aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio/Backends
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Audio/Backends')
-rw-r--r--Ryujinx.Audio/Backends/Common/BackendHelper.cs43
-rw-r--r--Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs183
-rw-r--r--Ryujinx.Audio/Backends/Common/HardwareDeviceSessionOutputBase.cs89
-rw-r--r--Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs146
-rw-r--r--Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs140
-rw-r--r--Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs142
-rw-r--r--Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs96
-rw-r--r--Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs84
-rw-r--r--Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionOutput.cs79
9 files changed, 1002 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Backends/Common/BackendHelper.cs b/Ryujinx.Audio/Backends/Common/BackendHelper.cs
new file mode 100644
index 00000000..df81d942
--- /dev/null
+++ b/Ryujinx.Audio/Backends/Common/BackendHelper.cs
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Common;
+using System;
+
+namespace Ryujinx.Audio.Backends.Common
+{
+ public static class BackendHelper
+ {
+ public static int GetSampleSize(SampleFormat format)
+ {
+ return format switch
+ {
+ SampleFormat.PcmInt8 => sizeof(byte),
+ SampleFormat.PcmInt16 => sizeof(ushort),
+ SampleFormat.PcmInt24 => 3,
+ SampleFormat.PcmInt32 => sizeof(int),
+ SampleFormat.PcmFloat => sizeof(float),
+ _ => throw new ArgumentException($"{format}"),
+ };
+ }
+
+ public static int GetSampleCount(SampleFormat format, int channelCount, int bufferSize)
+ {
+ return bufferSize / GetSampleSize(format) / channelCount;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs b/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs
new file mode 100644
index 00000000..b4f5f812
--- /dev/null
+++ b/Ryujinx.Audio/Backends/Common/DynamicRingBuffer.cs
@@ -0,0 +1,183 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Common;
+using System;
+
+namespace Ryujinx.Audio.Backends.Common
+{
+ /// <summary>
+ /// A ring buffer that grow if data written to it is too big to fit.
+ /// </summary>
+ public class DynamicRingBuffer
+ {
+ private const int RingBufferAlignment = 2048;
+
+ private object _lock = new object();
+
+ private byte[] _buffer;
+ private int _size;
+ private int _headOffset;
+ private int _tailOffset;
+
+ public int Length => _size;
+
+ public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
+ {
+ _buffer = new byte[initialCapacity];
+ }
+
+ public void Clear()
+ {
+ _size = 0;
+ _headOffset = 0;
+ _tailOffset = 0;
+ }
+
+ public void Clear(int size)
+ {
+ lock (_lock)
+ {
+ if (size > _size)
+ {
+ size = _size;
+ }
+
+ if (size == 0)
+ {
+ return;
+ }
+
+ _headOffset = (_headOffset + size) % _buffer.Length;
+ _size -= size;
+
+ if (_size == 0)
+ {
+ _headOffset = 0;
+ _tailOffset = 0;
+ }
+ }
+ }
+
+ private void SetCapacityLocked(int capacity)
+ {
+ byte[] buffer = new byte[capacity];
+
+ if (_size > 0)
+ {
+ if (_headOffset < _tailOffset)
+ {
+ Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _size);
+ }
+ else
+ {
+ Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _buffer.Length - _headOffset);
+ Buffer.BlockCopy(_buffer, 0, buffer, _buffer.Length - _headOffset, _tailOffset);
+ }
+ }
+
+ _buffer = buffer;
+ _headOffset = 0;
+ _tailOffset = _size;
+ }
+
+
+ public void Write<T>(T[] buffer, int index, int count)
+ {
+ if (count == 0)
+ {
+ return;
+ }
+
+ lock (_lock)
+ {
+ if ((_size + count) > _buffer.Length)
+ {
+ SetCapacityLocked(BitUtils.AlignUp(_size + count, RingBufferAlignment));
+ }
+
+ if (_headOffset < _tailOffset)
+ {
+ int tailLength = _buffer.Length - _tailOffset;
+
+ if (tailLength >= count)
+ {
+ Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
+ }
+ else
+ {
+ Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, tailLength);
+ Buffer.BlockCopy(buffer, index + tailLength, _buffer, 0, count - tailLength);
+ }
+ }
+ else
+ {
+ Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
+ }
+
+ _size += count;
+ _tailOffset = (_tailOffset + count) % _buffer.Length;
+ }
+ }
+
+ public int Read<T>(T[] buffer, int index, int count)
+ {
+ lock (_lock)
+ {
+ if (count > _size)
+ {
+ count = _size;
+ }
+
+ if (count == 0)
+ {
+ return 0;
+ }
+
+ if (_headOffset < _tailOffset)
+ {
+ Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
+ }
+ else
+ {
+ int tailLength = _buffer.Length - _headOffset;
+
+ if (tailLength >= count)
+ {
+ Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
+ }
+ else
+ {
+ Buffer.BlockCopy(_buffer, _headOffset, buffer, index, tailLength);
+ Buffer.BlockCopy(_buffer, 0, buffer, index + tailLength, count - tailLength);
