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path: root/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs
index 54b4133a..7c4eea02 100644
--- a/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/TextureDescriptorCapableGpuAccessor.cs
@@ -119,14 +119,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
- /// Queries texture target information.
+ /// Queries sampler type information.
/// </summary>
/// <param name="handle">Texture handle</param>
/// <param name="cbufSlot">Constant buffer slot for the texture handle</param>
- /// <returns>True if the texture is a buffer texture, false otherwise</returns>
- public bool QueryIsTextureBuffer(int handle, int cbufSlot = -1)
+ /// <returns>The sampler type value for the given handle</returns>
+ public SamplerType QuerySamplerType(int handle, int cbufSlot = -1)
{
- return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget() == TextureTarget.TextureBuffer;
+ return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
}
/// <summary>