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authorgdkchan <gab.dark.100@gmail.com>2021-07-11 17:20:40 -0300
committerGitHub <noreply@github.com>2021-07-11 17:20:40 -0300
commit40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch)
tree6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/State/MemoryLayout.cs
parentb5190f16810eb77388c861d1d1773e19644808db (diff)
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/State/MemoryLayout.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/State/MemoryLayout.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs b/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs
deleted file mode 100644
index c98831f9..00000000
--- a/Ryujinx.Graphics.Gpu/State/MemoryLayout.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-namespace Ryujinx.Graphics.Gpu.State
-{
- /// <summary>
- /// Memory layout parameters, for block linear textures.
- /// </summary>
- struct MemoryLayout
- {
-#pragma warning disable CS0649
- public uint Packed;
-#pragma warning restore CS0649
-
- public int UnpackGobBlocksInX()
- {
- return 1 << (int)(Packed & 0xf);
- }
-
- public int UnpackGobBlocksInY()
- {
- return 1 << (int)((Packed >> 4) & 0xf);
- }
-
- public int UnpackGobBlocksInZ()
- {
- return 1 << (int)((Packed >> 8) & 0xf);
- }
-
- public bool UnpackIsLinear()
- {
- return (Packed & 0x1000) != 0;
- }
-
- public bool UnpackIsTarget3D()
- {
- return (Packed & 0x10000) != 0;
- }
- }
-}