diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs index fcf39cc0..88cfe729 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs @@ -94,13 +94,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool); Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool); Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool); - Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int); - Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int); - Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int); - Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32); - Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32); - Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32); - Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32); Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32); Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); @@ -113,6 +106,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32); Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar); + Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int); + Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int); + Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int); + Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool); + Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool); + Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool); + Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool); Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar); Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar); Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32); |
