diff options
Diffstat (limited to 'Ryujinx.HLE')
33 files changed, 9 insertions, 3789 deletions
diff --git a/Ryujinx.HLE/Gpu/Engines/INvGpuEngine.cs b/Ryujinx.HLE/Gpu/Engines/INvGpuEngine.cs deleted file mode 100644 index 068878a9..00000000 --- a/Ryujinx.HLE/Gpu/Engines/INvGpuEngine.cs +++ /dev/null @@ -1,11 +0,0 @@ -using Ryujinx.HLE.Gpu.Memory; - -namespace Ryujinx.HLE.Gpu.Engines -{ - interface INvGpuEngine - { - int[] Registers { get; } - - void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry); - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/MacroInterpreter.cs b/Ryujinx.HLE/Gpu/Engines/MacroInterpreter.cs deleted file mode 100644 index 423e2021..00000000 --- a/Ryujinx.HLE/Gpu/Engines/MacroInterpreter.cs +++ /dev/null @@ -1,418 +0,0 @@ -using Ryujinx.HLE.Gpu.Memory; -using System; -using System.Collections.Generic; - -namespace Ryujinx.HLE.Gpu.Engines -{ - class MacroInterpreter - { - private enum AssignmentOperation - { - IgnoreAndFetch = 0, - Move = 1, - MoveAndSetMaddr = 2, - FetchAndSend = 3, - MoveAndSend = 4, - FetchAndSetMaddr = 5, - MoveAndSetMaddrThenFetchAndSend = 6, - MoveAndSetMaddrThenSendHigh = 7 - } - - private enum AluOperation - { - AluReg = 0, - AddImmediate = 1, - BitfieldReplace = 2, - BitfieldExtractLslImm = 3, - BitfieldExtractLslReg = 4, - ReadImmediate = 5 - } - - private enum AluRegOperation - { - Add = 0, - AddWithCarry = 1, - Subtract = 2, - SubtractWithBorrow = 3, - BitwiseExclusiveOr = 8, - BitwiseOr = 9, - BitwiseAnd = 10, - BitwiseAndNot = 11, - BitwiseNotAnd = 12 - } - - private NvGpuFifo PFifo; - private INvGpuEngine Engine; - - public Queue<int> Fifo { get; private set; } - - private int[] Gprs; - - private int MethAddr; - private int MethIncr; - - private bool Carry; - - private int OpCode; - - private int PipeOp; - - private int Pc; - - public MacroInterpreter(NvGpuFifo PFifo, INvGpuEngine Engine) - { - this.PFifo = PFifo; - this.Engine = Engine; - - Fifo = new Queue<int>(); - - Gprs = new int[8]; - } - - public void Execute(NvGpuVmm Vmm, int[] Mme, int Position, int Param) - { - Reset(); - - Gprs[1] = Param; - - Pc = Position; - - FetchOpCode(Mme); - - while (Step(Vmm, Mme)); - - //Due to the delay slot, we still need to execute - //one more instruction before we actually exit. - Step(Vmm, Mme); - } - - private void Reset() - { - for (int Index = 0; Index < Gprs.Length; Index++) - { - Gprs[Index] = 0; - } - - MethAddr = 0; - MethIncr = 0; - - Carry = false; - } - - private bool Step(NvGpuVmm Vmm, int[] Mme) - { - int BaseAddr = Pc - 1; - - FetchOpCode(Mme); - - if ((OpCode & 7) < 7) - { - //Operation produces a value. - AssignmentOperation AsgOp = (AssignmentOperation)((OpCode >> 4) & 7); - - int Result = GetAluResult(); - - switch (AsgOp) - { - //Fetch parameter and ignore result. - case AssignmentOperation.IgnoreAndFetch: - { - SetDstGpr(FetchParam()); - - break; - } - - //Move result. - case AssignmentOperation.Move: - { - SetDstGpr(Result); - - break; - } - - //Move result and use as Method Address. - case AssignmentOperation.MoveAndSetMaddr: - { - SetDstGpr(Result); - - SetMethAddr(Result); - - break; - } - - //Fetch parameter and send result. - case AssignmentOperation.FetchAndSend: - { - SetDstGpr(FetchParam()); - - Send(Vmm, Result); - - break; - } - - //Move and send result. - case AssignmentOperation.MoveAndSend: - { - SetDstGpr(Result); - - Send(Vmm, Result); - - break; - } - - //Fetch parameter and use result as Method Address. - case AssignmentOperation.FetchAndSetMaddr: - { - SetDstGpr(FetchParam()); - - SetMethAddr(Result); - - break; - } - - //Move result and use as Method Address, then fetch and send paramter. - case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend: - { - SetDstGpr(Result); - - SetMethAddr(Result); - - Send(Vmm, FetchParam()); - - break; - } - - //Move result and use as Method Address, then send bits 17:12 of result. - case AssignmentOperation.MoveAndSetMaddrThenSendHigh: - { - SetDstGpr(Result); - - SetMethAddr(Result); - - Send(Vmm, (Result >> 12) & 0x3f); - - break; - } - } - } - else - { - //Branch. - bool OnNotZero = ((OpCode >> 4) & 1) != 0; - - bool Taken = OnNotZero - ? GetGprA() != 0 - : GetGprA() == 0; - - if (Taken) - { - Pc = BaseAddr + GetImm(); - - bool NoDelays = (OpCode & 0x20) != 0; - - if (NoDelays) - { - FetchOpCode(Mme); - } - - return true; - } - } - - bool Exit = (OpCode & 0x80) != 0; - - return !Exit; - } - - private void FetchOpCode(int[] Mme) - { - OpCode = PipeOp; - - PipeOp = Mme[Pc++]; - } - - private int GetAluResult() - { - AluOperation Op = (AluOperation)(OpCode & 7); - - switch (Op) - { - case AluOperation.AluReg: - { - AluRegOperation AluOp = (AluRegOperation)((OpCode >> 17) & 0x1f); - - return GetAluResult(AluOp, GetGprA(), GetGprB()); - } - - case AluOperation.AddImmediate: - { - return GetGprA() + GetImm(); - } - - case AluOperation.BitfieldReplace: - case AluOperation.BitfieldExtractLslImm: - case AluOperation.BitfieldExtractLslReg: - { - int BfSrcBit = (OpCode >> 17) & 0x1f; - int BfSize = (OpCode >> 22) & 0x1f; - int BfDstBit = (OpCode >> 27) & 0x1f; - - int BfMask = (1 << BfSize) - 1; - - int Dst = GetGprA(); - int Src = GetGprB(); - - switch (Op) - { - case AluOperation.BitfieldReplace: - { - Src = (int)((uint)Src >> BfSrcBit) & BfMask; - - Dst &= ~(BfMask << BfDstBit); - - Dst |= Src << BfDstBit; - - return Dst; - } - - case AluOperation.BitfieldExtractLslImm: - { - Src = (int)((uint)Src >> Dst) & BfMask; - - return Src << BfDstBit; - } - - case AluOperation.BitfieldExtractLslReg: - { - Src = (int)((uint)Src >> BfSrcBit) & BfMask; - - return Src << Dst; - } - } - - break; - } - - case AluOperation.ReadImmediate: - { - return Read(GetGprA() + GetImm()); - } - } - - throw new ArgumentException(nameof(OpCode)); - } - - private int GetAluResult(AluRegOperation AluOp, int A, int B) - { - switch (AluOp) - { - case AluRegOperation.Add: - { - ulong Result = (ulong)A + (ulong)B; - - Carry = Result > 0xffffffff; - - return (int)Result; - } - - case AluRegOperation.AddWithCarry: - { - ulong Result = (ulong)A + (ulong)B + (Carry ? 1UL : 0UL); - - Carry = Result > 0xffffffff; - - return (int)Result; - } - - case AluRegOperation.Subtract: - { - ulong Result = (ulong)A - (ulong)B; - - Carry = Result < 0x100000000; - - return (int)Result; - } - - case AluRegOperation.SubtractWithBorrow: - { - ulong Result = (ulong)A - (ulong)B - (Carry ? 0UL : 1UL); - - Carry = Result < 0x100000000; - - return (int)Result; - } - - case AluRegOperation.BitwiseExclusiveOr: return A ^ B; - case AluRegOperation.BitwiseOr: return A | B; - case AluRegOperation.BitwiseAnd: return A & B; - case AluRegOperation.BitwiseAndNot: return A & ~B; - case AluRegOperation.BitwiseNotAnd: return ~(A & B); - } - - throw new ArgumentOutOfRangeException(nameof(AluOp)); - } - - private int GetImm() - { - //Note: The immediate is signed, the sign-extension is intended here. - return OpCode >> 14; - } - - private void SetMethAddr(int Value) - { - MethAddr = (Value >> 0) & 0xfff; - MethIncr = (Value >> 12) & 0x3f; - } - - private void SetDstGpr(int Value) - { - Gprs[(OpCode >> 8) & 7] = Value; - } - - private int GetGprA() - { - return GetGprValue((OpCode >> 11) & 7); - } - - private int GetGprB() - { - return GetGprValue((OpCode >> 14) & 7); - } - - private int GetGprValue(int Index) - { - return Index != 0 ? Gprs[Index] : 0; - } - - private int FetchParam() - { - int Value; - - //If we don't have any parameters in the FIFO, - //keep running the PFIFO engine until it writes the parameters. - while (!Fifo.TryDequeue(out Value)) - { - if (!PFifo.Step()) - { - return 0; - } - } - - return Value; - } - - private int Read(int Reg) - { - return Engine.Registers[Reg]; - } - - private void Send(NvGpuVmm Vmm, int Value) - { - NvGpuPBEntry PBEntry = new NvGpuPBEntry(MethAddr, 0, Value); - - Engine.CallMethod(Vmm, PBEntry); - - MethAddr += MethIncr; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine.cs deleted file mode 100644 index f9d6342c..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace Ryujinx.HLE.Gpu.Engines -{ - enum NvGpuEngine - { - _2d = 0x902d, - _3d = 0xb197, - Compute = 0xb1c0, - Kepler = 0xa140, - Dma = 0xb0b5 - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs deleted file mode 100644 index 7fb5ea8a..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2d.cs +++ /dev/null @@ -1,208 +0,0 @@ -using Ryujinx.Graphics.Gal; -using Ryujinx.HLE.Gpu.Memory; -using Ryujinx.HLE.Gpu.Texture; -using System; -using System.Collections.Generic; - -namespace Ryujinx.HLE.Gpu.Engines -{ - class NvGpuEngine2d : INvGpuEngine - { - private enum CopyOperation - { - SrcCopyAnd, - RopAnd, - Blend, - SrcCopy, - Rop, - SrcCopyPremult, - BlendPremult - } - - public int[] Registers { get; private set; } - - private NvGpu Gpu; - - private Dictionary<int, NvGpuMethod> Methods; - - public NvGpuEngine2d(NvGpu Gpu) - { - this.Gpu = Gpu; - - Registers = new int[0xe00]; - - Methods = new Dictionary<int, NvGpuMethod>(); - - void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method) - { - while (Count-- > 0) - { - Methods.Add(Meth, Method); - - Meth += Stride; - } - } - - AddMethod(0xb5, 1, 1, TextureCopy); - } - - public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method)) - { - Method(Vmm, PBEntry); - } - else - { - WriteRegister(PBEntry); - } - } - - private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation); - - bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0; - int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth); - int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight); - int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch); - int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions); - - bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0; - int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth); - int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight); - int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch); - int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions); - - TextureSwizzle SrcSwizzle = SrcLinear - ? TextureSwizzle.Pitch - : TextureSwizzle.BlockLinear; - - TextureSwizzle DstSwizzle = DstLinear - ? TextureSwizzle.Pitch - : TextureSwizzle.BlockLinear; - - int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf); - int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf); - - long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress); - long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress); - - long SrcKey = Vmm.GetPhysicalAddress(SrcAddress); - long DstKey = Vmm.GetPhysicalAddress(DstAddress); - - bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey); - bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey); - - TextureInfo SrcTexture() - { - return new TextureInfo( - SrcAddress, - SrcWidth, - SrcHeight, - SrcPitch, - SrcBlockHeight, 1, - SrcSwizzle, - GalTextureFormat.A8B8G8R8); - } - - TextureInfo DstTexture() - { - return new TextureInfo( - DstAddress, - DstWidth, - DstHeight, - DstPitch, - DstBlockHeight, 1, - DstSwizzle, - GalTextureFormat.A8B8G8R8); - } - - //TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8, - //make it throw for unimpl stuff (like the copy mode)... - if (IsSrcFb && IsDstFb) - { - //Frame Buffer -> Frame Buffer copy. - Gpu.Renderer.FrameBuffer.Copy( - SrcKey, - DstKey, - 0, - 0, - SrcWidth, - SrcHeight, - 0, - 0, - DstWidth, - DstHeight); - } - if (IsSrcFb) - { - //Frame Buffer -> Texture copy. - Gpu.Renderer.FrameBuffer.GetBufferData(SrcKey, (byte[] Buffer) => - { - TextureInfo Src = SrcTexture(); - TextureInfo Dst = DstTexture(); - - if (Src.Width != Dst.Width || - Src.Height != Dst.Height) - { - throw new NotImplementedException("Texture resizing is not supported"); - } - - TextureWriter.Write(Vmm, Dst, Buffer); - }); - } - else if (IsDstFb) - { - byte[] Buffer = TextureReader.Read(Vmm, SrcTexture()); - - Gpu.Renderer.FrameBuffer.SetBufferData( - DstKey, - DstWidth, - DstHeight, - Buffer); - } - else - { - //Texture -> Texture copy. - TextureInfo Src = SrcTexture(); - TextureInfo Dst = DstTexture(); - - if (Src.Width != Dst.Width || - Src.Height != Dst.Height) - { - throw new NotImplementedException("Texture resizing is not supported"); - } - - TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src)); - } - } - - private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg) - { - return - (long)Registers[(int)Reg + 0] << 32 | - (uint)Registers[(int)Reg + 1]; - } - - private void WriteRegister(NvGpuPBEntry PBEntry) - { - int ArgsCount = PBEntry.Arguments.Count; - - if (ArgsCount > 0) - { - Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1]; - } - } - - private int ReadRegister(NvGpuEngine2dReg Reg) - { - return Registers[(int)Reg]; - } - - private void WriteRegister(NvGpuEngine2dReg Reg, int Value) - { - Registers[(int)Reg] = Value; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2dReg.