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-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs2
3 files changed, 7 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
index c00e2bef..44964b8f 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs
@@ -232,8 +232,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
data = LayoutConverter.ConvertBlockLinearToLinear(
src.Width,
src.Height,
+ src.Depth,
+ 1,
1,
- target.Info.Levels,
1,
1,
1,
@@ -245,6 +246,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
srcSpan);
}
+ target.SynchronizeMemory();
target.SetData(data);
target.SignalModified();
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
index fe49b0f2..dab4e9db 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
@@ -136,7 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
}
else if (operation == SyncpointbOperation.Incr)
{
- _context.CreateHostSyncIfNeeded();
+ _context.CreateHostSyncIfNeeded(true);
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
@@ -152,7 +152,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
_parent.PerformDeferredDraws();
_context.Renderer.Pipeline.Barrier();
- _context.CreateHostSyncIfNeeded();
+ _context.CreateHostSyncIfNeeded(false);
}
/// <summary>
@@ -163,7 +163,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
_context.Renderer.Pipeline.CommandBufferBarrier();
- _context.CreateHostSyncIfNeeded();
+ _context.CreateHostSyncIfNeeded(false);
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
index dc458026..f6de2730 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
@@ -224,7 +224,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
uint syncpointId = (uint)argument & 0xFFFF;
_context.AdvanceSequence();
- _context.CreateHostSyncIfNeeded();
+ _context.CreateHostSyncIfNeeded(true);
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}