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path: root/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs42
1 files changed, 27 insertions, 15 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
index 4900db1b..07afb253 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
@@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.State;
+using System;
namespace Ryujinx.Graphics.Gpu.Engine
{
@@ -32,13 +33,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstCopyTexture.Format = RtFormat.D32Float;
}
- Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture);
+ Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture, srcTexture.ScaleMode == Image.TextureScaleMode.Scaled);
if (dstTexture == null)
{
return;
}
+ if (srcTexture.ScaleFactor != dstTexture.ScaleFactor)
+ {
+ srcTexture.PropagateScale(dstTexture);
+ }
+
var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
var region = state.Get<CopyRegion>(MethodOffset.CopyRegion);
@@ -55,17 +61,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
int dstX2 = region.DstX + region.DstWidth;
int dstY2 = region.DstY + region.DstHeight;
+ float scale = srcTexture.ScaleFactor; // src and dest scales are identical now.
+
Extents2D srcRegion = new Extents2D(
- srcX1 / srcTexture.Info.SamplesInX,
- srcY1 / srcTexture.Info.SamplesInY,
- srcX2 / srcTexture.Info.SamplesInX,
- srcY2 / srcTexture.Info.SamplesInY);
+ (int)Math.Ceiling(scale * (srcX1 / srcTexture.Info.SamplesInX)),
+ (int)Math.Ceiling(scale * (srcY1 / srcTexture.Info.SamplesInY)),
+ (int)Math.Ceiling(scale * (srcX2 / srcTexture.Info.SamplesInX)),
+ (int)Math.Ceiling(scale * (srcY2 / srcTexture.Info.SamplesInY)));
Extents2D dstRegion = new Extents2D(
- dstX1 / dstTexture.Info.SamplesInX,
- dstY1 / dstTexture.Info.SamplesInY,
- dstX2 / dstTexture.Info.SamplesInX,
- dstY2 / dstTexture.Info.SamplesInY);
+ (int)Math.Ceiling(scale * (dstX1 / dstTexture.Info.SamplesInX)),
+ (int)Math.Ceiling(scale * (dstY1 / dstTexture.Info.SamplesInY)),
+ (int)Math.Ceiling(scale * (dstX2 / dstTexture.Info.SamplesInX)),
+ (int)Math.Ceiling(scale * (dstY2 / dstTexture.Info.SamplesInY)));
bool linearFilter = control.UnpackLinearFilter();
@@ -79,17 +87,21 @@ namespace Ryujinx.Graphics.Gpu.Engine
// the second handles the region outside of the bounds).
// We must also extend the source texture by one line to ensure we can wrap on the last line.
// This is required by the (guest) OpenGL driver.
- if (srcRegion.X2 > srcTexture.Info.Width)
+ if (srcX2 / srcTexture.Info.SamplesInX > srcTexture.Info.Width)
{
srcCopyTexture.Height++;
- srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture);
+ srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture, srcTexture.ScaleMode == Image.TextureScaleMode.Scaled);
+ if (srcTexture.ScaleFactor != dstTexture.ScaleFactor)
+ {
+ srcTexture.PropagateScale(dstTexture);
+ }
srcRegion = new Extents2D(
- srcRegion.X1 - srcTexture.Info.Width,
- srcRegion.Y1 + 1,
- srcRegion.X2 - srcTexture.Info.Width,
- srcRegion.Y2 + 1);
+ (int)Math.Ceiling(scale * ((srcX1 / srcTexture.Info.SamplesInX) - srcTexture.Info.Width)),
+ (int)Math.Ceiling(scale * ((srcY1 / srcTexture.Info.SamplesInY) + 1)),
+ (int)Math.Ceiling(scale * ((srcX2 / srcTexture.Info.SamplesInX) - srcTexture.Info.Width)),
+ (int)Math.Ceiling(scale * ((srcY2 / srcTexture.Info.SamplesInY) + 1)));
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
}