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-rw-r--r--Ryujinx.Profiler/UI/ProfileButton.cs110
-rw-r--r--Ryujinx.Profiler/UI/ProfileSorters.cs32
-rw-r--r--Ryujinx.Profiler/UI/ProfileWindow.cs773
-rw-r--r--Ryujinx.Profiler/UI/ProfileWindowBars.cs85
-rw-r--r--Ryujinx.Profiler/UI/ProfileWindowGraph.cs151
-rw-r--r--Ryujinx.Profiler/UI/ProfileWindowManager.cs95
-rw-r--r--Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs257
7 files changed, 0 insertions, 1503 deletions
diff --git a/Ryujinx.Profiler/UI/ProfileButton.cs b/Ryujinx.Profiler/UI/ProfileButton.cs
deleted file mode 100644
index 7e2ae728..00000000
--- a/Ryujinx.Profiler/UI/ProfileButton.cs
+++ /dev/null
@@ -1,110 +0,0 @@
-using System;
-using OpenTK;
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Profiler.UI.SharpFontHelpers;
-
-namespace Ryujinx.Profiler.UI
-{
- public class ProfileButton
- {
- // Store font service
- private FontService _fontService;
-
- // Layout information
- private int _left, _right;
- private int _bottom, _top;
- private int _height;
- private int _padding;
-
- // Label information
- private int _labelX, _labelY;
- private string _label;
-
- // Misc
- private Action _clicked;
- private bool _visible;
-
- public ProfileButton(FontService fontService, Action clicked)
- : this(fontService, clicked, 0, 0, 0, 0, 0)
- {
- _visible = false;
- }
-
- public ProfileButton(FontService fontService, Action clicked, int x, int y, int padding, int height, int width)
- : this(fontService, "", clicked, x, y, padding, height, width)
- {
- _visible = false;
- }
-
- public ProfileButton(FontService fontService, string label, Action clicked, int x, int y, int padding, int height, int width = -1)
- {
- _fontService = fontService;
- _clicked = clicked;
-
- UpdateSize(label, x, y, padding, height, width);
- }
-
- public int UpdateSize(string label, int x, int y, int padding, int height, int width = -1)
- {
- _visible = true;
- _label = label;
-
- if (width == -1)
- {
- // Dummy draw to measure size
- width = (int)_fontService.DrawText(label, 0, 0, height, false);
- }
-
- UpdateSize(x, y, padding, width, height);
-
- return _right - _left;
- }
-
- public void UpdateSize(int x, int y, int padding, int width, int height)
- {
- _height = height;
- _left = x;
- _bottom = y;
- _labelX = x + padding / 2;
- _labelY = y + padding / 2;
- _top = y + height + padding;
- _right = x + width + padding;
- }
-
- public void Draw()
- {
- if (!_visible)
- {
- return;
- }
-
- // Draw backing rectangle
- GL.Begin(PrimitiveType.Triangles);
- GL.Color3(Color.Black);
- GL.Vertex2(_left, _bottom);
- GL.Vertex2(_left, _top);
- GL.Vertex2(_right, _top);
-
- GL.Vertex2(_right, _top);
- GL.Vertex2(_right, _bottom);
- GL.Vertex2(_left, _bottom);
- GL.End();
-
- // Use font service to draw label
- _fontService.DrawText(_label, _labelX, _labelY, _height);
- }
-
- public bool ProcessClick(int x, int y)
- {
- // If button contains x, y
- if (x > _left && x < _right &&
- y > _bottom && y < _top)
- {
- _clicked();
- return true;
- }
-
- return false;
- }
- }
-}
diff --git a/Ryujinx.Profiler/UI/ProfileSorters.cs b/Ryujinx.Profiler/UI/ProfileSorters.cs
deleted file mode 100644
index 9f66de22..00000000
--- a/Ryujinx.Profiler/UI/ProfileSorters.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.Profiler.UI
-{
- public static class ProfileSorters
- {
- public class InstantAscending : IComparer<KeyValuePair<ProfileConfig, TimingInfo>>
- {
- public int Compare(KeyValuePair<ProfileConfig, TimingInfo> pair1, KeyValuePair<ProfileConfig, TimingInfo> pair2)
- => pair2.Value.Instant.CompareTo(pair1.Value.Instant);
- }
-
- public class AverageAscending : IComparer<KeyValuePair<ProfileConfig, TimingInfo>>
- {
- public int Compare(KeyValuePair<ProfileConfig, TimingInfo> pair1, KeyValuePair<ProfileConfig, TimingInfo> pair2)
- => pair2.Value.AverageTime.CompareTo(pair1.Value.AverageTime);
- }
-
- public class TotalAscending : IComparer<KeyValuePair<ProfileConfig, TimingInfo>>
- {
- public int Compare(KeyValuePair<ProfileConfig, TimingInfo> pair1, KeyValuePair<ProfileConfig, TimingInfo> pair2)
- => pair2.Value.TotalTime.CompareTo(pair1.Value.TotalTime);
- }
-
- public class TagAscending : IComparer<KeyValuePair<ProfileConfig, TimingInfo>>
- {
- public int Compare(KeyValuePair<ProfileConfig, TimingInfo> pair1, KeyValuePair<ProfileConfig, TimingInfo> pair2)
- => StringComparer.CurrentCulture.Compare(pair1.Key.Search, pair2.Key.Search);
- }
- }
-}
diff --git a/Ryujinx.Profiler/UI/ProfileWindow.cs b/Ryujinx.Profiler/UI/ProfileWindow.cs
deleted file mode 100644
index 1db70bc7..00000000
--- a/Ryujinx.Profiler/UI/ProfileWindow.cs
+++ /dev/null
@@ -1,773 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Linq;
-using System.Text.RegularExpressions;
-using OpenTK;
-using OpenTK.Graphics;
-using OpenTK.Graphics.OpenGL;
-using OpenTK.Input;
-using Ryujinx.Common;
-using Ryujinx.Profiler.UI.SharpFontHelpers;
-
-namespace Ryujinx.Profiler.UI
-{
- public partial class ProfileWindow : GameWindow
- {
- // List all buttons for index in button array
- private enum ButtonIndex
- {
- TagTitle = 0,
- InstantTitle = 1,
- AverageTitle = 2,
- TotalTitle = 3,
- FilterBar = 4,
- ShowHideInactive = 5,
- Pause = 6,
- ChangeDisplay = 7,
-
- // Don't automatically draw after here
- ToggleFlags = 8,
- Step = 9,
-
- // Update this when new buttons are added.
