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-rw-r--r--Ryujinx.HLE/Gpu/Engines/INvGpuEngine.cs11
-rw-r--r--Ryujinx.HLE/Gpu/Engines/MacroInterpreter.cs418
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngine.cs11
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs208
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngine2dReg.cs25
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs895
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs101
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngineDma.cs143
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuEngineDmaReg.cs22
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuFifo.cs198
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuFifoMeth.cs11
-rw-r--r--Ryujinx.HLE/Gpu/Engines/NvGpuMethod.cs6
-rw-r--r--Ryujinx.HLE/Gpu/Memory/NvGpuBufferType.cs11
-rw-r--r--Ryujinx.HLE/Gpu/Memory/NvGpuPBEntry.cs23
-rw-r--r--Ryujinx.HLE/Gpu/Memory/NvGpuPushBuffer.cs101
-rw-r--r--Ryujinx.HLE/Gpu/Memory/NvGpuVmm.cs377
-rw-r--r--Ryujinx.HLE/Gpu/Memory/NvGpuVmmCache.cs308
-rw-r--r--Ryujinx.HLE/Gpu/NvGpu.cs27
-rw-r--r--Ryujinx.HLE/Gpu/Texture/BlockLinearSwizzle.cs59
-rw-r--r--Ryujinx.HLE/Gpu/Texture/ISwizzle.cs7
-rw-r--r--Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs19
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureFactory.cs125
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureHelper.cs204
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureInfo.cs60
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureReader.cs366
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureSwizzle.cs11
-rw-r--r--Ryujinx.HLE/Gpu/Texture/TextureWriter.cs33
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs2
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs8
-rw-r--r--Ryujinx.HLE/Switch.cs2
33 files changed, 9 insertions, 3789 deletions
diff --git a/Ryujinx.HLE/Gpu/Engines/INvGpuEngine.cs b/Ryujinx.HLE/Gpu/Engines/INvGpuEngine.cs
deleted file mode 100644
index 068878a9..00000000
--- a/Ryujinx.HLE/Gpu/Engines/INvGpuEngine.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using Ryujinx.HLE.Gpu.Memory;
-
-namespace Ryujinx.HLE.Gpu.Engines
-{
- interface INvGpuEngine
- {
- int[] Registers { get; }
-
- void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/MacroInterpreter.cs b/Ryujinx.HLE/Gpu/Engines/MacroInterpreter.cs
deleted file mode 100644
index 423e2021..00000000
--- a/Ryujinx.HLE/Gpu/Engines/MacroInterpreter.cs
+++ /dev/null
@@ -1,418 +0,0 @@
-using Ryujinx.HLE.Gpu.Memory;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.HLE.Gpu.Engines
-{
- class MacroInterpreter
- {
- private enum AssignmentOperation
- {
- IgnoreAndFetch = 0,
- Move = 1,
- MoveAndSetMaddr = 2,
- FetchAndSend = 3,
- MoveAndSend = 4,
- FetchAndSetMaddr = 5,
- MoveAndSetMaddrThenFetchAndSend = 6,
- MoveAndSetMaddrThenSendHigh = 7
- }
-
- private enum AluOperation
- {
- AluReg = 0,
- AddImmediate = 1,
- BitfieldReplace = 2,
- BitfieldExtractLslImm = 3,
- BitfieldExtractLslReg = 4,
- ReadImmediate = 5
- }
-
- private enum AluRegOperation
- {
- Add = 0,
- AddWithCarry = 1,
- Subtract = 2,
- SubtractWithBorrow = 3,
- BitwiseExclusiveOr = 8,
- BitwiseOr = 9,
- BitwiseAnd = 10,
- BitwiseAndNot = 11,
- BitwiseNotAnd = 12
- }
-
- private NvGpuFifo PFifo;
- private INvGpuEngine Engine;
-
- public Queue<int> Fifo { get; private set; }
-
- private int[] Gprs;
-
- private int MethAddr;
- private int MethIncr;
-
- private bool Carry;
-
- private int OpCode;
-
- private int PipeOp;
-
- private int Pc;
-
- public MacroInterpreter(NvGpuFifo PFifo, INvGpuEngine Engine)
- {
- this.PFifo = PFifo;
- this.Engine = Engine;
-
- Fifo = new Queue<int>();
-
- Gprs = new int[8];
- }
-
- public void Execute(NvGpuVmm Vmm, int[] Mme, int Position, int Param)
- {
- Reset();
-
- Gprs[1] = Param;
-
- Pc = Position;
-
- FetchOpCode(Mme);
-
- while (Step(Vmm, Mme));
-
- //Due to the delay slot, we still need to execute
- //one more instruction before we actually exit.
- Step(Vmm, Mme);
- }
-
- private void Reset()
- {
- for (int Index = 0; Index < Gprs.Length; Index++)
- {
- Gprs[Index] = 0;
- }
-
- MethAddr = 0;
- MethIncr = 0;
-
- Carry = false;
- }
-
- private bool Step(NvGpuVmm Vmm, int[] Mme)
- {
- int BaseAddr = Pc - 1;
-
- FetchOpCode(Mme);
-
- if ((OpCode & 7) < 7)
- {
- //Operation produces a value.
- AssignmentOperation AsgOp = (AssignmentOperation)((OpCode >> 4) & 7);
-
- int Result = GetAluResult();
-
- switch (AsgOp)
- {
- //Fetch parameter and ignore result.
- case AssignmentOperation.IgnoreAndFetch:
- {
- SetDstGpr(FetchParam());
-
- break;
- }
-
- //Move result.
- case AssignmentOperation.Move:
- {
- SetDstGpr(Result);
-
- break;
- }
-
- //Move result and use as Method Address.
- case AssignmentOperation.MoveAndSetMaddr:
- {
- SetDstGpr(Result);
-
- SetMethAddr(Result);
-
- break;
- }
-
- //Fetch parameter and send result.
- case AssignmentOperation.FetchAndSend:
- {
- SetDstGpr(FetchParam());
-
- Send(Vmm, Result);
-
- break;
- }
-
- //Move and send result.
- case AssignmentOperation.MoveAndSend:
- {
- SetDstGpr(Result);
-
- Send(Vmm, Result);
-
- break;
- }
-
- //Fetch parameter and use result as Method Address.
- case AssignmentOperation.FetchAndSetMaddr:
- {
- SetDstGpr(FetchParam());
-
- SetMethAddr(Result);
-
- break;
- }
-
- //Move result and use as Method Address, then fetch and send paramter.
- case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend:
- {
- SetDstGpr(Result);
-
- SetMethAddr(Result);
-
- Send(Vmm, FetchParam());
-
- break;
- }
-
- //Move result and use as Method Address, then send bits 17:12 of result.
- case AssignmentOperation.MoveAndSetMaddrThenSendHigh:
- {
- SetDstGpr(Result);
-
- SetMethAddr(Result);
-
- Send(Vmm, (Result >> 12) & 0x3f);
-
- break;
- }
- }
- }
- else
- {
- //Branch.
- bool OnNotZero = ((OpCode >> 4) & 1) != 0;
-
- bool Taken = OnNotZero
- ? GetGprA() != 0
- : GetGprA() == 0;
-
- if (Taken)
- {
- Pc = BaseAddr + GetImm();
-
- bool NoDelays = (OpCode & 0x20) != 0;
-
- if (NoDelays)
- {
- FetchOpCode(Mme);
- }
-
- return true;
- }
- }
-
- bool Exit = (OpCode & 0x80) != 0;
-
- return !Exit;
- }
-
- private void FetchOpCode(int[] Mme)
- {
- OpCode = PipeOp;
-
- PipeOp = Mme[Pc++];
- }
-
- private int GetAluResult()
- {
- AluOperation Op = (AluOperation)(OpCode & 7);
-
- switch (Op)
- {
- case AluOperation.AluReg:
- {
- AluRegOperation AluOp = (AluRegOperation)((OpCode >> 17) & 0x1f);
-
- return GetAluResult(AluOp, GetGprA(), GetGprB());
- }
-
- case AluOperation.AddImmediate:
- {
- return GetGprA() + GetImm();
- }
-
- case AluOperation.BitfieldReplace:
- case AluOperation.BitfieldExtractLslImm:
- case AluOperation.BitfieldExtractLslReg:
- {
- int BfSrcBit = (OpCode >> 17) & 0x1f;
- int BfSize = (OpCode >> 22) & 0x1f;
- int BfDstBit = (OpCode >> 27) & 0x1f;
-
- int BfMask = (1 << BfSize) - 1;
-
- int Dst = GetGprA();
- int Src = GetGprB();
-
- switch (Op)
- {
- case AluOperation.BitfieldReplace:
- {
- Src = (int)((uint)Src >> BfSrcBit) & BfMask;
-
- Dst &= ~(BfMask << BfDstBit);
-
- Dst |= Src << BfDstBit;
-
- return Dst;
- }
-
- case AluOperation.BitfieldExtractLslImm:
- {
- Src = (int)((uint)Src >> Dst) & BfMask;
-
- return Src << BfDstBit;
- }
-
- case AluOperation.BitfieldExtractLslReg:
- {
- Src = (int)((uint)Src >> BfSrcBit) & BfMask;
-
- return Src << Dst;
- }
- }
-
- break;
- }
-
- case AluOperation.ReadImmediate:
- {
- return Read(GetGprA() + GetImm());
- }
- }
-
- throw new ArgumentException(nameof(OpCode));
- }
-
- private int GetAluResult(AluRegOperation AluOp, int A, int B)
- {
- switch (AluOp)
- {
- case AluRegOperation.Add:
- {
- ulong Result = (ulong)A + (ulong)B;
-
- Carry = Result > 0xffffffff;
-
- return (int)Result;
- }
-
- case AluRegOperation.AddWithCarry:
- {
- ulong Result = (ulong)A + (ulong)B + (Carry ? 1UL : 0UL);
-
- Carry = Result > 0xffffffff;
-
- return (int)Result;
- }
-
- case AluRegOperation.Subtract:
- {
- ulong Result = (ulong)A - (ulong)B;
-
- Carry = Result < 0x100000000;
-
- return (int)Result;
- }
-
- case AluRegOperation.SubtractWithBorrow:
- {
- ulong Result = (ulong)A - (ulong)B - (Carry ? 0UL : 1UL);
-
- Carry = Result < 0x100000000;
-
- return (int)Result;
- }
-
- case AluRegOperation.BitwiseExclusiveOr: return A ^ B;
- case AluRegOperation.BitwiseOr: return A | B;
- case AluRegOperation.BitwiseAnd: return A & B;
- case AluRegOperation.BitwiseAndNot: return A & ~B;
- case AluRegOperation.BitwiseNotAnd: return ~(A & B);
- }
-
- throw new ArgumentOutOfRangeException(nameof(AluOp));
- }
-
- private int GetImm()
- {
- //Note: The immediate is signed, the sign-extension is intended here.
- return OpCode >> 14;
- }
-
- private void SetMethAddr(int Value)
- {
- MethAddr = (Value >> 0) & 0xfff;
- MethIncr = (Value >> 12) & 0x3f;
- }
-
- private void SetDstGpr(int Value)
- {
- Gprs[(OpCode >> 8) & 7] = Value;
- }
-
- private int GetGprA()
- {
- return GetGprValue((OpCode >> 11) & 7);
- }
-
- private int GetGprB()
- {
- return GetGprValue((OpCode >> 14) & 7);
- }
-
- private int GetGprValue(int Index)
- {
- return Index != 0 ? Gprs[Index] : 0;
- }
-
- private int FetchParam()
- {
- int Value;
-
- //If we don't have any parameters in the FIFO,
- //keep running the PFIFO engine until it writes the parameters.
