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path: root/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs
AgeCommit message (Expand)Author
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-06-03Fix texture blit off-by-one errors (#2335)gdkchan
2021-05-22Use a different method for out of bounds blit (#2302)gdkchan
2020-11-20Allow copy destination to have a different scale from source (#1711)riperiperi
2020-11-16Propagate zeta format properly (#1716)gdkchan
2020-11-09Size hints for copy regions and viewport dimensions to avoid data loss (#1686)riperiperi
2020-11-05Separate zeta from color formats (#1647)gdkchan
2020-08-31Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...sharmander
2020-08-14Add missing depth-color conversions in CopyTexture (#1474)mageven
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-02-07Only enumerate cached textures that are modified when flushing. (#918)riperiperi
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Enginegdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Initial support for the guest OpenGL driver (NVIDIA and Nouveau)gdkchan
2020-01-09Separate sub-channel stategdk
2020-01-09Add per-source type memory change tracking, simplified state change tracking,...gdk
2020-01-09Initial workgdk