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-rw-r--r--Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs445
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diff --git a/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs b/Ryujinx.Graphics/Graphics3d/Texture/ImageUtils.cs
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+using ChocolArm64.Memory;
+using Ryujinx.Graphics.Gal;
+using Ryujinx.Graphics.Memory;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public static class ImageUtils
+ {
+ [Flags]
+ private enum TargetBuffer
+ {
+ Color = 1 << 0,
+ Depth = 1 << 1,
+ Stencil = 1 << 2,
+
+ DepthStencil = Depth | Stencil
+ }
+
+ private struct ImageDescriptor
+ {
+ public int BytesPerPixel { get; private set; }
+ public int BlockWidth { get; private set; }
+ public int BlockHeight { get; private set; }
+
+ public TargetBuffer Target { get; private set; }
+
+ public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, TargetBuffer Target)
+ {
+ this.BytesPerPixel = BytesPerPixel;
+ this.BlockWidth = BlockWidth;
+ this.BlockHeight = BlockHeight;
+ this.Target = Target;
+ }
+ }
+
+ private const GalImageFormat Snorm = GalImageFormat.Snorm;
+ private const GalImageFormat Unorm = GalImageFormat.Unorm;
+ private const GalImageFormat Sint = GalImageFormat.Sint;
+ private const GalImageFormat Uint = GalImageFormat.Uint;
+ private const GalImageFormat Float = GalImageFormat.Float;
+ private const GalImageFormat Srgb = GalImageFormat.Srgb;
+
+ private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable =
+ new Dictionary<GalTextureFormat, GalImageFormat>()
+ {
+ { GalTextureFormat.RGBA32, GalImageFormat.RGBA32 | Sint | Uint | Float },
+ { GalTextureFormat.RGBA16, GalImageFormat.RGBA16 | Snorm | Unorm | Sint | Uint | Float },
+ { GalTextureFormat.RG32, GalImageFormat.RG32 | Sint | Uint | Float },
+ { GalTextureFormat.RGBA8, GalImageFormat.RGBA8 | Snorm | Unorm | Sint | Uint | Srgb },
+ { GalTextureFormat.RGB10A2, GalImageFormat.RGB10A2 | Snorm | Unorm | Sint | Uint },
+ { GalTextureFormat.RG8, GalImageFormat.RG8 | Snorm | Unorm | Sint | Uint },
+ { GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Float },
+ { GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
+ { GalTextureFormat.RG16, GalImageFormat.RG16 | Snorm | Unorm | Float },
+ { GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Float },
+ { GalTextureFormat.RGBA4, GalImageFormat.RGBA4 | Unorm },
+ { GalTextureFormat.RGB5A1, GalImageFormat.RGB5A1 | Unorm },
+ { GalTextureFormat.RGB565, GalImageFormat.RGB565 | Unorm },
+ { GalTextureFormat.R11G11B10F, GalImageFormat.R11G11B10 | Float },
+ { GalTextureFormat.D24S8, GalImageFormat.D24S8 | Unorm | Uint },
+ { GalTextureFormat.D32F, GalImageFormat.D32 | Float },
+ { GalTextureFormat.D32FX24S8, GalImageFormat.D32S8 | Float },
+ { GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
+
+ //Compressed formats
+ { GalTextureFormat.BptcSfloat, GalImageFormat.BptcSfloat | Float },
+ { GalTextureFormat.BptcUfloat, GalImageFormat.BptcUfloat | Float },
+ { GalTextureFormat.BptcUnorm, GalImageFormat.BptcUnorm | Unorm | Srgb },
+ { GalTextureFormat.BC1, GalImageFormat.BC1 | Unorm | Srgb },
+ { GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm | Srgb },
+ { GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm | Srgb },
+ { GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm },
+ { GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm },
+ { GalTextureFormat.Astc2D4x4, GalImageFormat.Astc2D4x4 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D5x5, GalImageFormat.Astc2D5x5 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D6x6, GalImageFormat.Astc2D6x6 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D8x8, GalImageFormat.Astc2D8x8 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D10x10, GalImageFormat.Astc2D10x10 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D12x12, GalImageFormat.Astc2D12x12 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D5x4, GalImageFormat.Astc2D5x4 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D6x5, GalImageFormat.Astc2D6x5 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D8x6, GalImageFormat.Astc2D8x6 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D10x8, GalImageFormat.Astc2D10x8 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D12x10, GalImageFormat.Astc2D12x10 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D8x5, GalImageFormat.Astc2D8x5 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D10x5, GalImageFormat.Astc2D10x5 | Unorm | Srgb },
+ { GalTextureFormat.Astc2D10x6, GalImageFormat.Astc2D10x6 | Unorm | Srgb }
+ };
+
+ private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
+ new Dictionary<GalImageFormat, ImageDescriptor>()
+ {
+ { GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGBX8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
+ { GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
+ { GalImageFormat.BGR5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
+ { GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
+ { GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
+ { GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
+ { GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
+ { GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
+ { GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
+ { GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
+
+ { GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) },
+ { GalImageFormat.D24, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
+ { GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
+ { GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
+ { GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) }
+ };
+
+ public static GalImageFormat ConvertTexture(
+ GalTextureFormat Format,
+ GalTextureType RType,
+ GalTextureType GType,
+ GalTextureType BType,
+ GalTextureType AType,
+ bool ConvSrgb)
+ {
+ if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
+ {
+ throw new NotImplementedException($"Format 0x{((int)Format):x} not implemented!");
+ }
+
+ if (!HasDepth(ImageFormat) && (RType != GType || RType != BType || RType != AType))
+ {
+ throw new NotImplementedException($"Per component types are not implemented!");
+ }
+
+ GalImageFormat FormatType = ConvSrgb ? Srgb : GetFormatType(RType);
+
+ GalImageFormat CombinedFormat = (ImageFormat & GalImageFormat.FormatMask) | FormatType;
+
+ if (!ImageFormat.HasFlag(FormatType))
+ {
+ throw new NotImplementedException($"Format \"{CombinedFormat}\" not implemented!");
+ }
+
+ return CombinedFormat;
+ }
+
+ public static GalImageFormat ConvertSurface(GalSurfaceFormat Format)
+ {
+ switch (Format)
+ {
+ case GalSurfaceFormat.RGBA32Float: return GalImageFormat.RGBA32 | Float;
+ case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.RGBA32 | Uint;
+ case GalSurfaceFormat.RGBA16Float: return GalImageFormat.RGBA16 | Float;
+ case GalSurfaceFormat.RGBA16Unorm: return GalImageFormat.RGBA16 | Unorm;
+ case GalSurfaceFormat.RG32Float: return GalImageFormat.RG32 | Float;
+ case GalSurfaceFormat.RG32Sint: return GalImageFormat.RG32 | Sint;
+ case GalSurfaceFormat.RG32Uint: return GalImageFormat.RG32 | Uint;
+ case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.BGRA8 | Unorm;