- while (!Fifo.TryDequeue(out Value))
- {
- if (!PFifo.Step())
- {
- return 0;
- }
- }
-
- return Value;
- }
-
- private int Read(int Reg)
- {
- return Engine.Registers[Reg];
- }
-
- private void Send(NvGpuVmm Vmm, int Value)
- {
- NvGpuPBEntry PBEntry = new NvGpuPBEntry(MethAddr, 0, Value);
-
- Engine.CallMethod(Vmm, PBEntry);
-
- MethAddr += MethIncr;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine.cs
deleted file mode 100644
index f9d6342c..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-namespace Ryujinx.HLE.Gpu.Engines
-{
- enum NvGpuEngine
- {
- _2d = 0x902d,
- _3d = 0xb197,
- Compute = 0xb1c0,
- Kepler = 0xa140,
- Dma = 0xb0b5
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs
deleted file mode 100644
index 7fb5ea8a..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs
+++ /dev/null
@@ -1,208 +0,0 @@
-using Ryujinx.Graphics.Gal;
-using Ryujinx.HLE.Gpu.Memory;
-using Ryujinx.HLE.Gpu.Texture;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.HLE.Gpu.Engines
-{
- class NvGpuEngine2d : INvGpuEngine
- {
- private enum CopyOperation
- {
- SrcCopyAnd,
- RopAnd,
- Blend,
- SrcCopy,
- Rop,
- SrcCopyPremult,
- BlendPremult
- }
-
- public int[] Registers { get; private set; }
-
- private NvGpu Gpu;
-
- private Dictionary<int, NvGpuMethod> Methods;
-
- public NvGpuEngine2d(NvGpu Gpu)
- {
- this.Gpu = Gpu;
-
- Registers = new int[0xe00];
-
- Methods = new Dictionary<int, NvGpuMethod>();
-
- void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
- {
- while (Count-- > 0)
- {
- Methods.Add(Meth, Method);
-
- Meth += Stride;
- }
- }
-
- AddMethod(0xb5, 1, 1, TextureCopy);
- }
-
- public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
- {
- Method(Vmm, PBEntry);
- }
- else
- {
- WriteRegister(PBEntry);
- }
- }
-
- private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
-
- bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
- int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
- int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
- int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
- int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
-
- bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
- int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
- int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
- int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
- int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
-
- TextureSwizzle SrcSwizzle = SrcLinear
- ? TextureSwizzle.Pitch
- : TextureSwizzle.BlockLinear;
-
- TextureSwizzle DstSwizzle = DstLinear
- ? TextureSwizzle.Pitch
- : TextureSwizzle.BlockLinear;
-
- int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
- int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
-
- long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
- long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
-
- long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
- long DstKey = Vmm.GetPhysicalAddress(DstAddress);
-
- bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey);
- bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey);
-
- TextureInfo SrcTexture()
- {
- return new TextureInfo(
- SrcAddress,
- SrcWidth,
- SrcHeight,
- SrcPitch,
- SrcBlockHeight, 1,
- SrcSwizzle,
- GalTextureFormat.A8B8G8R8);
- }
-
- TextureInfo DstTexture()
- {
- return new TextureInfo(
- DstAddress,
- DstWidth,
- DstHeight,
- DstPitch,
- DstBlockHeight, 1,
- DstSwizzle,
- GalTextureFormat.A8B8G8R8);
- }
-
- //TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8,
- //make it throw for unimpl stuff (like the copy mode)...
- if (IsSrcFb && IsDstFb)
- {
- //Frame Buffer -> Frame Buffer copy.
- Gpu.Renderer.FrameBuffer.Copy(
- SrcKey,
- DstKey,
- 0,
- 0,
- SrcWidth,
- SrcHeight,
- 0,
- 0,
- DstWidth,
- DstHeight);
- }
- if (IsSrcFb)
- {
- //Frame Buffer -> Texture copy.
- Gpu.Renderer.FrameBuffer.GetBufferData(SrcKey, (byte[] Buffer) =>
- {
- TextureInfo Src = SrcTexture();
- TextureInfo Dst = DstTexture();
-
- if (Src.Width != Dst.Width ||
- Src.Height != Dst.Height)
- {
- throw new NotImplementedException("Texture resizing is not supported");
- }
-
- TextureWriter.Write(Vmm, Dst, Buffer);
- });
- }
- else if (IsDstFb)
- {
- byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
-
- Gpu.Renderer.FrameBuffer.SetBufferData(
- DstKey,
- DstWidth,
- DstHeight,
- Buffer);
- }
- else
- {
- //Texture -> Texture copy.
- TextureInfo Src = SrcTexture();
- TextureInfo Dst = DstTexture();
-
- if (Src.Width != Dst.Width ||
- Src.Height != Dst.Height)
- {
- throw new NotImplementedException("Texture resizing is not supported");
- }
-
- TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src));
- }
- }
-
- private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
- {
- return
- (long)Registers[(int)Reg + 0] << 32 |
- (uint)Registers[(int)Reg + 1];
- }
-
- private void WriteRegister(NvGpuPBEntry PBEntry)
- {
- int ArgsCount = PBEntry.Arguments.Count;
-
- if (ArgsCount > 0)
- {
- Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
- }
- }
-
- private int ReadRegister(NvGpuEngine2dReg Reg)
- {
- return Registers[(int)Reg];
- }
-
- private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
- {
- Registers[(int)Reg] = Value;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2dReg.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2dReg.cs
deleted file mode 100644
index 29d66d46..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2dReg.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-namespace Ryujinx.HLE.Gpu.Engines
-{
- enum NvGpuEngine2dReg
- {
- DstFormat = 0x80,
- DstLinear = 0x81,
- DstBlockDimensions = 0x82,
- DstDepth = 0x83,
- DstLayer = 0x84,
- DstPitch = 0x85,
- DstWidth = 0x86,
- DstHeight = 0x87,
- DstAddress = 0x88,
- SrcFormat = 0x8c,
- SrcLinear = 0x8d,
- SrcBlockDimensions = 0x8e,
- SrcDepth = 0x8f,
- SrcLayer = 0x90,
- SrcPitch = 0x91,
- SrcWidth = 0x92,
- SrcHeight = 0x93,
- SrcAddress = 0x94,
- CopyOperation = 0xab
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs
deleted file mode 100644
index 0d2f3bef..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs
+++ /dev/null
@@ -1,895 +0,0 @@
-using Ryujinx.Graphics.Gal;
-using Ryujinx.HLE.Gpu.Memory;
-using Ryujinx.HLE.Gpu.Texture;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.HLE.Gpu.Engines
-{
- class NvGpuEngine3d : INvGpuEngine
- {
- public int[] Registers { get; private set; }
-
- private NvGpu Gpu;
-
- private Dictionary<int, NvGpuMethod> Methods;
-
- private struct ConstBuffer
- {
- public bool Enabled;
- public long Position;
- public int Size;
- }
-
- private ConstBuffer[][] ConstBuffers;
-
- private HashSet<long> FrameBuffers;
-
- private List<long>[] UploadedKeys;
-
- private int CurrentInstance = 0;
-
- public NvGpuEngine3d(NvGpu Gpu)
- {
- this.Gpu = Gpu;
-
- Registers = new int[0xe00];
-
- Methods = new Dictionary<int, NvGpuMethod>();
-
- void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
- {
- while (Count-- > 0)
- {
- Methods.Add(Meth, Method);
-
- Meth += Stride;
- }
- }
-
- AddMethod(0x585, 1, 1, VertexEndGl);
- AddMethod(0x674, 1, 1, ClearBuffers);
- AddMethod(0x6c3, 1, 1, QueryControl);
- AddMethod(0x8e4, 16, 1, CbData);
- AddMethod(0x904, 5, 8, CbBind);
-
- ConstBuffers = new ConstBuffer[6][];
-
- for (int Index = 0; Index < ConstBuffers.Length; Index++)
- {
- ConstBuffers[Index] = new ConstBuffer[18];
- }
-
- FrameBuffers = new HashSet<long>();
-
- UploadedKeys = new List<long>[(int)NvGpuBufferType.Count];
-
- for (int i = 0; i < UploadedKeys.Length; i++)
- {
- UploadedKeys[i] = new List<long>();
- }
- }
-
- public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
- {
- Method(Vmm, PBEntry);
- }
- else
- {
- WriteRegister(PBEntry);
- }
- }
-
- public void ResetCache()
- {
- foreach (List<long> Uploaded in UploadedKeys)
- {
- Uploaded.Clear();
- }
- }
-
- private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- LockCaches();
-
- GalPipelineState State = new GalPipelineState();
-
- SetFlip(State);
- SetFrontFace(State);
- SetCullFace(State);
- SetDepth(State);
- SetStencil(State);
- SetAlphaBlending(State);
- SetPrimitiveRestart(State);
-
- for (int FbIndex = 0; FbIndex < 8; FbIndex++)
- {
- SetFrameBuffer(Vmm, 0);
- }
-
- SetZeta(Vmm);
-
- SetRenderTargets();
-
- long[] Keys = UploadShaders(Vmm);
-
- Gpu.Renderer.Shader.BindProgram();
-
- UploadTextures(Vmm, State, Keys);
- UploadConstBuffers(Vmm, State, Keys);
- UploadVertexArrays(Vmm, State);
-
- DispatchRender(Vmm, State);
-
- UnlockCaches();
- }
-
- private void LockCaches()
- {
- Gpu.Renderer.Buffer.LockCache();
- Gpu.Renderer.Rasterizer.LockCaches();
- Gpu.Renderer.Texture.LockCache();
- }
-
- private void UnlockCaches()
- {
- Gpu.Renderer.Buffer.UnlockCache();
- Gpu.Renderer.Rasterizer.UnlockCaches();
- Gpu.Renderer.Texture.UnlockCache();
- }
-
- private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- int Arg0 = PBEntry.Arguments[0];
-
- int FbIndex = (Arg0 >> 6) & 0xf;
-
- GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f);
-
- float Red = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 0);
- float Green = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 1);
- float Blue = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 2);
- float Alpha = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 3);
-
- float Depth = ReadRegisterFloat(NvGpuEngine3dReg.ClearDepth);
-
- int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil);
-
- SetFrameBuffer(Vmm, FbIndex);
- SetZeta(Vmm);
-
- Gpu.Renderer.Rasterizer.ClearBuffers(
- Flags,
- FbIndex,
- Red, Green, Blue, Alpha,
- Depth,
- Stencil);
- }
-
- private void SetFrameBuffer(NvGpuVmm Vmm, int FbIndex)
- {
- long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.FrameBufferNAddress + FbIndex * 0x10);
-
- int Format = ReadRegister(NvGpuEngine3dReg.FrameBufferNFormat + FbIndex * 0x10);
-
- if (VA == 0 || Format == 0)
- {
- Gpu.Renderer.FrameBuffer.UnbindColor(FbIndex);
-
- return;
- }
-
- long Key = Vmm.GetPhysicalAddress(VA);
-
- FrameBuffers.Add(Key);
-
- int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
- int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
-
- float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 8);
- float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 8);
-
- float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 8);
- float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 8);
-
- int VpX = (int)MathF.Max(0, TX - MathF.Abs(SX));
- int VpY = (int)MathF.Max(0, TY - MathF.Abs(SY));
-
- int VpW = (int)(TX + MathF.Abs(SX)) - VpX;
- int VpH = (int)(TY + MathF.Abs(SY)) - VpY;
-
- GalImageFormat ImageFormat = ImageFormatConverter.ConvertFrameBuffer((GalFrameBufferFormat)Format);
-
- GalImage Image = new GalImage(Width, Height, ImageFormat);
-
- long Size = TextureHelper.GetTextureSize(Image);
-
- Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
- Gpu.Renderer.FrameBuffer.BindColor(Key, FbIndex);
-
- Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH);
- }
-
- private void SetZeta(NvGpuVmm Vmm)
- {
- long ZA = MakeInt64From2xInt32(NvGpuEngine3dReg.ZetaAddress);
-
- int Format = ReadRegister(NvGpuEngine3dReg.ZetaFormat);
-
- bool ZetaEnable = (ReadRegister(NvGpuEngine3dReg.ZetaEnable) & 1) != 0;
-
- if (ZA == 0 || Format == 0 || !ZetaEnable)
- {
- Gpu.Renderer.FrameBuffer.UnbindZeta();
-
- return;
- }
-
- long Key = Vmm.GetPhysicalAddress(ZA);
-
- int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz);
- int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert);
-
- GalImageFormat ImageFormat = ImageFormatConverter.ConvertZeta((GalZetaFormat)Format);
-
- GalImage Image = new GalImage(Width, Height, ImageFormat);
-
- long Size = TextureHelper.GetTextureSize(Image);
-
- Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
- Gpu.Renderer.FrameBuffer.BindZeta(Key);
- }
-
- private long[] UploadShaders(NvGpuVmm Vmm)
- {
- long[] Keys = new long[5];
-
- long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
-
- int Index = 1;
-
- int VpAControl = ReadRegister(NvGpuEngine3dReg.ShaderNControl);
-
- bool VpAEnable = (VpAControl & 1) != 0;
-
- if (VpAEnable)
- {
- //Note: The maxwell supports 2 vertex programs, usually
- //only VP B is used, but in some cases VP A is also used.
- //In this case, it seems to function as an extra vertex
- //shader stage.
- //The graphics abstraction layer has a special overload for this
- //case, which should merge the two shaders into one vertex shader.
