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path: root/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
AgeCommit message (Expand)Author
2023-04-27Move solution and projects to srcTSR Berry
2022-10-02Allow Surface Flinger frame enqueue after process has exited (#3733)gdkchan
2022-09-01Change vsync signal to happen at 60hz, regardless of swap interval (#3642)riperiperi
2022-07-06Fix Vi managed and stray layers open/close/destroy (#3438)gdkchan
2022-02-09misc: Make PID unsigned long instead of long (#3043)Mary
2021-10-19EventWait should not signal the event when it returns Success (#2739)gdkchan
2021-10-12Enqueue frame before signalling the frame is ready. (#2722)riperiperi
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-05-16misc: Move configuration management to the Ryujinx project (#2269)Mary
2021-04-13Surface Flinger: Fix an oversight when closing a layer (#2192)Mary
2021-01-02surfaceflinger: Fix fence callback issue (#1839)Ac_K
2021-01-01Remove long <-> ulong casts from Nvservices code (#1848)Bruno Macabeus
2020-12-17Interrupt GPU command processing when a frame's fence is reached. (#1741)riperiperi
2020-12-15gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)Ac_K
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h...gdkchan
2020-08-04Improved Logger (#1292)mageven
2020-07-26Implement BGRA texture support (#1418)gdkchan
2020-05-15Surface Flinger: Implement GetBufferHistory (#1232)Thog
2020-05-02nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1...Thog
2020-04-22SurfaceFlinger v2 (#981)Thog