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path: root/Ryujinx.Graphics.Shader/Translation/Translator.cs
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Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 0d64bccc..c7eb27e5 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -36,6 +36,22 @@ namespace Ryujinx.Graphics.Shader.Translation
return new TranslatorContext(address, cfg, config);
}
+ private static void ScanForBindless(BasicBlock[] blocks, ShaderConfig config)
+ {
+ for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
+ {
+ // Right now the guest shader cache cannot handle bindless textures correctly.
+ for (LinkedListNode<INode> node = blocks[blkIndex].Operations.First; node != null; node = node.Next)
+ {
+ if (node.Value is TextureOperation texOp && (texOp.Flags & TextureFlags.Bindless) != 0)
+ {
+ config.SetUsedFeature(FeatureFlags.Bindless);
+ break;
+ }
+ }
+ }
+ }
+
internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, out ShaderProgramInfo shaderProgramInfo)
{
var cfgs = new ControlFlowGraph[functions.Length];
@@ -75,6 +91,8 @@ namespace Ryujinx.Graphics.Shader.Translation
Dominance.FindDominators(cfg);
Dominance.FindDominanceFrontiers(cfg.Blocks);
+ ScanForBindless(cfg.Blocks, config);
+
Ssa.Rename(cfg.Blocks);
Optimizer.RunPass(cfg.Blocks, config);