+ case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.BGRA8 | Srgb;
+ case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.RGB10A2 | Unorm;
+ case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.RGBA8 | Unorm;
+ case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.RGBA8 | Srgb;
+ case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.RGBA8 | Snorm;
+ case GalSurfaceFormat.RG16Snorm: return GalImageFormat.RG16 | Snorm;
+ case GalSurfaceFormat.RG16Unorm: return GalImageFormat.RG16 | Unorm;
+ case GalSurfaceFormat.RG16Float: return GalImageFormat.RG16 | Float;
+ case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.R11G11B10 | Float;
+ case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Float;
+ case GalSurfaceFormat.R32Uint: return GalImageFormat.R32 | Uint;
+ case GalSurfaceFormat.RG8Unorm: return GalImageFormat.RG8 | Unorm;
+ case GalSurfaceFormat.RG8Snorm: return GalImageFormat.RG8 | Snorm;
+ case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Float;
+ case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
+ case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint;
+ case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
+ case GalSurfaceFormat.R8Uint: return GalImageFormat.R8 | Uint;
+ case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.RGB565 | Unorm;
+ case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.BGR5A1 | Unorm;
+ case GalSurfaceFormat.RGBX8Unorm: return GalImageFormat.RGBX8 | Unorm;
+ }
+
+ throw new NotImplementedException(Format.ToString());
+ }
+
+ public static GalImageFormat ConvertZeta(GalZetaFormat Format)
+ {
+ switch (Format)
+ {
+ case GalZetaFormat.D32Float: return GalImageFormat.D32 | Float;
+ case GalZetaFormat.S8D24Unorm: return GalImageFormat.D24S8 | Unorm;
+ case GalZetaFormat.D16Unorm: return GalImageFormat.D16 | Unorm;
+ case GalZetaFormat.D24X8Unorm: return GalImageFormat.D24 | Unorm;
+ case GalZetaFormat.D24S8Unorm: return GalImageFormat.D24S8 | Unorm;
+ case GalZetaFormat.D32S8X24Float: return GalImageFormat.D32S8 | Float;
+ }
+
+ throw new NotImplementedException(Format.ToString());
+ }
+
+ public static byte[] ReadTexture(IMemory Memory, GalImage Image, long Position)
+ {
+ MemoryManager CpuMemory;
+
+ if (Memory is NvGpuVmm Vmm)
+ {
+ CpuMemory = Vmm.Memory;
+ }
+ else
+ {
+ CpuMemory = (MemoryManager)Memory;
+ }
+
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
+
+ ImageDescriptor Desc = GetImageDescriptor(Image.Format);
+
+ (int Width, int Height) = GetImageSizeInBlocks(Image);
+
+ int BytesPerPixel = Desc.BytesPerPixel;
+
+ //Note: Each row of the texture needs to be aligned to 4 bytes.
+ int Pitch = (Width * BytesPerPixel + 3) & ~3;
+
+ byte[] Data = new byte[Height * Pitch];
+
+ for (int Y = 0; Y < Height; Y++)
+ {
+ int OutOffs = Y * Pitch;
+
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ CpuMemory.ReadBytes(Position + Offset, Data, OutOffs, BytesPerPixel);
+
+ OutOffs += BytesPerPixel;
+ }
+ }
+
+ return Data;
+ }
+
+ public static void WriteTexture(NvGpuVmm Vmm, GalImage Image, long Position, byte[] Data)
+ {
+ ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
+
+ ImageDescriptor Desc = GetImageDescriptor(Image.Format);
+
+ (int Width, int Height) = ImageUtils.GetImageSizeInBlocks(Image);
+
+ int BytesPerPixel = Desc.BytesPerPixel;
+
+ int InOffs = 0;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
+
+ Vmm.Memory.WriteBytes(Position + Offset, Data, InOffs, BytesPerPixel);
+
+ InOffs += BytesPerPixel;
+ }
+ }
+
+ public static bool CopyTexture(
+ NvGpuVmm Vmm,
+ GalImage SrcImage,
+ GalImage DstImage,
+ long SrcAddress,
+ long DstAddress,
+ int SrcX,
+ int SrcY,
+ int DstX,
+ int DstY,
