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-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs96
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngine2dReg.cs2
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs14
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngine3dReg.cs217
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs21
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs8
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/ASTCDecoder.cs1
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/BlockLinearSwizzle.cs165
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/ISwizzle.cs8
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs241
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs36
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs65
-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/TextureHelper.cs17
13 files changed, 667 insertions, 224 deletions
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
index 55e3ebd4..3295f6da 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine2d.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture;
@@ -46,6 +47,8 @@ namespace Ryujinx.Graphics.Graphics3d
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
+ int DstDepth = ReadRegister(NvGpuEngine2dReg.DstDepth);
+ int DstLayer = ReadRegister(NvGpuEngine2dReg.DstLayer);
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
@@ -53,6 +56,8 @@ namespace Ryujinx.Graphics.Graphics3d
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
+ int SrcDepth = ReadRegister(NvGpuEngine2dReg.SrcDepth);
+ int SrcLayer = ReadRegister(NvGpuEngine2dReg.SrcLayer);
int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
@@ -82,26 +87,99 @@ namespace Ryujinx.Graphics.Graphics3d
long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
long DstKey = Vmm.GetPhysicalAddress(DstAddress);
+ bool IsSrcLayered = false;
+ bool IsDstLayered = false;
+
+ GalTextureTarget SrcTarget = GalTextureTarget.TwoD;
+
+ if (SrcDepth != 0)
+ {
+ SrcTarget = GalTextureTarget.TwoDArray;
+ SrcDepth++;
+ IsSrcLayered = true;
+ }
+ else
+ {
+ SrcDepth = 1;
+ }
+
+ GalTextureTarget DstTarget = GalTextureTarget.TwoD;
+
+ if (DstDepth != 0)
+ {
+ DstTarget = GalTextureTarget.TwoDArray;
+ DstDepth++;
+ IsDstLayered = true;
+ }
+ else
+ {
+ DstDepth = 1;
+ }
+
GalImage SrcTexture = new GalImage(
SrcWidth,
- SrcHeight, 1,
- SrcBlockHeight,
+ SrcHeight,
+ 1, SrcDepth, 1,
+ SrcBlockHeight, 1,
SrcLayout,
- SrcImgFormat);
+ SrcImgFormat,
+ SrcTarget);
GalImage DstTexture = new GalImage(
DstWidth,
- DstHeight, 1,
- DstBlockHeight,
+ DstHeight,
+ 1, DstDepth, 1,
+ DstBlockHeight, 1,
DstLayout,
- DstImgFormat);
+ DstImgFormat,
+ DstTarget);
SrcTexture.Pitch = SrcPitch;
DstTexture.Pitch = DstPitch;
+ long GetLayerOffset(GalImage Image, int Layer)
+ {
+ int TargetMipLevel = Image.MaxMipmapLevel <= 1 ? 1 : Image.MaxMipmapLevel - 1;
+ return ImageUtils.GetLayerOffset(Image, TargetMipLevel) * Layer;
+ }
+
+ int SrcLayerIndex = -1;
+
+ if (IsSrcLayered && Gpu.ResourceManager.TryGetTextureLayer(SrcKey, out SrcLayerIndex) && SrcLayerIndex != 0)
+ {
+ SrcKey = SrcKey - GetLayerOffset(SrcTexture, SrcLayerIndex);
+ }
+
+ int DstLayerIndex = -1;
+
+ if (IsDstLayered && Gpu.ResourceManager.TryGetTextureLayer(DstKey, out DstLayerIndex) && DstLayerIndex != 0)
+ {
+ DstKey = DstKey - GetLayerOffset(DstTexture, DstLayerIndex);
+ }
+
Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
+ if (IsSrcLayered && SrcLayerIndex == -1)
+ {
+ for (int Layer = 0; Layer < SrcTexture.LayerCount; Layer++)
+ {
+ Gpu.ResourceManager.SetTextureArrayLayer(SrcKey + GetLayerOffset(SrcTexture, Layer), Layer);
+ }
+
+ SrcLayerIndex = 0;
+ }
+
+ if (IsDstLayered && DstLayerIndex == -1)
+ {
+ for (int Layer = 0; Layer < DstTexture.LayerCount; Layer++)
+ {
+ Gpu.ResourceManager.SetTextureArrayLayer(DstKey + GetLayerOffset(DstTexture, Layer), Layer);
+ }
+
+ DstLayerIndex = 0;
+ }
+
int SrcBlitX1 = (int)(SrcBlitX >> 32);
int SrcBlitY1 = (int)(SrcBlitY >> 32);
@@ -109,8 +187,12 @@ namespace Ryujinx.Graphics.Graphics3d
int SrcBlitY2 = (int)(SrcBlitY + DstBlitH * BlitDvDy >> 32);
Gpu.Renderer.RenderTarget.Copy(
+ SrcTexture,
+ DstTexture,
SrcKey,
DstKey,
+ SrcLayerIndex,
+ DstLayerIndex,
SrcBlitX1,
SrcBlitY1,
SrcBlitX2,
@@ -124,6 +206,8 @@ namespace Ryujinx.Graphics.Graphics3d
//the texture is modified by the guest, however it doesn't
//work when resources that the gpu can write to are copied,
//like framebuffers.