+ }
+ }
+
+ _size -= count;
+ _headOffset = (_headOffset + count) % _buffer.Length;
+
+ if (_size == 0)
+ {
+ _headOffset = 0;
+ _tailOffset = 0;
+ }
+
+ return count;
+ }
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Backends/Common/HardwareDeviceSessionOutputBase.cs b/Ryujinx.Audio/Backends/Common/HardwareDeviceSessionOutputBase.cs
new file mode 100644
index 00000000..1e000e4c
--- /dev/null
+++ b/Ryujinx.Audio/Backends/Common/HardwareDeviceSessionOutputBase.cs
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Memory;
+
+namespace Ryujinx.Audio.Backends.Common
+{
+ public abstract class HardwareDeviceSessionOutputBase : IHardwareDeviceSession
+ {
+ public IVirtualMemoryManager MemoryManager { get; }
+ public SampleFormat RequestedSampleFormat { get; }
+ public uint RequestedSampleRate { get; }
+ public uint RequestedChannelCount { get; }
+
+ public HardwareDeviceSessionOutputBase(IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
+ {
+ MemoryManager = memoryManager;
+ RequestedSampleFormat = requestedSampleFormat;
+ RequestedSampleRate = requestedSampleRate;
+ RequestedChannelCount = requestedChannelCount;
+ }
+
+ private byte[] GetBufferSamples(AudioBuffer buffer)
+ {
+ if (buffer.DataPointer == 0)
+ {
+ return null;
+ }
+
+ byte[] data = new byte[buffer.DataSize];
+
+ MemoryManager.Read(buffer.DataPointer, data);
+
+ return data;
+ }
+
+ protected ulong GetSampleCount(AudioBuffer buffer)
+ {
+ return (ulong)BackendHelper.GetSampleCount(RequestedSampleFormat, (int)RequestedChannelCount, (int)buffer.DataSize);
+ }
+
+ public abstract void Dispose();
+ public abstract void PrepareToClose();
+ public abstract void QueueBuffer(AudioBuffer buffer);
+ public abstract void SetVolume(float volume);
+ public abstract float GetVolume();
+ public abstract void Start();
+ public abstract void Stop();
+ public abstract ulong GetPlayedSampleCount();
+ public abstract bool WasBufferFullyConsumed(AudioBuffer buffer);
+ public virtual bool RegisterBuffer(AudioBuffer buffer)
+ {
+ return RegisterBuffer(buffer, GetBufferSamples(buffer));
+ }
+
+ public virtual bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
+ {
+ if (samples == null)
+ {
+ return false;
+ }
+
+ if (buffer.Data == null)
+ {
+ buffer.Data = samples;
+ }
+
+ return true;
+ }
+
+ public virtual void UnregisterBuffer(AudioBuffer buffer) { }
+ }
+}
diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
new file mode 100644
index 00000000..c0305f8a
--- /dev/null
+++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceDriver.cs
@@ -0,0 +1,146 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Backends.Dummy;
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Common.Logging;
+using Ryujinx.Memory;
+using System;
+using System.Threading;
+
+using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
+
+namespace Ryujinx.Audio.Backends.CompatLayer
+{
+ public class CompatLayerHardwareDeviceDriver : IHardwareDeviceDriver
+ {
+ private IHardwareDeviceDriver _realDriver;
+
+ public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice)
+ {
+ _realDriver = realDevice;
+ }
+
+ public void Dispose()
+ {
+ _realDriver.Dispose();
+ }
+
+ public ManualResetEvent GetUpdateRequiredEvent()
+ {
+ return _realDriver.GetUpdateRequiredEvent();
+ }
+
+ private uint SelectHardwareChannelCount(uint targetChannelCount)
+ {
+ if (_realDriver.SupportsChannelCount(targetChannelCount))
+ {
+ return targetChannelCount;
+ }
+
+ return targetChannelCount switch
+ {
+ 6 => SelectHardwareChannelCount(2),
+ 2 => SelectHardwareChannelCount(1),
+ 1 => throw new ArgumentException("No valid channel configuration found!"),
+ _ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}")
+ };
+ }
+
+ public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
+ {
+ if (channelCount == 0)
+ {
+ channelCount = 2;
+ }
+
+ if (sampleRate == 0)
+ {
+ sampleRate = Constants.TargetSampleRate;
+ }
+
+ if (!_realDriver.SupportsDirection(direction))
+ {
+ if (direction == Direction.Input)
+ {
+ Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support audio input, fallback to dummy...");
+
+ return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
+ }
+
+ throw new NotImplementedException();
+ }
+
+ uint hardwareChannelCount = SelectHardwareChannelCount(channelCount);
+
+ IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, sampleFormat, sampleRate, hardwareChannelCount);
+
+ if (hardwareChannelCount == channelCount)
+ {
+ return realSession;
+ }
+
+ if (direction == Direction.Input)
+ {
+ Logger.Warning?.Print(LogClass.Audio, $"The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
+
+ // TODO: We currently don't support audio input upsampling/downsampling, implement this.