- // These are indexes to the enum list
- Autodraw = 8,
- Count = 10,
- }
-
- // Font service
- private FontService _fontService;
-
- // UI variables
- private ProfileButton[] _buttons;
-
- private bool _initComplete = false;
- private bool _visible = true;
- private bool _visibleChanged = true;
- private bool _viewportUpdated = true;
- private bool _redrawPending = true;
- private bool _displayGraph = true;
- private bool _displayFlags = true;
- private bool _showInactive = true;
- private bool _paused = false;
- private bool _doStep = false;
-
- // Layout
- private const int LineHeight = 16;
- private const int TitleHeight = 24;
- private const int TitleFontHeight = 16;
- private const int LinePadding = 2;
- private const int ColumnSpacing = 15;
- private const int FilterHeight = 24;
- private const int BottomBarHeight = FilterHeight + LineHeight;
-
- // Sorting
- private List<KeyValuePair<ProfileConfig, TimingInfo>> _unsortedProfileData;
- private IComparer<KeyValuePair<ProfileConfig, TimingInfo>> _sortAction = new ProfileSorters.TagAscending();
-
- // Flag data
- private long[] _timingFlagsAverages;
- private long[] _timingFlagsLast;
-
- // Filtering
- private string _filterText = "";
- private bool _regexEnabled = false;
-
- // Scrolling
- private float _scrollPos = 0;
- private float _minScroll = 0;
- private float _maxScroll = 0;
-
- // Profile data storage
- private List<KeyValuePair<ProfileConfig, TimingInfo>> _sortedProfileData;
- private long _captureTime;
-
- // Input
- private bool _backspaceDown = false;
- private bool _prevBackspaceDown = false;
- private double _backspaceDownTime = 0;
-
- // F35 used as no key
- private Key _graphControlKey = Key.F35;
-
- // Event management
- private double _updateTimer;
- private double _processEventTimer;
- private bool _profileUpdated = false;
- private readonly object _profileDataLock = new object();
-
- public ProfileWindow()
- // Graphics mode enables 2xAA
- : base(1280, 720, new GraphicsMode(new ColorFormat(8, 8, 8, 8), 1, 1, 2))
- {
- Title = "Profiler";
- Location = new Point(DisplayDevice.Default.Width - 1280,
- (DisplayDevice.Default.Height - 720) - 50);
-
- if (Profile.UpdateRate <= 0)
- {
- // Perform step regardless of flag type
- Profile.RegisterFlagReceiver((t) =>
- {
- if (!_paused)
- {
- _doStep = true;
- }
- });
- }
-
- // Large number to force an update on first update
- _updateTimer = 0xFFFF;
-
- Init();
-
- // Release context for render thread
- Context.MakeCurrent(null);
- }
-
- public void ToggleVisible()
- {
- _visible = !_visible;
- _visibleChanged = true;
- }
-
- private void SetSort(IComparer<KeyValuePair<ProfileConfig, TimingInfo>> filter)
- {
- _sortAction = filter;
- _profileUpdated = true;
- }
-
-#region OnLoad
- /// <summary>
- /// Setup OpenGL and load resources
- /// </summary>
- public void Init()
- {
- GL.ClearColor(Color.Black);
- _fontService = new FontService();
- _fontService.InitializeTextures();
- _fontService.UpdateScreenHeight(Height);
-
- _buttons = new ProfileButton[(int)ButtonIndex.Count];
- _buttons[(int)ButtonIndex.TagTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.TagAscending()));
- _buttons[(int)ButtonIndex.InstantTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.InstantAscending()));
- _buttons[(int)ButtonIndex.AverageTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.AverageAscending()));
- _buttons[(int)ButtonIndex.TotalTitle] = new ProfileButton(_fontService, () => SetSort(new ProfileSorters.TotalAscending()));
- _buttons[(int)ButtonIndex.Step] = new ProfileButton(_fontService, () => _doStep = true);
- _buttons[(int)ButtonIndex.FilterBar] = new ProfileButton(_fontService, () =>
- {
- _profileUpdated = true;
- _regexEnabled = !_regexEnabled;
- });
-
- _buttons[(int)ButtonIndex.ShowHideInactive] = new ProfileButton(_fontService, () =>
- {
- _profileUpdated = true;
- _showInactive = !_showInactive;
- });
-
- _buttons[(int)ButtonIndex.Pause] = new ProfileButton(_fontService, () =>
- {
- _profileUpdated = true;
- _paused = !_paused;
- });
-
- _buttons[(int)ButtonIndex.ToggleFlags] = new ProfileButton(_fontService, () =>
- {
- _displayFlags = !_displayFlags;
- _redrawPending = true;
- });
-
- _buttons[(int)ButtonIndex.ChangeDisplay] = new ProfileButton(_fontService, () =>
- {
- _displayGraph = !_displayGraph;
- _redrawPending = true;
- });
-
- Visible = _visible;
- }
-#endregion
-
-#region OnResize
- /// <summary>
- /// Respond to resize events
- /// </summary>
- /// <param name="e">Contains information on the new GameWindow size.</param>
- /// <remarks>There is no need to call the base implementation.</remarks>
- protected override void OnResize(EventArgs e)
- {
- _viewportUpdated = true;
- }
-#endregion
-
-#region OnClose
- /// <summary>
- /// Intercept close event and hide instead
- /// </summary>
- protected override void OnClosing(CancelEventArgs e)
- {
- // Hide window
- _visible = false;
- _visibleChanged = true;
-
- // Cancel close
