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path: root/src/Ryujinx.Graphics.GAL/ITexture.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.GAL/ITexture.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/ITexture.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.GAL/ITexture.cs b/src/Ryujinx.Graphics.GAL/ITexture.cs
index 2d9c6b79..2aa4053f 100644
--- a/src/Ryujinx.Graphics.GAL/ITexture.cs
+++ b/src/Ryujinx.Graphics.GAL/ITexture.cs
@@ -1,4 +1,4 @@
-using System.Buffers;
+using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.GAL
{
@@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
PinnedSpan<byte> GetData(int layer, int level);
/// <summary>
- /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+ /// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
- void SetData(IMemoryOwner<byte> data);
+ void SetData(MemoryOwner<byte> data);
/// <summary>
- /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+ /// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
- void SetData(IMemoryOwner<byte> data, int layer, int level);
+ void SetData(MemoryOwner<byte> data, int layer, int level);
/// <summary>
- /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
+ /// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
/// <param name="region">Target sub-region of the texture to update</param>
- void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
+ void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
void SetStorage(BufferRange buffer);