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2dReg.cs deleted file mode 100644 index 29d66d46..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine2dReg.cs +++ /dev/null @@ -1,25 +0,0 @@ -namespace Ryujinx.HLE.Gpu.Engines -{ - enum NvGpuEngine2dReg - { - DstFormat = 0x80, - DstLinear = 0x81, - DstBlockDimensions = 0x82, - DstDepth = 0x83, - DstLayer = 0x84, - DstPitch = 0x85, - DstWidth = 0x86, - DstHeight = 0x87, - DstAddress = 0x88, - SrcFormat = 0x8c, - SrcLinear = 0x8d, - SrcBlockDimensions = 0x8e, - SrcDepth = 0x8f, - SrcLayer = 0x90, - SrcPitch = 0x91, - SrcWidth = 0x92, - SrcHeight = 0x93, - SrcAddress = 0x94, - CopyOperation = 0xab - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs deleted file mode 100644 index 0d2f3bef..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3d.cs +++ /dev/null @@ -1,895 +0,0 @@ -using Ryujinx.Graphics.Gal; -using Ryujinx.HLE.Gpu.Memory; -using Ryujinx.HLE.Gpu.Texture; -using System; -using System.Collections.Generic; - -namespace Ryujinx.HLE.Gpu.Engines -{ - class NvGpuEngine3d : INvGpuEngine - { - public int[] Registers { get; private set; } - - private NvGpu Gpu; - - private Dictionary<int, NvGpuMethod> Methods; - - private struct ConstBuffer - { - public bool Enabled; - public long Position; - public int Size; - } - - private ConstBuffer[][] ConstBuffers; - - private HashSet<long> FrameBuffers; - - private List<long>[] UploadedKeys; - - private int CurrentInstance = 0; - - public NvGpuEngine3d(NvGpu Gpu) - { - this.Gpu = Gpu; - - Registers = new int[0xe00]; - - Methods = new Dictionary<int, NvGpuMethod>(); - - void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method) - { - while (Count-- > 0) - { - Methods.Add(Meth, Method); - - Meth += Stride; - } - } - - AddMethod(0x585, 1, 1, VertexEndGl); - AddMethod(0x674, 1, 1, ClearBuffers); - AddMethod(0x6c3, 1, 1, QueryControl); - AddMethod(0x8e4, 16, 1, CbData); - AddMethod(0x904, 5, 8, CbBind); - - ConstBuffers = new ConstBuffer[6][]; - - for (int Index = 0; Index < ConstBuffers.Length; Index++) - { - ConstBuffers[Index] = new ConstBuffer[18]; - } - - FrameBuffers = new HashSet<long>(); - - UploadedKeys = new List<long>[(int)NvGpuBufferType.Count]; - - for (int i = 0; i < UploadedKeys.Length; i++) - { - UploadedKeys[i] = new List<long>(); - } - } - - public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method)) - { - Method(Vmm, PBEntry); - } - else - { - WriteRegister(PBEntry); - } - } - - public void ResetCache() - { - foreach (List<long> Uploaded in UploadedKeys) - { - Uploaded.Clear(); - } - } - - private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - LockCaches(); - - GalPipelineState State = new GalPipelineState(); - - SetFlip(State); - SetFrontFace(State); - SetCullFace(State); - SetDepth(State); - SetStencil(State); - SetAlphaBlending(State); - SetPrimitiveRestart(State); - - for (int FbIndex = 0; FbIndex < 8; FbIndex++) - { - SetFrameBuffer(Vmm, 0); - } - - SetZeta(Vmm); - - SetRenderTargets(); - - long[] Keys = UploadShaders(Vmm); - - Gpu.Renderer.Shader.BindProgram(); - - UploadTextures(Vmm, State, Keys); - UploadConstBuffers(Vmm, State, Keys); - UploadVertexArrays(Vmm, State); - - DispatchRender(Vmm, State); - - UnlockCaches(); - } - - private void LockCaches() - { - Gpu.Renderer.Buffer.LockCache(); - Gpu.Renderer.Rasterizer.LockCaches(); - Gpu.Renderer.Texture.LockCache(); - } - - private void UnlockCaches() - { - Gpu.Renderer.Buffer.UnlockCache(); - Gpu.Renderer.Rasterizer.UnlockCaches(); - Gpu.Renderer.Texture.UnlockCache(); - } - - private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - int Arg0 = PBEntry.Arguments[0]; - - int FbIndex = (Arg0 >> 6) & 0xf; - - GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f); - - float Red = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 0); - float Green = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 1); - float Blue = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 2); - float Alpha = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 3); - - float Depth = ReadRegisterFloat(NvGpuEngine3dReg.ClearDepth); - - int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil); - - SetFrameBuffer(Vmm, FbIndex); - SetZeta(Vmm); - - Gpu.Renderer.Rasterizer.ClearBuffers( - Flags, - FbIndex, - Red, Green, Blue, Alpha, - Depth, - Stencil); - } - - private void SetFrameBuffer(NvGpuVmm Vmm, int FbIndex) - { - long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.FrameBufferNAddress + FbIndex * 0x10); - - int Format = ReadRegister(NvGpuEngine3dReg.FrameBufferNFormat + FbIndex * 0x10); - - if (VA == 0 || Format == 0) - { - Gpu.Renderer.FrameBuffer.UnbindColor(FbIndex); - - return; - } - - long Key = Vmm.GetPhysicalAddress(VA); - - FrameBuffers.Add(Key); - - int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10); - int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10); - - float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 8); - float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 8); - - float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 8); - float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 8); - - int VpX = (int)MathF.Max(0, TX - MathF.Abs(SX)); - int VpY = (int)MathF.Max(0, TY - MathF.Abs(SY)); - - int VpW = (int)(TX + MathF.Abs(SX)) - VpX; - int VpH = (int)(TY + MathF.Abs(SY)) - VpY; - - GalImageFormat ImageFormat = ImageFormatConverter.ConvertFrameBuffer((GalFrameBufferFormat)Format); - - GalImage Image = new GalImage(Width, Height, ImageFormat); - - long Size = TextureHelper.GetTextureSize(Image); - - Gpu.Renderer.Texture.CreateFb(Key, Size, Image); - Gpu.Renderer.FrameBuffer.BindColor(Key, FbIndex); - - Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH); - } - - private void SetZeta(NvGpuVmm Vmm) - { - long ZA = MakeInt64From2xInt32(NvGpuEngine3dReg.ZetaAddress); - - int Format = ReadRegister(NvGpuEngine3dReg.ZetaFormat); - - bool ZetaEnable = (ReadRegister(NvGpuEngine3dReg.ZetaEnable) & 1) != 0; - - if (ZA == 0 || Format == 0 || !ZetaEnable) - { - Gpu.Renderer.FrameBuffer.UnbindZeta(); - - return; - } - - long Key = Vmm.GetPhysicalAddress(ZA); - - int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz); - int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert); - - GalImageFormat ImageFormat = ImageFormatConverter.ConvertZeta((GalZetaFormat)Format); - - GalImage Image = new GalImage(Width, Height, ImageFormat); - - long Size = TextureHelper.GetTextureSize(Image); - - Gpu.Renderer.Texture.CreateFb(Key, Size, Image); - Gpu.Renderer.FrameBuffer.BindZeta(Key); - } - - private long[] UploadShaders(NvGpuVmm Vmm) - { - long[] Keys = new long[5]; - - long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress); - - int Index = 1; - - int VpAControl = ReadRegister(NvGpuEngine3dReg.ShaderNControl); - - bool VpAEnable = (VpAControl & 1) != 0; - - if (VpAEnable) - { - //Note: The maxwell supports 2 vertex programs, usually - //only VP B is used, but in some cases VP A is also used. - //In this case, it seems to function as an extra vertex - //shader stage. - //The graphics abstraction layer has a special overload for this - //case, which should merge the two shaders into one vertex shader. - int VpAOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset); - int VpBOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + 0x10); - - long VpAPos = BasePosition + (uint)VpAOffset; - long VpBPos = BasePosition + (uint)VpBOffset; - - Keys[(int)GalShaderType.Vertex] = VpBPos; - - Gpu.Renderer.Shader.Create(Vmm, VpAPos, VpBPos, GalShaderType.Vertex); - Gpu.Renderer.Shader.Bind(VpBPos); - - Index = 2; - } - - for (; Index < 6; Index++) - { - GalShaderType Type = GetTypeFromProgram(Index); - - int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + Index * 0x10); - int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + Index * 0x10); - - //Note: Vertex Program (B) is always enabled. - bool Enable = (Control & 1) != 0 || Index == 1; - - if (!Enable) - { - Gpu.Renderer.Shader.Unbind(Type); - - continue; - } - - long Key = BasePosition + (uint)Offset; - - Keys[(int)Type] = Key; - - Gpu.Renderer.Shader.Create(Vmm, Key, Type); - Gpu.Renderer.Shader.Bind(Key); - } - - return Keys; - } - - private static GalShaderType GetTypeFromProgram(int Program) - { - switch (Program) - { - case 0: - case 1: return GalShaderType.Vertex; - case 2: return GalShaderType.TessControl; - case 3: return GalShaderType.TessEvaluation; - case 4: return GalShaderType.Geometry; - case 5: return GalShaderType.Fragment; - } - - throw new ArgumentOutOfRangeException(nameof(Program)); - } - - private void SetFlip(GalPipelineState State) - { - State.FlipX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX); - State.FlipY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY); - } - - private void SetFrontFace(GalPipelineState State) - { - float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX); - float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY); - - GalFrontFace FrontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace); - - //Flipping breaks facing. Flipping front facing too fixes it - if (SignX != SignY) - { - switch (FrontFace) - { - case GalFrontFace.CW: - FrontFace = GalFrontFace.CCW; - break; - - case GalFrontFace.CCW: - FrontFace = GalFrontFace.CW; - break; - } - } - - State.FrontFace = FrontFace; - } - - private void SetCullFace(GalPipelineState State) - { - State.CullFaceEnabled = (ReadRegister(NvGpuEngine3dReg.CullFaceEnable) & 1) != 0; - - if (State.CullFaceEnabled) - { - State.CullFace = (GalCullFace)ReadRegister(NvGpuEngine3dReg.CullFace); - } - } - - private void SetDepth(GalPipelineState State) - { - State.DepthTestEnabled = (ReadRegister(NvGpuEngine3dReg.DepthTestEnable) & 1) != 0; - - if (State.DepthTestEnabled) - { - State.DepthFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.DepthTestFunction); - } - } - - private void SetStencil(GalPipelineState State) - { - State.StencilTestEnabled = (ReadRegister(NvGpuEngine3dReg.StencilEnable) & 1) != 0; - - if (State.StencilTestEnabled) - { - State.StencilBackFuncFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.StencilBackFuncFunc); - State.StencilBackFuncRef = ReadRegister(NvGpuEngine3dReg.StencilBackFuncRef); - State.StencilBackFuncMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilBackFuncMask); - State.StencilBackOpFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilBackOpFail); - State.StencilBackOpZFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilBackOpZFail); - State.StencilBackOpZPass = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilBackOpZPass); - State.StencilBackMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilBackMask); - - State.StencilFrontFuncFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.StencilFrontFuncFunc); - State.StencilFrontFuncRef = ReadRegister(NvGpuEngine3dReg.StencilFrontFuncRef); - State.StencilFrontFuncMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilFrontFuncMask); - State.StencilFrontOpFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilFrontOpFail); - State.StencilFrontOpZFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilFrontOpZFail); - State.StencilFrontOpZPass = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilFrontOpZPass); - State.StencilFrontMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilFrontMask); - } - } - - private void SetAlphaBlending(GalPipelineState State) - { - //TODO: Support independent blend properly. - State.BlendEnabled = (ReadRegister(NvGpuEngine3dReg.IBlendNEnable) & 1) != 0; - - if (State.BlendEnabled) - { - State.BlendSeparateAlpha = (ReadRegister(NvGpuEngine3dReg.IBlendNSeparateAlpha) & 1) != 0; - - State.BlendEquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationRgb); - State.BlendFuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb); - State.BlendFuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstRgb); - State.BlendEquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationAlpha); - State.BlendFuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcAlpha); - State.BlendFuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstAlpha); - } - } - - private void SetPrimitiveRestart(GalPipelineState State) - { - State.PrimitiveRestartEnabled = (ReadRegister(NvGpuEngine3dReg.PrimRestartEnable) & 1) != 0; - - if (State.PrimitiveRestartEnabled) - { - State.PrimitiveRestartIndex = (uint)ReadRegister(NvGpuEngine3dReg.PrimRestartIndex); - } - } - - private void SetRenderTargets() - { - bool SeparateFragData = (ReadRegister(NvGpuEngine3dReg.RTSeparateFragData) & 1) != 0; - - if (SeparateFragData) - { - uint Control = (uint)(ReadRegister(NvGpuEngine3dReg.RTControl)); - - uint Count = Control & 0xf; - - int[] Map = new int[Count]; - - for (int i = 0; i < Count; i++) - { - int Shift = 4 + i * 3; - - Map[i] = (int)((Control >> Shift) & 7); - } - - Gpu.Renderer.FrameBuffer.SetMap(Map); - } - else - { - Gpu.Renderer.FrameBuffer.SetMap(null); - } - } - - private void UploadTextures(NvGpuVmm Vmm, GalPipelineState State, long[] Keys) - { - long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress); - - int TextureCbIndex = ReadRegister(NvGpuEngine3dReg.TextureCbIndex); - - int TexIndex = 0; - - for (int Index = 0; Index < Keys.Length; Index++) - { - foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetTextureUsage(Keys[Index])) - { - long Position; - - if (DeclInfo.IsCb) - { - Position = ConstBuffers[Index][DeclInfo.Cbuf].Position; - } - else - { - Position = ConstBuffers[Index][TextureCbIndex].Position; - } - - int TextureHandle = Vmm.ReadInt32(Position + DeclInfo.Index * 4); - - UploadTexture(Vmm, TexIndex, TextureHandle); - - TexIndex++; - } - } - } - - private void UploadTexture(NvGpuVmm Vmm, int TexIndex, int TextureHandle) - { - if (TextureHandle == 0) - { - //TODO: Is this correct? - //Some games like puyo puyo will have 0 handles. - //It may be just normal behaviour or a bug caused by sync issues. - //The game does initialize the value properly after through. - return; - } - - int TicIndex = (TextureHandle >> 0) & 0xfffff; - int TscIndex = (TextureHandle >> 20) & 0xfff; - - long TicPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexHeaderPoolOffset); - long TscPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexSamplerPoolOffset); - - TicPosition += TicIndex * 0x20; - TscPosition += TscIndex * 0x20; - - GalTextureSampler Sampler = TextureFactory.MakeSampler(Gpu, Vmm, TscPosition); - - long Key = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff; - - Key = Vmm.GetPhysicalAddress(Key); - - if (Key == -1) - { - //FIXME: Should'nt ignore invalid addresses. - return; - } - - if (IsFrameBufferPosition(Key)) - { - //This texture is a frame buffer texture, - //we shouldn't read anything from memory and bind - //the frame buffer texture instead, since we're not - //really writing anything to memory. - Gpu.Renderer.FrameBuffer.BindTexture(Key, TexIndex); - } - else - { - GalImage NewImage = TextureFactory.MakeTexture(Vmm, TicPosition); - - long Size = (uint)TextureHelper.GetTextureSize(NewImage); - - bool HasCachedTexture = false; - - if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalImage Image)) - { - if (NewImage.Equals(Image) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture)) - { - Gpu.Renderer.Texture.Bind(Key, TexIndex); - - HasCachedTexture = true; - } - } - - if (!HasCachedTexture) - { - byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition); - - Gpu.Renderer.Texture.Create(Key, Data, NewImage); - } - - Gpu.Renderer.Texture.Bind(Key, TexIndex); - } - - Gpu.Renderer.Texture.SetSampler(Sampler); - } - - private void UploadConstBuffers(NvGpuVmm Vmm, GalPipelineState State, long[] Keys) - { - for (int Stage = 0; Stage < Keys.Length; Stage++) - { - foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetConstBufferUsage(Keys[Stage])) - { - ConstBuffer Cb = ConstBuffers[Stage][DeclInfo.Cbuf]; - - if (!Cb.Enabled) - { - continue; - } - - long Key = Vmm.GetPhysicalAddress(Cb.Position); - - if (QueryKeyUpload(Vmm, Key, Cb.Size, NvGpuBufferType.ConstBuffer)) - { - IntPtr Source = Vmm.GetHostAddress(Cb.Position, Cb.Size); - - Gpu.Renderer.Buffer.SetData(Key, Cb.Size, Source); - } - - State.ConstBufferKeys[Stage][DeclInfo.Cbuf] = Key; - } - } - } - - private void UploadVertexArrays(NvGpuVmm Vmm, GalPipelineState State) - { - long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress); - - long IboKey = Vmm.GetPhysicalAddress(IndexPosition); - - int IndexEntryFmt = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat); - int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount); - - GalIndexFormat IndexFormat = (GalIndexFormat)IndexEntryFmt; - - int IndexEntrySize = 1 << IndexEntryFmt; - - if (IndexEntrySize > 4) - { - throw new InvalidOperationException(); - } - - if (IndexCount != 0) - { - int IbSize = IndexCount * IndexEntrySize; - - bool IboCached = Gpu.Renderer.Rasterizer.IsIboCached(IboKey, (uint)IbSize); - - if (!IboCached || QueryKeyUpload(Vmm, IboKey, (uint)IbSize, NvGpuBufferType.Index)) - { - IntPtr DataAddress = Vmm.GetHostAddress(IndexPosition, IbSize); - - Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress); - } - - Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat); - } - - List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32]; - - for (int Attr = 0; Attr < 16; Attr++) - { - int Packed = ReadRegister(NvGpuEngine3dReg.VertexAttribNFormat + Attr); - - int ArrayIndex = Packed & 0x1f; - - if (Attribs[ArrayIndex] == null) - { - Attribs[ArrayIndex] = new List<GalVertexAttrib>(); - } - - Attribs[ArrayIndex].Add(new GalVertexAttrib( - Attr, - ((Packed >> 6) & 0x1) != 0, - (Packed >> 7) & 0x3fff, - (GalVertexAttribSize)((Packed >> 21) & 0x3f), - (GalVertexAttribType)((Packed >> 27) & 0x7), - ((Packed >> 31) & 0x1) != 0)); - } - - State.VertexBindings = new GalVertexBinding[32]; - - for (int Index = 0; Index < 32; Index++) - { - if (Attribs[Index] == null) - { - continue; - } - - int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4); - - bool Enable = (Control & 0x1000) != 0; - - if (!Enable) - { - continue; - } - - long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4); - long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2); - - int VertexDivisor = ReadRegister(NvGpuEngine3dReg.VertexArrayNDivisor + Index * 4); - - bool Instanced = (ReadRegister(NvGpuEngine3dReg.VertexArrayNInstance + Index) & 1) != 0; - - int Stride = Control & 0xfff; - - if (Instanced && VertexDivisor != 0) - { - VertexPosition += Stride * (CurrentInstance / VertexDivisor); - } - - if (VertexPosition > VertexEndPos) - { - //Instance is invalid, ignore the draw call - continue; - } - - long VboKey = Vmm.GetPhysicalAddress(VertexPosition); - - long VbSize = (VertexEndPos - VertexPosition) + 1; - - bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize); - - if (!VboCached || QueryKeyUpload(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex)) - { - IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize); - - Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, DataAddress); - } - - State.VertexBindings[Index].Enabled = true; - State.VertexBindings[Index].Stride = Stride; - State.VertexBindings[Index].VboKey = VboKey; - State.VertexBindings[Index].Instanced = Instanced; - State.VertexBindings[Index].Divisor = VertexDivisor; - State.VertexBindings[Index].Attribs = Attribs[Index].ToArray(); - } - } - - private void DispatchRender(NvGpuVmm Vmm, GalPipelineState State) - { - int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount); - int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl); - - GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff); - - bool InstanceNext = ((PrimCtrl >> 26) & 1) != 0; - bool InstanceCont = ((PrimCtrl >> 27) & 1) != 0; - - if (InstanceNext && InstanceCont) - { - throw new InvalidOperationException("GPU tried to increase and reset instance count at the same time"); - } - - if (InstanceNext) - { - CurrentInstance++; - } - else if (!InstanceCont) - { - CurrentInstance = 0; - } - - State.Instance = CurrentInstance; - - Gpu.Renderer.Pipeline.Bind(State); - - if (IndexCount != 0) - { - int IndexEntryFmt = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat); - int IndexFirst = ReadRegister(NvGpuEngine3dReg.IndexBatchFirst); - int VertexBase = ReadRegister(NvGpuEngine3dReg.VertexArrayElemBase); - - long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress); - - long IboKey = Vmm.GetPhysicalAddress(IndexPosition); - - Gpu.Renderer.Rasterizer.DrawElements(IboKey, IndexFirst, VertexBase, PrimType); - } - else - { - int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst); - int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount); - - Gpu.Renderer.Rasterizer.DrawArrays(VertexFirst, VertexCount, PrimType); - } - - //Is the GPU really clearing those registers after draw? - WriteRegister(NvGpuEngine3dReg.IndexBatchFirst, 0); - WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0); - } - - private enum QueryMode - { - WriteSeq, - Sync, - WriteCounterAndTimestamp - } - - private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - WriteRegister(PBEntry); - - long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress); - - int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence]; - int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl]; - - QueryMode Mode = (QueryMode)(Ctrl & 3); - - switch (Mode) - { - case QueryMode.WriteSeq: Vmm.WriteInt32(Position, Seq); break; - - case QueryMode.WriteCounterAndTimestamp: - { - //TODO: Implement counters. - long Counter = 1; - - long Timestamp = (uint)Environment.TickCount; - - Timestamp = (long)(Timestamp * 615384.615385); - - Vmm.WriteInt64(Position + 0, Counter); - Vmm.WriteInt64(Position + 8, Timestamp); - - break; - } - } - } - - private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress); - - int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset); - - foreach (int Arg in PBEntry.Arguments) - { - Vmm.WriteInt32(Position + Offset, Arg); - - Offset += 4; - } - - WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset); - - UploadedKeys[(int)NvGpuBufferType.ConstBuffer].Clear(); - } - - private void CbBind(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - int Stage = (PBEntry.Method - 0x904) >> 3; - - int Index = PBEntry.Arguments[0]; - - bool Enabled = (Index & 1) != 0; - - Index = (Index >> 4) & 0x1f; - - long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress); - - long CbKey = Vmm.GetPhysicalAddress(Position); - - int Size = ReadRegister(NvGpuEngine3dReg.ConstBufferSize); - - if (!Gpu.Renderer.Buffer.IsCached(CbKey, Size)) - { - Gpu.Renderer.Buffer.Create(CbKey, Size); - } - - ConstBuffer Cb = ConstBuffers[Stage][Index]; - - if (Cb.Position != Position || Cb.Enabled != Enabled || Cb.Size != Size) - { - ConstBuffers[Stage][Index].Position = Position; - ConstBuffers[Stage][Index].Enabled = Enabled; - ConstBuffers[Stage][Index].Size = Size; - } - } - - private float GetFlipSign(NvGpuEngine3dReg Reg) - { - return MathF.Sign(ReadRegisterFloat(Reg)); - } - - private long MakeInt64From2xInt32(NvGpuEngine3dReg Reg) - { - return - (long)Registers[(int)Reg + 0] << 32 | - (uint)Registers[(int)Reg + 1]; - } - - private void WriteRegister(NvGpuPBEntry PBEntry) - { - int ArgsCount = PBEntry.Arguments.Count; - - if (ArgsCount > 0) - { - Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1]; - } - } - - private int ReadRegister(NvGpuEngine3dReg Reg) - { - return Registers[(int)Reg]; - } - - private float ReadRegisterFloat(NvGpuEngine3dReg Reg) - { - return BitConverter.Int32BitsToSingle(ReadRegister(Reg)); - } - - private void WriteRegister(NvGpuEngine3dReg Reg, int Value) - { - Registers[(int)Reg] = Value; - } - - public bool IsFrameBufferPosition(long Position) - { - return FrameBuffers.Contains(Position); - } - - private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type) - { - List<long> Uploaded = UploadedKeys[(int)Type]; - - if (Uploaded.Contains(Key)) - { - return false; - } - - Uploaded.Add(Key); - - return Vmm.IsRegionModified(Key, Size, Type); - } - } -} diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs deleted file mode 100644 index ace324e9..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngine3dReg.cs +++ /dev/null @@ -1,101 +0,0 @@ -namespace Ryujinx.HLE.Gpu.Engines -{ - enum NvGpuEngine3dReg - { - FrameBufferNAddress = 0x200, - FrameBufferNWidth = 0x202, - FrameBufferNHeight = 0x203, - FrameBufferNFormat = 0x204, - ViewportNScaleX = 0x280, - ViewportNScaleY = 0x281, - ViewportNScaleZ = 0x282, - ViewportNTranslateX = 0x283, - ViewportNTranslateY = 0x284, - ViewportNTranslateZ = 0x285, - ViewportNHoriz = 0x300, - ViewportNVert = 0x301, - VertexArrayFirst = 0x35d, - VertexArrayCount = 0x35e, - ClearNColor = 0x360, - ClearDepth = 0x364, - ClearStencil = 0x368, - StencilBackFuncRef = 0x3d5, - StencilBackMask = 0x3d6, - StencilBackFuncMask = 0x3d7, - RTSeparateFragData = 0x3eb, - ZetaAddress = 0x3f8, - ZetaFormat = 0x3fa, - ZetaBlockDimensions = 0x3fb, - ZetaLayerStride = 0x3fc, - VertexAttribNFormat = 0x458, - RTControl = 0x487, - ZetaHoriz = 0x48a, - ZetaVert = 0x48b, - ZetaArrayMode = 0x48c, - DepthTestEnable = 0x4b3, - IBlendEnable = 0x4b9, - DepthTestFunction = 0x4c3, - BlendSeparateAlpha = 0x4cf, - BlendEquationRgb = 0x4d0, - BlendFuncSrcRgb = 0x4d1, - BlendFuncDstRgb = 0x4d2, - BlendEquationAlpha = 0x4d3, - BlendFuncSrcAlpha = 0x4d4, - BlendFuncDstAlpha = 0x4d6, - BlendEnableMaster = 0x4d7, - IBlendNEnable = 0x4d8, - StencilEnable = 0x4e0, - StencilFrontOpFail = 0x4e1, - StencilFrontOpZFail = 0x4e2, - StencilFrontOpZPass = 0x4e3, - StencilFrontFuncFunc = 0x4e4, - StencilFrontFuncRef = 0x4e5, - StencilFrontFuncMask = 0x4e6, - StencilFrontMask = 0x4e7, - VertexArrayElemBase = 0x50d, - VertexArrayInstBase = 0x50e, - ZetaEnable = 0x54e, - TexHeaderPoolOffset = 0x55d, - TexSamplerPoolOffset = 0x557, - StencilTwoSideEnable = 0x565, - StencilBackOpFail = 0x566, - StencilBackOpZFail = 0x567, - StencilBackOpZPass = 0x568, - StencilBackFuncFunc = 0x569, - ShaderAddress = 0x582, - VertexBeginGl = 0x586, - PrimRestartEnable = 0x591, - PrimRestartIndex = 0x592, - IndexArrayAddress = 0x5f2, - IndexArrayEndAddr = 0x5f4, - IndexArrayFormat = 0x5f6, - IndexBatchFirst = 0x5f7, - IndexBatchCount = 0x5f8, - VertexArrayNInstance = 0x620, - CullFaceEnable = 0x646, - FrontFace = 0x647, - CullFace = 0x648, - QueryAddress = 0x6c0, - QuerySequence = 0x6c2, - QueryControl = 0x6c3, - VertexArrayNControl = 0x700, - VertexArrayNAddress = 0x701, - VertexArrayNDivisor = 0x703, - IBlendNSeparateAlpha = 0x780, - IBlendNEquationRgb = 0x781, - IBlendNFuncSrcRgb = 0x782, - IBlendNFuncDstRgb = 0x783, - IBlendNEquationAlpha = 0x784, - IBlendNFuncSrcAlpha = 0x785, - IBlendNFuncDstAlpha = 0x786, - VertexArrayNEndAddr = 0x7c0, - ShaderNControl = 0x800, - ShaderNOffset = 0x801, - ShaderNMaxGprs = 0x803, - ShaderNType = 0x804, - ConstBufferSize = 0x8e0, - ConstBufferAddress = 0x8e1, - ConstBufferOffset = 0x8e3, - TextureCbIndex = 0x982 - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDma.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDma.cs deleted file mode 100644 index 7e355e8d..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDma.cs +++ /dev/null @@ -1,143 +0,0 @@ -using Ryujinx.HLE.Gpu.Memory; -using Ryujinx.HLE.Gpu.Texture; -using System.Collections.Generic; - -namespace Ryujinx.HLE.Gpu.Engines -{ - class NvGpuEngineDma : INvGpuEngine - { - public int[] Registers { get; private set; } - - private NvGpu Gpu; - - private Dictionary<int, NvGpuMethod> Methods; - - public NvGpuEngineDma(NvGpu Gpu) - { - this.Gpu = Gpu; - - Registers = new int[0x1d6]; - - Methods = new Dictionary<int, NvGpuMethod>(); - - void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method) - { - while (Count-- > 0) - { - Methods.Add(Meth, Method); - - Meth += Stride; - } - } - - AddMethod(0xc0, 1, 1, Execute); - } - - public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method)) - { - Method(Vmm, PBEntry); - } - else - { - WriteRegister(PBEntry); - } - } - - private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - int Control = PBEntry.Arguments[0]; - - bool SrcLinear = ((Control >> 7) & 1) != 0; - bool DstLinear = ((Control >> 8) & 1) != 0; - - long SrcAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.SrcAddress); - long DstAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.DstAddress); - - int SrcPitch = ReadRegister(NvGpuEngineDmaReg.SrcPitch); - int DstPitch = ReadRegister(NvGpuEngineDmaReg.DstPitch); - - int DstBlkDim = ReadRegister(NvGpuEngineDmaReg.DstBlkDim); - int DstSizeX = ReadRegister(NvGpuEngineDmaReg.DstSizeX); - int DstSizeY = ReadRegister(NvGpuEngineDmaReg.DstSizeY); - int DstSizeZ = ReadRegister(NvGpuEngineDmaReg.DstSizeZ); - int DstPosXY = ReadRegister(NvGpuEngineDmaReg.DstPosXY); - int DstPosZ = ReadRegister(NvGpuEngineDmaReg.DstPosZ); - - int SrcBlkDim = ReadRegister(NvGpuEngineDmaReg.SrcBlkDim); - int SrcSizeX = ReadRegister(NvGpuEngineDmaReg.SrcSizeX); - int SrcSizeY = ReadRegister(NvGpuEngineDmaReg.SrcSizeY); - int SrcSizeZ = ReadRegister(NvGpuEngineDmaReg.SrcSizeZ); - int SrcPosXY = ReadRegister(NvGpuEngineDmaReg.SrcPosXY); - int SrcPosZ = ReadRegister(NvGpuEngineDmaReg.SrcPosZ); - - int DstPosX = (DstPosXY >> 0) & 0xffff; - int DstPosY = (DstPosXY >> 16) & 0xffff; - - int SrcPosX = (SrcPosXY >> 0) & 0xffff; - int SrcPosY = (SrcPosXY >> 16) & 0xffff; - - int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf); - int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf); - - ISwizzle SrcSwizzle; - - if (SrcLinear) - { - SrcSwizzle = new LinearSwizzle(SrcPitch, 1); - } - else - { - SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, 1, SrcBlockHeight); - } - - ISwizzle DstSwizzle; - - if (DstLinear) - { - DstSwizzle = new LinearSwizzle(DstPitch, 1); - } - else - { - DstSwizzle = new BlockLinearSwizzle(DstSizeX, 1, DstBlockHeight); - } - - for (int Y = 0; Y < DstSizeY; Y++) - for (int X = 0; X < DstSizeX; X++) - { - long SrcOffset = SrcAddress + (uint)SrcSwizzle.GetSwizzleOffset(X, Y); - long DstOffset = DstAddress + (uint)DstSwizzle.GetSwizzleOffset(X, Y); - - Vmm.WriteByte(DstOffset, Vmm.ReadByte(SrcOffset)); - } - } - - private long MakeInt64From2xInt32(NvGpuEngineDmaReg Reg) - { - return - (long)Registers[(int)Reg + 0] << 32 | - (uint)Registers[(int)Reg + 1]; - } - - private void WriteRegister(NvGpuPBEntry PBEntry) - { - int ArgsCount = PBEntry.Arguments.Count; - - if (ArgsCount > 0) - { - Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1]; - } - } - - private int ReadRegister(NvGpuEngineDmaReg Reg) - { - return Registers[(int)Reg]; - } - - private void WriteRegister(NvGpuEngineDmaReg Reg, int Value) - { - Registers[(int)Reg] = Value; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDmaReg.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDmaReg.cs deleted file mode 100644 index 835a822d..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuEngineDmaReg.cs +++ /dev/null @@ -1,22 +0,0 @@ -namespace Ryujinx.HLE.Gpu.Engines -{ - enum NvGpuEngineDmaReg - { - SrcAddress = 0x100, - DstAddress = 0x102, - SrcPitch = 0x104, - DstPitch = 0x105, - DstBlkDim = 0x1c3, - DstSizeX = 0x1c4, - DstSizeY = 0x1c5, - DstSizeZ = 0x1c6, - DstPosZ = 0x1c7, - DstPosXY = 0x1c8, - SrcBlkDim = 0x1ca, - SrcSizeX = 0x1cb, - SrcSizeY = 0x1cc, - SrcSizeZ = 0x1cd, - SrcPosZ = 0x1ce, - SrcPosXY = 0x1cf - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuFifo.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuFifo.cs deleted file mode 100644 index 0e626654..