- e.Cancel = true;
-
- base.OnClosing(e);
- }
-#endregion
-
-#region OnUpdateFrame
- /// <summary>
- /// Profile Update Loop
- /// </summary>
- /// <param name="e">Contains timing information.</param>
- /// <remarks>There is no need to call the base implementation.</remarks>
- public void Update(FrameEventArgs e)
- {
- if (_visibleChanged)
- {
- Visible = _visible;
- _visibleChanged = false;
- }
-
- // Backspace handling
- if (_backspaceDown)
- {
- if (!_prevBackspaceDown)
- {
- _backspaceDownTime = 0;
- FilterBackspace();
- }
- else
- {
- _backspaceDownTime += e.Time;
- if (_backspaceDownTime > 0.3)
- {
- _backspaceDownTime -= 0.05;
- FilterBackspace();
- }
- }
- }
- _prevBackspaceDown = _backspaceDown;
-
- // Get timing data if enough time has passed
- _updateTimer += e.Time;
- if (_doStep || ((Profile.UpdateRate > 0) && (!_paused && (_updateTimer > Profile.UpdateRate))))
- {
- _updateTimer = 0;
- _captureTime = PerformanceCounter.ElapsedTicks;
- _timingFlags = Profile.GetTimingFlags();
- _doStep = false;
- _profileUpdated = true;
-
- _unsortedProfileData = Profile.GetProfilingData();
- (_timingFlagsAverages, _timingFlagsLast) = Profile.GetTimingAveragesAndLast();
-
- }
-
- // Filtering
- if (_profileUpdated)
- {
- lock (_profileDataLock)
- {
- _sortedProfileData = _showInactive ? _unsortedProfileData : _unsortedProfileData.FindAll(kvp => kvp.Value.IsActive);
-
- if (_sortAction != null)
- {
- _sortedProfileData.Sort(_sortAction);
- }
-
- if (_regexEnabled)
- {
- try
- {
- Regex filterRegex = new Regex(_filterText, RegexOptions.IgnoreCase);
- if (_filterText != "")
- {
- _sortedProfileData = _sortedProfileData.Where((pair => filterRegex.IsMatch(pair.Key.Search))).ToList();
- }
- }
- catch (ArgumentException argException)
- {
- // Skip filtering for invalid regex
- }
- }
- else
- {
- // Regular filtering
- _sortedProfileData = _sortedProfileData.Where((pair => pair.Key.Search.ToLower().Contains(_filterText.ToLower()))).ToList();
- }
- }
-
- _profileUpdated = false;
- _redrawPending = true;
- _initComplete = true;
- }
-
- // Check for events 20 times a second
- _processEventTimer += e.Time;
- if (_processEventTimer > 0.05)
- {
- ProcessEvents();
-
- if (_graphControlKey != Key.F35)
- {
- switch (_graphControlKey)
- {
- case Key.Left:
- _graphPosition += (long) (GraphMoveSpeed * e.Time);
- break;
-
- case Key.Right:
- _graphPosition = Math.Max(_graphPosition - (long) (GraphMoveSpeed * e.Time), 0);
- break;
-
- case Key.Up:
- _graphZoom = MathF.Min(_graphZoom + (float) (GraphZoomSpeed * e.Time), 100.0f);
- break;
-
- case Key.Down:
- _graphZoom = MathF.Max(_graphZoom - (float) (GraphZoomSpeed * e.Time), 1f);
- break;
- }
-
- _redrawPending = true;
- }
-
- _processEventTimer = 0;
- }
- }
-#endregion
-
-#region OnRenderFrame
- /// <summary>
- /// Profile Render Loop
- /// </summary>
- /// <remarks>There is no need to call the base implementation.</remarks>
- public void Draw()
- {
- if (!_visible || !_initComplete)
- {
- return;
- }
-
- // Update viewport
- if (_viewportUpdated)
- {
- GL.Viewport(0, 0, Width, Height);
-
- GL.MatrixMode(MatrixMode.Projection);
- GL.LoadIdentity();
- GL.Ortho(0, Width, 0, Height, 0.0, 4.0);
-
- _fontService.UpdateScreenHeight(Height);
-
- _viewportUpdated = false;
- _redrawPending = true;
- }
-
- if (!_redrawPending)
- {
- return;
- }
-
- // Frame setup
- GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
- GL.ClearColor(Color.Black);
-
- _fontService.fontColor = Color.White;
- int verticalIndex = 0;
-
- float width;
- float maxWidth = 0;
- float yOffset = _scrollPos - TitleHeight;
- float xOffset = 10;
- float timingDataLeft;
- float timingWidth;
-
- // Background lines to make reading easier
- #region Background Lines
- GL.Enable(EnableCap.ScissorTest);
- GL.Scissor(0, BottomBarHeight, Width, Height - TitleHeight - BottomBarHeight);
- GL.Begin(PrimitiveType.Triangles);
- GL.Color3(0.2f, 0.2f, 0.2f);
- for (int i = 0; i < _sortedProfileData.Count; i += 2)
- {
- float top = GetLineY(yOffset, LineHeight, LinePadding, false, i - 1);
- float bottom = GetLineY(yOffset, LineHeight, LinePadding, false, i);
-
- // Skip rendering out of bounds bars
- if (top < 0 || bottom > Height)
- continue;
-
- GL.Vertex2(0, bottom);
- GL.Vertex2(0, top);
- GL.Vertex2(Width, top);
-
- GL.Vertex2(Width, top);
- GL.Vertex2(Width, bottom);
- GL.Vertex2(0, bottom);
- }
- GL.End();
- _maxScroll = (LineHeight + LinePadding) * (_sortedProfileData.Count - 1);
-#endregion
-
- lock (_profileDataLock)
- {
-// Display category
-#region Category
- verticalIndex = 0;
- foreach (var entry in _sortedProfileData)
- {
- if (entry.Key.Category == null)
- {
- verticalIndex++;
- continue;
- }
-
- float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
- width = _fontService.DrawText(entry.Key.Category, xOffset, y, LineHeight);
-
- if (width > maxWidth)
- {
- maxWidth = width;
- }
- }
- GL.Disable(EnableCap.ScissorTest);
-