+
+ // FIXME: SUPPORT MULTILAYER CORRECTLY HERE (this will cause weird stuffs on the first layer)
ImageUtils.CopyTexture(
Vmm,
SrcTexture,
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine2dReg.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine2dReg.cs
index c1c0dba2..7747b5a3 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine2dReg.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine2dReg.cs
@@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Graphics3d
DstWidth = 0x86,
DstHeight = 0x87,
DstAddress = 0x88,
+ DstAddressLow = 0x89,
SrcFormat = 0x8c,
SrcLinear = 0x8d,
SrcBlockDimensions = 0x8e,
@@ -20,6 +21,7 @@ namespace Ryujinx.Graphics.Graphics3d
SrcWidth = 0x92,
SrcHeight = 0x93,
SrcAddress = 0x94,
+ SrcAddressLow = 0x95,
ClipEnable = 0xa4,
CopyOperation = 0xab,
BlitControl = 0x223,
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
index 6120053d..eb6289fb 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
@@ -1,4 +1,5 @@
using Ryujinx.Common;
+using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture;
@@ -190,7 +191,11 @@ namespace Ryujinx.Graphics.Graphics3d
int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
- int BlockDim = ReadRegister(NvGpuEngine3dReg.FrameBufferNBlockDim + FbIndex * 0x10);
+ int ArrayMode = ReadRegister(NvGpuEngine3dReg.FrameBufferNArrayMode + FbIndex * 0x10);
+ int LayerCount = ArrayMode & 0xFFFF;
+ int LayerStride = ReadRegister(NvGpuEngine3dReg.FrameBufferNLayerStride + FbIndex * 0x10);
+ int BaseLayer = ReadRegister(NvGpuEngine3dReg.FrameBufferNBaseLayer + FbIndex * 0x10);
+ int BlockDim = ReadRegister(NvGpuEngine3dReg.FrameBufferNBlockDim + FbIndex * 0x10);
int GobBlockHeight = 1 << ((BlockDim >> 4) & 7);
@@ -210,7 +215,7 @@ namespace Ryujinx.Graphics.Graphics3d
GalImageFormat Format = ImageUtils.ConvertSurface((GalSurfaceFormat)SurfFormat);
- GalImage Image = new GalImage(Width, Height, 1, GobBlockHeight, Layout, Format);
+ GalImage Image = new GalImage(Width, Height, 1, 1, 1, GobBlockHeight, 1, Layout, Format, GalTextureTarget.TwoD);
Gpu.ResourceManager.SendColorBuffer(Vmm, Key, FbIndex, Image);
@@ -264,7 +269,8 @@ namespace Ryujinx.Graphics.Graphics3d
GalImageFormat Format = ImageUtils.ConvertZeta((GalZetaFormat)ZetaFormat);
- GalImage Image = new GalImage(Width, Height, 1, GobBlockHeight, Layout, Format);
+ // TODO: Support non 2D?
+ GalImage Image = new GalImage(Width, Height, 1, 1, 1, GobBlockHeight, 1, Layout, Format, GalTextureTarget.TwoD);
Gpu.ResourceManager.SendZetaBuffer(Vmm, Key, Image);
}
@@ -600,7 +606,7 @@ namespace Ryujinx.Graphics.Graphics3d
}
Gpu.Renderer.Texture.Bind(Key, Index, Image);
- Gpu.Renderer.Texture.SetSampler(Sampler);
+ Gpu.Renderer.Texture.SetSampler(Image, Sampler);
}
}
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3dReg.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3dReg.cs
index 026b0cd1..91346464 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3dReg.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3dReg.cs
@@ -2,112 +2,115 @@ namespace Ryujinx.Graphics.Graphics3d
{
enum NvGpuEngine3dReg
{
- FrameBufferNAddress = 0x200,
- FrameBufferNWidth = 0x202,
- FrameBufferNHeight = 0x203,
- FrameBufferNFormat = 0x204,
- FrameBufferNBlockDim = 0x205,
- ViewportNScaleX = 0x280,
- ViewportNScaleY = 0x281,
- ViewportNScaleZ = 0x282,
- ViewportNTranslateX = 0x283,
- ViewportNTranslateY = 0x284,
- ViewportNTranslateZ = 0x285,
- ViewportNHoriz = 0x300,
- ViewportNVert = 0x301,
- DepthRangeNNear = 0x302,
- DepthRangeNFar = 0x303,
- VertexArrayFirst = 0x35d,
- VertexArrayCount = 0x35e,
- ClearNColor = 0x360,
- ClearDepth = 0x364,
- ClearStencil = 0x368,
- ScissorEnable = 0x380,
- ScissorHorizontal = 0x381,
- ScissorVertical = 0x382,
- StencilBackFuncRef = 0x3d5,
- StencilBackMask = 0x3d6,
- StencilBackFuncMask = 0x3d7,
- ColorMaskCommon = 0x3e4,
- RTSeparateFragData = 0x3eb,
- ZetaAddress = 0x3f8,
- ZetaFormat = 0x3fa,
