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-rw-r--r--Ryujinx.Common/System/ForceDpiAware.cs15
1 files changed, 11 insertions, 4 deletions
diff --git a/Ryujinx.Common/System/ForceDpiAware.cs b/Ryujinx.Common/System/ForceDpiAware.cs
index 81c69376..dc513307 100644
--- a/Ryujinx.Common/System/ForceDpiAware.cs
+++ b/Ryujinx.Common/System/ForceDpiAware.cs
@@ -2,6 +2,7 @@
using System;
using System.Drawing;
using System.Runtime.InteropServices;
+using System.Runtime.Versioning;
namespace Ryujinx.Common.System
{
@@ -19,7 +20,7 @@ namespace Ryujinx.Common.System
public static void Windows()
{
// Make process DPI aware for proper window sizing on high-res screens.
- if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && Environment.OSVersion.Version.Major >= 6)
+ if (OperatingSystem.IsWindowsVersionAtLeast(6))
{
SetProcessDPIAware();
}
@@ -27,16 +28,22 @@ namespace Ryujinx.Common.System
public static double GetWindowScaleFactor()
{
- double userDpiScale;
+ double userDpiScale = 96.0;
try
{
- userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
+ if (OperatingSystem.IsWindows())
+ {
+ userDpiScale = Graphics.FromHwnd(IntPtr.Zero).DpiX;
+ }
+ else
+ {
+ // TODO: Linux support
+ }
}
catch (Exception e)
{
Logger.Warning?.Print(LogClass.Application, $"Couldn't determine monitor DPI: {e.Message}");
- userDpiScale = 96.0;
}
return Math.Min(userDpiScale / _standardDpiScale, _maxScaleFactor);