- width = _fontService.DrawText("Category", xOffset, Height - TitleFontHeight, TitleFontHeight);
- if (width > maxWidth)
- maxWidth = width;
-
- xOffset += maxWidth + ColumnSpacing;
-#endregion
-
-// Display session group
-#region Session Group
- maxWidth = 0;
- verticalIndex = 0;
-
- GL.Enable(EnableCap.ScissorTest);
- foreach (var entry in _sortedProfileData)
- {
- if (entry.Key.SessionGroup == null)
- {
- verticalIndex++;
- continue;
- }
-
- float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
- width = _fontService.DrawText(entry.Key.SessionGroup, xOffset, y, LineHeight);
-
- if (width > maxWidth)
- {
- maxWidth = width;
- }
- }
- GL.Disable(EnableCap.ScissorTest);
-
- width = _fontService.DrawText("Group", xOffset, Height - TitleFontHeight, TitleFontHeight);
- if (width > maxWidth)
- maxWidth = width;
-
- xOffset += maxWidth + ColumnSpacing;
-#endregion
-
-// Display session item
-#region Session Item
- maxWidth = 0;
- verticalIndex = 0;
- GL.Enable(EnableCap.ScissorTest);
- foreach (var entry in _sortedProfileData)
- {
- if (entry.Key.SessionItem == null)
- {
- verticalIndex++;
- continue;
- }
-
- float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
- width = _fontService.DrawText(entry.Key.SessionItem, xOffset, y, LineHeight);
-
- if (width > maxWidth)
- {
- maxWidth = width;
- }
- }
- GL.Disable(EnableCap.ScissorTest);
-
- width = _fontService.DrawText("Item", xOffset, Height - TitleFontHeight, TitleFontHeight);
- if (width > maxWidth)
- maxWidth = width;
-
- xOffset += maxWidth + ColumnSpacing;
- _buttons[(int)ButtonIndex.TagTitle].UpdateSize(0, Height - TitleFontHeight, 0, (int)xOffset, TitleFontHeight);
-#endregion
-
- // Timing data
- timingWidth = Width - xOffset - 370;
- timingDataLeft = xOffset;
-
- GL.Scissor((int)xOffset, BottomBarHeight, (int)timingWidth, Height - TitleHeight - BottomBarHeight);
-
- if (_displayGraph)
- {
- DrawGraph(xOffset, yOffset, timingWidth);
- }
- else
- {
- DrawBars(xOffset, yOffset, timingWidth);
- }
-
- GL.Scissor(0, BottomBarHeight, Width, Height - TitleHeight - BottomBarHeight);
-
- if (!_displayGraph)
- {
- _fontService.DrawText("Blue: Instant, Green: Avg, Red: Total", xOffset, Height - TitleFontHeight, TitleFontHeight);
- }
-
- xOffset = Width - 360;
-
-// Display timestamps
-#region Timestamps
- verticalIndex = 0;
- long totalInstant = 0;
- long totalAverage = 0;
- long totalTime = 0;
- long totalCount = 0;
-
- GL.Enable(EnableCap.ScissorTest);
- foreach (var entry in _sortedProfileData)
- {
- float y = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
-
- _fontService.DrawText($"{GetTimeString(entry.Value.Instant)} ({entry.Value.InstantCount})", xOffset, y, LineHeight);
-
- _fontService.DrawText(GetTimeString(entry.Value.AverageTime), 150 + xOffset, y, LineHeight);
-
- _fontService.DrawText(GetTimeString(entry.Value.TotalTime), 260 + xOffset, y, LineHeight);
-
- totalInstant += entry.Value.Instant;
- totalAverage += entry.Value.AverageTime;
- totalTime += entry.Value.TotalTime;
- totalCount += entry.Value.InstantCount;
- }
- GL.Disable(EnableCap.ScissorTest);
-
- float yHeight = Height - TitleFontHeight;
-
- _fontService.DrawText("Instant (Count)", xOffset, yHeight, TitleFontHeight);
- _buttons[(int)ButtonIndex.InstantTitle].UpdateSize((int)xOffset, (int)yHeight, 0, 130, TitleFontHeight);
-
- _fontService.DrawText("Average", 150 + xOffset, yHeight, TitleFontHeight);
- _buttons[(int)ButtonIndex.AverageTitle].UpdateSize((int)(150 + xOffset), (int)yHeight, 0, 130, TitleFontHeight);
-
- _fontService.DrawText("Total (ms)", 260 + xOffset, yHeight, TitleFontHeight);
- _buttons[(int)ButtonIndex.TotalTitle].UpdateSize((int)(260 + xOffset), (int)yHeight, 0, Width, TitleFontHeight);
-
- // Totals
- yHeight = FilterHeight + 3;
- int textHeight = LineHeight - 2;
-
- _fontService.fontColor = new Color(100, 100, 255, 255);
- float tempWidth = _fontService.DrawText($"Host {GetTimeString(_timingFlagsLast[(int)TimingFlagType.SystemFrame])} " +
- $"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.SystemFrame])})", 5, yHeight, textHeight);
-
- _fontService.fontColor = Color.Red;
- _fontService.DrawText($"Game {GetTimeString(_timingFlagsLast[(int)TimingFlagType.FrameSwap])} " +
- $"({GetTimeString(_timingFlagsAverages[(int)TimingFlagType.FrameSwap])})", 15 + tempWidth, yHeight, textHeight);
- _fontService.fontColor = Color.White;
-
-
- _fontService.DrawText($"{GetTimeString(totalInstant)} ({totalCount})", xOffset, yHeight, textHeight);
- _fontService.DrawText(GetTimeString(totalAverage), 150 + xOffset, yHeight, textHeight);
- _fontService.DrawText(GetTimeString(totalTime), 260 + xOffset, yHeight, textHeight);
-#endregion
- }
-
-#region Bottom bar
- // Show/Hide Inactive
- float widthShowHideButton = _buttons[(int)ButtonIndex.ShowHideInactive].UpdateSize($"{(_showInactive ? "Hide" : "Show")} Inactive", 5, 5, 4, 16);
-
- // Play/Pause
- float widthPlayPauseButton = _buttons[(int)ButtonIndex.Pause].UpdateSize(_paused ? "Play" : "Pause", 15 + (int)widthShowHideButton, 5, 4, 16) + widthShowHideButton;