- ZetaBlockDimensions = 0x3fb,
- ZetaLayerStride = 0x3fc,
- VertexAttribNFormat = 0x458,
- RTControl = 0x487,
- ZetaHoriz = 0x48a,
- ZetaVert = 0x48b,
- ZetaArrayMode = 0x48c,
- LinkedTsc = 0x48d,
- DepthTestEnable = 0x4b3,
- BlendIndependent = 0x4b9,
- DepthWriteEnable = 0x4ba,
- DepthTestFunction = 0x4c3,
- BlendSeparateAlpha = 0x4cf,
- BlendEquationRgb = 0x4d0,
- BlendFuncSrcRgb = 0x4d1,
- BlendFuncDstRgb = 0x4d2,
- BlendEquationAlpha = 0x4d3,
- BlendFuncSrcAlpha = 0x4d4,
- BlendFuncDstAlpha = 0x4d6,
- BlendEnable = 0x4d7,
- IBlendNEnable = 0x4d8,
- StencilEnable = 0x4e0,
- StencilFrontOpFail = 0x4e1,
- StencilFrontOpZFail = 0x4e2,
- StencilFrontOpZPass = 0x4e3,
- StencilFrontFuncFunc = 0x4e4,
- StencilFrontFuncRef = 0x4e5,
- StencilFrontFuncMask = 0x4e6,
- StencilFrontMask = 0x4e7,
- ScreenYControl = 0x4eb,
- VertexArrayElemBase = 0x50d,
- VertexArrayInstBase = 0x50e,
- ZetaEnable = 0x54e,
- TexHeaderPoolOffset = 0x55d,
- TexSamplerPoolOffset = 0x557,
- StencilTwoSideEnable = 0x565,
- StencilBackOpFail = 0x566,
- StencilBackOpZFail = 0x567,
- StencilBackOpZPass = 0x568,
- StencilBackFuncFunc = 0x569,
- FrameBufferSrgb = 0x56e,
- ShaderAddress = 0x582,
- VertexBeginGl = 0x586,
- PrimRestartEnable = 0x591,
- PrimRestartIndex = 0x592,
- IndexArrayAddress = 0x5f2,
- IndexArrayEndAddr = 0x5f4,
- IndexArrayFormat = 0x5f6,
- IndexBatchFirst = 0x5f7,
- IndexBatchCount = 0x5f8,
- VertexArrayNInstance = 0x620,
- CullFaceEnable = 0x646,
- FrontFace = 0x647,
- CullFace = 0x648,
- ColorMaskN = 0x680,
- QueryAddress = 0x6c0,
- QuerySequence = 0x6c2,
- QueryControl = 0x6c3,
- VertexArrayNControl = 0x700,
- VertexArrayNAddress = 0x701,
- VertexArrayNDivisor = 0x703,
- IBlendNSeparateAlpha = 0x780,
- IBlendNEquationRgb = 0x781,
- IBlendNFuncSrcRgb = 0x782,
- IBlendNFuncDstRgb = 0x783,
- IBlendNEquationAlpha = 0x784,
- IBlendNFuncSrcAlpha = 0x785,
- IBlendNFuncDstAlpha = 0x786,
- VertexArrayNEndAddr = 0x7c0,
- ShaderNControl = 0x800,
- ShaderNOffset = 0x801,
- ShaderNMaxGprs = 0x803,
- ShaderNType = 0x804,
- ConstBufferSize = 0x8e0,
- ConstBufferAddress = 0x8e1,
- ConstBufferOffset = 0x8e3,
- TextureCbIndex = 0x982
+ FrameBufferNAddress = 0x200,
+ FrameBufferNWidth = 0x202,
+ FrameBufferNHeight = 0x203,
+ FrameBufferNFormat = 0x204,
+ FrameBufferNBlockDim = 0x205,
+ FrameBufferNArrayMode = 0x206,
+ FrameBufferNLayerStride = 0x207,
+ FrameBufferNBaseLayer = 0x208,
+ ViewportNScaleX = 0x280,
+ ViewportNScaleY = 0x281,
+ ViewportNScaleZ = 0x282,
+ ViewportNTranslateX = 0x283,
+ ViewportNTranslateY = 0x284,
+ ViewportNTranslateZ = 0x285,
+ ViewportNHoriz = 0x300,
+ ViewportNVert = 0x301,
+ DepthRangeNNear = 0x302,
+ DepthRangeNFar = 0x303,
+ VertexArrayFirst = 0x35d,
+ VertexArrayCount = 0x35e,
+ ClearNColor = 0x360,
+ ClearDepth = 0x364,
+ ClearStencil = 0x368,
+ ScissorEnable = 0x380,
+ ScissorHorizontal = 0x381,
+ ScissorVertical = 0x382,
+ StencilBackFuncRef = 0x3d5,
+ StencilBackMask = 0x3d6,
+ StencilBackFuncMask = 0x3d7,
+ ColorMaskCommon = 0x3e4,
+ RTSeparateFragData = 0x3eb,
+ ZetaAddress = 0x3f8,
+ ZetaFormat = 0x3fa,
+ ZetaBlockDimensions = 0x3fb,
+ ZetaLayerStride = 0x3fc,
+ VertexAttribNFormat = 0x458,
+ RTControl = 0x487,
+ ZetaHoriz = 0x48a,
+ ZetaVert = 0x48b,
+ ZetaArrayMode = 0x48c,
+ LinkedTsc = 0x48d,
+ DepthTestEnable = 0x4b3,
+ BlendIndependent = 0x4b9,
+ DepthWriteEnable = 0x4ba,
+ DepthTestFunction = 0x4c3,
+ BlendSeparateAlpha = 0x4cf,
+ BlendEquationRgb = 0x4d0,
+ BlendFuncSrcRgb = 0x4d1,
+ BlendFuncDstRgb = 0x4d2,
+ BlendEquationAlpha = 0x4d3,
+ BlendFuncSrcAlpha = 0x4d4,
+ BlendFuncDstAlpha = 0x4d6,
+ BlendEnable = 0x4d7,
+ IBlendNEnable = 0x4d8,
+ StencilEnable = 0x4e0,
+ StencilFrontOpFail = 0x4e1,
+ StencilFrontOpZFail = 0x4e2,
+ StencilFrontOpZPass = 0x4e3,
+ StencilFrontFuncFunc = 0x4e4,
+ StencilFrontFuncRef = 0x4e5,
+ StencilFrontFuncMask = 0x4e6,
+ StencilFrontMask = 0x4e7,
+ ScreenYControl = 0x4eb,