- int VpAOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset);
- int VpBOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + 0x10);
-
- long VpAPos = BasePosition + (uint)VpAOffset;
- long VpBPos = BasePosition + (uint)VpBOffset;
-
- Keys[(int)GalShaderType.Vertex] = VpBPos;
-
- Gpu.Renderer.Shader.Create(Vmm, VpAPos, VpBPos, GalShaderType.Vertex);
- Gpu.Renderer.Shader.Bind(VpBPos);
-
- Index = 2;
- }
-
- for (; Index < 6; Index++)
- {
- GalShaderType Type = GetTypeFromProgram(Index);
-
- int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + Index * 0x10);
- int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + Index * 0x10);
-
- //Note: Vertex Program (B) is always enabled.
- bool Enable = (Control & 1) != 0 || Index == 1;
-
- if (!Enable)
- {
- Gpu.Renderer.Shader.Unbind(Type);
-
- continue;
- }
-
- long Key = BasePosition + (uint)Offset;
-
- Keys[(int)Type] = Key;
-
- Gpu.Renderer.Shader.Create(Vmm, Key, Type);
- Gpu.Renderer.Shader.Bind(Key);
- }
-
- return Keys;
- }
-
- private static GalShaderType GetTypeFromProgram(int Program)
- {
- switch (Program)
- {
- case 0:
- case 1: return GalShaderType.Vertex;
- case 2: return GalShaderType.TessControl;
- case 3: return GalShaderType.TessEvaluation;
- case 4: return GalShaderType.Geometry;
- case 5: return GalShaderType.Fragment;
- }
-
- throw new ArgumentOutOfRangeException(nameof(Program));
- }
-
- private void SetFlip(GalPipelineState State)
- {
- State.FlipX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
- State.FlipY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
- }
-
- private void SetFrontFace(GalPipelineState State)
- {
- float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
- float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
-
- GalFrontFace FrontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace);
-
- //Flipping breaks facing. Flipping front facing too fixes it
- if (SignX != SignY)
- {
- switch (FrontFace)
- {
- case GalFrontFace.CW:
- FrontFace = GalFrontFace.CCW;
- break;
-
- case GalFrontFace.CCW:
- FrontFace = GalFrontFace.CW;
- break;
- }
- }
-
- State.FrontFace = FrontFace;
- }
-
- private void SetCullFace(GalPipelineState State)
- {
- State.CullFaceEnabled = (ReadRegister(NvGpuEngine3dReg.CullFaceEnable) & 1) != 0;
-
- if (State.CullFaceEnabled)
- {
- State.CullFace = (GalCullFace)ReadRegister(NvGpuEngine3dReg.CullFace);
- }
- }
-
- private void SetDepth(GalPipelineState State)
- {
- State.DepthTestEnabled = (ReadRegister(NvGpuEngine3dReg.DepthTestEnable) & 1) != 0;
-
- if (State.DepthTestEnabled)
- {
- State.DepthFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.DepthTestFunction);
- }
- }
-
- private void SetStencil(GalPipelineState State)
- {
- State.StencilTestEnabled = (ReadRegister(NvGpuEngine3dReg.StencilEnable) & 1) != 0;
-
- if (State.StencilTestEnabled)
- {
- State.StencilBackFuncFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.StencilBackFuncFunc);
- State.StencilBackFuncRef = ReadRegister(NvGpuEngine3dReg.StencilBackFuncRef);
- State.StencilBackFuncMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilBackFuncMask);
- State.StencilBackOpFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilBackOpFail);
- State.StencilBackOpZFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilBackOpZFail);
- State.StencilBackOpZPass = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilBackOpZPass);
- State.StencilBackMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilBackMask);
-
- State.StencilFrontFuncFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.StencilFrontFuncFunc);
- State.StencilFrontFuncRef = ReadRegister(NvGpuEngine3dReg.StencilFrontFuncRef);
- State.StencilFrontFuncMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilFrontFuncMask);
- State.StencilFrontOpFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilFrontOpFail);
- State.StencilFrontOpZFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilFrontOpZFail);
- State.StencilFrontOpZPass = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilFrontOpZPass);
- State.StencilFrontMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilFrontMask);
- }
- }
-
- private void SetAlphaBlending(GalPipelineState State)
- {
- //TODO: Support independent blend properly.
- State.BlendEnabled = (ReadRegister(NvGpuEngine3dReg.IBlendNEnable) & 1) != 0;
-
- if (State.BlendEnabled)
- {
- State.BlendSeparateAlpha = (ReadRegister(NvGpuEngine3dReg.IBlendNSeparateAlpha) & 1) != 0;
-
- State.BlendEquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationRgb);
- State.BlendFuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb);
- State.BlendFuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstRgb);
- State.BlendEquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationAlpha);
- State.BlendFuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcAlpha);
- State.BlendFuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstAlpha);
- }
- }
-
- private void SetPrimitiveRestart(GalPipelineState State)
- {
- State.PrimitiveRestartEnabled = (ReadRegister(NvGpuEngine3dReg.PrimRestartEnable) & 1) != 0;
-
- if (State.PrimitiveRestartEnabled)
- {
- State.PrimitiveRestartIndex = (uint)ReadRegister(NvGpuEngine3dReg.PrimRestartIndex);
- }
- }
-
- private void SetRenderTargets()
- {
- bool SeparateFragData = (ReadRegister(NvGpuEngine3dReg.RTSeparateFragData) & 1) != 0;
-
- if (SeparateFragData)
- {
- uint Control = (uint)(ReadRegister(NvGpuEngine3dReg.RTControl));
-
- uint Count = Control & 0xf;
-
- int[] Map = new int[Count];
-
- for (int i = 0; i < Count; i++)
- {
- int Shift = 4 + i * 3;
-
- Map[i] = (int)((Control >> Shift) & 7);
- }
-
- Gpu.Renderer.FrameBuffer.SetMap(Map);
- }
- else
- {
- Gpu.Renderer.FrameBuffer.SetMap(null);
- }
- }
-
- private void UploadTextures(NvGpuVmm Vmm, GalPipelineState State, long[] Keys)
- {
- long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
-
- int TextureCbIndex = ReadRegister(NvGpuEngine3dReg.TextureCbIndex);
-
- int TexIndex = 0;
-
- for (int Index = 0; Index < Keys.Length; Index++)
- {
- foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetTextureUsage(Keys[Index]))
- {
- long Position;
-
- if (DeclInfo.IsCb)
- {
- Position = ConstBuffers[Index][DeclInfo.Cbuf].Position;
- }
- else
- {
- Position = ConstBuffers[Index][TextureCbIndex].Position;
- }
-
- int TextureHandle = Vmm.ReadInt32(Position + DeclInfo.Index * 4);
-
- UploadTexture(Vmm, TexIndex, TextureHandle);
-
- TexIndex++;
- }
- }
- }
-
- private void UploadTexture(NvGpuVmm Vmm, int TexIndex, int TextureHandle)
- {
- if (TextureHandle == 0)
- {
- //TODO: Is this correct?
- //Some games like puyo puyo will have 0 handles.
- //It may be just normal behaviour or a bug caused by sync issues.
- //The game does initialize the value properly after through.
- return;
- }
-
- int TicIndex = (TextureHandle >> 0) & 0xfffff;
- int TscIndex = (TextureHandle >> 20) & 0xfff;
-
- long TicPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexHeaderPoolOffset);
- long TscPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexSamplerPoolOffset);
-
- TicPosition += TicIndex * 0x20;
- TscPosition += TscIndex * 0x20;
-
- GalTextureSampler Sampler = TextureFactory.MakeSampler(Gpu, Vmm, TscPosition);
-
- long Key = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
-
- Key = Vmm.GetPhysicalAddress(Key);
-
- if (Key == -1)
- {
- //FIXME: Should'nt ignore invalid addresses.
- return;
- }
-
- if (IsFrameBufferPosition(Key))
- {
- //This texture is a frame buffer texture,
- //we shouldn't read anything from memory and bind
- //the frame buffer texture instead, since we're not
- //really writing anything to memory.
- Gpu.Renderer.FrameBuffer.BindTexture(Key, TexIndex);
- }
- else
- {
- GalImage NewImage = TextureFactory.MakeTexture(Vmm, TicPosition);
-
- long Size = (uint)TextureHelper.GetTextureSize(NewImage);
-
- bool HasCachedTexture = false;
-
- if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalImage Image))
- {
- if (NewImage.Equals(Image) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture))
- {
- Gpu.Renderer.Texture.Bind(Key, TexIndex);
-
- HasCachedTexture = true;
- }
- }
-
- if (!HasCachedTexture)
- {
- byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
-
- Gpu.Renderer.Texture.Create(Key, Data, NewImage);
- }
-
- Gpu.Renderer.Texture.Bind(Key, TexIndex);
- }
-
- Gpu.Renderer.Texture.SetSampler(Sampler);
- }
-
- private void UploadConstBuffers(NvGpuVmm Vmm, GalPipelineState State, long[] Keys)
- {
- for (int Stage = 0; Stage < Keys.Length; Stage++)
- {
- foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetConstBufferUsage(Keys[Stage]))
- {
- ConstBuffer Cb = ConstBuffers[Stage][DeclInfo.Cbuf];
-
- if (!Cb.Enabled)
- {
- continue;
- }
-
- long Key = Vmm.GetPhysicalAddress(Cb.Position);
-
- if (QueryKeyUpload(Vmm, Key, Cb.Size, NvGpuBufferType.ConstBuffer))
- {
- IntPtr Source = Vmm.GetHostAddress(Cb.Position, Cb.Size);
-
- Gpu.Renderer.Buffer.SetData(Key, Cb.Size, Source);
- }
-
- State.ConstBufferKeys[Stage][DeclInfo.Cbuf] = Key;
- }
- }
- }
-
- private void UploadVertexArrays(NvGpuVmm Vmm, GalPipelineState State)
- {
- long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
-
- long IboKey = Vmm.GetPhysicalAddress(IndexPosition);
-
- int IndexEntryFmt = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);
- int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount);
-
- GalIndexFormat IndexFormat = (GalIndexFormat)IndexEntryFmt;
-
- int IndexEntrySize = 1 << IndexEntryFmt;
-
- if (IndexEntrySize > 4)
- {
- throw new InvalidOperationException();
- }
-
- if (IndexCount != 0)
- {
- int IbSize = IndexCount * IndexEntrySize;
-
- bool IboCached = Gpu.Renderer.Rasterizer.IsIboCached(IboKey, (uint)IbSize);
-
- if (!IboCached || QueryKeyUpload(Vmm, IboKey, (uint)IbSize, NvGpuBufferType.Index))
- {
- IntPtr DataAddress = Vmm.GetHostAddress(IndexPosition, IbSize);
-
- Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress);
- }
-
- Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
- }
-
- List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
-
- for (int Attr = 0; Attr < 16; Attr++)
- {
- int Packed = ReadRegister(NvGpuEngine3dReg.VertexAttribNFormat + Attr);
-
- int ArrayIndex = Packed & 0x1f;
-
- if (Attribs[ArrayIndex] == null)
- {
- Attribs[ArrayIndex] = new List<GalVertexAttrib>();
- }
-
- Attribs[ArrayIndex].Add(new GalVertexAttrib(
- Attr,
- ((Packed >> 6) & 0x1) != 0,
- (Packed >> 7) & 0x3fff,
- (GalVertexAttribSize)((Packed >> 21) & 0x3f),
- (GalVertexAttribType)((Packed >> 27) & 0x7),
- ((Packed >> 31) & 0x1) != 0));
- }
-
- State.VertexBindings = new GalVertexBinding[32];
-
- for (int Index = 0; Index < 32; Index++)
- {
- if (Attribs[Index] == null)
- {
- continue;
- }
-
- int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
-
- bool Enable = (Control & 0x1000) != 0;
-
- if (!Enable)
- {
- continue;
- }
-
- long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
- long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
-
- int VertexDivisor = ReadRegister(NvGpuEngine3dReg.VertexArrayNDivisor + Index * 4);
-
- bool Instanced = (ReadRegister(NvGpuEngine3dReg.VertexArrayNInstance + Index) & 1) != 0;
-
- int Stride = Control & 0xfff;
-
- if (Instanced && VertexDivisor != 0)
- {
- VertexPosition += Stride * (CurrentInstance / VertexDivisor);
- }
-
- if (VertexPosition > VertexEndPos)
- {
- //Instance is invalid, ignore the draw call
- continue;
- }
-
- long VboKey = Vmm.GetPhysicalAddress(VertexPosition);
-
- long VbSize = (VertexEndPos - VertexPosition) + 1;
-
- bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize);
-
- if (!VboCached || QueryKeyUpload(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex))
- {
- IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
-
- Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, DataAddress);
- }
-
- State.VertexBindings[Index].Enabled = true;
- State.VertexBindings[Index].Stride = Stride;
- State.VertexBindings[Index].VboKey = VboKey;
- State.VertexBindings[Index].Instanced = Instanced;
- State.VertexBindings[Index].Divisor = VertexDivisor;
- State.VertexBindings[Index].Attribs = Attribs[Index].ToArray();
- }
- }
-
- private void DispatchRender(NvGpuVmm Vmm, GalPipelineState State)
- {
- int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount);
- int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
-
- GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
-
- bool InstanceNext = ((PrimCtrl >> 26) & 1) != 0;
- bool InstanceCont = ((PrimCtrl >> 27) & 1) != 0;
-
- if (InstanceNext && InstanceCont)
- {
- throw new InvalidOperationException("GPU tried to increase and reset instance count at the same time");
- }
-
- if (InstanceNext)
- {
- CurrentInstance++;
- }
- else if (!InstanceCont)
- {
- CurrentInstance = 0;
- }
-
- State.Instance = CurrentInstance;
-
- Gpu.Renderer.Pipeline.Bind(State);
-
- if (IndexCount != 0)
- {
- int IndexEntryFmt = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);
- int IndexFirst = ReadRegister(NvGpuEngine3dReg.IndexBatchFirst);
- int VertexBase = ReadRegister(NvGpuEngine3dReg.VertexArrayElemBase);
-
- long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
-
- long IboKey = Vmm.GetPhysicalAddress(IndexPosition);
-
- Gpu.Renderer.Rasterizer.DrawElements(IboKey, IndexFirst, VertexBase, PrimType);
- }
- else
- {
- int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
- int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
-
- Gpu.Renderer.Rasterizer.DrawArrays(VertexFirst, VertexCount, PrimType);
- }
-
- //Is the GPU really clearing those registers after draw?
