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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs10
1 files changed, 3 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 3fdd28b9..dd40bb72 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -197,11 +197,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
- TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
-
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
- program = Translator.Translate(code, translationConfig);
+ program = Translator.Translate(code, flags);
int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
@@ -233,8 +231,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
- TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
-
int[] codeCached = null;
if (gpuVaA != 0)
@@ -242,7 +238,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
- program = Translator.Translate(codeA, codeB, translationConfig);
+ program = Translator.Translate(codeA, codeB, flags);
// TODO: We should also check "codeA" into account.
codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
@@ -262,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
- program = Translator.Translate(code, translationConfig);
+ program = Translator.Translate(code, flags);
codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();