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-rw-r--r--src/Ryujinx.Graphics.GAL/ITexture.cs14
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs6
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs6
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs6
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs8
5 files changed, 20 insertions, 20 deletions
diff --git a/src/Ryujinx.Graphics.GAL/ITexture.cs b/src/Ryujinx.Graphics.GAL/ITexture.cs
index 2d9c6b79..2aa4053f 100644
--- a/src/Ryujinx.Graphics.GAL/ITexture.cs
+++ b/src/Ryujinx.Graphics.GAL/ITexture.cs
@@ -1,4 +1,4 @@
-using System.Buffers;
+using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.GAL
{
@@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
PinnedSpan<byte> GetData(int layer, int level);
/// <summary>
- /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+ /// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
- void SetData(IMemoryOwner<byte> data);
+ void SetData(MemoryOwner<byte> data);
/// <summary>
- /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+ /// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
- void SetData(IMemoryOwner<byte> data, int layer, int level);
+ void SetData(MemoryOwner<byte> data, int layer, int level);
/// <summary>
- /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+ /// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
/// <param name="region">Target sub-region of the texture to update</param>
- void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
+ void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
void SetStorage(BufferRange buffer);
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
index 3aba004d..4449566a 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataCommand.cs
@@ -1,6 +1,6 @@
+using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture;
- private TableRef<IMemoryOwner<byte>> _data;
+ private TableRef<MemoryOwner<byte>> _data;
- public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
+ public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data)
{
_texture = texture;
_data = data;
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
index 7ad709a7..3619149e 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
@@ -1,6 +1,6 @@
+using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture;
- private TableRef<IMemoryOwner<byte>> _data;
+ private TableRef<MemoryOwner<byte>> _data;
private int _layer;
private int _level;
- public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
+ public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
{
_texture = texture;
_data = data;
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
index c211931b..6c6a5363 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs
@@ -1,6 +1,6 @@
+using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
-using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
private TableRef<ThreadedTexture> _texture;
- private TableRef<IMemoryOwner<byte>> _data;
+ private TableRef<MemoryOwner<byte>> _data;
private int _layer;
private int _level;
private Rectangle<int> _region;
- public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
+ public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
{
_texture = texture;
_data = data;
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
index 80003b84..fa71d20b 100644
--- a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -1,6 +1,6 @@
+using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
-using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
@@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
/// <inheritdoc/>
- public void SetData(IMemoryOwner<byte> data)
+ public void SetData(MemoryOwner<byte> data)
{
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
_renderer.QueueCommand();
}
/// <inheritdoc/>
- public void SetData(IMemoryOwner<byte> data, int layer, int level)
+ public void SetData(MemoryOwner<byte> data, int layer, int level)
{
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
_renderer.QueueCommand();
}
/// <inheritdoc/>
- public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
+ public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
_renderer.QueueCommand();