-
- // Step
- float widthStepButton = widthPlayPauseButton;
-
- if (_paused)
- {
- widthStepButton += _buttons[(int)ButtonIndex.Step].UpdateSize("Step", (int)(25 + widthPlayPauseButton), 5, 4, 16) + 10;
- _buttons[(int)ButtonIndex.Step].Draw();
- }
-
- // Change display
- float widthChangeDisplay = _buttons[(int)ButtonIndex.ChangeDisplay].UpdateSize($"View: {(_displayGraph ? "Graph" : "Bars")}", 25 + (int)widthStepButton, 5, 4, 16) + widthStepButton;
-
- width = widthChangeDisplay;
-
- if (_displayGraph)
- {
- width += _buttons[(int) ButtonIndex.ToggleFlags].UpdateSize($"{(_displayFlags ? "Hide" : "Show")} Flags", 35 + (int)widthChangeDisplay, 5, 4, 16) + 10;
- _buttons[(int)ButtonIndex.ToggleFlags].Draw();
- }
-
- // Filter bar
- _fontService.DrawText($"{(_regexEnabled ? "Regex " : "Filter")}: {_filterText}", 35 + width, 7, 16);
- _buttons[(int)ButtonIndex.FilterBar].UpdateSize((int)(45 + width), 0, 0, Width, FilterHeight);
-#endregion
-
- // Draw buttons
- for (int i = 0; i < (int)ButtonIndex.Autodraw; i++)
- {
- _buttons[i].Draw();
- }
-
-// Dividing lines
-#region Dividing lines
- GL.Color3(Color.White);
- GL.Begin(PrimitiveType.Lines);
- // Top divider
- GL.Vertex2(0, Height -TitleHeight);
- GL.Vertex2(Width, Height - TitleHeight);
-
- // Bottom divider
- GL.Vertex2(0, FilterHeight);
- GL.Vertex2(Width, FilterHeight);
-
- GL.Vertex2(0, BottomBarHeight);
- GL.Vertex2(Width, BottomBarHeight);
-
- // Bottom vertical dividers
- GL.Vertex2(widthShowHideButton + 10, 0);
- GL.Vertex2(widthShowHideButton + 10, FilterHeight);
-
- GL.Vertex2(widthPlayPauseButton + 20, 0);
- GL.Vertex2(widthPlayPauseButton + 20, FilterHeight);
-
- if (_paused)
- {
- GL.Vertex2(widthStepButton + 20, 0);
- GL.Vertex2(widthStepButton + 20, FilterHeight);
- }
-
- if (_displayGraph)
- {
- GL.Vertex2(widthChangeDisplay + 30, 0);
- GL.Vertex2(widthChangeDisplay + 30, FilterHeight);
- }
-
- GL.Vertex2(width + 30, 0);
- GL.Vertex2(width + 30, FilterHeight);
-
- // Column dividers
- float timingDataTop = Height - TitleHeight;
-
- GL.Vertex2(timingDataLeft, FilterHeight);
- GL.Vertex2(timingDataLeft, timingDataTop);
-
- GL.Vertex2(timingWidth + timingDataLeft, FilterHeight);
- GL.Vertex2(timingWidth + timingDataLeft, timingDataTop);
- GL.End();
-#endregion
-
- _redrawPending = false;
- SwapBuffers();
- }
-#endregion
-
- private string GetTimeString(long timestamp)
- {
- float time = (float)timestamp / PerformanceCounter.TicksPerMillisecond;
- return (time < 1) ? $"{time * 1000:F3}us" : $"{time:F3}ms";
- }
-
- private void FilterBackspace()
- {
- if (_filterText.Length <= 1)
- {
- _filterText = "";
- }
- else
- {
- _filterText = _filterText.Remove(_filterText.Length - 1, 1);
- }
- }
-
- private float GetLineY(float offset, float lineHeight, float padding, bool centre, int line)
- {
- return Height + offset - lineHeight - padding - ((lineHeight + padding) * line) + ((centre) ? padding : 0);
- }
-
- protected override void OnKeyPress(KeyPressEventArgs e)
- {
- _filterText += e.KeyChar;
- _profileUpdated = true;
- }
-
- protected override void OnKeyDown(KeyboardKeyEventArgs e)
- {
- switch (e.Key)
- {
- case Key.BackSpace:
- _profileUpdated = _backspaceDown = true;
- return;
-
- case Key.Left:
- case Key.Right:
- case Key.Up:
- case Key.Down:
- _graphControlKey = e.Key;
- return;
- }
- base.OnKeyUp(e);
- }
-
- protected override void OnKeyUp(KeyboardKeyEventArgs e)
- {
- // Can't go into switch as value isn't constant
- if (e.Key == Profile.Controls.Buttons.ToggleProfiler)
- {
- ToggleVisible();
- return;
- }
-
- switch (e.Key)
- {
- case Key.BackSpace:
- _backspaceDown = false;
- return;
-
- case Key.Left:
- case Key.Right:
- case Key.Up:
- case Key.Down:
- _graphControlKey = Key.F35;
- return;
- }
- base.OnKeyUp(e);
- }
-
- protected override void OnMouseUp(MouseButtonEventArgs e)
- {
- foreach (ProfileButton button in _buttons)
- {
- if (button.ProcessClick(e.X, Height - e.Y))
- return;
- }
- }
-
- protected override void OnMouseWheel(MouseWheelEventArgs e)
- {
- _scrollPos += e.Delta * -30;
- if (_scrollPos < _minScroll)
- _scrollPos = _minScroll;
- if (_scrollPos > _maxScroll)
- _scrollPos = _maxScroll;
-
- _redrawPending = true;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Profiler/UI/ProfileWindowBars.cs b/Ryujinx.Profiler/UI/ProfileWindowBars.cs
deleted file mode 100644
index ab5b4fd1..00000000
--- a/Ryujinx.Profiler/UI/ProfileWindowBars.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-using System;
-using System.Collections.Generic;
-using OpenTK;
-using OpenTK.Graphics.OpenGL;
-
-namespace Ryujinx.Profiler.UI
-{
- public partial class ProfileWindow
- {
- private void DrawBars(float xOffset, float yOffset, float width)
- {
- if (_sortedProfileData.Count != 0)
- {
- long maxAverage;
- long maxTotal;
-
- int verticalIndex = 0;
- float barHeight = (LineHeight - LinePadding) / 3.0f;
-
- // Get max values
- long maxInstant = maxAverage = maxTotal = 0;
