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path: root/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/MemoryLayout.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/State/MemoryLayout.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs b/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs
deleted file mode 100644
index c98831f9..00000000
--- a/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.State
-{
- /// <summary>
- /// Memory layout parameters, for block linear textures.
- /// </summary>
- struct MemoryLayout
- {
-#pragma warning disable CS0649
- public uint Packed;
-#pragma warning restore CS0649
-
- public int UnpackGobBlocksInX()
- {
- return 1 << (int)(Packed & 0xf);
- }
-
- public int UnpackGobBlocksInY()
- {
- return 1 << (int)((Packed >> 4) & 0xf);
- }
-
- public int UnpackGobBlocksInZ()
- {
- return 1 << (int)((Packed >> 8) & 0xf);
- }
-
- public bool UnpackIsLinear()
- {
- return (Packed & 0x1000) != 0;
- }
-
- public bool UnpackIsTarget3D()
- {
- return (Packed & 0x10000) != 0;
- }
- }
-}