+ VertexArrayElemBase = 0x50d,
+ VertexArrayInstBase = 0x50e,
+ ZetaEnable = 0x54e,
+ TexHeaderPoolOffset = 0x55d,
+ TexSamplerPoolOffset = 0x557,
+ StencilTwoSideEnable = 0x565,
+ StencilBackOpFail = 0x566,
+ StencilBackOpZFail = 0x567,
+ StencilBackOpZPass = 0x568,
+ StencilBackFuncFunc = 0x569,
+ FrameBufferSrgb = 0x56e,
+ ShaderAddress = 0x582,
+ VertexBeginGl = 0x586,
+ PrimRestartEnable = 0x591,
+ PrimRestartIndex = 0x592,
+ IndexArrayAddress = 0x5f2,
+ IndexArrayEndAddr = 0x5f4,
+ IndexArrayFormat = 0x5f6,
+ IndexBatchFirst = 0x5f7,
+ IndexBatchCount = 0x5f8,
+ VertexArrayNInstance = 0x620,
+ CullFaceEnable = 0x646,
+ FrontFace = 0x647,
+ CullFace = 0x648,
+ ColorMaskN = 0x680,
+ QueryAddress = 0x6c0,
+ QuerySequence = 0x6c2,
+ QueryControl = 0x6c3,
+ VertexArrayNControl = 0x700,
+ VertexArrayNAddress = 0x701,
+ VertexArrayNDivisor = 0x703,
+ IBlendNSeparateAlpha = 0x780,
+ IBlendNEquationRgb = 0x781,
+ IBlendNFuncSrcRgb = 0x782,
+ IBlendNFuncDstRgb = 0x783,
+ IBlendNEquationAlpha = 0x784,
+ IBlendNFuncSrcAlpha = 0x785,
+ IBlendNFuncDstAlpha = 0x786,
+ VertexArrayNEndAddr = 0x7c0,
+ ShaderNControl = 0x800,
+ ShaderNOffset = 0x801,
+ ShaderNMaxGprs = 0x803,
+ ShaderNType = 0x804,
+ ConstBufferSize = 0x8e0,
+ ConstBufferAddress = 0x8e1,
+ ConstBufferOffset = 0x8e3,
+ TextureCbIndex = 0x982
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
index d89059c0..2f1df3d3 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture;
using System.Collections.Generic;
@@ -125,29 +126,37 @@ namespace Ryujinx.Graphics.Graphics3d
if (SrcLinear)
{
- SrcSwizzle = new LinearSwizzle(SrcPitch, SrcCpp);
+ SrcSwizzle = new LinearSwizzle(SrcPitch, SrcCpp, SrcSizeX, SrcSizeY);
}
else
{
- SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, SrcCpp, SrcBlockHeight);
+ SrcSwizzle = new BlockLinearSwizzle(
+ SrcSizeX,
+ SrcSizeY, 1,
+ SrcBlockHeight, 1,
+ SrcCpp);
}
ISwizzle DstSwizzle;
if (DstLinear)
{
- DstSwizzle = new LinearSwizzle(DstPitch, DstCpp);
+ DstSwizzle = new LinearSwizzle(DstPitch, DstCpp, SrcSizeX, SrcSizeY);
}
else
{
- DstSwizzle = new BlockLinearSwizzle(DstSizeX, DstCpp, DstBlockHeight);
+ DstSwizzle = new BlockLinearSwizzle(
+ DstSizeX,
+ DstSizeY, 1,
+ DstBlockHeight, 1,
+ DstCpp);
}
for (int Y = 0; Y < YCount; Y++)
for (int X = 0; X < XCount; X++)
{
- int SrcOffset = SrcSwizzle.GetSwizzleOffset(SrcPosX + X, SrcPosY + Y);
- int DstOffset = DstSwizzle.GetSwizzleOffset(DstPosX + X, DstPosY + Y);
+ int SrcOffset = SrcSwizzle.GetSwizzleOffset(SrcPosX + X, SrcPosY + Y, 0);
+ int DstOffset = DstSwizzle.GetSwizzleOffset(DstPosX + X, DstPosY + Y, 0);
long Src = SrcPA + (uint)SrcOffset;
long Dst = DstPA + (uint)DstOffset;
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
index 68155255..62872ba1 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngineP2mf.cs
@@ -1,3 +1,4 @@
+using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture;
using System.Collections.Generic;
@@ -119,14 +120,17 @@ namespace Ryujinx.Graphics.Graphics3d
}
else
{
- BlockLinearSwizzle Swizzle = new BlockLinearSwizzle(CopyWidth, 1, CopyGobBlockHeight);
+ BlockLinearSwizzle Swizzle = new BlockLinearSwizzle(
+ CopyWidth,
+ CopyHeight, 1,
+ CopyGobBlockHeight, 1, 1);
int SrcOffset = 0;
for (int Y = CopyStartY; Y < CopyHeight && SrcOffset < CopySize; Y++)
for (int X = CopyStartX; X < CopyWidth && SrcOffset < CopySize; X++)
{
- int DstOffset = Swizzle.GetSwizzleOffset(X, Y);
+ int DstOffset = Swizzle.GetSwizzleOffset(X, Y, 0);
Vmm.WriteByte(CopyAddress + DstOffset, Buffer[SrcOffset++]);
}
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/ASTCDecoder.cs b/Ryujinx.Graphics/Graphics3d/Texture/ASTCDecoder.cs
index 1efa0255..00158dc1 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/ASTCDecoder.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/ASTCDecoder.cs
@@ -72,6 +72,7 @@ namespace Ryujinx.Graphics.Texture
if (BlockZ != 1 || Z != 1)
{
+ // TODO: Support 3D textures?