- foreach (KeyValuePair<ProfileConfig, TimingInfo> kvp in _sortedProfileData)
- {
- maxInstant = Math.Max(maxInstant, kvp.Value.Instant);
- maxAverage = Math.Max(maxAverage, kvp.Value.AverageTime);
- maxTotal = Math.Max(maxTotal, kvp.Value.TotalTime);
- }
-
- GL.Enable(EnableCap.ScissorTest);
- GL.Begin(PrimitiveType.Triangles);
- foreach (var entry in _sortedProfileData)
- {
- // Instant
- GL.Color3(Color.Blue);
- float bottom = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex++);
- float top = bottom + barHeight;
- float right = (float)entry.Value.Instant / maxInstant * width + xOffset;
-
- // Skip rendering out of bounds bars
- if (top < 0 || bottom > Height)
- continue;
-
- GL.Vertex2(xOffset, bottom);
- GL.Vertex2(xOffset, top);
- GL.Vertex2(right, top);
-
- GL.Vertex2(right, top);
- GL.Vertex2(right, bottom);
- GL.Vertex2(xOffset, bottom);
-
- // Average
- GL.Color3(Color.Green);
- top += barHeight;
- bottom += barHeight;
- right = (float)entry.Value.AverageTime / maxAverage * width + xOffset;
-
- GL.Vertex2(xOffset, bottom);
- GL.Vertex2(xOffset, top);
- GL.Vertex2(right, top);
-
- GL.Vertex2(right, top);
- GL.Vertex2(right, bottom);
- GL.Vertex2(xOffset, bottom);
-
- // Total
- GL.Color3(Color.Red);
- top += barHeight;
- bottom += barHeight;
- right = (float)entry.Value.TotalTime / maxTotal * width + xOffset;
-
- GL.Vertex2(xOffset, bottom);
- GL.Vertex2(xOffset, top);
- GL.Vertex2(right, top);
-
- GL.Vertex2(right, top);
- GL.Vertex2(right, bottom);
- GL.Vertex2(xOffset, bottom);
- }
-
- GL.End();
- GL.Disable(EnableCap.ScissorTest);
- }
- }
- }
-}
diff --git a/Ryujinx.Profiler/UI/ProfileWindowGraph.cs b/Ryujinx.Profiler/UI/ProfileWindowGraph.cs
deleted file mode 100644
index 6a4a52a9..00000000
--- a/Ryujinx.Profiler/UI/ProfileWindowGraph.cs
+++ /dev/null
@@ -1,151 +0,0 @@
-using System;
-using OpenTK;
-using OpenTK.Graphics.OpenGL;
-using Ryujinx.Common;
-
-namespace Ryujinx.Profiler.UI
-{
- public partial class ProfileWindow
- {
- // Color index equal to timing flag type as int
- private Color[] _timingFlagColors = new[]
- {
- new Color(150, 25, 25, 50), // FrameSwap = 0
- new Color(25, 25, 150, 50), // SystemFrame = 1
- };
-
- private TimingFlag[] _timingFlags;
-
- private const float GraphMoveSpeed = 40000;
- private const float GraphZoomSpeed = 50;
-
- private float _graphZoom = 1;
- private float _graphPosition = 0;
-
- private void DrawGraph(float xOffset, float yOffset, float width)
- {
- if (_sortedProfileData.Count != 0)
- {
- int left, right;
- float top, bottom;
-
- int verticalIndex = 0;
- float graphRight = xOffset + width;
- float barHeight = (LineHeight - LinePadding);
- long history = Profile.HistoryLength;
- double timeWidthTicks = history / (double)_graphZoom;
- long graphPositionTicks = (long)(_graphPosition * PerformanceCounter.TicksPerMillisecond);
- long ticksPerPixel = (long)(timeWidthTicks / width);
-
- // Reset start point if out of bounds
- if (timeWidthTicks + graphPositionTicks > history)
- {
- graphPositionTicks = history - (long)timeWidthTicks;
- _graphPosition = (float)graphPositionTicks / PerformanceCounter.TicksPerMillisecond;
- }
-
- graphPositionTicks = _captureTime - graphPositionTicks;
-
- GL.Enable(EnableCap.ScissorTest);
-
- // Draw timing flags
- if (_displayFlags)
- {
- TimingFlagType prevType = TimingFlagType.Count;
-
- GL.Enable(EnableCap.Blend);
- GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
-
- GL.Begin(PrimitiveType.Lines);
- foreach (TimingFlag timingFlag in _timingFlags)
- {
- if (prevType != timingFlag.FlagType)
- {
- prevType = timingFlag.FlagType;
- GL.Color4(_timingFlagColors[(int)prevType]);
- }
-
- int x = (int)(graphRight - ((graphPositionTicks - timingFlag.Timestamp) / timeWidthTicks) * width);
- GL.Vertex2(x, 0);
- GL.Vertex2(x, Height);
- }
- GL.End();
- GL.Disable(EnableCap.Blend);
- }
-
- // Draw bars
- GL.Begin(PrimitiveType.Triangles);
- foreach (var entry in _sortedProfileData)
- {
- long furthest = 0;
-
- bottom = GetLineY(yOffset, LineHeight, LinePadding, true, verticalIndex);
- top = bottom + barHeight;
-
- // Skip rendering out of bounds bars
- if (top < 0 || bottom > Height)
- {
- verticalIndex++;
- continue;
- }
-
-
- GL.Color3(Color.Green);
- foreach (Timestamp timestamp in entry.Value.GetAllTimestamps())
- {
- // Skip drawing multiple timestamps on same pixel
- if (timestamp.EndTime < furthest)
- continue;
- furthest = timestamp.EndTime + ticksPerPixel;
-
- left = (int)(graphRight - ((graphPositionTicks - timestamp.BeginTime) / timeWidthTicks) * width);
- right = (int)(graphRight - ((graphPositionTicks - timestamp.EndTime) / timeWidthTicks) * width);
-
- // Make sure width is at least 1px
- right = Math.Max(left + 1, right);
-
- GL.Vertex2(left, bottom);
- GL.Vertex2(left, top);
- GL.Vertex2(right, top);
-
- GL.Vertex2(right, top);
- GL.Vertex2(right, bottom);
- GL.Vertex2(left, bottom);
- }
-
- // Currently capturing timestamp
- GL.Color3(Color.Red);
