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-rw-r--r--Ryujinx.ShaderTools/Program.cs69
1 files changed, 56 insertions, 13 deletions
diff --git a/Ryujinx.ShaderTools/Program.cs b/Ryujinx.ShaderTools/Program.cs
index 17c242a9..fba0b3ad 100644
--- a/Ryujinx.ShaderTools/Program.cs
+++ b/Ryujinx.ShaderTools/Program.cs
@@ -1,4 +1,5 @@
-using Ryujinx.Graphics.Shader;
+using CommandLine;
+using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.IO;
@@ -23,28 +24,70 @@ namespace Ryujinx.ShaderTools
}
}
- static void Main(string[] args)
+ private class Options
{
- if (args.Length == 1 || args.Length == 2)
+ [Option("compute", Required = false, Default = false, HelpText = "Indicate that the shader is a compute shader.")]
+ public bool Compute { get; set; }
+
+ [Option("target-language", Required = false, Default = TargetLanguage.Glsl, HelpText = "Indicate the target shader language to use.")]
+ public TargetLanguage TargetLanguage { get; set; }
+
+ [Option("target-api", Required = false, Default = TargetApi.OpenGL, HelpText = "Indicate the target graphics api to use.")]
+ public TargetApi TargetApi { get; set; }
+
+ [Value(0, MetaName = "input", HelpText = "Binary Maxwell shader input path.", Required = true)]
+ public string InputPath { get; set; }
+
+ [Value(1, MetaName = "output", HelpText = "Decompiled shader output path.", Required = false)]
+ public string OutputPath { get; set; }
+ }
+
+ static void HandleArguments(Options options)
+ {
+ TranslationFlags flags = TranslationFlags.DebugMode;
+
+ if (options.Compute)
{
- TranslationFlags flags = TranslationFlags.DebugMode;
+ flags |= TranslationFlags.Compute;
+ }
- if (args.Length == 2 && args[0] == "--compute")
- {
- flags |= TranslationFlags.Compute;
- }
+ byte[] data = File.ReadAllBytes(options.InputPath);
+
+ TranslationOptions translationOptions = new TranslationOptions(options.TargetLanguage, options.TargetApi, flags);
- byte[] data = File.ReadAllBytes(args[^1]);
+ ShaderProgram program = Translator.CreateContext(0, new GpuAccessor(data), translationOptions).Translate(out _);
- TranslationOptions options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
- string code = Translator.CreateContext(0, new GpuAccessor(data), options).Translate(out _).Code;
+ if (options.OutputPath == null)
+ {
+ if (program.BinaryCode != null)
+ {
+ using Stream outputStream = Console.OpenStandardOutput();
- Console.WriteLine(code);
+ outputStream.Write(program.BinaryCode);
+ }
+ else
+ {
+ Console.WriteLine(program.Code);
+ }
}
else
{
- Console.WriteLine("Usage: Ryujinx.ShaderTools [--compute] shader.bin");
+ if (program.BinaryCode != null)
+ {
+ File.WriteAllBytes(options.OutputPath, program.BinaryCode);
+ }
+ else
+ {
+ File.WriteAllText(options.OutputPath, program.Code);
+ }
}
}
+
+ static void Main(string[] args)
+ {
+ Parser.Default.ParseArguments<Options>(args)
+ .WithParsed(options => HandleArguments(options))
+ .WithNotParsed(errors => errors.Output());
+ }
}
} \ No newline at end of file