throw new ASTCDecoderException("3D compressed textures unsupported!");
}
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/BlockLinearSwizzle.cs b/Ryujinx.Graphics/Graphics3d/Texture/BlockLinearSwizzle.cs
index 9451291e..1be06442 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/BlockLinearSwizzle.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/BlockLinearSwizzle.cs
@@ -1,51 +1,178 @@
+using Ryujinx.Common;
using System;
namespace Ryujinx.Graphics.Texture
{
class BlockLinearSwizzle : ISwizzle
{
+ private const int GobWidth = 64;
+ private const int GobHeight = 8;
+
+ private const int GobSize = GobWidth * GobHeight;
+
+ private int TexWidth;
+ private int TexHeight;
+ private int TexDepth;
+ private int TexGobBlockHeight;
+ private int TexGobBlockDepth;
+ private int TexBpp;
+
+ private int BhMask;
+ private int BdMask;
+
private int BhShift;
+ private int BdShift;
private int BppShift;
- private int BhMask;
private int XShift;
- private int GobStride;
- public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
+ private int RobSize;
+ private int SliceSize;
+
+ private int BaseOffset;
+
+ public BlockLinearSwizzle(
+ int Width,
+ int Height,
+ int Depth,
+ int GobBlockHeight,
+ int GobBlockDepth,
+ int Bpp)
{
- BhMask = (BlockHeight * 8) - 1;
+ TexWidth = Width;
+ TexHeight = Height;
+ TexDepth = Depth;
+ TexGobBlockHeight = GobBlockHeight;
+ TexGobBlockDepth = GobBlockDepth;
+ TexBpp = Bpp;
+
+ BppShift = BitUtils.CountTrailingZeros32(Bpp);
+
+ SetMipLevel(0);
+ }
+
+ public void SetMipLevel(int Level)
+ {
+ BaseOffset = GetMipOffset(Level);
+
+ int Width = Math.Max(1, TexWidth >> Level);
+ int Height = Math.Max(1, TexHeight >> Level);
+ int Depth = Math.Max(1, TexDepth >> Level);
- BhShift = CountLsbZeros(BlockHeight * 8);
- BppShift = CountLsbZeros(Bpp);
+ GobBlockSizes GbSizes = AdjustGobBlockSizes(Height, Depth);
- int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
+ BhMask = GbSizes.Height - 1;
+ BdMask = GbSizes.Depth - 1;
- GobStride = 512 * BlockHeight * WidthInGobs;
+ BhShift = BitUtils.CountTrailingZeros32(GbSizes.Height);
+ BdShift = BitUtils.CountTrailingZeros32(GbSizes.Depth);
- XShift = CountLsbZeros(512 * BlockHeight);
+ XShift = BitUtils.CountTrailingZeros32(GobSize * GbSizes.Height * GbSizes.Depth);
+
+ RobAndSliceSizes GsSizes = GetRobAndSliceSizes(Width, Height, GbSizes);
+
+ RobSize = GsSizes.RobSize;
+ SliceSize = GsSizes.SliceSize;
+ }
+
+ public int GetImageSize(int MipsCount)
+ {
+ int Size = GetMipOffset(MipsCount);
+
+ Size = (Size + 0x1fff) & ~0x1fff;
+
+ return Size;
}
- private int CountLsbZeros(int Value)
+ public int GetMipOffset(int Level)
{
- int Count = 0;
+ int TotalSize = 0;
- while (((Value >> Count) & 1) == 0)
+ for (int Index = 0; Index < Level; Index++)
{
- Count++;
+ int Width = Math.Max(1, TexWidth >> Index);
+ int Height = Math.Max(1, TexHeight >> Index);
+ int Depth = Math.Max(1, TexDepth >> Index);
+
+ GobBlockSizes GbSizes = AdjustGobBlockSizes(Height, Depth);
+
+ RobAndSliceSizes RsSizes = GetRobAndSliceSizes(Width, Height, GbSizes);
+
+ TotalSize += BitUtils.DivRoundUp(Depth, GbSizes.Depth) * RsSizes.SliceSize;
}
- return Count;
+ return TotalSize;
}
- public int GetSwizzleOffset(int X, int Y)
+ private struct GobBlockSizes
+ {
+ public int Height;
+ public int Depth;
+
+ public GobBlockSizes(int GobBlockHeight, int GobBlockDepth)
+ {
+ this.Height = GobBlockHeight;
+ this.Depth = GobBlockDepth;
+ }
+ }
+
+ private GobBlockSizes AdjustGobBlockSizes(int Height, int Depth)
+ {
+ int GobBlockHeight = TexGobBlockHeight;
+ int GobBlockDepth = TexGobBlockDepth;
+
+ int Pow2Height = BitUtils.Pow2RoundUp(Height);
+ int Pow2Depth = BitUtils.Pow2RoundUp(Depth);
+
+ while (GobBlockHeight * GobHeight > Pow2Height && GobBlockHeight > 1)
+ {
+ GobBlockHeight >>= 1;
+ }
+
+ while (GobBlockDepth > Pow2Depth && GobBlockDepth > 1)
+ {
+ GobBlockDepth >>= 1;
+ }
+
+ return new GobBlockSizes(GobBlockHeight, GobBlockDepth);
+ }
+
+ private struct RobAndSliceSizes
+ {
+ public int RobSize;
+ public int SliceSize;
+
+ public RobAndSliceSizes(int RobSize, int SliceSize)
+ {
+ this.RobSize = RobSize;
+ this.SliceSize = SliceSize;
+ }
+ }
+
+ private RobAndSliceSizes GetRobAndSliceSizes(int Width, int Height, GobBlockSizes GbSizes)
+ {
+ int WidthInGobs = BitUtils.DivRoundUp(Width * TexBpp, GobWidth);
+
+ int RobSize = GobSize * GbSizes.Height * GbSizes.Depth * WidthInGobs;
+
+ int SliceSize = BitUtils.DivRoundUp(Height, GbSizes.Height * GobHeight) * RobSize;
+
+ return new RobAndSliceSizes(RobSize, SliceSize);
+ }
+
+ public int GetSwizzleOffset(int X, int Y, int Z)
{
X <<= BppShift;
- int Position = (Y >> BhShift) * GobStride;
+ int YH = Y / GobHeight;
+
+ int Position = (Z >> BdShift) * SliceSize + (YH >> BhShift) * RobSize;
+
+ Position += (X / GobWidth) << XShift;
- Position += (X >> 6) << XShift;
+ Position += (YH & BhMask) * GobSize;
- Position += ((Y & BhMask) >> 3) << 9;
+ Position += ((Z & BdMask) * GobSize) << BhShift;
Position += ((X & 0x3f) >> 5) << 8;
Position += ((Y & 0x07) >> 1) << 6;
@@ -53,7 +180,7 @@ namespace Ryujinx.Graphics.Texture
Position += ((Y & 0x01) >> 0) << 4;
Position += ((X & 0x0f) >> 0) << 0;
- return Position;
