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Diffstat (limited to 'Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs29
1 files changed, 9 insertions, 20 deletions
diff --git a/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs b/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs
index d56951a7..f942037c 100644
--- a/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs
+++ b/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs
@@ -1,37 +1,24 @@
-using OpenTK;
-using OpenTK.Graphics;
-using Ryujinx.Common;
+using Ryujinx.Common;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL
{
- class BackgroundContextWorker : IDisposable
+ unsafe class BackgroundContextWorker : IDisposable
{
[ThreadStatic]
public static bool InBackground;
-
- private GameWindow _window;
- private GraphicsContext _context;
private Thread _thread;
private bool _running;
private AutoResetEvent _signal;
private Queue<Action> _work;
private ObjectPool<ManualResetEventSlim> _invokePool;
+ private readonly IOpenGLContext _backgroundContext;
- public BackgroundContextWorker(IGraphicsContext baseContext)
+ public BackgroundContextWorker(IOpenGLContext backgroundContext)
{
- _window = new GameWindow(
- 100, 100, GraphicsMode.Default,
- "Background Window", OpenTK.GameWindowFlags.FixedWindow, OpenTK.DisplayDevice.Default,
- 3, 3, GraphicsContextFlags.ForwardCompatible, baseContext, false);
-
- _window.Visible = false;
- _context = (GraphicsContext)_window.Context;
- _context.MakeCurrent(null);
-
_running = true;
_signal = new AutoResetEvent(false);
@@ -40,12 +27,14 @@ namespace Ryujinx.Graphics.OpenGL
_thread = new Thread(Run);
_thread.Start();
+ _backgroundContext = backgroundContext;
}
private void Run()
{
InBackground = true;
- _context.MakeCurrent(_window.WindowInfo);
+
+ _backgroundContext.MakeCurrent();
while (_running)
{
@@ -66,7 +55,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
- _window.Dispose();
+ _backgroundContext.Dispose();
}
public void Invoke(Action action)
@@ -99,4 +88,4 @@ namespace Ryujinx.Graphics.OpenGL
_signal.Dispose();
}
}
-}
+} \ No newline at end of file