ -1,6 +1,6 @@ +using Ryujinx.Common.Memory; using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture; using Ryujinx.Graphics.GAL.Multithreading.Model; -using System.Buffers; namespace Ryujinx.Graphics.GAL.Multithreading.Resources { @@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources } /// <inheritdoc/> - public void SetData(IMemoryOwner<byte> data) + public void SetData(MemoryOwner<byte> data) { _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data)); _renderer.QueueCommand(); } /// <inheritdoc/> - public void SetData(IMemoryOwner<byte> data, int layer, int level) + public void SetData(MemoryOwner<byte> data, int layer, int level) { _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level); _renderer.QueueCommand(); } /// <inheritdoc/> - public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region) + public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region) { _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region); _renderer.QueueCommand(); |