+ return BaseOffset + Position;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/ISwizzle.cs b/Ryujinx.Graphics/Graphics3d/Texture/ISwizzle.cs
index 583fc20c..2e0e8aed 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/ISwizzle.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/ISwizzle.cs
@@ -2,6 +2,12 @@ namespace Ryujinx.Graphics.Texture
{
interface ISwizzle
{
- int GetSwizzleOffset(int X, int Y);
+ int GetSwizzleOffset(int X, int Y, int Z);
+
+ void SetMipLevel(int Level);
+
+ int GetMipOffset(int Level);
+
+ int GetImageSize(int MipsCount);
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
index f958e1de..c4208935 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
@@ -1,4 +1,6 @@
using ChocolArm64.Memory;
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
using System;
@@ -23,14 +25,16 @@ namespace Ryujinx.Graphics.Texture
public int BytesPerPixel { get; private set; }
public int BlockWidth { get; private set; }
public int BlockHeight { get; private set; }
+ public int BlockDepth { get; private set; }
public TargetBuffer Target { get; private set; }
- public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, TargetBuffer Target)
+ public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, int BlockDepth, TargetBuffer Target)
{
this.BytesPerPixel = BytesPerPixel;
this.BlockWidth = BlockWidth;
this.BlockHeight = BlockHeight;
+ this.BlockDepth = BlockDepth;
this.Target = Target;
}
}
@@ -92,52 +96,52 @@ namespace Ryujinx.Graphics.Texture
private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
new Dictionary<GalImageFormat, ImageDescriptor>()
{
- { GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGBX8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BGR5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.BGR565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
- { GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
- { GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
- { GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
- { GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
- { GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
- { GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
- { GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
- { GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
- { GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
- { GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
- { GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
- { GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
- { GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
- { GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
-
- { GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) },
- { GalImageFormat.D24, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
- { GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
- { GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
- { GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) }
+ { GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGBX8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.R32, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.BGR5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.BGR565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.R16, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.R8, new ImageDescriptor(1, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, 1, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, 1, TargetBuffer.Color) },
+
+ { GalImageFormat.D16, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Depth) },
+ { GalImageFormat.D24, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Depth) },
+ { GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.DepthStencil) },
+ { GalImageFormat.D32, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Depth) },
+ { GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.DepthStencil) }
};
public static GalImageFormat ConvertTexture(
@@ -241,26 +245,37 @@ namespace Ryujinx.Graphics.Texture
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
- (int Width, int Height) = GetImageSizeInBlocks(Image);
+ (int Width, int Height, int Depth) = GetImageSizeInBlocks(Image);
int BytesPerPixel = Desc.BytesPerPixel;
//Note: Each row of the texture needs to be aligned to 4 bytes.
int Pitch = (Width * BytesPerPixel + 3) & ~3;
- byte[] Data = new byte[Height * Pitch];
- for (int Y = 0; Y < Height; Y++)
- {
- int OutOffs = Y * Pitch;
+ int DataLayerSize = Height * Pitch * Depth;
+ byte[] Data = new byte[DataLayerSize * Image.LayerCount];
+
+ int TargetMipLevel = Image.MaxMipmapLevel <= 1 ? 1 : Image.MaxMipmapLevel - 1;
+ int LayerOffset = ImageUtils.GetLayerOffset(Image, TargetMipLevel);
- for (int X = 0; X < Width; X++)
+ for (int Layer = 0; Layer < Image.LayerCount; Layer++)
+ {
+ for (int Z = 0; Z < Depth; Z++)
{
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+ for (int Y = 0; Y < Height; Y++)
+ {
+ int OutOffs = (DataLayerSize * Layer) + Y * Pitch + (Z * Width * Height * BytesPerPixel);
+
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y, Z);
- CpuMemory.ReadBytes(Position + Offset, Data, OutOffs, BytesPerPixel);
+ CpuMemory.ReadBytes(Position + (LayerOffset * Layer) + Offset, Data, OutOffs, BytesPerPixel);
- OutOffs += BytesPerPixel;
+ OutOffs += BytesPerPixel;