- WriteRegister(NvGpuEngine3dReg.IndexBatchFirst, 0);
- WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0);
- }
-
- private enum QueryMode
- {
- WriteSeq,
- Sync,
- WriteCounterAndTimestamp
- }
-
- private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- WriteRegister(PBEntry);
-
- long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);
-
- int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence];
- int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];
-
- QueryMode Mode = (QueryMode)(Ctrl & 3);
-
- switch (Mode)
- {
- case QueryMode.WriteSeq: Vmm.WriteInt32(Position, Seq); break;
-
- case QueryMode.WriteCounterAndTimestamp:
- {
- //TODO: Implement counters.
- long Counter = 1;
-
- long Timestamp = (uint)Environment.TickCount;
-
- Timestamp = (long)(Timestamp * 615384.615385);
-
- Vmm.WriteInt64(Position + 0, Counter);
- Vmm.WriteInt64(Position + 8, Timestamp);
-
- break;
- }
- }
- }
-
- private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress);
-
- int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset);
-
- foreach (int Arg in PBEntry.Arguments)
- {
- Vmm.WriteInt32(Position + Offset, Arg);
-
- Offset += 4;
- }
-
- WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset);
-
- UploadedKeys[(int)NvGpuBufferType.ConstBuffer].Clear();
- }
-
- private void CbBind(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- int Stage = (PBEntry.Method - 0x904) >> 3;
-
- int Index = PBEntry.Arguments[0];
-
- bool Enabled = (Index & 1) != 0;
-
- Index = (Index >> 4) & 0x1f;
-
- long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress);
-
- long CbKey = Vmm.GetPhysicalAddress(Position);
-
- int Size = ReadRegister(NvGpuEngine3dReg.ConstBufferSize);
-
- if (!Gpu.Renderer.Buffer.IsCached(CbKey, Size))
- {
- Gpu.Renderer.Buffer.Create(CbKey, Size);
- }
-
- ConstBuffer Cb = ConstBuffers[Stage][Index];
-
- if (Cb.Position != Position || Cb.Enabled != Enabled || Cb.Size != Size)
- {
- ConstBuffers[Stage][Index].Position = Position;
- ConstBuffers[Stage][Index].Enabled = Enabled;
- ConstBuffers[Stage][Index].Size = Size;
- }
- }
-
- private float GetFlipSign(NvGpuEngine3dReg Reg)
- {
- return MathF.Sign(ReadRegisterFloat(Reg));
- }
-
- private long MakeInt64From2xInt32(NvGpuEngine3dReg Reg)
- {
- return
- (long)Registers[(int)Reg + 0] << 32 |
- (uint)Registers[(int)Reg + 1];
- }
-
- private void WriteRegister(NvGpuPBEntry PBEntry)
- {
- int ArgsCount = PBEntry.Arguments.Count;
-
- if (ArgsCount > 0)
- {
- Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
- }
- }
-
- private int ReadRegister(NvGpuEngine3dReg Reg)
- {
- return Registers[(int)Reg];
- }
-
- private float ReadRegisterFloat(NvGpuEngine3dReg Reg)
- {
- return BitConverter.Int32BitsToSingle(ReadRegister(Reg));
- }
-
- private void WriteRegister(NvGpuEngine3dReg Reg, int Value)
- {
- Registers[(int)Reg] = Value;
- }
-
- public bool IsFrameBufferPosition(long Position)
- {
- return FrameBuffers.Contains(Position);
- }
-
- private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type)
- {
- List<long> Uploaded = UploadedKeys[(int)Type];
-
- if (Uploaded.Contains(Key))
- {
- return false;
- }
-
- Uploaded.Add(Key);
-
- return Vmm.IsRegionModified(Key, Size, Type);
- }
- }
-}
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs
deleted file mode 100644
index ace324e9..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-namespace Ryujinx.HLE.Gpu.Engines
-{
- enum NvGpuEngine3dReg
- {
- FrameBufferNAddress = 0x200,
- FrameBufferNWidth = 0x202,
- FrameBufferNHeight = 0x203,
- FrameBufferNFormat = 0x204,
- ViewportNScaleX = 0x280,
- ViewportNScaleY = 0x281,
- ViewportNScaleZ = 0x282,
- ViewportNTranslateX = 0x283,
- ViewportNTranslateY = 0x284,
- ViewportNTranslateZ = 0x285,
- ViewportNHoriz = 0x300,
- ViewportNVert = 0x301,
- VertexArrayFirst = 0x35d,
- VertexArrayCount = 0x35e,
- ClearNColor = 0x360,
- ClearDepth = 0x364,
- ClearStencil = 0x368,
- StencilBackFuncRef = 0x3d5,
- StencilBackMask = 0x3d6,
- StencilBackFuncMask = 0x3d7,
- RTSeparateFragData = 0x3eb,
- ZetaAddress = 0x3f8,
- ZetaFormat = 0x3fa,
- ZetaBlockDimensions = 0x3fb,
- ZetaLayerStride = 0x3fc,
- VertexAttribNFormat = 0x458,
- RTControl = 0x487,
- ZetaHoriz = 0x48a,
- ZetaVert = 0x48b,
- ZetaArrayMode = 0x48c,
- DepthTestEnable = 0x4b3,
- IBlendEnable = 0x4b9,
- DepthTestFunction = 0x4c3,
- BlendSeparateAlpha = 0x4cf,
- BlendEquationRgb = 0x4d0,
- BlendFuncSrcRgb = 0x4d1,
- BlendFuncDstRgb = 0x4d2,
- BlendEquationAlpha = 0x4d3,
- BlendFuncSrcAlpha = 0x4d4,
- BlendFuncDstAlpha = 0x4d6,
- BlendEnableMaster = 0x4d7,
- IBlendNEnable = 0x4d8,
- StencilEnable = 0x4e0,
- StencilFrontOpFail = 0x4e1,
- StencilFrontOpZFail = 0x4e2,
- StencilFrontOpZPass = 0x4e3,
- StencilFrontFuncFunc = 0x4e4,
- StencilFrontFuncRef = 0x4e5,
- StencilFrontFuncMask = 0x4e6,
- StencilFrontMask = 0x4e7,
- VertexArrayElemBase = 0x50d,
- VertexArrayInstBase = 0x50e,
- ZetaEnable = 0x54e,
- TexHeaderPoolOffset = 0x55d,
- TexSamplerPoolOffset = 0x557,
- StencilTwoSideEnable = 0x565,
- StencilBackOpFail = 0x566,
- StencilBackOpZFail = 0x567,
- StencilBackOpZPass = 0x568,
- StencilBackFuncFunc = 0x569,
- ShaderAddress = 0x582,
- VertexBeginGl = 0x586,
- PrimRestartEnable = 0x591,
- PrimRestartIndex = 0x592,
- IndexArrayAddress = 0x5f2,
- IndexArrayEndAddr = 0x5f4,
- IndexArrayFormat = 0x5f6,
- IndexBatchFirst = 0x5f7,
- IndexBatchCount = 0x5f8,
- VertexArrayNInstance = 0x620,
- CullFaceEnable = 0x646,
- FrontFace = 0x647,
- CullFace = 0x648,
- QueryAddress = 0x6c0,
- QuerySequence = 0x6c2,
- QueryControl = 0x6c3,
- VertexArrayNControl = 0x700,
- VertexArrayNAddress = 0x701,
- VertexArrayNDivisor = 0x703,
- IBlendNSeparateAlpha = 0x780,
- IBlendNEquationRgb = 0x781,
- IBlendNFuncSrcRgb = 0x782,
- IBlendNFuncDstRgb = 0x783,
- IBlendNEquationAlpha = 0x784,
- IBlendNFuncSrcAlpha = 0x785,
- IBlendNFuncDstAlpha = 0x786,
- VertexArrayNEndAddr = 0x7c0,
- ShaderNControl = 0x800,
- ShaderNOffset = 0x801,
- ShaderNMaxGprs = 0x803,
- ShaderNType = 0x804,
- ConstBufferSize = 0x8e0,
- ConstBufferAddress = 0x8e1,
- ConstBufferOffset = 0x8e3,
- TextureCbIndex = 0x982
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDma.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDma.cs
deleted file mode 100644
index 7e355e8d..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDma.cs
+++ /dev/null
@@ -1,143 +0,0 @@
-using Ryujinx.HLE.Gpu.Memory;
-using Ryujinx.HLE.Gpu.Texture;
-using System.Collections.Generic;
-
-namespace Ryujinx.HLE.Gpu.Engines
-{
- class NvGpuEngineDma : INvGpuEngine
- {
- public int[] Registers { get; private set; }
-
- private NvGpu Gpu;
-
- private Dictionary<int, NvGpuMethod> Methods;
-
- public NvGpuEngineDma(NvGpu Gpu)
- {
- this.Gpu = Gpu;
-
- Registers = new int[0x1d6];
-
- Methods = new Dictionary<int, NvGpuMethod>();
-
- void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
- {
- while (Count-- > 0)
- {
- Methods.Add(Meth, Method);
-
- Meth += Stride;
- }
- }
-
- AddMethod(0xc0, 1, 1, Execute);
- }
-
- public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
- {
- Method(Vmm, PBEntry);
- }
- else
- {
- WriteRegister(PBEntry);
- }
- }
-
- private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- int Control = PBEntry.Arguments[0];
-
- bool SrcLinear = ((Control >> 7) & 1) != 0;
- bool DstLinear = ((Control >> 8) & 1) != 0;
-
- long SrcAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.SrcAddress);
- long DstAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.DstAddress);
-
- int SrcPitch = ReadRegister(NvGpuEngineDmaReg.SrcPitch);
- int DstPitch = ReadRegister(NvGpuEngineDmaReg.DstPitch);
-
- int DstBlkDim = ReadRegister(NvGpuEngineDmaReg.DstBlkDim);
- int DstSizeX = ReadRegister(NvGpuEngineDmaReg.DstSizeX);
- int DstSizeY = ReadRegister(NvGpuEngineDmaReg.DstSizeY);
- int DstSizeZ = ReadRegister(NvGpuEngineDmaReg.DstSizeZ);
- int DstPosXY = ReadRegister(NvGpuEngineDmaReg.DstPosXY);
- int DstPosZ = ReadRegister(NvGpuEngineDmaReg.DstPosZ);
-
- int SrcBlkDim = ReadRegister(NvGpuEngineDmaReg.SrcBlkDim);
- int SrcSizeX = ReadRegister(NvGpuEngineDmaReg.SrcSizeX);
- int SrcSizeY = ReadRegister(NvGpuEngineDmaReg.SrcSizeY);
- int SrcSizeZ = ReadRegister(NvGpuEngineDmaReg.SrcSizeZ);
- int SrcPosXY = ReadRegister(NvGpuEngineDmaReg.SrcPosXY);
- int SrcPosZ = ReadRegister(NvGpuEngineDmaReg.SrcPosZ);
-
- int DstPosX = (DstPosXY >> 0) & 0xffff;
- int DstPosY = (DstPosXY >> 16) & 0xffff;
-
- int SrcPosX = (SrcPosXY >> 0) & 0xffff;
- int SrcPosY = (SrcPosXY >> 16) & 0xffff;
-
- int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
- int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
-
- ISwizzle SrcSwizzle;
-
- if (SrcLinear)
- {
- SrcSwizzle = new LinearSwizzle(SrcPitch, 1);
- }
- else
- {
- SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, 1, SrcBlockHeight);
- }
-
- ISwizzle DstSwizzle;
-
- if (DstLinear)
- {
- DstSwizzle = new LinearSwizzle(DstPitch, 1);
- }
- else
- {
- DstSwizzle = new BlockLinearSwizzle(DstSizeX, 1, DstBlockHeight);
- }
-
- for (int Y = 0; Y < DstSizeY; Y++)
- for (int X = 0; X < DstSizeX; X++)
- {
- long SrcOffset = SrcAddress + (uint)SrcSwizzle.GetSwizzleOffset(X, Y);
- long DstOffset = DstAddress + (uint)DstSwizzle.GetSwizzleOffset(X, Y);
-
- Vmm.WriteByte(DstOffset, Vmm.ReadByte(SrcOffset));
- }
- }
-
- private long MakeInt64From2xInt32(NvGpuEngineDmaReg Reg)
- {
- return
- (long)Registers[(int)Reg + 0] << 32 |
- (uint)Registers[(int)Reg + 1];
- }
-
- private void WriteRegister(NvGpuPBEntry PBEntry)
- {
- int ArgsCount = PBEntry.Arguments.Count;
-
- if (ArgsCount > 0)
- {
- Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
- }
- }
-
- private int ReadRegister(NvGpuEngineDmaReg Reg)
- {
- return Registers[(int)Reg];
- }
-
- private void WriteRegister(NvGpuEngineDmaReg Reg, int Value)
- {
- Registers[(int)Reg] = Value;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDmaReg.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDmaReg.cs
deleted file mode 100644
index 835a822d..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDmaReg.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-namespace Ryujinx.HLE.Gpu.Engines
-{
- enum NvGpuEngineDmaReg
- {
- SrcAddress = 0x100,
- DstAddress = 0x102,
- SrcPitch = 0x104,
- DstPitch = 0x105,
- DstBlkDim = 0x1c3,
- DstSizeX = 0x1c4,
- DstSizeY = 0x1c5,
- DstSizeZ = 0x1c6,
- DstPosZ = 0x1c7,
- DstPosXY = 0x1c8,
- SrcBlkDim = 0x1ca,
- SrcSizeX = 0x1cb,
- SrcSizeY = 0x1cc,
- SrcSizeZ = 0x1cd,
- SrcPosZ = 0x1ce,
- SrcPosXY = 0x1cf
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuFifo.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuFifo.cs
deleted file mode 100644
index 0e626654..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuFifo.cs
