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path: root/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
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Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index fcf39cc0..88cfe729 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -94,13 +94,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
- Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
- Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
- Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
- Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
- Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
- Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
- Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
@@ -113,6 +106,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar);
+ Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
+ Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
+ Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
+ Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
+ Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
+ Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
+ Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);