diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 3fdd28b9..dd40bb72 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -197,11 +197,9 @@ namespace Ryujinx.Graphics.Gpu.Shader TranslationFlags.DebugMode | TranslationFlags.Unspecialized; - TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags); - Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize); - program = Translator.Translate(code, translationConfig); + program = Translator.Translate(code, flags); int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray(); @@ -233,8 +231,6 @@ namespace Ryujinx.Graphics.Gpu.Shader TranslationFlags.DebugMode | TranslationFlags.Unspecialized; - TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags); - int[] codeCached = null; if (gpuVaA != 0) @@ -242,7 +238,7 @@ namespace Ryujinx.Graphics.Gpu.Shader Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize); Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize); - program = Translator.Translate(codeA, codeB, translationConfig); + program = Translator.Translate(codeA, codeB, flags); // TODO: We should also check "codeA" into account. codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray(); @@ -262,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize); - program = Translator.Translate(code, translationConfig); + program = Translator.Translate(code, flags); codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray(); |
