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-rw-r--r--Ryujinx.Audio.Renderer/Integration/HardwareDevice.cs60
-rw-r--r--Ryujinx.Audio.Renderer/Integration/IWritableEvent.cs35
2 files changed, 0 insertions, 95 deletions
diff --git a/Ryujinx.Audio.Renderer/Integration/HardwareDevice.cs b/Ryujinx.Audio.Renderer/Integration/HardwareDevice.cs
deleted file mode 100644
index 6a82ec85..00000000
--- a/Ryujinx.Audio.Renderer/Integration/HardwareDevice.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Integration
-{
- /// <summary>
- /// Represent an hardware device used in <see cref="Dsp.Command.DeviceSinkCommand"/>
- /// </summary>
- public interface HardwareDevice : IDisposable
- {
- /// <summary>
- /// Get the supported sample rate of this device.
- /// </summary>
- /// <returns>The supported sample rate of this device.</returns>
- uint GetSampleRate();
-
- /// <summary>
- /// Get the channel count supported by this device.
- /// </summary>
- /// <returns>The channel count supported by this device.</returns>
- uint GetChannelCount();
-
- /// <summary>
- /// Appends new PCM16 samples to the device.
- /// </summary>
- /// <param name="data">The new PCM16 samples.</param>
- /// <param name="channelCount">The number of channels.</param>
- void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
-
- /// <summary>
- /// Check if the audio renderer needs to perform downmixing.
- /// </summary>
- /// <returns>True if downmixing is needed.</returns>
- public bool NeedDownmixing()
- {
- uint channelCount = GetChannelCount();
-
- Debug.Assert(channelCount > 0 && channelCount <= RendererConstants.ChannelCountMax);
-
- return channelCount != RendererConstants.ChannelCountMax;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Integration/IWritableEvent.cs b/Ryujinx.Audio.Renderer/Integration/IWritableEvent.cs
deleted file mode 100644
index 22864b74..00000000
--- a/Ryujinx.Audio.Renderer/Integration/IWritableEvent.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Integration
-{
- /// <summary>
- /// Represent a writable event with manual clear.
- /// </summary>
- public interface IWritableEvent
- {
- /// <summary>
- /// Signal the event.
- /// </summary>
- void Signal();
-
- /// <summary>
- /// Clear the signaled state of the event.
- /// </summary>
- void Clear();
- }
-}