+ realSession.Dispose();
+
+ return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
+ }
+
+ // It must be a HardwareDeviceSessionOutputBase.
+ if (realSession is not HardwareDeviceSessionOutputBase realSessionOutputBase)
+ {
+ throw new InvalidOperationException($"Real driver session class type isn't based on {typeof(HardwareDeviceSessionOutputBase).Name}.");
+ }
+
+ // If we need to do post processing before sending to the hardware device, wrap around it.
+ return new CompatLayerHardwareDeviceSession(realSessionOutputBase, channelCount);
+ }
+
+ public bool SupportsChannelCount(uint channelCount)
+ {
+ return channelCount == 1 || channelCount == 2 || channelCount == 6;
+ }
+
+ public bool SupportsSampleFormat(SampleFormat sampleFormat)
+ {
+ // TODO: More formats.
+ return sampleFormat == SampleFormat.PcmInt16;
+ }
+
+ public bool SupportsSampleRate(uint sampleRate)
+ {
+ // TODO: More sample rates.
+ return sampleRate == Constants.TargetSampleRate;
+ }
+
+ public IHardwareDeviceDriver GetRealDeviceDriver()
+ {
+ return _realDriver;
+ }
+
+ public bool SupportsDirection(Direction direction)
+ {
+ return direction == Direction.Input || direction == Direction.Output;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs
new file mode 100644
index 00000000..493d682f
--- /dev/null
+++ b/Ryujinx.Audio/Backends/CompatLayer/CompatLayerHardwareDeviceSession.cs
@@ -0,0 +1,140 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Common;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Backends.CompatLayer
+{
+ class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase
+ {
+ private HardwareDeviceSessionOutputBase _realSession;
+ private uint _userChannelCount;
+
+ public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
+ {
+ _realSession = realSession;
+ _userChannelCount = userChannelCount;
+ }
+
+ public override void Dispose()
+ {
+ _realSession.Dispose();
+ }
+
+ public override ulong GetPlayedSampleCount()
+ {
+ return _realSession.GetPlayedSampleCount();
+ }
+
+ public override float GetVolume()
+ {
+ return _realSession.GetVolume();
+ }
+
+ public override void PrepareToClose()
+ {
+ _realSession.PrepareToClose();
+ }
+
+ public override void QueueBuffer(AudioBuffer buffer)
+ {
+ _realSession.QueueBuffer(buffer);
+ }
+
+ public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
+ {
+ if (RequestedSampleFormat != SampleFormat.PcmInt16)
+ {
+ throw new NotImplementedException("Downmixing formats other than PCM16 is not supported.");
+ }
+
+ if (samples == null)
+ {
+ return false;
+ }
+
+ short[] downmixedBufferPCM16;
+
+ ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples);
+
+ if (_userChannelCount == 6)
+ {
+ downmixedBufferPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16);
+
+ if (_realSession.RequestedChannelCount == 1)
+ {
+ downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(downmixedBufferPCM16);
+ }
+ }
+ else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1)
+ {
+ downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16);
+ }
+ else
+ {
+ throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented.");
+ }
+
+ byte[] downmixedBuffer = MemoryMarshal.Cast<short, byte>(downmixedBufferPCM16).ToArray();
+
+ AudioBuffer fakeBuffer = new AudioBuffer
+ {
+ BufferTag = buffer.BufferTag,
+ DataPointer = buffer.DataPointer,
+ DataSize = (ulong)downmixedBuffer.Length
+ };
+
+ bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
+
+ if (result)
+ {
+ buffer.Data = fakeBuffer.Data;
+ buffer.DataSize = fakeBuffer.DataSize;
+ }
+
+ return result;
+ }
+
+ public override void SetVolume(float volume)
+ {
+ _realSession.SetVolume(volume);
+ }
+
+ public override void Start()
+ {
+ _realSession.Start();
+ }
+
+ public override void Stop()
+ {
+ _realSession.Stop();
+ }
+
+ public override void UnregisterBuffer(AudioBuffer buffer)
+ {
+ _realSession.UnregisterBuffer(buffer);
+ }
+
+ public override bool WasBufferFullyConsumed(AudioBuffer buffer)
+ {
+ return _realSession.WasBufferFullyConsumed(buffer);
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs b/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs
new file mode 100644
index 00000000..ff4ba7a1
--- /dev/null
+++ b/Ryujinx.Audio/Backends/CompatLayer/Downmixing.cs
@@ -0,0 +1,142 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Backends.CompatLayer
+{
+ public static class Downmixing
+ {
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ private struct Channel51FormatPCM16