+ int Width,
+ int Height)
+ {
+ ISwizzle SrcSwizzle = TextureHelper.GetSwizzle(SrcImage);
+ ISwizzle DstSwizzle = TextureHelper.GetSwizzle(DstImage);
+
+ ImageDescriptor Desc = GetImageDescriptor(SrcImage.Format);
+
+ if (GetImageDescriptor(DstImage.Format).BytesPerPixel != Desc.BytesPerPixel)
+ {
+ return false;
+ }
+
+ int BytesPerPixel = Desc.BytesPerPixel;
+
+ for (int Y = 0; Y < Height; Y++)
+ for (int X = 0; X < Width; X++)
+ {
+ long SrcOffset = (uint)SrcSwizzle.GetSwizzleOffset(SrcX + X, SrcY + Y);
+ long DstOffset = (uint)DstSwizzle.GetSwizzleOffset(DstX + X, DstY + Y);
+
+ byte[] Texel = Vmm.ReadBytes(SrcAddress + SrcOffset, BytesPerPixel);
+
+ Vmm.WriteBytes(DstAddress + DstOffset, Texel);
+ }
+
+ return true;
+ }
+
+ public static int GetSize(GalImage Image)
+ {
+ ImageDescriptor Desc = GetImageDescriptor(Image.Format);
+
+ int Width = DivRoundUp(Image.Width, Desc.BlockWidth);
+ int Height = DivRoundUp(Image.Height, Desc.BlockHeight);
+
+ return Desc.BytesPerPixel * Width * Height;
+ }
+
+ public static int GetPitch(GalImageFormat Format, int Width)
+ {
+ ImageDescriptor Desc = GetImageDescriptor(Format);
+
+ int Pitch = Desc.BytesPerPixel * DivRoundUp(Width, Desc.BlockWidth);
+
+ Pitch = (Pitch + 0x1f) & ~0x1f;
+
+ return Pitch;
+ }
+
+ public static int GetBlockWidth(GalImageFormat Format)
+ {
+ return GetImageDescriptor(Format).BlockWidth;
+ }
+
+ public static int GetBlockHeight(GalImageFormat Format)
+ {
+ return GetImageDescriptor(Format).BlockHeight;
+ }
+
+ public static int GetAlignedWidth(GalImage Image)
+ {
+ ImageDescriptor Desc = GetImageDescriptor(Image.Format);
+
+ int AlignMask;
+
+ if (Image.Layout == GalMemoryLayout.BlockLinear)
+ {
+ AlignMask = Image.TileWidth * (64 / Desc.BytesPerPixel) - 1;
+ }
+ else
+ {
+ AlignMask = (32 / Desc.BytesPerPixel) - 1;
+ }
+
+ return (Image.Width + AlignMask) & ~AlignMask;
+ }
+
+ public static (int Width, int Height) GetImageSizeInBlocks(GalImage Image)
+ {
+ ImageDescriptor Desc = GetImageDescriptor(Image.Format);
+
+ return (DivRoundUp(Image.Width, Desc.BlockWidth),
+ DivRoundUp(Image.Height, Desc.BlockHeight));
+ }
+
+ public static int GetBytesPerPixel(GalImageFormat Format)
+ {
+ return GetImageDescriptor(Format).BytesPerPixel;
+ }
+
+ private static int DivRoundUp(int LHS, int RHS)
+ {
+ return (LHS + (RHS - 1)) / RHS;
+ }
+
+ public static bool HasColor(GalImageFormat Format)
+ {
+ return (GetImageDescriptor(Format).Target & TargetBuffer.Color) != 0;
+ }
+
+ public static bool HasDepth(GalImageFormat Format)
+ {
+ return (GetImageDescriptor(Format).Target & TargetBuffer.Depth) != 0;
+ }
+
+ public static bool HasStencil(GalImageFormat Format)
+ {
+ return (GetImageDescriptor(Format).Target & TargetBuffer.Stencil) != 0;
+ }
+
+ public static bool IsCompressed(GalImageFormat Format)
+ {
+ ImageDescriptor Desc = GetImageDescriptor(Format);
+
+ return (Desc.BlockWidth | Desc.BlockHeight) != 1;
+ }
+
+ private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
+ {
+ GalImageFormat PixelFormat = Format & GalImageFormat.FormatMask;
+
+ if (s_ImageTable.TryGetValue(PixelFormat, out ImageDescriptor Descriptor))
+ {
+ return Descriptor;
+ }
+
+ throw new NotImplementedException($"Format \"{PixelFormat}\" not implemented!");
+ }
+
+ private static GalImageFormat GetFormatType(GalTextureType Type)
+ {
+ switch (Type)
+ {
+ case GalTextureType.Snorm: return Snorm;
+ case GalTextureType.Unorm: return Unorm;
+ case GalTextureType.Sint: return Sint;
+ case GalTextureType.Uint: return Uint;
+ case GalTextureType.Float: return Float;
+
+ default: throw new NotImplementedException(((int)Type).ToString());
+ }
+ }
+ }
+}