diff options
Diffstat (limited to 'Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs')
| -rw-r--r-- | Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs deleted file mode 100644 index fca8ae22..00000000 --- a/Ryujinx.Graphics/Graphics3d/NvGpuEngineM2mf.cs +++ /dev/null @@ -1,214 +0,0 @@ -using Ryujinx.Graphics.Memory; -using Ryujinx.Graphics.Texture; -using System.Collections.Generic; -using Ryujinx.Profiler; - -namespace Ryujinx.Graphics.Graphics3d -{ - class NvGpuEngineM2mf : INvGpuEngine - { - public int[] Registers { get; private set; } - - private NvGpu _gpu; - - private Dictionary<int, NvGpuMethod> _methods; - - public NvGpuEngineM2mf(NvGpu gpu) - { - _gpu = gpu; - - Registers = new int[0x1d6]; - - _methods = new Dictionary<int, NvGpuMethod>(); - - void AddMethod(int meth, int count, int stride, NvGpuMethod method) - { - while (count-- > 0) - { - _methods.Add(meth, method); - - meth += stride; - } - } - - AddMethod(0xc0, 1, 1, Execute); - } - - public void CallMethod(NvGpuVmm vmm, GpuMethodCall methCall) - { - if (_methods.TryGetValue(methCall.Method, out NvGpuMethod method)) - { - ProfileConfig profile = Profiles.GPU.EngineM2mf.CallMethod; - - profile.SessionItem = method.Method.Name; - - Profile.Begin(profile); - method(vmm, methCall); - Profile.End(profile); - } - else - { - WriteRegister(methCall); - } - } - - private void Execute(NvGpuVmm vmm, GpuMethodCall methCall) - { - Profile.Begin(Profiles.GPU.EngineM2mf.Execute); - - // TODO: Some registers and copy modes are still not implemented. - int control = methCall.Argument; - - bool srcLinear = ((control >> 7) & 1) != 0; - bool dstLinear = ((control >> 8) & 1) != 0; - bool copy2D = ((control >> 9) & 1) != 0; - - long srcAddress = MakeInt64From2xInt32(NvGpuEngineM2mfReg.SrcAddress); - long dstAddress = MakeInt64From2xInt32(NvGpuEngineM2mfReg.DstAddress); - - int srcPitch = ReadRegister(NvGpuEngineM2mfReg.SrcPitch); - int dstPitch = ReadRegister(NvGpuEngineM2mfReg.DstPitch); - - int xCount = ReadRegister(NvGpuEngineM2mfReg.XCount); - int yCount = ReadRegister(NvGpuEngineM2mfReg.YCount); - - int swizzle = ReadRegister(NvGpuEngineM2mfReg.Swizzle); - - int dstBlkDim = ReadRegister(NvGpuEngineM2mfReg.DstBlkDim); - int dstSizeX = ReadRegister(NvGpuEngineM2mfReg.DstSizeX); - int dstSizeY = ReadRegister(NvGpuEngineM2mfReg.DstSizeY); - int dstSizeZ = ReadRegister(NvGpuEngineM2mfReg.DstSizeZ); - int dstPosXY = ReadRegister(NvGpuEngineM2mfReg.DstPosXY); - int dstPosZ = ReadRegister(NvGpuEngineM2mfReg.DstPosZ); - - int srcBlkDim = ReadRegister(NvGpuEngineM2mfReg.SrcBlkDim); - int srcSizeX = ReadRegister(NvGpuEngineM2mfReg.SrcSizeX); - int srcSizeY = ReadRegister(NvGpuEngineM2mfReg.SrcSizeY); - int srcSizeZ = ReadRegister(NvGpuEngineM2mfReg.SrcSizeZ); - int srcPosXY = ReadRegister(NvGpuEngineM2mfReg.SrcPosXY); - int srcPosZ = ReadRegister(NvGpuEngineM2mfReg.SrcPosZ); - - int srcCpp = ((swizzle >> 20) & 7) + 1; - int dstCpp = ((swizzle >> 24) & 7) + 1; - - int dstPosX = (dstPosXY >> 0) & 0xffff; - int dstPosY = (dstPosXY >> 16) & 0xffff; - - int srcPosX = (srcPosXY >> 0) & 0xffff; - int srcPosY = (srcPosXY >> 16) & 0xffff; - - int srcBlockHeight = 1 << ((srcBlkDim >> 4) & 0xf); - int dstBlockHeight = 1 << ((dstBlkDim >> 4) & 0xf); - - long srcPa = vmm.GetPhysicalAddress(srcAddress); - long dstPa = vmm.GetPhysicalAddress(dstAddress); - - if (copy2D) - { - if (srcLinear) - { - srcPosX = srcPosY = srcPosZ = 0; - } - - if (dstLinear) - { - dstPosX = dstPosY = dstPosZ = 0; - } - - if (srcLinear && dstLinear) - { - for (int y = 0; y < yCount; y++) - { - int srcOffset = (srcPosY + y) * srcPitch + srcPosX * srcCpp; - int dstOffset = (dstPosY + y) * dstPitch + dstPosX * dstCpp; - - long src = srcPa + (uint)srcOffset; - long dst = dstPa + (uint)dstOffset; - - vmm.Memory.CopyBytes(src, dst, xCount * srcCpp); - } - } - else - { - ISwizzle srcSwizzle; - - if (srcLinear) - { - srcSwizzle = new LinearSwizzle(srcPitch, srcCpp, srcSizeX, srcSizeY); - } - else - { - srcSwizzle = new BlockLinearSwizzle( - srcSizeX, - srcSizeY, 1, - srcBlockHeight, 1, - srcCpp); - } - - ISwizzle dstSwizzle; - - if (dstLinear) - { - dstSwizzle = new LinearSwizzle(dstPitch, dstCpp, srcSizeX, srcSizeY); - } - else - { - dstSwizzle = new BlockLinearSwizzle( - dstSizeX, - dstSizeY, 1, - dstBlockHeight, 1, - dstCpp); - } - - // Calculate the bits per pixel - int bpp = srcPitch / xCount; - - // Copying all the bits at the same time corrupts the texture, unknown why but probably because the texture isn't linear - // To avoid this we will simply loop more times to cover all the bits, - // this allows up to recalculate the memory locations for each iteration around the loop - xCount *= bpp / srcCpp; - - for (int y = 0; y < yCount; y++) - for (int x = 0; x < xCount; x++) - { - int srcOffset = srcSwizzle.GetSwizzleOffset(srcPosX + x, srcPosY + y, 0); - int dstOffset = dstSwizzle.GetSwizzleOffset(dstPosX + x, dstPosY + y, 0); - - long src = srcPa + (uint)srcOffset; - long dst = dstPa + (uint)dstOffset; - - vmm.Memory.CopyBytes(src, dst, srcCpp); - } - } - } - else - { - vmm.Memory.CopyBytes(srcPa, dstPa, xCount); - } - - Profile.End(Profiles.GPU.EngineM2mf.Execute); - } - - private long MakeInt64From2xInt32(NvGpuEngineM2mfReg reg) - { - return - (long)Registers[(int)reg + 0] << 32 | - (uint)Registers[(int)reg + 1]; - } - - private void WriteRegister(GpuMethodCall methCall) - { - Registers[methCall.Method] = methCall.Argument; - } - - private int ReadRegister(NvGpuEngineM2mfReg reg) - { - return Registers[(int)reg]; - } - - private void WriteRegister(NvGpuEngineM2mfReg reg, int value) - { - Registers[(int)reg] = value; - } - } -} |