+ {
+ public short FrontLeft;
+ public short FrontRight;
+ public short FrontCenter;
+ public short LowFrequency;
+ public short BackLeft;
+ public short BackRight;
+ }
+
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ private struct ChannelStereoFormatPCM16
+ {
+ public short Left;
+ public short Right;
+ }
+
+ private const int Q15Bits = 16;
+ private const int RawQ15One = 1 << Q15Bits;
+ private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
+ private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
+ private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
+ private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
+
+ private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
+ {
+ RawQ15One,
+ Minus3dBInQ15,
+ Minus12dBInQ15,
+ Minus3dBInQ15
+ };
+
+ private static readonly int[] DefaultStereoToMonoCoefficients = new int[2]
+ {
+ Minus6dBInQ15,
+ Minus6dBInQ15
+ };
+
+ private const int SurroundChannelCount = 6;
+ private const int StereoChannelCount = 2;
+ private const int MonoChannelCount = 1;
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
+ {
+ return MemoryMarshal.Cast<short, Channel51FormatPCM16>(data);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static ReadOnlySpan<ChannelStereoFormatPCM16> GetStereoBuffer(ReadOnlySpan<short> data)
+ {
+ return MemoryMarshal.Cast<short, ChannelStereoFormatPCM16>(data);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short DownMixStereoToMono(ReadOnlySpan<int> coefficients, short left, short right)
+ {
+ return (short)((left * coefficients[0] + right * coefficients[1]) >> Q15Bits);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, short back, short lfe, short center, short front)
+ {
+ return (short)((coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front + RawQ15HalfOne) >> Q15Bits);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short[] DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
+ {
+ int samplePerChannelCount = data.Length / SurroundChannelCount;
+
+ short[] downmixedBuffer = new short[samplePerChannelCount * StereoChannelCount];
+
+ ReadOnlySpan<Channel51FormatPCM16> channels = GetSurroundBuffer(data);
+
+ for (int i = 0; i < samplePerChannelCount; i++)
+ {
+ Channel51FormatPCM16 channel = channels[i];
+
+ downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
+ downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
+ }
+
+ return downmixedBuffer;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static short[] DownMixStereoToMono(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
+ {
+ int samplePerChannelCount = data.Length / StereoChannelCount;
+
+ short[] downmixedBuffer = new short[samplePerChannelCount * MonoChannelCount];
+
+ ReadOnlySpan<ChannelStereoFormatPCM16> channels = GetStereoBuffer(data);
+
+ for (int i = 0; i < samplePerChannelCount; i++)
+ {
+ ChannelStereoFormatPCM16 channel = channels[i];
+
+ downmixedBuffer[i] = DownMixStereoToMono(coefficients, channel.Left, channel.Right);
+ }
+
+ return downmixedBuffer;
+ }
+
+ public static short[] DownMixStereoToMono(ReadOnlySpan<short> data)
+ {
+ return DownMixStereoToMono(DefaultStereoToMonoCoefficients, data);
+ }
+
+ public static short[] DownMixSurroundToStereo(ReadOnlySpan<short> data)
+ {
+ return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs
new file mode 100644
index 00000000..f24b359c
--- /dev/null
+++ b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs
@@ -0,0 +1,96 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Memory;
+using System.Threading;
+
+using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
+
+namespace Ryujinx.Audio.Backends.Dummy
+{
+ public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
+ {
+ private ManualResetEvent _updateRequiredEvent;
+
+ public DummyHardwareDeviceDriver()
+ {
+ _updateRequiredEvent = new ManualResetEvent(false);
+ }
+
+ public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
+ {
+ if (sampleRate == 0)
+ {
+ sampleRate = Constants.TargetSampleRate;
+ }
+
+ if (channelCount == 0)
+ {
+ channelCount = 2;
+ }
+
+ if (direction == Direction.Output)
+ {
+ return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount);
+ }
+ else
+ {
+ return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
+ }
+ }
+
+ public ManualResetEvent GetUpdateRequiredEvent()
+ {
+ return _updateRequiredEvent;
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ // NOTE: The _updateRequiredEvent will be disposed somewhere else.