+ }
+ }
}
}
@@ -273,16 +288,17 @@ namespace Ryujinx.Graphics.Texture
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
- (int Width, int Height) = ImageUtils.GetImageSizeInBlocks(Image);
+ (int Width, int Height, int Depth) = ImageUtils.GetImageSizeInBlocks(Image);
int BytesPerPixel = Desc.BytesPerPixel;
int InOffs = 0;
+ for (int Z = 0; Z < Depth; Z++)
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
- long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y, Z);
Vmm.Memory.WriteBytes(Position + Offset, Data, InOffs, BytesPerPixel);
@@ -290,6 +306,7 @@ namespace Ryujinx.Graphics.Texture
}
}
+ // TODO: Support non 2D
public static bool CopyTexture(
NvGpuVmm Vmm,
GalImage SrcImage,
@@ -318,8 +335,8 @@ namespace Ryujinx.Graphics.Texture
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
- long SrcOffset = (uint)SrcSwizzle.GetSwizzleOffset(SrcX + X, SrcY + Y);
- long DstOffset = (uint)DstSwizzle.GetSwizzleOffset(DstX + X, DstY + Y);
+ long SrcOffset = (uint)SrcSwizzle.GetSwizzleOffset(SrcX + X, SrcY + Y, 0);
+ long DstOffset = (uint)DstSwizzle.GetSwizzleOffset(DstX + X, DstY + Y, 0);
byte[] Texel = Vmm.ReadBytes(SrcAddress + SrcOffset, BytesPerPixel);
@@ -333,10 +350,41 @@ namespace Ryujinx.Graphics.Texture
{
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
+ int ComponentCount = GetCoordsCountTextureTarget(Image.TextureTarget);
+
+ if (IsArray(Image.TextureTarget))
+ ComponentCount--;
+
int Width = DivRoundUp(Image.Width, Desc.BlockWidth);
int Height = DivRoundUp(Image.Height, Desc.BlockHeight);
+ int Depth = DivRoundUp(Image.Depth, Desc.BlockDepth);
+
+ switch (ComponentCount)
+ {
+ case 1:
+ return Desc.BytesPerPixel * Width * Image.LayerCount;
+ case 2:
+ return Desc.BytesPerPixel * Width * Height * Image.LayerCount;
+ case 3:
+ return Desc.BytesPerPixel * Width * Height * Depth * Image.LayerCount;
+ default:
+ throw new InvalidOperationException($"Invalid component count: {ComponentCount}");
+ }
+ }
+
+ public static int GetGpuSize(GalImage Image, bool forcePitch = false)
+ {
+ return TextureHelper.GetSwizzle(Image).GetImageSize(Image.MaxMipmapLevel) * Image.LayerCount;
+ }
+
+ public static int GetLayerOffset(GalImage Image, int MipLevel)
+ {
+ if (MipLevel <= 0)
+ {
+ MipLevel = 1;
+ }
- return Desc.BytesPerPixel * Width * Height;
+ return TextureHelper.GetSwizzle(Image).GetMipOffset(MipLevel);
}
public static int GetPitch(GalImageFormat Format, int Width)
@@ -360,6 +408,11 @@ namespace Ryujinx.Graphics.Texture
return GetImageDescriptor(Format).BlockHeight;
}
+ public static int GetBlockDepth(GalImageFormat Format)
+ {
+ return GetImageDescriptor(Format).BlockDepth;
+ }
+
public static int GetAlignedWidth(GalImage Image)
{
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
@@ -378,12 +431,13 @@ namespace Ryujinx.Graphics.Texture
return (Image.Width + AlignMask) & ~AlignMask;
}
- public static (int Width, int Height) GetImageSizeInBlocks(GalImage Image)
+ public static (int Width, int Height, int Depth) GetImageSizeInBlocks(GalImage Image)
{
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
return (DivRoundUp(Image.Width, Desc.BlockWidth),
- DivRoundUp(Image.Height, Desc.BlockHeight));
+ DivRoundUp(Image.Height, Desc.BlockHeight),
+ DivRoundUp(Image.Depth, Desc.BlockDepth));
}
public static int GetBytesPerPixel(GalImageFormat Format)
@@ -443,5 +497,66 @@ namespace Ryujinx.Graphics.Texture
default: throw new NotImplementedException(((int)Type).ToString());
}
}
+
+ public static TextureTarget GetTextureTarget(GalTextureTarget GalTextureTarget)
+ {
+ switch (GalTextureTarget)
+ {
+ case GalTextureTarget.OneD:
+ return TextureTarget.Texture1D;
+ case GalTextureTarget.TwoD:
+ case GalTextureTarget.TwoDNoMipMap:
+ return TextureTarget.Texture2D;
+ case GalTextureTarget.ThreeD:
+ return TextureTarget.Texture3D;
+ case GalTextureTarget.OneDArray:
+ return TextureTarget.Texture1DArray;
+ case GalTextureTarget.OneDBuffer:
+ return TextureTarget.TextureBuffer;
+ case GalTextureTarget.TwoDArray:
+ return TextureTarget.Texture2DArray;
+ case GalTextureTarget.CubeMap:
+ return TextureTarget.TextureCubeMap;
+ case GalTextureTarget.CubeArray:
+ return TextureTarget.TextureCubeMapArray;
+ default:
+ throw new NotSupportedException($"Texture target {GalTextureTarget} currently not supported!");
+ }
+ }
+
+ public static bool IsArray(GalTextureTarget TextureTarget)
+ {
+ switch (TextureTarget)
+ {
+ case GalTextureTarget.OneDArray:
+ case GalTextureTarget.TwoDArray:
+ case GalTextureTarget.CubeArray:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ public static int GetCoordsCountTextureTarget(GalTextureTarget TextureTarget)
+ {
+ switch (TextureTarget)
+ {
+ case GalTextureTarget.OneD:
+ return 1;
+ case GalTextureTarget.OneDArray:
+ case GalTextureTarget.OneDBuffer:
+ case GalTextureTarget.TwoD:
+ case GalTextureTarget.TwoDNoMipMap:
+ return 2;
+ case GalTextureTarget.ThreeD:
+ case GalTextureTarget.TwoDArray:
+ case GalTextureTarget.CubeMap:
+ return 3;
+ case GalTextureTarget.CubeArray:
+ return 4;
+ default:
+ throw new NotImplementedException($"TextureTarget.{TextureTarget} not implemented yet.");
+ }
+ }
}
}
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs b/Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs
index ef468e27..e6509baa 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs
@@ -1,3 +1,5 @@
+using System;
+
namespace Ryujinx.Graphics.Texture
{
class LinearSwizzle : ISwizzle
@@ -5,15 +7,39 @@ namespace Ryujinx.Graphics.Texture
private int Pitch;
private int Bpp;
- public LinearSwizzle(int Pitch, int Bpp)
+ private int SliceSize;
+
+ public LinearSwizzle(int Pitch, int Bpp, int Width, int Height)
{
- this.Pitch = Pitch;
- this.Bpp = Bpp;
+ this.Pitch = Pitch;
+ this.Bpp = Bpp;
+ SliceSize = Width * Height * Bpp;
+ }
+
+ public void SetMipLevel(int Level)
+ {
+ throw new NotImplementedException();
+ }
+
+ public int GetMipOffset(int Level)
+ {
+ if (Level == 1)
+ return SliceSize;
+ throw new NotImplementedException();
+ }
+
+ public int GetImageSize(int MipsCount)
+ {
+ int Size = GetMipOffset(MipsCount);
+
+ Size = (Size + 0x1fff) & ~0x1fff;
+
+ return Size;
}
- public int GetSwizzleOffset(int X, int Y)
+ public int GetSwizzleOffset(int X, int Y, int Z)
{
- return X * Bpp + Y * Pitch;
+ return Z * SliceSize + X * Bpp + Y * Pitch;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs b/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs
index 1f2d625e..a2ce86f5 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/TextureFactory.cs
@@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.Texture
GalImageFormat Format = GetImageFormat(Tic);
+ GalTextureTarget TextureTarget = (GalTextureTarget)((Tic[4] >> 23) & 0xF);
+
GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
@@ -19,6 +21,8 @@ namespace Ryujinx.Graphics.Texture
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
+ int MaxMipmapLevel = (Tic[3] >> 28) & 0xF + 1;
+
GalMemoryLayout Layout;
if (Swizzle == TextureSwizzle.BlockLinear ||
@@ -31,22 +35,61 @@ namespace Ryujinx.Graphics.Texture
Layout = GalMemoryLayout.Pitch;
}
- int BlockHeightLog2 = (Tic[3] >> 3) & 7;
- int TileWidthLog2 = (Tic[3] >> 10) & 7;
+ int GobBlockHeightLog2 = (Tic[3] >> 3) & 7;
+ int GobBlockDepthLog2 = (Tic[3] >> 6) & 7;
+ int TileWidthLog2 = (Tic[3] >> 10) & 7;
+
+ int GobBlockHeight = 1 << GobBlockHeightLog2;
+ int GobBlockDepth = 1 << GobBlockDepthLog2;
+ int TileWidth = 1 << TileWidthLog2;
+
+ int Width = ((Tic[4] >> 0) & 0xffff) + 1;
+ int Height = ((Tic[5] >> 0) & 0xffff) + 1;
+ int Depth = ((Tic[5] >> 16) & 0x3fff) + 1;
+
+ int LayoutCount = 1;
- int BlockHeight = 1 << BlockHeightLog2;
- int TileWidth = 1 << TileWidthLog2;
+ // TODO: check this
+ if (ImageUtils.IsArray(TextureTarget))
+ {
+ LayoutCount = Depth;
+ Depth = 1;
+ }
+
+ if (TextureTarget == GalTextureTarget.OneD)
+ {
+ Height = 1;
+ }
- int Width = (Tic[4] & 0xffff) + 1;
- int Height = (Tic[5] & 0xffff) + 1;
+ if (TextureTarget == GalTextureTarget.TwoD || TextureTarget == GalTextureTarget.OneD)
+ {
+ Depth = 1;
+ }
+ else if (TextureTarget == GalTextureTarget.CubeMap)
+ {
+ // FIXME: This is a bit hacky but I guess it's fine for now
+ LayoutCount = 6;
+ Depth = 1;
+ }
+ else if (TextureTarget == GalTextureTarget.CubeArray)
+ {
+ // FIXME: This is a really really hacky but I guess it's fine for now
+ LayoutCount *= 6;
+ Depth = 1;
+ }
GalImage Image = new GalImage(
Width,
Height,
+ Depth,
+ LayoutCount,
TileWidth,
- BlockHeight,
+ GobBlockHeight,
+ GobBlockDepth,
Layout,
Format,
+ TextureTarget,
+ MaxMipmapLevel,
XSource,
YSource,
ZSource,
@@ -68,6 +111,10 @@ namespace Ryujinx.Graphics.Texture
GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
+ bool DepthCompare = ((Tsc[0] >> 9) & 1) == 1;
+
+ DepthCompareFunc DepthCompareFunc = (DepthCompareFunc)((Tsc[0] >> 10) & 7);
+
GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
@@ -85,7 +132,9 @@ namespace Ryujinx.Graphics.Texture
MinFilter,
MagFilter,
MipFilter,
- BorderColor);
+ BorderColor,
+ DepthCompare,
+ DepthCompareFunc);
}
private static GalImageFormat GetImageFormat(int[] Tic)
diff --git a/Ryujinx.Graphics/Graphics3d/Texture/TextureHelper.cs b/Ryujinx.Graphics/Graphics3d/Texture/TextureHelper.cs
index 6ac91d8b..33ccb0aa 100644
--- a/Ryujinx.Graphics/Graphics3d/Texture/TextureHelper.cs
+++ b/Ryujinx.Graphics/Graphics3d/Texture/TextureHelper.cs
@@ -1,4 +1,5 @@
using ChocolArm64.Memory;
+using Ryujinx.Common;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
@@ -9,9 +10,13 @@ namespace Ryujinx.Graphics.Texture
public static ISwizzle GetSwizzle(GalImage Image)
{
int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
+ int BlockHeight = ImageUtils.GetBlockHeight (Image.Format);
+ int BlockDepth = ImageUtils.GetBlockDepth (Image.Format);
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
- int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
+ int Width = BitUtils.DivRoundUp(Image.Width, BlockWidth);
+ int Height = BitUtils.DivRoundUp(Image.Height, BlockHeight);
+ int Depth = BitUtils.DivRoundUp(Image.Depth, BlockDepth);
if (Image.Layout == GalMemoryLayout.BlockLinear)
{
@@ -19,11 +24,17 @@ namespace Ryujinx.Graphics.Texture
Width = (Width + AlignMask) & ~AlignMask;
- return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
+ return new BlockLinearSwizzle(
+ Width,
+ Height,
+ Depth,
+ Image.GobBlockHeight,
+ Image.GobBlockDepth,
+ BytesPerPixel);
}
else
{
- return new LinearSwizzle(Image.Pitch, BytesPerPixel);
+ return new LinearSwizzle(Image.Pitch, BytesPerPixel, Width, Height);
}
}