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuFifo.cs +++ /dev/null @@ -1,198 +0,0 @@ -using Ryujinx.HLE.Gpu.Memory; -using System.Collections.Concurrent; -using System.Threading; - -namespace Ryujinx.HLE.Gpu.Engines -{ - class NvGpuFifo - { - private const int MacrosCount = 0x80; - private const int MacroIndexMask = MacrosCount - 1; - - //Note: The size of the macro memory is unknown, we just make - //a guess here and use 256kb as the size. Increase if needed. - private const int MmeWords = 256 * 256; - - private NvGpu Gpu; - - private ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry[])> BufferQueue; - - private NvGpuEngine[] SubChannels; - - public AutoResetEvent Event { get; private set; } - - private struct CachedMacro - { - public int Position { get; private set; } - - private MacroInterpreter Interpreter; - - public CachedMacro(NvGpuFifo PFifo, INvGpuEngine Engine, int Position) - { - this.Position = Position; - - Interpreter = new MacroInterpreter(PFifo, Engine); - } - - public void PushParam(int Param) - { - Interpreter?.Fifo.Enqueue(Param); - } - - public void Execute(NvGpuVmm Vmm, int[] Mme, int Param) - { - Interpreter?.Execute(Vmm, Mme, Position, Param); - } - } - - private int CurrMacroPosition; - private int CurrMacroBindIndex; - - private CachedMacro[] Macros; - - private int[] Mme; - - public NvGpuFifo(NvGpu Gpu) - { - this.Gpu = Gpu; - - BufferQueue = new ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry[])>(); - - SubChannels = new NvGpuEngine[8]; - - Macros = new CachedMacro[MacrosCount]; - - Mme = new int[MmeWords]; - - Event = new AutoResetEvent(false); - } - - public void PushBuffer(NvGpuVmm Vmm, NvGpuPBEntry[] Buffer) - { - BufferQueue.Enqueue((Vmm, Buffer)); - - Event.Set(); - } - - public void DispatchCalls() - { - while (Step()); - } - - private (NvGpuVmm Vmm, NvGpuPBEntry[] Pb) Curr; - - private int CurrPbEntryIndex; - - public bool Step() - { - while (Curr.Pb == null || Curr.Pb.Length <= CurrPbEntryIndex) - { - if (!BufferQueue.TryDequeue(out Curr)) - { - return false; - } - - Gpu.Engine3d.ResetCache(); - - CurrPbEntryIndex = 0; - } - - CallMethod(Curr.Vmm, Curr.Pb[CurrPbEntryIndex++]); - - return true; - } - - private void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - if (PBEntry.Method < 0x80) - { - switch ((NvGpuFifoMeth)PBEntry.Method) - { - case NvGpuFifoMeth.BindChannel: - { - NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0]; - - SubChannels[PBEntry.SubChannel] = Engine; - - break; - } - - case NvGpuFifoMeth.SetMacroUploadAddress: - { - CurrMacroPosition = PBEntry.Arguments[0]; - - break; - } - - case NvGpuFifoMeth.SendMacroCodeData: - { - foreach (int Arg in PBEntry.Arguments) - { - Mme[CurrMacroPosition++] = Arg; - } - break; - } - - case NvGpuFifoMeth.SetMacroBindingIndex: - { - CurrMacroBindIndex = PBEntry.Arguments[0]; - - break; - } - - case NvGpuFifoMeth.BindMacro: - { - int Position = PBEntry.Arguments[0]; - - Macros[CurrMacroBindIndex] = new CachedMacro(this, Gpu.Engine3d, Position); - - break; - } - } - } - else - { - switch (SubChannels[PBEntry.SubChannel]) - { - case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break; - case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break; - case NvGpuEngine.Dma: CallDmaMethod(Vmm, PBEntry); break; - } - } - } - - private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - Gpu.Engine2d.CallMethod(Vmm, PBEntry); - } - - private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - if (PBEntry.Method < 0xe00) - { - Gpu.Engine3d.CallMethod(Vmm, PBEntry); - } - else - { - int MacroIndex = (PBEntry.Method >> 1) & MacroIndexMask; - - if ((PBEntry.Method & 1) != 0) - { - foreach (int Arg in PBEntry.Arguments) - { - Macros[MacroIndex].PushParam(Arg); - } - } - else - { - Macros[MacroIndex].Execute(Vmm, Mme, PBEntry.Arguments[0]); - } - } - } - - private void CallDmaMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) - { - Gpu.EngineDma.CallMethod(Vmm, PBEntry); - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuFifoMeth.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuFifoMeth.cs deleted file mode 100644 index ffd179f2..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuFifoMeth.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace Ryujinx.HLE.Gpu.Engines -{ - enum NvGpuFifoMeth - { - BindChannel = 0, - SetMacroUploadAddress = 0x45, - SendMacroCodeData = 0x46, - SetMacroBindingIndex = 0x47, - BindMacro = 0x48 - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Engines/NvGpuMethod.cs b/Ryujinx.HLE/Gpu/Engines/NvGpuMethod.cs deleted file mode 100644 index 04c92f2a..00000000 --- a/Ryujinx.HLE/Gpu/Engines/NvGpuMethod.cs +++ /dev/null @@ -1,6 +0,0 @@ -using Ryujinx.HLE.Gpu.Memory; - -namespace Ryujinx.HLE.Gpu.Engines -{ - delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry); -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuBufferType.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuBufferType.cs deleted file mode 100644 index a6c03f42..00000000 --- a/Ryujinx.HLE/Gpu/Memory/NvGpuBufferType.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace Ryujinx.HLE.Gpu.Memory -{ - enum NvGpuBufferType - { - Index, - Vertex, - Texture, - ConstBuffer, - Count - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuPBEntry.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuPBEntry.cs deleted file mode 100644 index aba89e3c..00000000 --- a/Ryujinx.HLE/Gpu/Memory/NvGpuPBEntry.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System; -using System.Collections.ObjectModel; - -namespace Ryujinx.HLE.Gpu.Memory -{ - struct NvGpuPBEntry - { - public int Method { get; private set; } - - public int SubChannel { get; private set; } - - private int[] m_Arguments; - - public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments); - - public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments) - { - this.Method = Method; - this.SubChannel = SubChannel; - this.m_Arguments = Arguments; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuPushBuffer.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuPushBuffer.cs deleted file mode 100644 index 6121b3e6..00000000 --- a/Ryujinx.HLE/Gpu/Memory/NvGpuPushBuffer.cs +++ /dev/null @@ -1,101 +0,0 @@ -using System.Collections.Generic; -using System.IO; - -namespace Ryujinx.HLE.Gpu.Memory -{ - static class NvGpuPushBuffer - { - private enum SubmissionMode - { - Incrementing = 1, - NonIncrementing = 3, - Immediate = 4, - IncrementOnce = 5 - } - - public static NvGpuPBEntry[] Decode(byte[] Data) - { - using (MemoryStream MS = new MemoryStream(Data)) - { - BinaryReader Reader = new BinaryReader(MS); - - List<NvGpuPBEntry> PushBuffer = new List<NvGpuPBEntry>(); - - bool CanRead() => MS.Position + 4 <= MS.Length; - - while (CanRead()) - { - int Packed = Reader.ReadInt32(); - - int Meth = (Packed >> 0) & 0x1fff; - int SubC = (Packed >> 13) & 7; - int Args = (Packed >> 16) & 0x1fff; - int Mode = (Packed >> 29) & 7; - - switch ((SubmissionMode)Mode) - { - case SubmissionMode.Incrementing: - { - for (int Index = 0; Index < Args && CanRead(); Index++, Meth++) - { - PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Reader.ReadInt32())); - } - - break; - } - - case SubmissionMode.NonIncrementing: - { - int[] Arguments = new int[Args]; - - for (int Index = 0; Index < Arguments.Length; Index++) - { - if (!CanRead()) - { - break; - } - - Arguments[Index] = Reader.ReadInt32(); - } - - PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Arguments)); - - break; - } - - case SubmissionMode.Immediate: - { - PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Args)); - - break; - } - - case SubmissionMode.IncrementOnce: - { - if (CanRead()) - { - PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Reader.ReadInt32())); - } - - if (CanRead() && Args > 1) - { - int[] Arguments = new int[Args - 1]; - - for (int Index = 0; Index < Arguments.Length && CanRead(); Index++) - { - Arguments[Index] = Reader.ReadInt32(); - } - - PushBuffer.Add(new NvGpuPBEntry(Meth + 1, SubC, Arguments)); - } - - break; - } - } - } - - return PushBuffer.ToArray(); - } - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuVmm.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuVmm.cs deleted file mode 100644 index e7e18064..00000000 --- a/Ryujinx.HLE/Gpu/Memory/NvGpuVmm.cs +++ /dev/null @@ -1,377 +0,0 @@ -using ChocolArm64.Memory; -using Ryujinx.Graphics.Gal; -using System; - -namespace Ryujinx.HLE.Gpu.Memory -{ - class NvGpuVmm : IAMemory, IGalMemory - { - public const long AddrSize = 1L << 40; - - private const int PTLvl0Bits = 14; - private const int PTLvl1Bits = 14; - private const int PTPageBits = 12; - - private const int PTLvl0Size = 1 << PTLvl0Bits; - private const int PTLvl1Size = 1 << PTLvl1Bits; - public const int PageSize = 1 << PTPageBits; - - private const int PTLvl0Mask = PTLvl0Size - 1; - private const int PTLvl1Mask = PTLvl1Size - 1; - public const int PageMask = PageSize - 1; - - private const int PTLvl0Bit = PTPageBits + PTLvl1Bits; - private const int PTLvl1Bit = PTPageBits; - - public AMemory Memory { get; private set; } - - private NvGpuVmmCache Cache; - - private const long PteUnmapped = -1; - private const long PteReserved = -2; - - private long[][] PageTable; - - public NvGpuVmm(AMemory Memory) - { - this.Memory = Memory; - - Cache = new NvGpuVmmCache(); - - PageTable = new long[PTLvl0Size][]; - } - - public long Map(long PA, long VA, long Size) - { - lock (PageTable) - { - for (long Offset = 0; Offset < Size; Offset += PageSize) - { - SetPte(VA + Offset, PA + Offset); - } - } - - return VA; - } - - public long Map(long PA, long Size) - { - lock (PageTable) - { - long VA = GetFreePosition(Size); - - if (VA != -1) - { - for (long Offset = 0; Offset < Size; Offset += PageSize) - { - SetPte(VA + Offset, PA + Offset); - } - } - - return VA; - } - } - - public long ReserveFixed(long VA, long Size) - { - lock (PageTable) - { - for (long Offset = 0; Offset < Size; Offset += PageSize) - { - if (IsPageInUse(VA + Offset)) - { - return -1; - } - } - - for (long Offset = 0; Offset < Size; Offset += PageSize) - { - SetPte(VA + Offset, PteReserved); - } - } - - return VA; - } - - public long Reserve(long Size, long Align) - { - lock (PageTable) - { - long Position = GetFreePosition(Size, Align); - - if (Position != -1) - { - for (long Offset = 0; Offset < Size; Offset += PageSize) - { - SetPte(Position + Offset, PteReserved); - } - } - - return Position; - } - } - - public void Free(long VA, long Size) - { - lock (PageTable) - { - for (long Offset = 0; Offset < Size; Offset += PageSize) - { - SetPte(VA + Offset, PteUnmapped); - } - } - } - - private long GetFreePosition(long Size, long Align = 1) - { - //Note: Address 0 is not considered valid by the driver, - //when 0 is returned it's considered a mapping error. - long Position = PageSize; - long FreeSize = 0; - - if (Align < 1) - { - Align = 1; - } - - Align = (Align + PageMask) & ~PageMask; - - while (Position + FreeSize < AddrSize) - { - if (!IsPageInUse(Position + FreeSize)) - { - FreeSize += PageSize; - - if (FreeSize >= Size) - { - return Position; - } - } - else - { - Position += FreeSize + PageSize; - FreeSize = 0; - - long Remainder = Position % Align; - - if (Remainder != 0) - { - Position = (Position - Remainder) + Align; - } - } - } - - return -1; - } - - public long GetPhysicalAddress(long VA) - { - long BasePos = GetPte(VA); - - if (BasePos < 0) - { - return -1; - } - - return BasePos + (VA & PageMask); - } - - public bool IsRegionFree(long VA, long Size) - { - for (long Offset = 0; Offset < Size; Offset += PageSize) - { - if (IsPageInUse(VA + Offset)) - { - return false; - } - } - - return true; - } - - private bool IsPageInUse(long VA) - { - if (VA >> PTLvl0Bits + PTLvl1Bits + PTPageBits != 0) - { - return false; - } - - long L0 = (VA >> PTLvl0Bit) & PTLvl0Mask; - long L1 = (VA >> PTLvl1Bit) & PTLvl1Mask; - - if (PageTable[L0] == null) - { - return false; - } - - return PageTable[L0][L1] != PteUnmapped; - } - - private long GetPte(long Position) - { - long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask; - long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask; - - if (PageTable[L0] == null) - { - return -1; - } - - return PageTable[L0][L1]; - } - - private void SetPte(long Position, long TgtAddr) - { - long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask; - long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask; - - if (PageTable[L0] == null) - { - PageTable[L0] = new long[PTLvl1Size]; - - for (int Index = 0; Index < PTLvl1Size; Index++) - { - PageTable[L0][Index] = PteUnmapped; - } - } - - PageTable[L0][L1] = TgtAddr; - } - - public bool IsRegionModified(long PA, long Size, NvGpuBufferType BufferType) - { - return Cache.IsRegionModified(Memory, BufferType, PA, Size); - } - - public IntPtr GetHostAddress(long Position, long Size) - { - return