+++ /dev/null
@@ -1,198 +0,0 @@
-using Ryujinx.HLE.Gpu.Memory;
-using System.Collections.Concurrent;
-using System.Threading;
-
-namespace Ryujinx.HLE.Gpu.Engines
-{
- class NvGpuFifo
- {
- private const int MacrosCount = 0x80;
- private const int MacroIndexMask = MacrosCount - 1;
-
- //Note: The size of the macro memory is unknown, we just make
- //a guess here and use 256kb as the size. Increase if needed.
- private const int MmeWords = 256 * 256;
-
- private NvGpu Gpu;
-
- private ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry[])> BufferQueue;
-
- private NvGpuEngine[] SubChannels;
-
- public AutoResetEvent Event { get; private set; }
-
- private struct CachedMacro
- {
- public int Position { get; private set; }
-
- private MacroInterpreter Interpreter;
-
- public CachedMacro(NvGpuFifo PFifo, INvGpuEngine Engine, int Position)
- {
- this.Position = Position;
-
- Interpreter = new MacroInterpreter(PFifo, Engine);
- }
-
- public void PushParam(int Param)
- {
- Interpreter?.Fifo.Enqueue(Param);
- }
-
- public void Execute(NvGpuVmm Vmm, int[] Mme, int Param)
- {
- Interpreter?.Execute(Vmm, Mme, Position, Param);
- }
- }
-
- private int CurrMacroPosition;
- private int CurrMacroBindIndex;
-
- private CachedMacro[] Macros;
-
- private int[] Mme;
-
- public NvGpuFifo(NvGpu Gpu)
- {
- this.Gpu = Gpu;
-
- BufferQueue = new ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry[])>();
-
- SubChannels = new NvGpuEngine[8];
-
- Macros = new CachedMacro[MacrosCount];
-
- Mme = new int[MmeWords];
-
- Event = new AutoResetEvent(false);
- }
-
- public void PushBuffer(NvGpuVmm Vmm, NvGpuPBEntry[] Buffer)
- {
- BufferQueue.Enqueue((Vmm, Buffer));
-
- Event.Set();
- }
-
- public void DispatchCalls()
- {
- while (Step());
- }
-
- private (NvGpuVmm Vmm, NvGpuPBEntry[] Pb) Curr;
-
- private int CurrPbEntryIndex;
-
- public bool Step()
- {
- while (Curr.Pb == null || Curr.Pb.Length <= CurrPbEntryIndex)
- {
- if (!BufferQueue.TryDequeue(out Curr))
- {
- return false;
- }
-
- Gpu.Engine3d.ResetCache();
-
- CurrPbEntryIndex = 0;
- }
-
- CallMethod(Curr.Vmm, Curr.Pb[CurrPbEntryIndex++]);
-
- return true;
- }
-
- private void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- if (PBEntry.Method < 0x80)
- {
- switch ((NvGpuFifoMeth)PBEntry.Method)
- {
- case NvGpuFifoMeth.BindChannel:
- {
- NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
-
- SubChannels[PBEntry.SubChannel] = Engine;
-
- break;
- }
-
- case NvGpuFifoMeth.SetMacroUploadAddress:
- {
- CurrMacroPosition = PBEntry.Arguments[0];
-
- break;
- }
-
- case NvGpuFifoMeth.SendMacroCodeData:
- {
- foreach (int Arg in PBEntry.Arguments)
- {
- Mme[CurrMacroPosition++] = Arg;
- }
- break;
- }
-
- case NvGpuFifoMeth.SetMacroBindingIndex:
- {
- CurrMacroBindIndex = PBEntry.Arguments[0];
-
- break;
- }
-
- case NvGpuFifoMeth.BindMacro:
- {
- int Position = PBEntry.Arguments[0];
-
- Macros[CurrMacroBindIndex] = new CachedMacro(this, Gpu.Engine3d, Position);
-
- break;
- }
- }
- }
- else
- {
- switch (SubChannels[PBEntry.SubChannel])
- {
- case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break;
- case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break;
- case NvGpuEngine.Dma: CallDmaMethod(Vmm, PBEntry); break;
- }
- }
- }
-
- private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- Gpu.Engine2d.CallMethod(Vmm, PBEntry);
- }
-
- private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- if (PBEntry.Method < 0xe00)
- {
- Gpu.Engine3d.CallMethod(Vmm, PBEntry);
- }
- else
- {
- int MacroIndex = (PBEntry.Method >> 1) & MacroIndexMask;
-
- if ((PBEntry.Method & 1) != 0)
- {
- foreach (int Arg in PBEntry.Arguments)
- {
- Macros[MacroIndex].PushParam(Arg);
- }
- }
- else
- {
- Macros[MacroIndex].Execute(Vmm, Mme, PBEntry.Arguments[0]);
- }
- }
- }
-
- private void CallDmaMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
- {
- Gpu.EngineDma.CallMethod(Vmm, PBEntry);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuFifoMeth.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuFifoMeth.cs
deleted file mode 100644
index ffd179f2..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuFifoMeth.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-namespace Ryujinx.HLE.Gpu.Engines
-{
- enum NvGpuFifoMeth
- {
- BindChannel = 0,
- SetMacroUploadAddress = 0x45,
- SendMacroCodeData = 0x46,
- SetMacroBindingIndex = 0x47,
- BindMacro = 0x48
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuMethod.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuMethod.cs
deleted file mode 100644
index 04c92f2a..00000000
--- a/Ryujinx.HLE/Gpu/Engines/NvGpuMethod.cs
+++ /dev/null
@@ -1,6 +0,0 @@
-using Ryujinx.HLE.Gpu.Memory;
-
-namespace Ryujinx.HLE.Gpu.Engines
-{
- delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuBufferType.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuBufferType.cs
deleted file mode 100644
index a6c03f42..00000000
--- a/Ryujinx.HLE/Gpu/Memory/NvGpuBufferType.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-namespace Ryujinx.HLE.Gpu.Memory
-{
- enum NvGpuBufferType
- {
- Index,
- Vertex,
- Texture,
- ConstBuffer,
- Count
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuPBEntry.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuPBEntry.cs
deleted file mode 100644
index aba89e3c..00000000
--- a/Ryujinx.HLE/Gpu/Memory/NvGpuPBEntry.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System;
-using System.Collections.ObjectModel;
-
-namespace Ryujinx.HLE.Gpu.Memory
-{
- struct NvGpuPBEntry
- {
- public int Method { get; private set; }
-
- public int SubChannel { get; private set; }
-
- private int[] m_Arguments;
-
- public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
-
- public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
- {
- this.Method = Method;
- this.SubChannel = SubChannel;
- this.m_Arguments = Arguments;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuPushBuffer.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuPushBuffer.cs
deleted file mode 100644
index 6121b3e6..00000000
--- a/Ryujinx.HLE/Gpu/Memory/NvGpuPushBuffer.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-using System.Collections.Generic;
-using System.IO;
-
-namespace Ryujinx.HLE.Gpu.Memory
-{
- static class NvGpuPushBuffer
- {
- private enum SubmissionMode
- {
- Incrementing = 1,
- NonIncrementing = 3,
- Immediate = 4,
- IncrementOnce = 5
- }
-
- public static NvGpuPBEntry[] Decode(byte[] Data)
- {
- using (MemoryStream MS = new MemoryStream(Data))
- {
- BinaryReader Reader = new BinaryReader(MS);
-
- List<NvGpuPBEntry> PushBuffer = new List<NvGpuPBEntry>();
-
- bool CanRead() => MS.Position + 4 <= MS.Length;
-
- while (CanRead())
- {
- int Packed = Reader.ReadInt32();
-
- int Meth = (Packed >> 0) & 0x1fff;
- int SubC = (Packed >> 13) & 7;
- int Args = (Packed >> 16) & 0x1fff;
- int Mode = (Packed >> 29) & 7;
-
- switch ((SubmissionMode)Mode)
- {
- case SubmissionMode.Incrementing:
- {
- for (int Index = 0; Index < Args && CanRead(); Index++, Meth++)
- {
- PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
- }
-
- break;
- }
-
- case SubmissionMode.NonIncrementing:
- {
- int[] Arguments = new int[Args];
-
- for (int Index = 0; Index < Arguments.Length; Index++)
- {
- if (!CanRead())
- {
- break;
- }
-
- Arguments[Index] = Reader.ReadInt32();
- }
-
- PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Arguments));
-
- break;
- }
-
- case SubmissionMode.Immediate:
- {
- PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Args));
-
- break;
- }
-
- case SubmissionMode.IncrementOnce:
- {
- if (CanRead())
- {
- PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
- }
-
- if (CanRead() && Args > 1)
- {
- int[] Arguments = new int[Args - 1];
-
- for (int Index = 0; Index < Arguments.Length && CanRead(); Index++)
- {
- Arguments[Index] = Reader.ReadInt32();
- }
-
- PushBuffer.Add(new NvGpuPBEntry(Meth + 1, SubC, Arguments));
- }
-
- break;
- }
- }
- }
-
- return PushBuffer.ToArray();
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuVmm.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuVmm.cs
deleted file mode 100644
index e7e18064..00000000
--- a/Ryujinx.HLE/Gpu/Memory/NvGpuVmm.cs
+++ /dev/null
@@ -1,377 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using System;
-
-namespace Ryujinx.HLE.Gpu.Memory
-{
- class NvGpuVmm : IAMemory, IGalMemory
- {
- public const long AddrSize = 1L << 40;
-
- private const int PTLvl0Bits = 14;
- private const int PTLvl1Bits = 14;
- private const int PTPageBits = 12;
-
- private const int PTLvl0Size = 1 << PTLvl0Bits;
- private const int PTLvl1Size = 1 << PTLvl1Bits;
- public const int PageSize = 1 << PTPageBits;
-
- private const int PTLvl0Mask = PTLvl0Size - 1;
- private const int PTLvl1Mask = PTLvl1Size - 1;
- public const int PageMask = PageSize - 1;
-
- private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
- private const int PTLvl1Bit = PTPageBits;
-
- public AMemory Memory { get; private set; }
-
- private NvGpuVmmCache Cache;
-
- private const long PteUnmapped = -1;
- private const long PteReserved = -2;
-
- private long[][] PageTable;
-
- public NvGpuVmm(AMemory Memory)
- {
- this.Memory = Memory;
-
- Cache = new NvGpuVmmCache();
-
- PageTable = new long[PTLvl0Size][];
- }
-
- public long Map(long PA, long VA, long Size)
- {
- lock (PageTable)
- {
- for (long Offset = 0; Offset < Size; Offset += PageSize)
- {
- SetPte(VA + Offset, PA + Offset);
- }
- }
-
- return VA;
- }
-
- public long Map(long PA, long Size)
- {
- lock (PageTable)
- {
- long VA = GetFreePosition(Size);
-
- if (VA != -1)
- {
- for (long Offset = 0; Offset < Size; Offset += PageSize)
- {
- SetPte(VA + Offset, PA + Offset);
- }
- }
-
- return VA;
- }
- }
-
- public long ReserveFixed(long VA, long Size)
- {
- lock (PageTable)
- {
- for (long Offset = 0; Offset < Size; Offset += PageSize)
- {
- if (IsPageInUse(VA + Offset))
- {
- return -1;
- }
- }
-
- for (long Offset = 0; Offset < Size; Offset += PageSize)
- {
- SetPte(VA + Offset, PteReserved);
- }
- }
-
- return VA;
- }
-
- public long Reserve(long Size, long Align)
- {
- lock (PageTable)
- {
- long Position = GetFreePosition(Size, Align);
-
- if (Position != -1)
- {
- for (long Offset = 0; Offset < Size; Offset += PageSize)
- {
- SetPte(Position + Offset, PteReserved);
- }
- }
-
- return Position;
- }
- }
-
- public void Free(long VA, long Size)
- {
- lock (PageTable)
- {
- for (long Offset = 0; Offset < Size; Offset += PageSize)
- {
- SetPte(VA + Offset, PteUnmapped);
- }
- }
- }
-
- private long GetFreePosition(long Size, long Align = 1)
- {
- //Note: Address 0 is not considered valid by the driver,
- //when 0 is returned it's considered a mapping error.