- long entryBegin = entry.Value.BeginTime;
- if (entryBegin != -1)
- {
- left = (int)(graphRight - ((graphPositionTicks - entryBegin) / timeWidthTicks) * width);
-
- // Make sure width is at least 1px
- left = Math.Min(left - 1, (int)graphRight);
-
- GL.Vertex2(left, bottom);
- GL.Vertex2(left, top);
- GL.Vertex2(graphRight, top);
-
- GL.Vertex2(graphRight, top);
- GL.Vertex2(graphRight, bottom);
- GL.Vertex2(left, bottom);
- }
-
- verticalIndex++;
- }
-
- GL.End();
- GL.Disable(EnableCap.ScissorTest);
-
- string label = $"-{MathF.Round(_graphPosition, 2)} ms";
-
- // Dummy draw for measure
- float labelWidth = _fontService.DrawText(label, 0, 0, LineHeight, false);
- _fontService.DrawText(label, graphRight - labelWidth - LinePadding, FilterHeight + LinePadding, LineHeight);
-
- _fontService.DrawText($"-{MathF.Round((float)((timeWidthTicks / PerformanceCounter.TicksPerMillisecond) + _graphPosition), 2)} ms", xOffset + LinePadding, FilterHeight + LinePadding, LineHeight);
- }
- }
- }
-}
diff --git a/Ryujinx.Profiler/UI/ProfileWindowManager.cs b/Ryujinx.Profiler/UI/ProfileWindowManager.cs
deleted file mode 100644
index 13603029..00000000
--- a/Ryujinx.Profiler/UI/ProfileWindowManager.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-using System.Threading;
-using OpenTK;
-using OpenTK.Input;
-using Ryujinx.Common;
-
-namespace Ryujinx.Profiler.UI
-{
- public class ProfileWindowManager
- {
- private ProfileWindow _window;
- private Thread _profileThread;
- private Thread _renderThread;
- private bool _profilerRunning;
-
- // Timing
- private double _prevTime;
-
- public ProfileWindowManager()
- {
- if (Profile.ProfilingEnabled())
- {
- _profilerRunning = true;
- _prevTime = 0;
- _profileThread = new Thread(ProfileLoop)
- {
- Name = "Profiler.ProfileThread"
- };
- _profileThread.Start();
- }
- }
-
- public void ToggleVisible()
- {
- if (Profile.ProfilingEnabled())
- {
- _window.ToggleVisible();
- }
- }
-
- public void Close()
- {
- if (_window != null)
- {
- _profilerRunning = false;
- _window.Close();
- _window.Dispose();
- }
-
- _window = null;
- }
-
- public void UpdateKeyInput(KeyboardState keyboard)
- {
- if (Profile.Controls.TogglePressed(keyboard))
- {
- ToggleVisible();
- }
- Profile.Controls.SetPrevKeyboardState(keyboard);
- }
-
- private void ProfileLoop()
- {
- using (_window = new ProfileWindow())
- {
- // Create thread for render loop
- _renderThread = new Thread(RenderLoop)
- {
- Name = "Profiler.RenderThread"
- };
- _renderThread.Start();
-
- while (_profilerRunning)
- {
- double time = (double)PerformanceCounter.ElapsedTicks / PerformanceCounter.TicksPerSecond;
- _window.Update(new FrameEventArgs(time - _prevTime));
- _prevTime = time;
-
- // Sleep to be less taxing, update usually does very little
- Thread.Sleep(1);
- }
- }
- }
-
- private void RenderLoop()
- {
- _window.Context.MakeCurrent(_window.WindowInfo);
-
- while (_profilerRunning)
- {
- _window.Draw();
- Thread.Sleep(1);
- }
- }
- }
-}
diff --git a/Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs b/Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs
deleted file mode 100644
index 32846977..00000000
--- a/Ryujinx.Profiler/UI/SharpFontHelpers/FontService.cs
+++ /dev/null
@@ -1,257 +0,0 @@
-using System;
-using System.IO;
-using System.Runtime.InteropServices;
-using OpenTK;
-using OpenTK.Graphics.OpenGL;
-using SharpFont;
-
-namespace Ryujinx.Profiler.UI.SharpFontHelpers
-{
- public class FontService
- {
- private struct CharacterInfo
- {
- public float Left;
- public float Right;
- public float Top;
- public float Bottom;
-
- public int Width;
- public float Height;
-
- public float AspectRatio;
-
- public float BearingX;
- public float BearingY;
- public float Advance;
- }
-
- private const int SheetWidth = 1024;
- private const int SheetHeight = 512;
- private int ScreenWidth, ScreenHeight;
- private int CharacterTextureSheet;
- private CharacterInfo[] characters;
-
- public Color fontColor { get; set; } = Color.Black;
-
- private string GetFontPath()
- {
- string fontFolder = Environment.GetFolderPath(Environment.SpecialFolder.Fonts);
-
- // Only uses Arial, add more fonts here if wanted
- string path = Path.Combine(fontFolder, "arial.ttf");
- if (File.Exists(path))
- {
- return path;
- }
-
- throw new Exception($"Profiler exception. Required font Courier New or Arial not installed to {fontFolder}");
- }
-
- public void InitializeTextures()
- {
- // Create and init some vars
- uint[] rawCharacterSheet = new uint[SheetWidth * SheetHeight];
- int x;
- int y;
- int lineOffset;
- int maxHeight;
-
- x = y = lineOffset = maxHeight = 0;
- characters = new CharacterInfo[94];
-
- // Get font
- var font = new FontFace(File.OpenRead(GetFontPath()));
-
- // Update raw data for each character
- for (int i = 0; i < 94; i++)
- {
- var surface = RenderSurface((char)(i + 33), font, out float xBearing, out float yBearing, out float advance);
-
