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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs19
-rw-r--r--Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs4
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs18
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs2
4 files changed, 39 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 768a58e7..a085936a 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (tfd != null)
{
- flags = TranslationFlags.Feedback;
+ flags |= TranslationFlags.Feedback;
}
TranslationCounts counts = new TranslationCounts();
@@ -426,6 +426,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
// The shader isn't currently cached, translate it and compile it.
ShaderCodeHolder shader = TranslateShader(shaderContexts[0]);
+ bool isDiskShaderCacheIncompatible = shaderContexts[0].UsedFeatures.HasFlag(FeatureFlags.Bindless);
+
shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code);
IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, null);
@@ -434,7 +436,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
cpShader = new ShaderBundle(hostProgram, shader);
- if (isShaderCacheEnabled)
+ if (isShaderCacheEnabled && !isDiskShaderCacheIncompatible)
{
_cpProgramsDiskCache.Add(programCodeHash, cpShader);
@@ -540,6 +542,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
shaders[3] = TranslateShader(shaderContexts[4]);
shaders[4] = TranslateShader(shaderContexts[5]);
+ bool isDiskShaderCacheIncompatible = false;
+
+ for (int i = 0; i < shaderContexts.Length; i++)
+ {
+ if (shaderContexts[i] != null && shaderContexts[i].UsedFeatures.HasFlag(FeatureFlags.Bindless))
+ {
+ isDiskShaderCacheIncompatible = true;
+ break;
+ }
+ }
+
List<IShader> hostShaders = new List<IShader>();
for (int stage = 0; stage < Constants.ShaderStages; stage++)
@@ -564,7 +577,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
gpShaders = new ShaderBundle(hostProgram, shaders);
- if (isShaderCacheEnabled)
+ if (isShaderCacheEnabled && !isDiskShaderCacheIncompatible)
{
_gpProgramsDiskCache.Add(programCodeHash, gpShaders);
diff --git a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
index 9c65038a..d2b53f84 100644
--- a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
+++ b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
@@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader.Translation
// Affected by resolution scaling.
FragCoordXY = 1 << 1,
- IntegerSampling = 1 << 0
+ IntegerSampling = 1 << 0,
+
+ Bindless = 1 << 2,
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 0d64bccc..c7eb27e5 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -36,6 +36,22 @@ namespace Ryujinx.Graphics.Shader.Translation
return new TranslatorContext(address, cfg, config);
}
+ private static void ScanForBindless(BasicBlock[] blocks, ShaderConfig config)
+ {
+ for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
+ {
+ // Right now the guest shader cache cannot handle bindless textures correctly.
+ for (LinkedListNode<INode> node = blocks[blkIndex].Operations.First; node != null; node = node.Next)
+ {
+ if (node.Value is TextureOperation texOp && (texOp.Flags & TextureFlags.Bindless) != 0)
+ {
+ config.SetUsedFeature(FeatureFlags.Bindless);
+ break;
+ }
+ }
+ }
+ }
+
internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, out ShaderProgramInfo shaderProgramInfo)
{
var cfgs = new ControlFlowGraph[functions.Length];
@@ -75,6 +91,8 @@ namespace Ryujinx.Graphics.Shader.Translation
Dominance.FindDominators(cfg);
Dominance.FindDominanceFrontiers(cfg.Blocks);
+ ScanForBindless(cfg.Blocks, config);
+
Ssa.Rename(cfg.Blocks);
Optimizer.RunPass(cfg.Blocks, config);
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 501f7880..649911a2 100644
--- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderStage Stage => _config.Stage;
public int Size => _config.Size;
+ public FeatureFlags UsedFeatures => _config.UsedFeatures;
+
public HashSet<int> TextureHandlesForCache => _config.TextureHandlesForCache;
public IGpuAccessor GpuAccessor => _config.GpuAccessor;