Memory.GetHostAddress(GetPhysicalAddress(Position), Size); - } - - public byte ReadByte(long Position) - { - Position = GetPhysicalAddress(Position); - - return Memory.ReadByte(Position); - } - - public ushort ReadUInt16(long Position) - { - Position = GetPhysicalAddress(Position); - - return Memory.ReadUInt16(Position); - } - - public uint ReadUInt32(long Position) - { - Position = GetPhysicalAddress(Position); - - return Memory.ReadUInt32(Position); - } - - public ulong ReadUInt64(long Position) - { - Position = GetPhysicalAddress(Position); - - return Memory.ReadUInt64(Position); - } - - public sbyte ReadSByte(long Position) - { - Position = GetPhysicalAddress(Position); - - return Memory.ReadSByte(Position); - } - - public short ReadInt16(long Position) - { - Position = GetPhysicalAddress(Position); - - return Memory.ReadInt16(Position); - } - - public int ReadInt32(long Position) - { - Position = GetPhysicalAddress(Position); - - return Memory.ReadInt32(Position); - } - - public long ReadInt64(long Position) - { - Position = GetPhysicalAddress(Position); - - return Memory.ReadInt64(Position); - } - - public byte[] ReadBytes(long Position, long Size) - { - Position = GetPhysicalAddress(Position); - - return Memory.ReadBytes(Position, Size); - } - - public void WriteByte(long Position, byte Value) - { - Position = GetPhysicalAddress(Position); - - Memory.WriteByte(Position, Value); - } - - public void WriteUInt16(long Position, ushort Value) - { - Position = GetPhysicalAddress(Position); - - Memory.WriteUInt16(Position, Value); - } - - public void WriteUInt32(long Position, uint Value) - { - Position = GetPhysicalAddress(Position); - - Memory.WriteUInt32(Position, Value); - } - - public void WriteUInt64(long Position, ulong Value) - { - Position = GetPhysicalAddress(Position); - - Memory.WriteUInt64(Position, Value); - } - - public void WriteSByte(long Position, sbyte Value) - { - Position = GetPhysicalAddress(Position); - - Memory.WriteSByte(Position, Value); - } - - public void WriteInt16(long Position, short Value) - { - Position = GetPhysicalAddress(Position); - - Memory.WriteInt16(Position, Value); - } - - public void WriteInt32(long Position, int Value) - { - Position = GetPhysicalAddress(Position); - - Memory.WriteInt32(Position, Value); - } - - public void WriteInt64(long Position, long Value) - { - Position = GetPhysicalAddress(Position); - - Memory.WriteInt64(Position, Value); - } - - public void WriteBytes(long Position, byte[] Data) - { - Position = GetPhysicalAddress(Position); - - Memory.WriteBytes(Position, Data); - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Memory/NvGpuVmmCache.cs b/Ryujinx.HLE/Gpu/Memory/NvGpuVmmCache.cs deleted file mode 100644 index b3f253b3..00000000 --- a/Ryujinx.HLE/Gpu/Memory/NvGpuVmmCache.cs +++ /dev/null @@ -1,308 +0,0 @@ -using ChocolArm64.Memory; -using Ryujinx.HLE.Memory; -using System; -using System.Collections.Generic; - -namespace Ryujinx.HLE.Gpu.Memory -{ - class NvGpuVmmCache - { - private const int MaxCpCount = 10000; - private const int MaxCpTimeDelta = 60000; - - private class CachedPage - { - private struct Range - { - public long Start; - public long End; - - public Range(long Start, long End) - { - this.Start = Start; - this.End = End; - } - } - - private List<Range>[] Regions; - - private HashSet<long> ResidencyKeys; - - public LinkedListNode<long> Node { get; set; } - - public int Timestamp { get; private set; } - - public CachedPage() - { - Regions = new List<Range>[(int)NvGpuBufferType.Count]; - - for (int Index = 0; Index < Regions.Length; Index++) - { - Regions[Index] = new List<Range>(); - } - - ResidencyKeys = new HashSet<long>(); - } - - public void AddResidency(long Key) - { - ResidencyKeys.Add(Key); - } - - public void RemoveResidency(HashSet<long>[] Residency, long PageSize) - { - for (int i = 0; i < (int)NvGpuBufferType.Count; i++) - { - foreach (Range Region in Regions[i]) - { - foreach (long Key in ResidencyKeys) - { - Residency[Region.Start / PageSize].Remove(Key); - } - } - } - } - - public bool AddRange(long Start, long End, NvGpuBufferType BufferType) - { - List<Range> BtRegions = Regions[(int)BufferType]; - - for (int Index = 0; Index < BtRegions.Count; Index++) - { - Range Rg = BtRegions[Index]; - - if (Start >= Rg.Start && End <= Rg.End) - { - return false; - } - - if (Start <= Rg.End && Rg.Start <= End) - { - long MinStart = Math.Min(Rg.Start, Start); - long MaxEnd = Math.Max(Rg.End, End); - - BtRegions[Index] = new Range(MinStart, MaxEnd); - - Timestamp = Environment.TickCount; - - return true; - } - } - - BtRegions.Add(new Range(Start, End)); - - Timestamp = Environment.TickCount; - - return true; - } - - public int GetTotalCount() - { - int Count = 0; - - for (int Index = 0; Index < Regions.Length; Index++) - { - Count += Regions[Index].Count; - } - - return Count; - } - } - - private Dictionary<long, CachedPage> Cache; - - private LinkedList<long> SortedCache; - - private HashSet<long>[] Residency; - - private long ResidencyPageSize; - - private int CpCount; - - public NvGpuVmmCache() - { - Cache = new Dictionary<long, CachedPage>(); - - SortedCache = new LinkedList<long>(); - } - - public bool IsRegionModified(AMemory Memory, NvGpuBufferType BufferType, long PA, long Size) - { - (bool[] Modified, long ModifiedCount) = Memory.IsRegionModified(PA, Size); - - PA = Memory.GetPhysicalAddress(PA); - - ClearCachedPagesIfNeeded(); - - long PageSize = AMemory.PageSize; - - EnsureResidencyInitialized(PageSize); - - bool HasResidents = AddResidency(PA, Size); - - if (!HasResidents && ModifiedCount == 0) - { - return false; - } - - long Mask = PageSize - 1; - - long ResidencyKey = PA; - - long PAEnd = PA + Size; - - bool RegMod = false; - - int Index = 0; - - while (PA < PAEnd) - { - long Key = PA & ~AMemory.PageMask; - - long PAPgEnd = Math.Min((PA + AMemory.PageSize) & ~AMemory.PageMask, PAEnd); - - bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp); - - if (IsCached) - { - CpCount -= Cp.GetTotalCount(); - - SortedCache.Remove(Cp.Node); - } - else - { - Cp = new CachedPage(); - - Cache.Add(Key, Cp); - } - - if (Modified[Index++] && IsCached) - { - Cp = new CachedPage(); - - Cache[Key] = Cp; - } - - Cp.AddResidency(ResidencyKey); - - Cp.Node = SortedCache.AddLast(Key); - - RegMod |= Cp.AddRange(PA, PAPgEnd, BufferType); - - CpCount += Cp.GetTotalCount(); - - PA = PAPgEnd; - } - - return RegMod; - } - - private bool AddResidency(long PA, long Size) - { - long PageSize = ResidencyPageSize; - - long Mask = PageSize - 1; - - long Key = PA; - - bool ResidentFound = false; - - for (long Cursor = PA & ~Mask; Cursor < ((PA + Size + PageSize - 1) & ~Mask); Cursor += PageSize) - { - long PageIndex = Cursor / PageSize; - - Residency[PageIndex].Add(Key); - - if (Residency[PageIndex].Count > 1) - { - ResidentFound = true; - } - } - - return ResidentFound; - } - - private void EnsureResidencyInitialized(long PageSize) - { - if (Residency == null) - { - Residency = new HashSet<long>[DeviceMemory.RamSize / PageSize]; - - for (int i = 0; i < Residency.Length; i++) - { - Residency[i] = new HashSet<long>(); - } - - ResidencyPageSize = PageSize; - } - else - { - if (ResidencyPageSize != PageSize) - { - throw new InvalidOperationException("Tried to change residency page size"); - } - } - } - - private void ClearCachedPagesIfNeeded() - { - if (CpCount <= MaxCpCount) - { - return; - } - - int Timestamp = Environment.TickCount; - - int TimeDelta; - - do - { - if (!TryPopOldestCachedPageKey(Timestamp, out long Key)) - { - break; - } - - CachedPage Cp = Cache[Key]; - - Cp.RemoveResidency(Residency, ResidencyPageSize); - - Cache.Remove(Key); - - CpCount -= Cp.GetTotalCount(); - - TimeDelta = RingDelta(Cp.Timestamp, Timestamp); - } - while (CpCount > (MaxCpCount >> 1) || (uint)TimeDelta > (uint)MaxCpTimeDelta); - } - - private bool TryPopOldestCachedPageKey(int Timestamp, out long Key) - { - LinkedListNode<long> Node = SortedCache.First; - - if (Node == null) - { - Key = 0; - - return false; - } - - SortedCache.Remove(Node); - - Key = Node.Value; - - return true; - } - - private int RingDelta(int Old, int New) - { - if ((uint)New < (uint)Old) - { - return New + (~Old + 1); - } - else - { - return New - Old; - } - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/NvGpu.cs b/Ryujinx.HLE/Gpu/NvGpu.cs deleted file mode 100644 index 625cb727..00000000 --- a/Ryujinx.HLE/Gpu/NvGpu.cs +++ /dev/null @@ -1,27 +0,0 @@ -using Ryujinx.Graphics.Gal; -using Ryujinx.HLE.Gpu.Engines; - -namespace Ryujinx.HLE.Gpu -{ - class NvGpu - { - public IGalRenderer Renderer { get; private set; } - - public NvGpuFifo Fifo { get; private set; } - - public NvGpuEngine2d Engine2d { get; private set; } - public NvGpuEngine3d Engine3d { get; private set; } - public NvGpuEngineDma EngineDma { get; private set; } - - public NvGpu(IGalRenderer Renderer) - { - this.Renderer = Renderer; - - Fifo = new NvGpuFifo(this); - - Engine2d = new NvGpuEngine2d(this); - Engine3d = new NvGpuEngine3d(this); - EngineDma = new NvGpuEngineDma(this); - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Texture/BlockLinearSwizzle.cs b/Ryujinx.HLE/Gpu/Texture/BlockLinearSwizzle.cs deleted file mode 100644 index e66d7613..00000000 --- a/Ryujinx.HLE/Gpu/Texture/BlockLinearSwizzle.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System; - -namespace Ryujinx.HLE.Gpu.Texture -{ - class BlockLinearSwizzle : ISwizzle - { - private int BhShift; - private int BppShift; - private int BhMask; - - private int XShift; - private int GobStride; - - public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16) - { - BhMask = (BlockHeight * 8) - 1; - - BhShift = CountLsbZeros(BlockHeight * 8); - BppShift = CountLsbZeros(Bpp); - - int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f); - - GobStride = 512 * BlockHeight * WidthInGobs; - - XShift = CountLsbZeros(512 * BlockHeight); - } - - private int CountLsbZeros(int Value) - { - int Count = 0; - - while (((Value >> Count) & 1) == 0) - { - Count++; - } - - return Count; - } - - public int GetSwizzleOffset(int X, int Y) - { - X <<= BppShift; - - int Position = (Y >> BhShift) * GobStride; - - Position += (X >> 6) << XShift; - - Position += ((Y & BhMask) >> 3) << 9; - - Position += ((X & 0x3f) >> 5) << 8; - Position += ((Y & 0x07) >> 1) << 6; - Position += ((X & 0x1f) >> 4) << 5; - Position += ((Y & 0x01) >> 0) << 4; - Position += ((X & 0x0f) >> 0) << 0; - - return Position; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Texture/ISwizzle.cs b/Ryujinx.HLE/Gpu/Texture/ISwizzle.cs deleted file mode 100644 index 222aab16..00000000 --- a/Ryujinx.HLE/Gpu/Texture/ISwizzle.