+ }
+ }
+
+ public bool SupportsSampleRate(uint sampleRate)
+ {
+ return true;
+ }
+
+ public bool SupportsSampleFormat(SampleFormat sampleFormat)
+ {
+ return true;
+ }
+
+ public bool SupportsDirection(Direction direction)
+ {
+ return direction == Direction.Output || direction == Direction.Input;
+ }
+
+ public bool SupportsChannelCount(uint channelCount)
+ {
+ return channelCount == 1 || channelCount == 2 || channelCount == 6;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs
new file mode 100644
index 00000000..451a8564
--- /dev/null
+++ b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionInput.cs
@@ -0,0 +1,84 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Memory;
+using System;
+
+namespace Ryujinx.Audio.Backends.Dummy
+{
+ class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
+ {
+ private float _volume;
+ private IHardwareDeviceDriver _manager;
+ private IVirtualMemoryManager _memoryManager;
+
+ public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
+ {
+ _volume = 1.0f;
+ _manager = manager;
+ _memoryManager = memoryManager;
+ }
+
+ public void Dispose()
+ {
+ // Nothing to do.
+ }
+
+ public ulong GetPlayedSampleCount()
+ {
+ // Not implemented for input.
+ throw new NotSupportedException();
+ }
+
+ public float GetVolume()
+ {
+ return _volume;
+ }
+
+ public void PrepareToClose() { }
+
+ public void QueueBuffer(AudioBuffer buffer)
+ {
+ _memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0);
+
+ _manager.GetUpdateRequiredEvent().Set();
+ }
+
+ public bool RegisterBuffer(AudioBuffer buffer)
+ {
+ return buffer.DataPointer != 0;
+ }
+
+ public void SetVolume(float volume)
+ {
+ _volume = volume;
+ }
+
+ public void Start() { }
+
+ public void Stop() { }
+
+ public void UnregisterBuffer(AudioBuffer buffer) { }
+
+ public bool WasBufferFullyConsumed(AudioBuffer buffer)
+ {
+ return true;
+ }
+ }
+}
diff --git a/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionOutput.cs b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionOutput.cs
new file mode 100644
index 00000000..7cc19997
--- /dev/null
+++ b/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceSessionOutput.cs
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Audio.Backends.Common;
+using Ryujinx.Audio.Common;
+using Ryujinx.Audio.Integration;
+using Ryujinx.Memory;
+using System.Threading;
+
+namespace Ryujinx.Audio.Backends.Dummy
+{
+ internal class DummyHardwareDeviceSessionOutput : HardwareDeviceSessionOutputBase
+ {
+ private float _volume;
+ private IHardwareDeviceDriver _manager;
+
+ private ulong _playedSampleCount;
+
+ public DummyHardwareDeviceSessionOutput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
+ {
+ _volume = 1.0f;
+ _manager = manager;
+ }
+
+ public override void Dispose()
+ {
+ // Nothing to do.
+ }
+
+ public override ulong GetPlayedSampleCount()
+ {
+ return Interlocked.Read(ref _playedSampleCount);
+ }
+
+ public override float GetVolume()
+ {
+ return _volume;
+ }
+
+ public override void PrepareToClose() { }
+
+ public override void QueueBuffer(AudioBuffer buffer)
+ {
+ Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer));
+
+ _manager.GetUpdateRequiredEvent().Set();
+ }
+
+ public override void SetVolume(float volume)
+ {
+ _volume = volume;
+ }
+
+ public override void Start() { }
+
+ public override void Stop() { }
+
+ public override void UnregisterBuffer(AudioBuffer buffer) { }
+
+ public override bool WasBufferFullyConsumed(AudioBuffer buffer)
+ {
+ return true;
+ }
+ }
+} \ No newline at end of file