- long Position = PageSize;
- long FreeSize = 0;
-
- if (Align < 1)
- {
- Align = 1;
- }
-
- Align = (Align + PageMask) & ~PageMask;
-
- while (Position + FreeSize < AddrSize)
- {
- if (!IsPageInUse(Position + FreeSize))
- {
- FreeSize += PageSize;
-
- if (FreeSize >= Size)
- {
- return Position;
- }
- }
- else
- {
- Position += FreeSize + PageSize;
- FreeSize = 0;
-
- long Remainder = Position % Align;
-
- if (Remainder != 0)
- {
- Position = (Position - Remainder) + Align;
- }
- }
- }
-
- return -1;
- }
-
- public long GetPhysicalAddress(long VA)
- {
- long BasePos = GetPte(VA);
-
- if (BasePos < 0)
- {
- return -1;
- }
-
- return BasePos + (VA & PageMask);
- }
-
- public bool IsRegionFree(long VA, long Size)
- {
- for (long Offset = 0; Offset < Size; Offset += PageSize)
- {
- if (IsPageInUse(VA + Offset))
- {
- return false;
- }
- }
-
- return true;
- }
-
- private bool IsPageInUse(long VA)
- {
- if (VA >> PTLvl0Bits + PTLvl1Bits + PTPageBits != 0)
- {
- return false;
- }
-
- long L0 = (VA >> PTLvl0Bit) & PTLvl0Mask;
- long L1 = (VA >> PTLvl1Bit) & PTLvl1Mask;
-
- if (PageTable[L0] == null)
- {
- return false;
- }
-
- return PageTable[L0][L1] != PteUnmapped;
- }
-
- private long GetPte(long Position)
- {
- long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
- long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
-
- if (PageTable[L0] == null)
- {
- return -1;
- }
-
- return PageTable[L0][L1];
- }
-
- private void SetPte(long Position, long TgtAddr)
- {
- long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
- long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
-
- if (PageTable[L0] == null)
- {
- PageTable[L0] = new long[PTLvl1Size];
-
- for (int Index = 0; Index < PTLvl1Size; Index++)
- {
- PageTable[L0][Index] = PteUnmapped;
- }
- }
-
- PageTable[L0][L1] = TgtAddr;
- }
-
- public bool IsRegionModified(long PA, long Size, NvGpuBufferType BufferType)
- {
- return Cache.IsRegionModified(Memory, BufferType, PA, Size);
- }
-
- public IntPtr GetHostAddress(long Position, long Size)
- {
- return Memory.GetHostAddress(GetPhysicalAddress(Position), Size);
- }
-
- public byte ReadByte(long Position)
- {
- Position = GetPhysicalAddress(Position);
-
- return Memory.ReadByte(Position);
- }
-
- public ushort ReadUInt16(long Position)
- {
- Position = GetPhysicalAddress(Position);
-
- return Memory.ReadUInt16(Position);
- }
-
- public uint ReadUInt32(long Position)
- {
- Position = GetPhysicalAddress(Position);
-
- return Memory.ReadUInt32(Position);
- }
-
- public ulong ReadUInt64(long Position)
- {
- Position = GetPhysicalAddress(Position);
-
- return Memory.ReadUInt64(Position);
- }
-
- public sbyte ReadSByte(long Position)
- {
- Position = GetPhysicalAddress(Position);
-
- return Memory.ReadSByte(Position);
- }
-
- public short ReadInt16(long Position)
- {
- Position = GetPhysicalAddress(Position);
-
- return Memory.ReadInt16(Position);
- }
-
- public int ReadInt32(long Position)
- {
- Position = GetPhysicalAddress(Position);
-
- return Memory.ReadInt32(Position);
- }
-
- public long ReadInt64(long Position)
- {
- Position = GetPhysicalAddress(Position);
-
- return Memory.ReadInt64(Position);
- }
-
- public byte[] ReadBytes(long Position, long Size)
- {
- Position = GetPhysicalAddress(Position);
-
- return Memory.ReadBytes(Position, Size);
- }
-
- public void WriteByte(long Position, byte Value)
- {
- Position = GetPhysicalAddress(Position);
-
- Memory.WriteByte(Position, Value);
- }
-
- public void WriteUInt16(long Position, ushort Value)
- {
- Position = GetPhysicalAddress(Position);
-
- Memory.WriteUInt16(Position, Value);
- }
-
- public void WriteUInt32(long Position, uint Value)
- {
- Position = GetPhysicalAddress(Position);
-
- Memory.WriteUInt32(Position, Value);
- }
-
- public void WriteUInt64(long Position, ulong Value)
- {
- Position = GetPhysicalAddress(Position);
-
- Memory.WriteUInt64(Position, Value);
- }
-
- public void WriteSByte(long Position, sbyte Value)
- {
- Position = GetPhysicalAddress(Position);
-
- Memory.WriteSByte(Position, Value);
- }
-
- public void WriteInt16(long Position, short Value)
- {
- Position = GetPhysicalAddress(Position);
-
- Memory.WriteInt16(Position, Value);
- }
-
- public void WriteInt32(long Position, int Value)
- {
- Position = GetPhysicalAddress(Position);
-
- Memory.WriteInt32(Position, Value);
- }
-
- public void WriteInt64(long Position, long Value)
- {
- Position = GetPhysicalAddress(Position);
-
- Memory.WriteInt64(Position, Value);
- }
-
- public void WriteBytes(long Position, byte[] Data)
- {
- Position = GetPhysicalAddress(Position);
-
- Memory.WriteBytes(Position, Data);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuVmmCache.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuVmmCache.cs
deleted file mode 100644
index b3f253b3..00000000
--- a/Ryujinx.HLE/Gpu/Memory/NvGpuVmmCache.cs
+++ /dev/null
@@ -1,308 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.HLE.Memory;
-using System;
-using System.Collections.Generic;
-
-namespace Ryujinx.HLE.Gpu.Memory
-{
- class NvGpuVmmCache
- {
- private const int MaxCpCount = 10000;
- private const int MaxCpTimeDelta = 60000;
-
- private class CachedPage
- {
- private struct Range
- {
- public long Start;
- public long End;
-
- public Range(long Start, long End)
- {
- this.Start = Start;
- this.End = End;
- }
- }
-
- private List<Range>[] Regions;
-
- private HashSet<long> ResidencyKeys;
-
- public LinkedListNode<long> Node { get; set; }
-
- public int Timestamp { get; private set; }
-
- public CachedPage()
- {
- Regions = new List<Range>[(int)NvGpuBufferType.Count];
-
- for (int Index = 0; Index < Regions.Length; Index++)
- {
- Regions[Index] = new List<Range>();
- }
-
- ResidencyKeys = new HashSet<long>();
- }
-
- public void AddResidency(long Key)
- {
- ResidencyKeys.Add(Key);
- }
-
- public void RemoveResidency(HashSet<long>[] Residency, long PageSize)
- {
- for (int i = 0; i < (int)NvGpuBufferType.Count; i++)
- {
- foreach (Range Region in Regions[i])
- {
- foreach (long Key in ResidencyKeys)
- {
- Residency[Region.Start / PageSize].Remove(Key);
- }
- }
- }
- }
-
- public bool AddRange(long Start, long End, NvGpuBufferType BufferType)
- {
- List<Range> BtRegions = Regions[(int)BufferType];
-
- for (int Index = 0; Index < BtRegions.Count; Index++)
- {
- Range Rg = BtRegions[Index];
-
- if (Start >= Rg.Start && End <= Rg.End)
- {
- return false;
- }
-
- if (Start <= Rg.End && Rg.Start <= End)
- {
- long MinStart = Math.Min(Rg.Start, Start);
- long MaxEnd = Math.Max(Rg.End, End);
-
- BtRegions[Index] = new Range(MinStart, MaxEnd);
-
- Timestamp = Environment.TickCount;
-
- return true;
- }
- }
-
- BtRegions.Add(new Range(Start, End));
-
- Timestamp = Environment.TickCount;
-
- return true;
- }
-
- public int GetTotalCount()
- {
- int Count = 0;
-
- for (int Index = 0; Index < Regions.Length; Index++)
- {
- Count += Regions[Index].Count;
- }
-
- return Count;
- }
- }
-
- private Dictionary<long, CachedPage> Cache;
-
- private LinkedList<long> SortedCache;
-
- private HashSet<long>[] Residency;
-
- private long ResidencyPageSize;
-
- private int CpCount;
-
- public NvGpuVmmCache()
- {
- Cache = new Dictionary<long, CachedPage>();
-
- SortedCache = new LinkedList<long>();
- }
-
- public bool IsRegionModified(AMemory Memory, NvGpuBufferType BufferType, long PA, long Size)
- {
- (bool[] Modified, long ModifiedCount) = Memory.IsRegionModified(PA, Size);
-
- PA = Memory.GetPhysicalAddress(PA);
-
- ClearCachedPagesIfNeeded();
-
- long PageSize = AMemory.PageSize;
-
- EnsureResidencyInitialized(PageSize);
-
- bool HasResidents = AddResidency(PA, Size);
-
- if (!HasResidents && ModifiedCount == 0)
- {
- return false;
- }
-
- long Mask = PageSize - 1;
-
- long ResidencyKey = PA;
-
- long PAEnd = PA + Size;
-
- bool RegMod = false;
-
- int Index = 0;
-
- while (PA < PAEnd)
- {
- long Key = PA & ~AMemory.PageMask;
-
- long PAPgEnd = Math.Min((PA + AMemory.PageSize) & ~AMemory.PageMask, PAEnd);
-
- bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp);
-
- if (IsCached)
- {
- CpCount -= Cp.GetTotalCount();
-
- SortedCache.Remove(Cp.Node);
- }
- else
- {
- Cp = new CachedPage();
-
- Cache.Add(Key, Cp);
- }
-
- if (Modified[Index++] && IsCached)
- {
- Cp = new CachedPage();
-
- Cache[Key] = Cp;
- }
-
- Cp.AddResidency(ResidencyKey);
-
- Cp.Node = SortedCache.AddLast(Key);
-
- RegMod |= Cp.AddRange(PA, PAPgEnd, BufferType);
-
- CpCount += Cp.GetTotalCount();
-
- PA = PAPgEnd;
- }
-
- return RegMod;
- }
-
- private bool AddResidency(long PA, long Size)
- {
- long PageSize = ResidencyPageSize;
-
- long Mask = PageSize - 1;
-
- long Key = PA;
-
- bool ResidentFound = false;
-
- for (long Cursor = PA & ~Mask; Cursor < ((PA + Size + PageSize - 1) & ~Mask); Cursor += PageSize)
- {
- long PageIndex = Cursor / PageSize;
-
- Residency[PageIndex].Add(Key);
-
- if (Residency[PageIndex].Count > 1)
- {
- ResidentFound = true;
- }
- }
-
- return ResidentFound;
- }
-
- private void EnsureResidencyInitialized(long PageSize)
- {
- if (Residency == null)
- {
- Residency = new HashSet<long>[DeviceMemory.RamSize / PageSize];
-
- for (int i = 0; i < Residency.Length; i++)
- {
- Residency[i] = new HashSet<long>();
- }
-
- ResidencyPageSize = PageSize;
- }
- else
- {
- if (ResidencyPageSize != PageSize)
- {
- throw new InvalidOperationException("Tried to change residency page size");
- }
- }
- }
-
- private void ClearCachedPagesIfNeeded()
- {
- if (CpCount <= MaxCpCount)
- {
- return;
- }
-
- int Timestamp = Environment.TickCount;
-
- int TimeDelta;
-
- do
- {
- if (!TryPopOldestCachedPageKey(Timestamp, out long Key))
- {
- break;
- }
-
- CachedPage Cp = Cache[Key];
-
- Cp.RemoveResidency(Residency, ResidencyPageSize);
-
- Cache.Remove(Key);
-
- CpCount -= Cp.GetTotalCount();
-
- TimeDelta = RingDelta(Cp.Timestamp, Timestamp);
- }
- while (CpCount > (MaxCpCount >> 1) || (uint)TimeDelta > (uint)MaxCpTimeDelta);
- }
-
- private bool TryPopOldestCachedPageKey(int Timestamp, out long Key)
- {
- LinkedListNode<long> Node = SortedCache.First;
-
- if (Node == null)
- {
- Key = 0;
-
- return false;
- }
-
- SortedCache.Remove(Node);
-
- Key = Node.Value;
-
- return true;
- }
-
- private int RingDelta(int Old, int New)
- {
- if ((uint)New < (uint)Old)
- {
- return New + (~Old + 1);
- }
- else
- {
- return New - Old;
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/NvGpu.cs b/Ryujinx.HLE/Gpu/NvGpu.cs
deleted file mode 100644
index 625cb727..00000000
--- a/Ryujinx.HLE/Gpu/NvGpu.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using Ryujinx.Graphics.Gal;
-using Ryujinx.HLE.Gpu.Engines;
-
-namespace Ryujinx.HLE.Gpu
-{
- class NvGpu
- {
- public IGalRenderer Renderer { get; private set; }
-
- public NvGpuFifo Fifo { get; private set; }
-
- public NvGpuEngine2d Engine2d { get; private set; }
- public NvGpuEngine3d Engine3d { get; private set; }
- public NvGpuEngineDma EngineDma { get; private set; }
-
- public NvGpu(IGalRenderer Renderer)
- {
- this.Renderer = Renderer;
-
- Fifo = new NvGpuFifo(this);
-