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace Ryujinx.HLE.Gpu.Texture -{ - interface ISwizzle - { - int GetSwizzleOffset(int X, int Y); - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs b/Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs deleted file mode 100644 index 720f7832..00000000 --- a/Ryujinx.HLE/Gpu/Texture/LinearSwizzle.cs +++ /dev/null @@ -1,19 +0,0 @@ -namespace Ryujinx.HLE.Gpu.Texture -{ - class LinearSwizzle : ISwizzle - { - private int Pitch; - private int Bpp; - - public LinearSwizzle(int Pitch, int Bpp) - { - this.Pitch = Pitch; - this.Bpp = Bpp; - } - - public int GetSwizzleOffset(int X, int Y) - { - return X * Bpp + Y * Pitch; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs b/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs deleted file mode 100644 index 0ef33d3b..00000000 --- a/Ryujinx.HLE/Gpu/Texture/TextureFactory.cs +++ /dev/null @@ -1,125 +0,0 @@ -using Ryujinx.Graphics.Gal; -using Ryujinx.HLE.Gpu.Memory; -using System; - -namespace Ryujinx.HLE.Gpu.Texture -{ - static class TextureFactory - { - public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition) - { - int[] Tic = ReadWords(Vmm, TicPosition, 8); - - GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7); - GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7); - GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7); - GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7); - - GalImageFormat Format = ImageFormatConverter.ConvertTexture((GalTextureFormat)(Tic[0] & 0x7f), RType, GType, BType, AType); - - GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7); - GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7); - GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7); - GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7); - - int Width = (Tic[4] & 0xffff) + 1; - int Height = (Tic[5] & 0xffff) + 1; - - return new GalImage( - Width, - Height, - Format, - XSource, - YSource, - ZSource, - WSource); - } - - public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition) - { - int[] Tic = ReadWords(Vmm, TicPosition, 8); - - GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f); - - long TextureAddress = (uint)Tic[1]; - - TextureAddress |= (long)((ushort)Tic[2]) << 32; - - TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7); - - if (Swizzle == TextureSwizzle.BlockLinear || - Swizzle == TextureSwizzle.BlockLinearColorKey) - { - TextureAddress &= ~0x1ffL; - } - else if (Swizzle == TextureSwizzle.Pitch || - Swizzle == TextureSwizzle.PitchColorKey) - { - TextureAddress &= ~0x1fL; - } - - int Pitch = (Tic[3] & 0xffff) << 5; - - int BlockHeightLog2 = (Tic[3] >> 3) & 7; - int TileWidthLog2 = (Tic[3] >> 10) & 7; - - int BlockHeight = 1 << BlockHeightLog2; - int TileWidth = 1 << TileWidthLog2; - - int Width = (Tic[4] & 0xffff) + 1; - int Height = (Tic[5] & 0xffff) + 1; - - TextureInfo Texture = new TextureInfo( - TextureAddress, - Width, - Height, - Pitch, - BlockHeight, - TileWidth, - Swizzle, - Format); - - return TextureReader.Read(Vmm, Texture); - } - - public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition) - { - int[] Tsc = ReadWords(Vmm, TscPosition, 8); - - GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7); - GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7); - GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7); - - GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3); - GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3); - GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3); - - GalColorF BorderColor = new GalColorF( - BitConverter.Int32BitsToSingle(Tsc[4]), - BitConverter.Int32BitsToSingle(Tsc[5]), - BitConverter.Int32BitsToSingle(Tsc[6]), - BitConverter.Int32BitsToSingle(Tsc[7])); - - return new GalTextureSampler( - AddressU, - AddressV, - AddressP, - MinFilter, - MagFilter, - MipFilter, - BorderColor); - } - - private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count) - { - int[] Words = new int[Count]; - - for (int Index = 0; Index < Count; Index++, Position += 4) - { - Words[Index] = Vmm.ReadInt32(Position); - } - - return Words; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs deleted file mode 100644 index 2683174d..00000000 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ /dev/null @@ -1,204 +0,0 @@ -using ChocolArm64.Memory; -using Ryujinx.Graphics.Gal; -using Ryujinx.HLE.Gpu.Memory; -using System; - -namespace Ryujinx.HLE.Gpu.Texture -{ - static class TextureHelper - { - public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp) - { - int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth; - - int AlignMask = Texture.TileWidth * (64 / Bpp) - 1; - - Width = (Width + AlignMask) & ~AlignMask; - - switch (Texture.Swizzle) - { - case TextureSwizzle._1dBuffer: - case TextureSwizzle.Pitch: - case TextureSwizzle.PitchColorKey: - return new LinearSwizzle(Texture.Pitch, Bpp); - - case TextureSwizzle.BlockLinear: - case TextureSwizzle.BlockLinearColorKey: - return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight); - } - - throw new NotImplementedException(Texture.Swizzle.ToString()); - } - - public static int GetTextureSize(GalImage Image) - { - switch (Image.Format) - { - case GalImageFormat.R32G32B32A32_SFLOAT: - case GalImageFormat.R32G32B32A32_SINT: - case GalImageFormat.R32G32B32A32_UINT: - return Image.Width * Image.Height * 16; - - case GalImageFormat.R16G16B16A16_SFLOAT: - case GalImageFormat.R16G16B16A16_SINT: - case GalImageFormat.R16G16B16A16_SNORM: - case GalImageFormat.R16G16B16A16_UINT: - case GalImageFormat.R16G16B16A16_UNORM: - case GalImageFormat.D32_SFLOAT_S8_UINT: - case GalImageFormat.R32G32_SFLOAT: - case GalImageFormat.R32G32_SINT: - case GalImageFormat.R32G32_UINT: - return Image.Width * Image.Height * 8; - - case GalImageFormat.A8B8G8R8_SINT_PACK32: - case GalImageFormat.A8B8G8R8_SNORM_PACK32: - case GalImageFormat.A8B8G8R8_UINT_PACK32: - case GalImageFormat.A8B8G8R8_UNORM_PACK32: - case GalImageFormat.A8B8G8R8_SRGB_PACK32: - case GalImageFormat.A2B10G10R10_SINT_PACK32: - case GalImageFormat.A2B10G10R10_SNORM_PACK32: - case GalImageFormat.A2B10G10R10_UINT_PACK32: - case GalImageFormat.A2B10G10R10_UNORM_PACK32: - case GalImageFormat.R16G16_SFLOAT: - case GalImageFormat.R16G16_SINT: - case GalImageFormat.R16G16_SNORM: - case GalImageFormat.R16G16_UINT: - case GalImageFormat.R16G16_UNORM: - case GalImageFormat.R32_SFLOAT: - case GalImageFormat.R32_SINT: - case GalImageFormat.R32_UINT: - case GalImageFormat.D32_SFLOAT: - case GalImageFormat.B10G11R11_UFLOAT_PACK32: - case GalImageFormat.D24_UNORM_S8_UINT: - return Image.Width * Image.Height * 4; - - case GalImageFormat.B4G4R4A4_UNORM_PACK16: - case GalImageFormat.A1R5G5B5_UNORM_PACK16: - case GalImageFormat.B5G6R5_UNORM_PACK16: - case GalImageFormat.R8G8_SINT: - case GalImageFormat.R8G8_SNORM: - case GalImageFormat.R8G8_UINT: - case GalImageFormat.R8G8_UNORM: - case GalImageFormat.R16_SFLOAT: - case GalImageFormat.R16_SINT: - case GalImageFormat.R16_SNORM: - case GalImageFormat.R16_UINT: - case GalImageFormat.R16_UNORM: - case GalImageFormat.D16_UNORM: - return Image.Width * Image.Height * 2; - - case GalImageFormat.R8_SINT: - case GalImageFormat.R8_SNORM: - case GalImageFormat.R8_UINT: - case GalImageFormat.R8_UNORM: - return Image.Width * Image.Height; - - case GalImageFormat.BC1_RGBA_UNORM_BLOCK: - case GalImageFormat.BC4_SNORM_BLOCK: - case GalImageFormat.BC4_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8); - } - - case GalImageFormat.BC6H_SFLOAT_BLOCK: - case GalImageFormat.BC6H_UFLOAT_BLOCK: - case GalImageFormat.BC7_UNORM_BLOCK: - case GalImageFormat.BC2_UNORM_BLOCK: - case GalImageFormat.BC3_UNORM_BLOCK: - case GalImageFormat.BC5_SNORM_BLOCK: - case GalImageFormat.BC5_UNORM_BLOCK: - case GalImageFormat.ASTC_4x4_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16); - } - - case GalImageFormat.ASTC_5x5_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16); - } - - case GalImageFormat.ASTC_6x6_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16); - } - - case GalImageFormat.ASTC_8x8_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16); - } - - case GalImageFormat.ASTC_10x10_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16); - } - - case GalImageFormat.ASTC_12x12_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16); - } - - case GalImageFormat.ASTC_5x4_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16); - } - - case GalImageFormat.ASTC_6x5_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16); - } - - case GalImageFormat.ASTC_8x6_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16); - } - - case GalImageFormat.ASTC_10x8_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16); - } - - case GalImageFormat.ASTC_12x10_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16); - } - - case GalImageFormat.ASTC_8x5_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16); - } - - case GalImageFormat.ASTC_10x5_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16); - } - - case GalImageFormat.ASTC_10x6_UNORM_BLOCK: - { - return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16); - } - } - - throw new NotImplementedException(Image.Format.ToString()); - } - - public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb) - { - int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth; - int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight; - - return W * H * Bpb; - } - - public static (AMemory Memory, long Position) GetMemoryAndPosition( - IAMemory Memory, - long Position) - { - if (Memory is NvGpuVmm Vmm) - { - return (Vmm.Memory, Vmm.GetPhysicalAddress(Position)); - } - - return ((AMemory)Memory, Position); - } - } -} diff --git a/Ryujinx.HLE/Gpu/Texture/TextureInfo.cs b/Ryujinx.HLE/Gpu/Texture/TextureInfo.cs deleted file mode 100644 index 2a98ce00..00000000 --- a/Ryujinx.HLE/Gpu/Texture/TextureInfo.cs +++ /dev/null @@ -1,60 +0,0 @@ -using Ryujinx.Graphics.Gal; - -namespace Ryujinx.HLE.Gpu.Texture -{ - struct TextureInfo - { - public long Position { get; private set; } - - public int Width { get; private set; } - public int Height { get; private set; } - public int Pitch { get; private set; } - - public int BlockHeight { get; private set; } - public int TileWidth { get; private set; } - - public TextureSwizzle Swizzle { get; private set; } - - public GalTextureFormat Format { get; private set; } - - public TextureInfo( - long Position, - int Width, - int Height) - { - this.Position = Position; - this.Width = Width; - this.Height = Height; - - Pitch = 0; - - BlockHeight = 16; - - TileWidth = 1; - - Swizzle = TextureSwizzle.BlockLinear; - - Format = GalTextureFormat.A8B8G8R8; - } - - public TextureInfo( - long Position, - int Width, - int Height, - int Pitch, - int BlockHeight, - int TileWidth, - TextureSwizzle Swizzle, - GalTextureFormat Format) - { - this.Position = Position; - this.Width = Width; - this.Height = Height; - this.Pitch = Pitch; - this.BlockHeight = BlockHeight; - this.TileWidth = TileWidth; - this.Swizzle = Swizzle; - this.Format = Format; - } - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs deleted file mode 100644 index d293bf9f..00000000 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ /dev/null @@ -1,366 +0,0 @@ -using ChocolArm64.Memory; -using Ryujinx.Graphics.Gal; -using System; - -namespace Ryujinx.HLE.Gpu.Texture -{ - static class TextureReader - { - public static byte[] Read(IAMemory Memory, TextureInfo Texture) - { - switch (Texture.Format) - { - case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture); - case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); - case GalTextureFormat.R32G32: return Read8Bpp (Memory, Texture); - case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); - case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture); - case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); - case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture); - case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture); - case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); - case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture); - case GalTextureFormat.A4B4G4R4: return Read2Bpp (Memory, Texture); - case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); - case GalTextureFormat.R16: return Read2Bpp (Memory, Texture); - case