diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs | 6 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs index 3f198dca..0601451d 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/CacheManifestHeader.cs @@ -84,14 +84,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition /// <summary> /// Check the validity of the header. /// </summary> - /// <param name="version">The target version in use</param> /// <param name="graphicsApi">The target graphics api in use</param> /// <param name="hashType">The target hash type in use</param> /// <param name="data">The data after this header</param> /// <returns>True if the header is valid</returns> - public bool IsValid(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, ReadOnlySpan<byte> data) + /// <remarks>This doesn't check that versions match</remarks> + public bool IsValid(CacheGraphicsApi graphicsApi, CacheHashType hashType, ReadOnlySpan<byte> data) { - return Version == version && GraphicsApi == graphicsApi && HashType == hashType && TableChecksum == CalculateCrc16(data); + return GraphicsApi == graphicsApi && HashType == hashType && TableChecksum == CalculateCrc16(data); } } } diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs index 45a442e2..373fa6c6 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntry.cs @@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition /// </summary> /// <param name="header">The header of the cached shader entry</param> /// <param name="code">The code of this shader</param> - private GuestShaderCacheEntry(GuestShaderCacheEntryHeader header, byte[] code) + public GuestShaderCacheEntry(GuestShaderCacheEntryHeader header, byte[] code) { Header = header; Code = code; |
