diff options
Diffstat (limited to 'Ryujinx.Audio/Backends/CompatLayer')
3 files changed, 428 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs new file mode 100644 index 00000000..c0305f8a --- /dev/null +++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs @@ -0,0 +1,146 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Backends.Common; +using Ryujinx.Audio.Backends.Dummy; +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Integration; +using Ryujinx.Common.Logging; +using Ryujinx.Memory; +using System; +using System.Threading; + +using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; + +namespace Ryujinx.Audio.Backends.CompatLayer +{ + public class CompatLayerHardwareDeviceDriver : IHardwareDeviceDriver + { + private IHardwareDeviceDriver _realDriver; + + public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice) + { + _realDriver = realDevice; + } + + public void Dispose() + { + _realDriver.Dispose(); + } + + public ManualResetEvent GetUpdateRequiredEvent() + { + return _realDriver.GetUpdateRequiredEvent(); + } + + private uint SelectHardwareChannelCount(uint targetChannelCount) + { + if (_realDriver.SupportsChannelCount(targetChannelCount)) + { + return targetChannelCount; + } + + return targetChannelCount switch + { + 6 => SelectHardwareChannelCount(2), + 2 => SelectHardwareChannelCount(1), + 1 => throw new ArgumentException("No valid channel configuration found!"), + _ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}") + }; + } + + public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) + { + if (channelCount == 0) + { + channelCount = 2; + } + + if (sampleRate == 0) + { + sampleRate = Constants.TargetSampleRate; + } + + if (!_realDriver.SupportsDirection(direction)) + { + if (direction == Direction.Input) + { + Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support audio input, fallback to dummy..."); + + return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount); + } + + throw new NotImplementedException(); + } + + uint hardwareChannelCount = SelectHardwareChannelCount(channelCount); + + IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, sampleFormat, sampleRate, hardwareChannelCount); + + if (hardwareChannelCount == channelCount) + { + return realSession; + } + + if (direction == Direction.Input) + { + Logger.Warning?.Print(LogClass.Audio, $"The selected audio backend doesn't support the requested audio input configuration, fallback to dummy..."); + + // TODO: We currently don't support audio input upsampling/downsampling, implement this. + realSession.Dispose(); + + return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount); + } + + // It must be a HardwareDeviceSessionOutputBase. + if (realSession is not HardwareDeviceSessionOutputBase realSessionOutputBase) + { + throw new InvalidOperationException($"Real driver session class type isn't based on {typeof(HardwareDeviceSessionOutputBase).Name}."); + } + + // If we need to do post processing before sending to the hardware device, wrap around it. + return new CompatLayerHardwareDeviceSession(realSessionOutputBase, channelCount); + } + + public bool SupportsChannelCount(uint channelCount) + { + return channelCount == 1 || channelCount == 2 || channelCount == 6; + } + + public bool SupportsSampleFormat(SampleFormat sampleFormat) + { + // TODO: More formats. + return sampleFormat == SampleFormat.PcmInt16; + } + + public bool SupportsSampleRate(uint sampleRate) + { + // TODO: More sample rates. + return sampleRate == Constants.TargetSampleRate; + } + + public IHardwareDeviceDriver GetRealDeviceDriver() + { + return _realDriver; + } + + public bool SupportsDirection(Direction direction) + { + return direction == Direction.Input || direction == Direction.Output; + } + } +} diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs new file mode 100644 index 00000000..493d682f --- /dev/null +++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs @@ -0,0 +1,140 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Backends.Common; +using Ryujinx.Audio.Common; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Backends.CompatLayer +{ + class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase + { + private HardwareDeviceSessionOutputBase _realSession; + private uint _userChannelCount; + + public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount) + { + _realSession = realSession; + _userChannelCount = userChannelCount; + } + + public override void Dispose() + { + _realSession.Dispose(); + } + + public override ulong GetPlayedSampleCount() + { + return _realSession.GetPlayedSampleCount(); + } + + public override float GetVolume() + { + return _realSession.GetVolume(); + } + + public override void PrepareToClose() + { + _realSession.PrepareToClose(); + } + + public override void QueueBuffer(AudioBuffer buffer) + { + _realSession.QueueBuffer(buffer); + } + + public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples) + { + if (RequestedSampleFormat != SampleFormat.PcmInt16) + { + throw new NotImplementedException("Downmixing formats other than PCM16 is not supported."); + } + + if (samples == null) + { + return false; + } + + short[] downmixedBufferPCM16; + + ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples); + + if (_userChannelCount == 6) + { + downmixedBufferPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16); + + if (_realSession.RequestedChannelCount == 1) + { + downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(downmixedBufferPCM16); + } + } + else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1) + { + downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16); + } + else + { + throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented."); + } + + byte[] downmixedBuffer = MemoryMarshal.Cast<short, byte>(downmixedBufferPCM16).ToArray(); + + AudioBuffer fakeBuffer = new AudioBuffer + { + BufferTag = buffer.BufferTag, + DataPointer = buffer.DataPointer, + DataSize = (ulong)downmixedBuffer.Length + }; + + bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer); + + if (result) + { + buffer.Data = fakeBuffer.Data; + buffer.DataSize = fakeBuffer.DataSize; + } + + return result; + } + + public override void SetVolume(float volume) + { + _realSession.SetVolume(volume); + } + + public override void Start() + { + _realSession.Start(); + } + + public override void Stop() + { + _realSession.Stop(); + } + + public override void UnregisterBuffer(AudioBuffer buffer) + { + _realSession.UnregisterBuffer(buffer); + } + + public override bool WasBufferFullyConsumed(AudioBuffer buffer) + { + return _realSession.WasBufferFullyConsumed(buffer); + } + } +} diff --git a/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs b/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs new file mode 100644 index 00000000..ff4ba7a1 --- /dev/null +++ b/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs @@ -0,0 +1,142 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Backends.CompatLayer +{ + public static class Downmixing + { + [StructLayout(LayoutKind.Sequential, Pack = 1)] + private struct Channel51FormatPCM16 + { + public short FrontLeft; + public short FrontRight; + public short FrontCenter; + public short LowFrequency; + public short BackLeft; + public short BackRight; + } + + [StructLayout(LayoutKind.Sequential, Pack = 1)] + private struct ChannelStereoFormatPCM16 + { + public short Left; + public short Right; + } + + private const int Q15Bits = 16; + private const int RawQ15One = 1 << Q15Bits; + private const int RawQ15HalfOne = (int)(0.5f * RawQ15One); + private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One); + private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One); + private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One); + + private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4] + { + RawQ15One, + Minus3dBInQ15, + Minus12dBInQ15, + Minus3dBInQ15 + }; + + private static readonly int[] DefaultStereoToMonoCoefficients = new int[2] + { + Minus6dBInQ15, + Minus6dBInQ15 + }; + + private const int SurroundChannelCount = 6; + private const int StereoChannelCount = 2; + private const int MonoChannelCount = 1; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data) + { + return MemoryMarshal.Cast<short, Channel51FormatPCM16>(data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static ReadOnlySpan<ChannelStereoFormatPCM16> GetStereoBuffer(ReadOnlySpan<short> data) + { + return MemoryMarshal.Cast<short, ChannelStereoFormatPCM16>(data); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static short DownMixStereoToMono(ReadOnlySpan<int> coefficients, short left, short right) + { + return (short)((left * coefficients[0] + right * coefficients[1]) >> Q15Bits); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static short DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, short back, short lfe, short center, short front) + { + return (short)((coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front + RawQ15HalfOne) >> Q15Bits); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static short[] DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data) + { + int samplePerChannelCount = data.Length / SurroundChannelCount; + + short[] downmixedBuffer = new short[samplePerChannelCount * StereoChannelCount]; + + ReadOnlySpan<Channel51FormatPCM16> channels = GetSurroundBuffer(data); + + for (int i = 0; i < samplePerChannelCount; i++) + { + Channel51FormatPCM16 channel = channels[i]; + + downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft); + downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight); + } + + return downmixedBuffer; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static short[] DownMixStereoToMono(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data) + { + int samplePerChannelCount = data.Length / StereoChannelCount; + + short[] downmixedBuffer = new short[samplePerChannelCount * MonoChannelCount]; + + ReadOnlySpan<ChannelStereoFormatPCM16> channels = GetStereoBuffer(data); + + for (int i = 0; i < samplePerChannelCount; i++) + { + ChannelStereoFormatPCM16 channel = channels[i]; + + downmixedBuffer[i] = DownMixStereoToMono(coefficients, channel.Left, channel.Right); + } + + return downmixedBuffer; + } + + public static short[] DownMixStereoToMono(ReadOnlySpan<short> data) + { + return DownMixStereoToMono(DefaultStereoToMonoCoefficients, data); + } + + public static short[] DownMixSurroundToStereo(ReadOnlySpan<short> data) + { + return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data); + } + } +} |