GalTextureFormat.R8: return Read1Bpp (Memory, Texture); - case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4); - case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4); - case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4); - case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture); - case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4); - case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4); - case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture); - case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4); - case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture); - case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture); - case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4); - case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5); - case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6); - case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8); - case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10); - case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12); - case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4); - case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5); - case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6); - case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8); - case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10); - case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5); - case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5); - case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6); - } - - throw new NotImplementedException("0x" + ((int)Texture.Format).ToString("x2")); - } - - private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture) - { - int Width = Texture.Width; - int Height = Texture.Height; - - byte[] Output = new byte[Width * Height]; - - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Output) - { - long OutOffs = 0; - - for (int Y = 0; Y < Height; Y++) - for (int X = 0; X < Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - byte Pixel = CpuMem.ReadByte(Position + Offset); - - *(BuffPtr + OutOffs) = Pixel; - - OutOffs++; - } - } - - return Output; - } - - private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture) - { - int Width = Texture.Width; - int Height = Texture.Height; - - byte[] Output = new byte[Width * Height * 2]; - - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Output) - { - long OutOffs = 0; - - for (int Y = 0; Y < Height; Y++) - for (int X = 0; X < Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset); - - Pixel = (Pixel & 0x001f) << 11 | - (Pixel & 0x03e0) << 1 | - (Pixel & 0x7c00) >> 9 | - (Pixel & 0x8000) >> 15; - - *(short*)(BuffPtr + OutOffs) = (short)Pixel; - - OutOffs += 2; - } - } - - return Output; - } - - private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture) - { - int Width = Texture.Width; - int Height = Texture.Height; - - byte[] Output = new byte[Width * Height * 2]; - - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Output) - { - long OutOffs = 0; - - for (int Y = 0; Y < Height; Y++) - for (int X = 0; X < Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset); - - Pixel = (Pixel & 0x001f) << 11 | - (Pixel & 0x07e0) | - (Pixel & 0xf800) >> 11; - - *(short*)(BuffPtr + OutOffs) = (short)Pixel; - - OutOffs += 2; - } - } - - return Output; - } - - private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture) - { - int Width = Texture.Width; - int Height = Texture.Height; - - byte[] Output = new byte[Width * Height * 2]; - - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Output) - { - long OutOffs = 0; - - for (int Y = 0; Y < Height; Y++) - for (int X = 0; X < Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - short Pixel = CpuMem.ReadInt16(Position + Offset); - - *(short*)(BuffPtr + OutOffs) = Pixel; - - OutOffs += 2; - } - } - - return Output; - } - - private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture) - { - int Width = Texture.Width; - int Height = Texture.Height; - - byte[] Output = new byte[Width * Height * 4]; - - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Output) - { - long OutOffs = 0; - - for (int Y = 0; Y < Height; Y++) - for (int X = 0; X < Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - int Pixel = CpuMem.ReadInt32(Position + Offset); - - *(int*)(BuffPtr + OutOffs) = Pixel; - - OutOffs += 4; - } - } - - return Output; - } - - private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture) - { - int Width = Texture.Width; - int Height = Texture.Height; - - byte[] Output = new byte[Width * Height * 8]; - - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Output) - { - long OutOffs = 0; - - for (int Y = 0; Y < Height; Y++) - for (int X = 0; X < Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - long Pixel = CpuMem.ReadInt64(Position + Offset); - - *(long*)(BuffPtr + OutOffs) = Pixel; - - OutOffs += 8; - } - } - - return Output; - } - - private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture) - { - int Width = Texture.Width; - int Height = Texture.Height; - - byte[] Output = new byte[Width * Height * 16]; - - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Output) - { - long OutOffs = 0; - - for (int Y = 0; Y < Height; Y++) - for (int X = 0; X < Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - long PxLow = CpuMem.ReadInt64(Position + Offset + 0); - long PxHigh = CpuMem.ReadInt64(Position + Offset + 8); - - *(long*)(BuffPtr + OutOffs + 0) = PxLow; - *(long*)(BuffPtr + OutOffs + 8) = PxHigh; - - OutOffs += 16; - } - } - - return Output; - } - - private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture) - { - int Width = (Texture.Width + 3) / 4; - int Height = (Texture.Height + 3) / 4; - - byte[] Output = new byte[Width * Height * 8]; - - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Output) - { - long OutOffs = 0; - - for (int Y = 0; Y < Height; Y++) - for (int X = 0; X < Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - long Tile = CpuMem.ReadInt64(Position + Offset); - - *(long*)(BuffPtr + OutOffs) = Tile; - - OutOffs += 8; - } - } - - return Output; - } - - private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight) - { - int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth; - int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight; - - byte[] Output = new byte[Width * Height * 16]; - - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Output) - { - long OutOffs = 0; - - for (int Y = 0; Y < Height; Y++) - for (int X = 0; X < Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - long Tile0 = CpuMem.ReadInt64(Position + Offset + 0); - long Tile1 = CpuMem.ReadInt64(Position + Offset + 8); - - *(long*)(BuffPtr + OutOffs + 0) = Tile0; - *(long*)(BuffPtr + OutOffs + 8) = Tile1; - - OutOffs += 16; - } - } - - return Output; - } - } -} diff --git a/Ryujinx.HLE/Gpu/Texture/TextureSwizzle.cs b/Ryujinx.HLE/Gpu/Texture/TextureSwizzle.cs deleted file mode 100644 index 076df97a..00000000 --- a/Ryujinx.HLE/Gpu/Texture/TextureSwizzle.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace Ryujinx.HLE.Gpu.Texture -{ - enum TextureSwizzle - { - _1dBuffer = 0, - PitchColorKey = 1, - Pitch = 2, - BlockLinear = 3, - BlockLinearColorKey = 4 - } -}
\ No newline at end of file diff --git a/Ryujinx.HLE/Gpu/Texture/TextureWriter.cs b/Ryujinx.HLE/Gpu/Texture/TextureWriter.cs deleted file mode 100644 index 6c3dda6b..00000000 --- a/Ryujinx.HLE/Gpu/Texture/TextureWriter.cs +++ /dev/null @@ -1,33 +0,0 @@ -using ChocolArm64.Memory; - -namespace Ryujinx.HLE.Gpu.Texture -{ - static class TextureWriter - { - public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data) - { - ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4); - - (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( - Memory, - Texture.Position); - - fixed (byte* BuffPtr = Data) - { - long InOffs = 0; - - for (int Y = 0; Y < Texture.Height; Y++) - for (int X = 0; X < Texture.Width; X++) - { - long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); - - int Pixel = *(int*)(BuffPtr + InOffs); - - CpuMem.WriteInt32(Position + Offset, Pixel); - - InOffs += 4; - } - } - } - } -} diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs index 7b6a8676..70275b2a 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASCtx.cs @@ -1,4 +1,4 @@ -using Ryujinx.HLE.Gpu.Memory; +using Ryujinx.Graphics.Memory; using System.Collections.Generic; namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs index c9be18ea..95eb5b98 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvGpuAS/NvGpuASIoctl.cs @@ -1,5 +1,5 @@ using ChocolArm64.Memory; -using Ryujinx.HLE.Gpu.Memory; +using Ryujinx.Graphics.Memory; using Ryujinx.HLE.HOS.Services.Nv.NvMap; using Ryujinx.HLE.Logging; using System; diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs index 842447f3..f4ed4821 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelIoctl.cs @@ -1,5 +1,5 @@ using ChocolArm64.Memory; -using Ryujinx.HLE.Gpu.Memory; +using Ryujinx.Graphics.Memory; using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS; using Ryujinx.HLE.Logging; using System; diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs b/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs index 782f7b80..38da2889 100644 --- a/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs +++ b/Ryujinx.HLE/HOS/Services/Nv/NvMap/NvMapIoctl.cs @@ -1,5 +1,5 @@ using ChocolArm64.Memory; -using Ryujinx.HLE.Gpu.Memory; +using Ryujinx.Graphics.Memory; using Ryujinx.HLE.Logging; using Ryujinx.HLE.Utilities; using System.Collections.Concurrent; diff --git a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs index 12c17311..8f541fbf 100644 --- a/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs +++ b/Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs @@ -1,5 +1,5 @@ using Ryujinx.Graphics.Gal; -using Ryujinx.HLE.Gpu.Texture; +using Ryujinx.Graphics.Texture; using Ryujinx.HLE.HOS.Kernel; using Ryujinx.HLE.HOS.Services.Nv.NvMap; using Ryujinx.HLE.Logging; @@ -303,7 +303,7 @@ namespace Ryujinx.HLE.HOS.Services.Android int Right = Crop.Right; int Bottom = Crop.Bottom; - Renderer.QueueAction(() => Renderer.FrameBuffer.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom)); + Renderer.QueueAction(() => Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom)); //TODO: Support double buffering here aswell, it is broken for GPU //frame buffers because it seems to be completely out of sync. @@ -311,7 +311,7 @@ namespace Ryujinx.HLE.HOS.Services.Android { //Frame buffer is rendered to by the GPU, we can just //bind the frame buffer texture, it's not necessary to read anything. - Renderer.QueueAction(() => Renderer.FrameBuffer.Set(FbAddr)); + Renderer.QueueAction(() => Renderer.RenderTarget.Set(FbAddr)); } else { @@ -321,7 +321,7 @@ namespace Ryujinx.HLE.HOS.Services.Android byte[] Data = TextureReader.Read(Context.Memory, Texture); - Renderer.QueueAction(() => Renderer.FrameBuffer.Set(Data, FbWidth, FbHeight)); + Renderer.QueueAction(() => Renderer.RenderTarget.Set(Data, FbWidth, FbHeight)); } Context.Device.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot)); diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs index 03dc44e8..32d5bef6 100644 --- a/Ryujinx.HLE/Switch.cs +++ b/Ryujinx.HLE/Switch.cs @@ -1,6 +1,6 @@ using Ryujinx.Audio; +using Ryujinx.Graphics; using Ryujinx.Graphics.Gal; -using Ryujinx.HLE.Gpu; using Ryujinx.HLE.HOS; using Ryujinx.HLE.Input; using Ryujinx.HLE.Logging; |