- characters[i] = UpdateTexture(surface, ref rawCharacterSheet, ref x, ref y, ref lineOffset);
- characters[i].BearingX = xBearing;
- characters[i].BearingY = yBearing;
- characters[i].Advance = advance;
-
- if (maxHeight < characters[i].Height)
- maxHeight = (int)characters[i].Height;
- }
-
- // Fix height for characters shorter than line height
- for (int i = 0; i < 94; i++)
- {
- characters[i].BearingX /= characters[i].Width;
- characters[i].BearingY /= maxHeight;
- characters[i].Advance /= characters[i].Width;
- characters[i].Height /= maxHeight;
- characters[i].AspectRatio = (float)characters[i].Width / maxHeight;
- }
-
- // Convert raw data into texture
- CharacterTextureSheet = GL.GenTexture();
- GL.BindTexture(TextureTarget.Texture2D, CharacterTextureSheet);
-
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Clamp);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Clamp);
-
- GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, SheetWidth, SheetHeight, 0, PixelFormat.Rgba, PixelType.UnsignedInt8888, rawCharacterSheet);
-
- GL.BindTexture(TextureTarget.Texture2D, 0);
- }
-
- public void UpdateScreenHeight(int height)
- {
- ScreenHeight = height;
- }
-
- public float DrawText(string text, float x, float y, float height, bool draw = true)
- {
- float originalX = x;
-
- // Skip out of bounds draw
- if (y < height * -2 || y > ScreenHeight + height * 2)
- {
- draw = false;
- }
-
- if (draw)
- {
- // Use font map texture
- GL.BindTexture(TextureTarget.Texture2D, CharacterTextureSheet);
-
- // Enable blending and textures
- GL.Enable(EnableCap.Texture2D);
- GL.Enable(EnableCap.Blend);
- GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
-
- // Draw all characters
- GL.Begin(PrimitiveType.Triangles);
- GL.Color4(fontColor);
- }
-
- for (int i = 0; i < text.Length; i++)
- {
- if (text[i] == ' ')
- {
- x += height / 4;
- continue;
- }
-
- CharacterInfo charInfo = characters[text[i] - 33];
- float width = (charInfo.AspectRatio * height);
- x += (charInfo.BearingX * charInfo.AspectRatio) * width;
- float right = x + width;
- if (draw)
- {
- DrawChar(charInfo, x, right, y + height * (charInfo.Height - charInfo.BearingY), y - height * charInfo.BearingY);
- }
- x = right + charInfo.Advance * charInfo.AspectRatio + 1;
- }
-
- if (draw)
- {
- GL.End();
-
- // Cleanup for caller
- GL.BindTexture(TextureTarget.Texture2D, 0);
- GL.Disable(EnableCap.Texture2D);
- GL.Disable(EnableCap.Blend);
- }
-
- // Return width of rendered text
- return x - originalX;
- }
-
- private void DrawChar(CharacterInfo charInfo, float left, float right, float top, float bottom)
- {
- GL.TexCoord2(charInfo.Left, charInfo.Bottom); GL.Vertex2(left, bottom);
- GL.TexCoord2(charInfo.Left, charInfo.Top); GL.Vertex2(left, top);
- GL.TexCoord2(charInfo.Right, charInfo.Top); GL.Vertex2(right, top);
-
- GL.TexCoord2(charInfo.Right, charInfo.Top); GL.Vertex2(right, top);
- GL.TexCoord2(charInfo.Right, charInfo.Bottom); GL.Vertex2(right, bottom);
- GL.TexCoord2(charInfo.Left, charInfo.Bottom); GL.Vertex2(left, bottom);
- }
-
- public unsafe Surface RenderSurface(char c, FontFace font, out float xBearing, out float yBearing, out float advance)
- {
- var glyph = font.GetGlyph(c, 64);
- xBearing = glyph.HorizontalMetrics.Bearing.X;
- yBearing = glyph.RenderHeight - glyph.HorizontalMetrics.Bearing.Y;
- advance = glyph.HorizontalMetrics.Advance;
-
- var surface = new Surface
- {
- Bits = Marshal.AllocHGlobal(glyph.RenderWidth * glyph.RenderHeight),
- Width = glyph.RenderWidth,
- Height = glyph.RenderHeight,
- Pitch = glyph.RenderWidth
- };
-
- var stuff = (byte*)surface.Bits;
- for (int i = 0; i < surface.Width * surface.Height; i++)
- *stuff++ = 0;
-
- glyph.RenderTo(surface);
-
- return surface;
- }
-
- private CharacterInfo UpdateTexture(Surface surface, ref uint[] rawCharMap, ref int posX, ref int posY, ref int lineOffset)
- {
- int width = surface.Width;
- int height = surface.Height;
- int len = width * height;
- byte[] data = new byte[len];
-
- // Get character bitmap
- Marshal.Copy(surface.Bits, data, 0, len);
-
- // Find a slot
- if (posX + width > SheetWidth)
- {
- posX = 0;
- posY += lineOffset;
- lineOffset = 0;
- }
-
- // Update lineOffset
- if (lineOffset < height)
- {
- lineOffset = height + 1;
- }
-
- // Copy char to sheet
- for (int y = 0; y < height; y++)
- {
- int destOffset = (y + posY) * SheetWidth + posX;
- int sourceOffset = y * width;
-
- for (int x = 0; x < width; x++)
- {
- rawCharMap[destOffset + x] = (uint)((0xFFFFFF << 8) | data[sourceOffset + x]);
- }
- }
-
- // Generate character info
- CharacterInfo charInfo = new CharacterInfo()
- {
- Left = (float)posX / SheetWidth,
- Right = (float)(posX + width) / SheetWidth,
- Top = (float)(posY - 1) / SheetHeight,
- Bottom = (float)(posY + height) / SheetHeight,
- Width = width,
- Height = height,
- };
-
- // Update x
- posX += width + 1;
-
- // Give the memory back
- Marshal.FreeHGlobal(surface.Bits);
- return charInfo;
- }
- }
-} \ No newline at end of file