diff options
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs')
| -rw-r--r-- | Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs | 20 |
1 files changed, 3 insertions, 17 deletions
diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs index 12ebc7d7..784f8c46 100644 --- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs +++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs @@ -26,8 +26,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger private Stopwatch _chrono; - private AndroidFence _vblankFence; - private long _ticks; private long _ticksPerFrame; @@ -49,7 +47,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { public Layer Layer; public BufferItem Item; - public AndroidFence Fence; } public SurfaceFlinger(Switch device) @@ -69,13 +66,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger UpdateSwapInterval(1); - _vblankFence = AndroidFence.NoFence; - _vblankFence.AddFence(new NvFence - { - Id = NvHostSyncpt.VBlank0SyncpointId, - Value = 0 - }); - _composerThread.Start(); } @@ -222,8 +212,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { lock (Lock) { - _vblankFence.NvFences[0].Increment(_device.Gpu); - // TODO: support multilayers (& multidisplay ?) if (_layers.Count == 0) { @@ -298,14 +286,10 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger flipX, flipY); - // Enforce that dequeueBuffer wait for the next vblank - _vblankFence.NvFences[0].Value++; - TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation { Layer = layer, Item = item, - Fence = _vblankFence }; _device.Gpu.Window.EnqueueFrameThreadSafe( @@ -330,7 +314,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger private void ReleaseBuffer(TextureCallbackInformation information) { - information.Layer.Consumer.ReleaseBuffer(information.Item, ref information.Fence); + AndroidFence fence = AndroidFence.NoFence; + + information.Layer.Consumer.ReleaseBuffer(information.Item, ref fence); } private void AcquireBuffer(GpuContext ignored, object obj) |