- Engine2d = new NvGpuEngine2d(this);
- Engine3d = new NvGpuEngine3d(this);
- EngineDma = new NvGpuEngineDma(this);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Texture/BlockLinearSwizzle.cs b/Ryujinx.HLE/Gpu/Texture/BlockLinearSwizzle.cs
deleted file mode 100644
index e66d7613..00000000
--- a/Ryujinx.HLE/Gpu/Texture/BlockLinearSwizzle.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using System;
-
-namespace Ryujinx.HLE.Gpu.Texture
-{
- class BlockLinearSwizzle : ISwizzle
- {
- private int BhShift;
- private int BppShift;
- private int BhMask;
-
- private int XShift;
- private int GobStride;
-
- public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
- {
- BhMask = (BlockHeight * 8) - 1;
-
- BhShift = CountLsbZeros(BlockHeight * 8);
- BppShift = CountLsbZeros(Bpp);
-
- int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
-
- GobStride = 512 * BlockHeight * WidthInGobs;
-
- XShift = CountLsbZeros(512 * BlockHeight);
- }
-
- private int CountLsbZeros(int Value)
- {
- int Count = 0;
-
- while (((Value >> Count) & 1) == 0)
- {
- Count++;
- }
-
- return Count;
- }
-
- public int GetSwizzleOffset(int X, int Y)
- {
- X <<= BppShift;
-
- int Position = (Y >> BhShift) * GobStride;
-
- Position += (X >> 6) << XShift;
-
- Position += ((Y & BhMask) >> 3) << 9;
-
- Position += ((X & 0x3f) >> 5) << 8;
- Position += ((Y & 0x07) >> 1) << 6;
- Position += ((X & 0x1f) >> 4) << 5;
- Position += ((Y & 0x01) >> 0) << 4;
- Position += ((X & 0x0f) >> 0) << 0;
-
- return Position;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Texture/ISwizzle.cs b/Ryujinx.HLE/Gpu/Texture/ISwizzle.cs
deleted file mode 100644
index 222aab16..00000000
--- a/Ryujinx.HLE/Gpu/Texture/ISwizzle.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-namespace Ryujinx.HLE.Gpu.Texture
-{
- interface ISwizzle
- {
- int GetSwizzleOffset(int X, int Y);
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs b/Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs
deleted file mode 100644
index 720f7832..00000000
--- a/Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-namespace Ryujinx.HLE.Gpu.Texture
-{
- class LinearSwizzle : ISwizzle
- {
- private int Pitch;
- private int Bpp;
-
- public LinearSwizzle(int Pitch, int Bpp)
- {
- this.Pitch = Pitch;
- this.Bpp = Bpp;
- }
-
- public int GetSwizzleOffset(int X, int Y)
- {
- return X * Bpp + Y * Pitch;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs b/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
deleted file mode 100644
index 0ef33d3b..00000000
--- a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-using Ryujinx.Graphics.Gal;
-using Ryujinx.HLE.Gpu.Memory;
-using System;
-
-namespace Ryujinx.HLE.Gpu.Texture
-{
- static class TextureFactory
- {
- public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition)
- {
- int[] Tic = ReadWords(Vmm, TicPosition, 8);
-
- GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
- GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
- GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
- GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
-
- GalImageFormat Format = ImageFormatConverter.ConvertTexture((GalTextureFormat)(Tic[0] & 0x7f), RType, GType, BType, AType);
-
- GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
- GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
- GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
- GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
-
- int Width = (Tic[4] & 0xffff) + 1;
- int Height = (Tic[5] & 0xffff) + 1;
-
- return new GalImage(
- Width,
- Height,
- Format,
- XSource,
- YSource,
- ZSource,
- WSource);
- }
-
- public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
- {
- int[] Tic = ReadWords(Vmm, TicPosition, 8);
-
- GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
-
- long TextureAddress = (uint)Tic[1];
-
- TextureAddress |= (long)((ushort)Tic[2]) << 32;
-
- TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
-
- if (Swizzle == TextureSwizzle.BlockLinear ||
- Swizzle == TextureSwizzle.BlockLinearColorKey)
- {
- TextureAddress &= ~0x1ffL;
- }
- else if (Swizzle == TextureSwizzle.Pitch ||
- Swizzle == TextureSwizzle.PitchColorKey)
- {
- TextureAddress &= ~0x1fL;
- }
-
- int Pitch = (Tic[3] & 0xffff) << 5;
-
- int BlockHeightLog2 = (Tic[3] >> 3) & 7;
- int TileWidthLog2 = (Tic[3] >> 10) & 7;
-
- int BlockHeight = 1 << BlockHeightLog2;
- int TileWidth = 1 << TileWidthLog2;
-
- int Width = (Tic[4] & 0xffff) + 1;
- int Height = (Tic[5] & 0xffff) + 1;
-
- TextureInfo Texture = new TextureInfo(
- TextureAddress,
- Width,
- Height,
- Pitch,
- BlockHeight,
- TileWidth,
- Swizzle,
- Format);
-
- return TextureReader.Read(Vmm, Texture);
- }
-
- public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
- {
- int[] Tsc = ReadWords(Vmm, TscPosition, 8);
-
- GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
- GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
- GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
-
- GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
- GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
- GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
-
- GalColorF BorderColor = new GalColorF(
- BitConverter.Int32BitsToSingle(Tsc[4]),
- BitConverter.Int32BitsToSingle(Tsc[5]),
- BitConverter.Int32BitsToSingle(Tsc[6]),
- BitConverter.Int32BitsToSingle(Tsc[7]));
-
- return new GalTextureSampler(
- AddressU,
- AddressV,
- AddressP,
- MinFilter,
- MagFilter,
- MipFilter,
- BorderColor);
- }
-
- private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
- {
- int[] Words = new int[Count];
-
- for (int Index = 0; Index < Count; Index++, Position += 4)
- {
- Words[Index] = Vmm.ReadInt32(Position);
- }
-
- return Words;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
deleted file mode 100644
index 2683174d..00000000
--- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs
+++ /dev/null
@@ -1,204 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using Ryujinx.HLE.Gpu.Memory;
-using System;
-
-namespace Ryujinx.HLE.Gpu.Texture
-{
- static class TextureHelper
- {
- public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
- {
- int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
-
- int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
-
- Width = (Width + AlignMask) & ~AlignMask;
-
- switch (Texture.Swizzle)
- {
- case TextureSwizzle._1dBuffer:
- case TextureSwizzle.Pitch:
- case TextureSwizzle.PitchColorKey:
- return new LinearSwizzle(Texture.Pitch, Bpp);
-
- case TextureSwizzle.BlockLinear:
- case TextureSwizzle.BlockLinearColorKey:
- return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
- }
-
- throw new NotImplementedException(Texture.Swizzle.ToString());
- }
-
- public static int GetTextureSize(GalImage Image)
- {
- switch (Image.Format)
- {
- case GalImageFormat.R32G32B32A32_SFLOAT:
- case GalImageFormat.R32G32B32A32_SINT:
- case GalImageFormat.R32G32B32A32_UINT:
- return Image.Width * Image.Height * 16;
-
- case GalImageFormat.R16G16B16A16_SFLOAT:
- case GalImageFormat.R16G16B16A16_SINT:
- case GalImageFormat.R16G16B16A16_SNORM:
- case GalImageFormat.R16G16B16A16_UINT:
- case GalImageFormat.R16G16B16A16_UNORM:
- case GalImageFormat.D32_SFLOAT_S8_UINT:
- case GalImageFormat.R32G32_SFLOAT:
- case GalImageFormat.R32G32_SINT:
- case GalImageFormat.R32G32_UINT:
- return Image.Width * Image.Height * 8;
-
- case GalImageFormat.A8B8G8R8_SINT_PACK32:
- case GalImageFormat.A8B8G8R8_SNORM_PACK32:
- case GalImageFormat.A8B8G8R8_UINT_PACK32:
- case GalImageFormat.A8B8G8R8_UNORM_PACK32:
- case GalImageFormat.A8B8G8R8_SRGB_PACK32:
- case GalImageFormat.A2B10G10R10_SINT_PACK32:
- case GalImageFormat.A2B10G10R10_SNORM_PACK32:
- case GalImageFormat.A2B10G10R10_UINT_PACK32:
- case GalImageFormat.A2B10G10R10_UNORM_PACK32:
- case GalImageFormat.R16G16_SFLOAT:
- case GalImageFormat.R16G16_SINT:
- case GalImageFormat.R16G16_SNORM:
- case GalImageFormat.R16G16_UINT:
- case GalImageFormat.R16G16_UNORM:
- case GalImageFormat.R32_SFLOAT:
- case GalImageFormat.R32_SINT:
- case GalImageFormat.R32_UINT:
- case GalImageFormat.D32_SFLOAT:
- case GalImageFormat.B10G11R11_UFLOAT_PACK32:
- case GalImageFormat.D24_UNORM_S8_UINT:
- return Image.Width * Image.Height * 4;
-
- case GalImageFormat.B4G4R4A4_UNORM_PACK16:
- case GalImageFormat.A1R5G5B5_UNORM_PACK16:
- case GalImageFormat.B5G6R5_UNORM_PACK16:
- case GalImageFormat.R8G8_SINT:
- case GalImageFormat.R8G8_SNORM:
- case GalImageFormat.R8G8_UINT:
- case GalImageFormat.R8G8_UNORM:
- case GalImageFormat.R16_SFLOAT:
- case GalImageFormat.R16_SINT:
- case GalImageFormat.R16_SNORM:
- case GalImageFormat.R16_UINT:
- case GalImageFormat.R16_UNORM:
- case GalImageFormat.D16_UNORM:
- return Image.Width * Image.Height * 2;
-
- case GalImageFormat.R8_SINT:
- case GalImageFormat.R8_SNORM:
- case GalImageFormat.R8_UINT:
- case GalImageFormat.R8_UNORM:
- return Image.Width * Image.Height;
-
- case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
- case GalImageFormat.BC4_SNORM_BLOCK:
- case GalImageFormat.BC4_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
- }
-
- case GalImageFormat.BC6H_SFLOAT_BLOCK:
- case GalImageFormat.BC6H_UFLOAT_BLOCK:
- case GalImageFormat.BC7_UNORM_BLOCK:
- case GalImageFormat.BC2_UNORM_BLOCK:
- case GalImageFormat.BC3_UNORM_BLOCK:
- case GalImageFormat.BC5_SNORM_BLOCK:
- case GalImageFormat.BC5_UNORM_BLOCK:
- case GalImageFormat.ASTC_4x4_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
- }
-
- case GalImageFormat.ASTC_5x5_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
- }
-
- case GalImageFormat.ASTC_6x6_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
- }
-
- case GalImageFormat.ASTC_8x8_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
- }
-
- case GalImageFormat.ASTC_10x10_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
- }
-
- case GalImageFormat.ASTC_12x12_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
- }
-
- case GalImageFormat.ASTC_5x4_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
- }
-
- case GalImageFormat.ASTC_6x5_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
- }
-
- case GalImageFormat.ASTC_8x6_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
- }
-
- case GalImageFormat.ASTC_10x8_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
- }
-
- case GalImageFormat.ASTC_12x10_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
- }
-
- case GalImageFormat.ASTC_8x5_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
- }
-
- case GalImageFormat.ASTC_10x5_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
- }
-
- case GalImageFormat.ASTC_10x6_UNORM_BLOCK:
- {
- return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
- }
- }
-
- throw new NotImplementedException(Image.Format.ToString());
- }
-
- public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
- {
- int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
- int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
-
- return W * H * Bpb;
- }
-
- public static (AMemory Memory, long Position) GetMemoryAndPosition(
