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Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs14
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs12
2 files changed, 18 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index fcf39cc0..88cfe729 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -94,13 +94,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
- Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
- Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
- Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
- Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
- Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
- Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
- Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
@@ -113,6 +106,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar);
+ Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
+ Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
+ Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
+ Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
+ Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
+ Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
+ Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index 8c73e698..497cffc8 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -77,6 +77,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
bool isCall = inst == Instruction.Call;
int sourcesCount = operation.SourcesCount;
+ int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
List<Operand> callOutOperands = new List<Operand>();
@@ -93,7 +94,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
sourcesCount += callOutOperands.Count;
}
- IAstNode[] sources = new IAstNode[sourcesCount];
+ IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
for (int index = 0; index < operation.SourcesCount; index++)
{
@@ -110,6 +111,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
callOutOperands.Clear();
}
+ for (int index = 0; index < outDestsCount; index++)
+ {
+ AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
+
+ oper.VarType = InstructionInfo.GetSrcVarType(inst, sourcesCount + index);
+
+ sources[sourcesCount + index] = oper;
+ }
+
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
{
return new AstTextureOperation(