diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index c927f33d..a8047f08 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -515,7 +515,7 @@ namespace Ryujinx.Graphics.Gpu.Shader return false; } - if (!graphicsState.AttributeTypes.ToSpan().SequenceEqual(GraphicsState.AttributeTypes.ToSpan())) + if (!graphicsState.AttributeTypes.AsSpan().SequenceEqual(GraphicsState.AttributeTypes.AsSpan())) { return false; } diff --git a/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs b/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs index 09f1df76..5baf2a1a 100644 --- a/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs @@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <returns>Span of varying locations</returns> public ReadOnlySpan<byte> AsSpan() { - return MemoryMarshal.Cast<uint, byte>(VaryingLocations.ToSpan()).Slice(0, Math.Min(128, VaryingCount)); + return MemoryMarshal.Cast<uint, byte>(VaryingLocations.AsSpan()).Slice(0, Math.Min(128, VaryingCount)); } } } |