- IAMemory Memory,
- long Position)
- {
- if (Memory is NvGpuVmm Vmm)
- {
- return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
- }
-
- return ((AMemory)Memory, Position);
- }
- }
-}
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureInfo.cs b/Ryujinx.HLE/Gpu/Texture/TextureInfo.cs
deleted file mode 100644
index 2a98ce00..00000000
--- a/Ryujinx.HLE/Gpu/Texture/TextureInfo.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-using Ryujinx.Graphics.Gal;
-
-namespace Ryujinx.HLE.Gpu.Texture
-{
- struct TextureInfo
- {
- public long Position { get; private set; }
-
- public int Width { get; private set; }
- public int Height { get; private set; }
- public int Pitch { get; private set; }
-
- public int BlockHeight { get; private set; }
- public int TileWidth { get; private set; }
-
- public TextureSwizzle Swizzle { get; private set; }
-
- public GalTextureFormat Format { get; private set; }
-
- public TextureInfo(
- long Position,
- int Width,
- int Height)
- {
- this.Position = Position;
- this.Width = Width;
- this.Height = Height;
-
- Pitch = 0;
-
- BlockHeight = 16;
-
- TileWidth = 1;
-
- Swizzle = TextureSwizzle.BlockLinear;
-
- Format = GalTextureFormat.A8B8G8R8;
- }
-
- public TextureInfo(
- long Position,
- int Width,
- int Height,
- int Pitch,
- int BlockHeight,
- int TileWidth,
- TextureSwizzle Swizzle,
- GalTextureFormat Format)
- {
- this.Position = Position;
- this.Width = Width;
- this.Height = Height;
- this.Pitch = Pitch;
- this.BlockHeight = BlockHeight;
- this.TileWidth = TileWidth;
- this.Swizzle = Swizzle;
- this.Format = Format;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
deleted file mode 100644
index d293bf9f..00000000
--- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs
+++ /dev/null
@@ -1,366 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using System;
-
-namespace Ryujinx.HLE.Gpu.Texture
-{
- static class TextureReader
- {
- public static byte[] Read(IAMemory Memory, TextureInfo Texture)
- {
- switch (Texture.Format)
- {
- case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
- case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
- case GalTextureFormat.R32G32: return Read8Bpp (Memory, Texture);
- case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
- case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
- case GalTextureFormat.A4B4G4R4: return Read2Bpp (Memory, Texture);
- case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
- case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
- case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
- case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
- case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
- case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
- case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture);
- case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
- case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
- case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
- case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8);
- case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
- case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12);
- case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4);
- case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);
- case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6);
- case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8);
- case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10);
- case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
- case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
- case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
- }
-
- throw new NotImplementedException("0x" + ((int)Texture.Format).ToString("x2"));
- }
-
- private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- byte Pixel = CpuMem.ReadByte(Position + Offset);
-
- *(BuffPtr + OutOffs) = Pixel;
-
- OutOffs++;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 2];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
-
- Pixel = (Pixel & 0x001f) << 11 |
- (Pixel & 0x03e0) << 1 |
- (Pixel & 0x7c00) >> 9 |
- (Pixel & 0x8000) >> 15;
-
- *(short*)(BuffPtr + OutOffs) = (short)Pixel;
-
- OutOffs += 2;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 2];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
-
- Pixel = (Pixel & 0x001f) << 11 |
- (Pixel & 0x07e0) |
- (Pixel & 0xf800) >> 11;
-
- *(short*)(BuffPtr + OutOffs) = (short)Pixel;
-
- OutOffs += 2;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 2];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- short Pixel = CpuMem.ReadInt16(Position + Offset);
-
- *(short*)(BuffPtr + OutOffs) = Pixel;
-
- OutOffs += 2;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 4];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- int Pixel = CpuMem.ReadInt32(Position + Offset);
-
- *(int*)(BuffPtr + OutOffs) = Pixel;
-
- OutOffs += 4;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 8];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- long Pixel = CpuMem.ReadInt64(Position + Offset);
-
- *(long*)(BuffPtr + OutOffs) = Pixel;
-
- OutOffs += 8;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
- {
- int Width = Texture.Width;
- int Height = Texture.Height;
-
- byte[] Output = new byte[Width * Height * 16];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- long PxLow = CpuMem.ReadInt64(Position + Offset + 0);
- long PxHigh = CpuMem.ReadInt64(Position + Offset + 8);
-
- *(long*)(BuffPtr + OutOffs + 0) = PxLow;
- *(long*)(BuffPtr + OutOffs + 8) = PxHigh;
-
- OutOffs += 16;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
- {
- int Width = (Texture.Width + 3) / 4;
- int Height = (Texture.Height + 3) / 4;
-
- byte[] Output = new byte[Width * Height * 8];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- long Tile = CpuMem.ReadInt64(Position + Offset);
-
- *(long*)(BuffPtr + OutOffs) = Tile;
-
- OutOffs += 8;
- }
- }
-
- return Output;
- }
-
- private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
- {
- int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
- int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
-
- byte[] Output = new byte[Width * Height * 16];
-
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Output)
- {
- long OutOffs = 0;
-
- for (int Y = 0; Y < Height; Y++)
- for (int X = 0; X < Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- long Tile0 = CpuMem.ReadInt64(Position + Offset + 0);
- long Tile1 = CpuMem.ReadInt64(Position + Offset + 8);
-
- *(long*)(BuffPtr + OutOffs + 0) = Tile0;
- *(long*)(BuffPtr + OutOffs + 8) = Tile1;
-
- OutOffs += 16;
- }
- }
-
- return Output;
- }
- }
-}
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureSwizzle.cs b/Ryujinx.HLE/Gpu/Texture/TextureSwizzle.cs
deleted file mode 100644
index 076df97a..00000000
--- a/Ryujinx.HLE/Gpu/Texture/TextureSwizzle.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-namespace Ryujinx.HLE.Gpu.Texture
-{
- enum TextureSwizzle
- {
- _1dBuffer = 0,
- PitchColorKey = 1,
- Pitch = 2,
- BlockLinear = 3,
- BlockLinearColorKey = 4
- }
-} \ No newline at end of file
diff --git a/Ryujinx.HLE/Gpu/Texture/TextureWriter.cs b/Ryujinx.HLE/Gpu/Texture/TextureWriter.cs
deleted file mode 100644
index 6c3dda6b..00000000
--- a/Ryujinx.HLE/Gpu/Texture/TextureWriter.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using ChocolArm64.Memory;
-
-namespace Ryujinx.HLE.Gpu.Texture
-{
- static class TextureWriter
- {
- public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data)
- {
- ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
-
- (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
- Memory,
- Texture.Position);
-
- fixed (byte* BuffPtr = Data)
- {
- long InOffs = 0;
-
- for (int Y = 0; Y < Texture.Height; Y++)
- for (int X = 0; X < Texture.Width; X++)
- {
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
-
- int Pixel = *(int*)(BuffPtr + InOffs);
-
- CpuMem.WriteInt32(Position + Offset, Pixel);
-
- InOffs += 4;
- }
- }
- }
- }
-}
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs
index 7b6a8676..70275b2a 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs
@@ -1,4 +1,4 @@
-using Ryujinx.HLE.Gpu.Memory;
+using Ryujinx.Graphics.Memory;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs
index c9be18ea..95eb5b98 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs
@@ -1,5 +1,5 @@
using ChocolArm64.Memory;
-using Ryujinx.HLE.Gpu.Memory;
+using Ryujinx.Graphics.Memory;
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
using Ryujinx.HLE.Logging;
using System;
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs
index 842447f3..f4ed4821 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs
@@ -1,5 +1,5 @@
using ChocolArm64.Memory;
-using Ryujinx.HLE.Gpu.Memory;
+using Ryujinx.Graphics.Memory;
using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
using Ryujinx.HLE.Logging;
using System;
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs
index 782f7b80..38da2889 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs
@@ -1,5 +1,5 @@
using ChocolArm64.Memory;
-using Ryujinx.HLE.Gpu.Memory;
+using Ryujinx.Graphics.Memory;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Utilities;
using System.Collections.Concurrent;
diff --git a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
index 12c17311..8f541fbf 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
@@ -1,5 +1,5 @@
using Ryujinx.Graphics.Gal;
-using Ryujinx.HLE.Gpu.Texture;
+using Ryujinx.Graphics.Texture;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
using Ryujinx.HLE.Logging;
@@ -303,7 +303,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
int Right = Crop.Right;
int Bottom = Crop.Bottom;
- Renderer.QueueAction(() => Renderer.FrameBuffer.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom));
+ Renderer.QueueAction(() => Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom));
//TODO: Support double buffering here aswell, it is broken for GPU
//frame buffers because it seems to be completely out of sync.
@@ -311,7 +311,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
{
//Frame buffer is rendered to by the GPU, we can just
//bind the frame buffer texture, it's not necessary to read anything.
- Renderer.QueueAction(() => Renderer.FrameBuffer.Set(FbAddr));
+ Renderer.QueueAction(() => Renderer.RenderTarget.Set(FbAddr));
}
else
{
@@ -321,7 +321,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
byte[] Data = TextureReader.Read(Context.Memory, Texture);
- Renderer.QueueAction(() => Renderer.FrameBuffer.Set(Data, FbWidth, FbHeight));
+ Renderer.QueueAction(() => Renderer.RenderTarget.Set(Data, FbWidth, FbHeight));
}
Context.Device.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot));
diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs
index 03dc44e8..32d5bef6 100644
--- a/Ryujinx.HLE/Switch.cs
+++ b/Ryujinx.HLE/Switch.cs
@@ -1,6 +1,6 @@
using Ryujinx.Audio;
+using Ryujinx.Graphics;
using Ryujinx.Graphics.Gal;
-using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;