diff options
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command')
26 files changed, 0 insertions, 2943 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs b/Ryujinx.Audio.Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs deleted file mode 100644 index daf75208..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs +++ /dev/null @@ -1,93 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using System; -using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class AdpcmDataSourceCommandVersion1 : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.AdpcmDataSourceVersion1; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort OutputBufferIndex { get; } - public uint SampleRate { get; } - - public float Pitch { get; } - - public WaveBuffer[] WaveBuffers { get; } - - public Memory<VoiceUpdateState> State { get; } - - public ulong AdpcmParameter { get; } - public ulong AdpcmParameterSize { get; } - - public DecodingBehaviour DecodingBehaviour { get; } - - public AdpcmDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - OutputBufferIndex = outputBufferIndex; - SampleRate = serverState.SampleRate; - Pitch = serverState.Pitch; - - WaveBuffers = new WaveBuffer[RendererConstants.VoiceWaveBufferCount]; - - for (int i = 0; i < WaveBuffers.Length; i++) - { - ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; - - WaveBuffers[i] = voiceWaveBuffer.ToCommon(1); - } - - AdpcmParameter = serverState.DataSourceStateAddressInfo.GetReference(true); - AdpcmParameterSize = serverState.DataSourceStateAddressInfo.Size; - State = state; - DecodingBehaviour = serverState.DecodingBehaviour; - } - - public void Process(CommandList context) - { - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() - { - State = State, - SourceSampleRate = SampleRate, - SampleFormat = SampleFormat.Adpcm, - Pitch = Pitch, - DecodingBehaviour = DecodingBehaviour, - WaveBuffers = WaveBuffers, - ExtraParameter = AdpcmParameter, - ExtraParameterSize = AdpcmParameterSize, - ChannelIndex = 0, - ChannelCount = 1, - }; - - DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/AuxiliaryBufferCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/AuxiliaryBufferCommand.cs deleted file mode 100644 index 5ff3a6b4..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/AuxiliaryBufferCommand.cs +++ /dev/null @@ -1,205 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using Ryujinx.Memory; -using System; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; -using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader; -using CpuAddress = System.UInt64; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class AuxiliaryBufferCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.AuxiliaryBuffer; - - public ulong EstimatedProcessingTime { get; set; } - - public uint InputBufferIndex { get; } - public uint OutputBufferIndex { get; } - - public AuxiliaryBufferAddresses BufferInfo { get; } - - public CpuAddress InputBuffer { get; } - public CpuAddress OutputBuffer { get; } - public uint CountMax { get; } - public uint UpdateCount { get; } - public uint WriteOffset { get; } - - public bool IsEffectEnabled { get; } - - public AuxiliaryBufferCommand(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset, - ref AuxiliaryBufferAddresses sendBufferInfo, bool isEnabled, uint countMax, - CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId) - { - Enabled = true; - NodeId = nodeId; - InputBufferIndex = bufferOffset + inputBufferOffset; - OutputBufferIndex = bufferOffset + outputBufferOffset; - BufferInfo = sendBufferInfo; - InputBuffer = inputBuffer; - OutputBuffer = outputBuffer; - CountMax = countMax; - UpdateCount = updateCount; - WriteOffset = writeOffset; - IsEffectEnabled = isEnabled; - } - - private uint Read(IVirtualMemoryManager memoryManager, ulong bufferAddress, uint countMax, Span<int> outBuffer, uint count, uint readOffset, uint updateCount) - { - if (countMax == 0 || bufferAddress == 0) - { - return 0; - } - - uint targetReadOffset = readOffset + AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo); - - if (targetReadOffset > countMax) - { - return 0; - } - - uint remaining = count; - - uint outBufferOffset = 0; - - while (remaining != 0) - { - uint countToWrite = Math.Min(countMax - targetReadOffset, remaining); - - memoryManager.Read(bufferAddress + targetReadOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(outBuffer.Slice((int)outBufferOffset, (int)countToWrite))); - - targetReadOffset = (targetReadOffset + countToWrite) % countMax; - remaining -= countToWrite; - outBufferOffset += countToWrite; - } - - if (updateCount != 0) - { - uint newReadOffset = (AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo) + updateCount) % countMax; - - AuxiliaryBufferInfo.SetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo, newReadOffset); - } - - return count; - } - - private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount) - { - if (countMax == 0 || outBufferAddress == 0) - { - return 0; - } - - uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo); - - if (targetWriteOffset > countMax) - { - return 0; - } - - uint remaining = count; - - uint inBufferOffset = 0; - - while (remaining != 0) - { - uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining); - - memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite))); - - targetWriteOffset = (targetWriteOffset + countToWrite) % countMax; - remaining -= countToWrite; - inBufferOffset += countToWrite; - } - - if (updateCount != 0) - { - uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo) + updateCount) % countMax; - - AuxiliaryBufferInfo.SetWriteOffset(memoryManager, BufferInfo.SendBufferInfo, newWriteOffset); - } - - return count; - } - - public void Process(CommandList context) - { - Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex); - Span<float> outputBuffer = context.GetBuffer((int)OutputBufferIndex); - - if (IsEffectEnabled) - { - Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer); - Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer); - - // Convert input data to the target format for user (int) - DataSourceHelper.ToInt(inputBufferInt, inputBuffer, outputBuffer.Length); - - // Send the input to the user - Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount); - - // Convert back to float just in case it's reused - DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length); - - // Retrieve the input from user - uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount); - - // Convert the outputBuffer back to the target format of the renderer (float) - DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length); - - if (readResult != context.SampleCount) - { - outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0); - } - } - else - { - ZeroFill(context.MemoryManager, BufferInfo.SendBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>()); - ZeroFill(context.MemoryManager, BufferInfo.ReturnBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>()); - - if (InputBufferIndex != OutputBufferIndex) - { - inputBuffer.CopyTo(outputBuffer); - } - } - } - - private static void ZeroFill(IVirtualMemoryManager memoryManager, ulong address, int size) - { - ulong endAddress = address + (ulong)size; - - while (address + 7UL < endAddress) - { - memoryManager.Write(address, 0UL); - address += 8; - } - - while (address < endAddress) - { - memoryManager.Write(address, (byte)0); - address++; - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/BiquadFilterCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/BiquadFilterCommand.cs deleted file mode 100644 index 580eb732..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/BiquadFilterCommand.cs +++ /dev/null @@ -1,89 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Dsp.State; -using Ryujinx.Audio.Renderer.Parameter; -using System; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class BiquadFilterCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.BiquadFilter; - - public ulong EstimatedProcessingTime { get; set; } - - public BiquadFilterParameter Parameter { get; } - public Memory<BiquadFilterState> BiquadFilterState { get; } - public int InputBufferIndex { get; } - public int OutputBufferIndex { get; } - public bool NeedInitialization { get; } - - public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId) - { - Parameter = filter; - BiquadFilterState = biquadFilterStateMemory; - InputBufferIndex = baseIndex + inputBufferOffset; - OutputBufferIndex = baseIndex + outputBufferOffset; - NeedInitialization = needInitialization; - - Enabled = true; - NodeId = nodeId; - } - - private void ProcessBiquadFilter(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount) - { - const int fixedPointPrecisionForParameter = 14; - - float a0 = FixedPointHelper.ToFloat(Parameter.Numerator[0], fixedPointPrecisionForParameter); - float a1 = FixedPointHelper.ToFloat(Parameter.Numerator[1], fixedPointPrecisionForParameter); - float a2 = FixedPointHelper.ToFloat(Parameter.Numerator[2], fixedPointPrecisionForParameter); - - float b1 = FixedPointHelper.ToFloat(Parameter.Denominator[0], fixedPointPrecisionForParameter); - float b2 = FixedPointHelper.ToFloat(Parameter.Denominator[1], fixedPointPrecisionForParameter); - - ref BiquadFilterState state = ref BiquadFilterState.Span[0]; - - for (int i = 0; i < sampleCount; i++) - { - float input = inputBuffer[i]; - float output = input * a0 + state.Z1; - - state.Z1 = input * a1 + output * b1 + state.Z2; - state.Z2 = input * a2 + output * b2; - - outputBuffer[i] = output; - } - } - - public void Process(CommandList context) - { - Span<float> outputBuffer = context.GetBuffer(InputBufferIndex); - - if (NeedInitialization) - { - BiquadFilterState.Span[0] = new BiquadFilterState(); - } - - ProcessBiquadFilter(outputBuffer, outputBuffer, context.SampleCount); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs deleted file mode 100644 index 509aff27..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/CircularBufferSinkCommand.cs +++ /dev/null @@ -1,91 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Parameter.Sink; -using Ryujinx.Audio.Renderer.Server.MemoryPool; -using System; -using System.Diagnostics; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class CircularBufferSinkCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.CircularBufferSink; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort[] Input { get; } - public uint InputCount { get; } - - public ulong CircularBuffer { get; } - public ulong CircularBufferSize { get; } - public ulong CurrentOffset { get; } - - public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - Input = new ushort[RendererConstants.ChannelCountMax]; - InputCount = parameter.InputCount; - - for (int i = 0; i < InputCount; i++) - { - Input[i] = (ushort)(bufferOffset + parameter.Input[i]); - } - - CircularBuffer = circularBufferAddressInfo.GetReference(true); - CircularBufferSize = parameter.BufferSize; - CurrentOffset = currentOffset; - - Debug.Assert(CircularBuffer != 0); - } - - public void Process(CommandList context) - { - const int targetChannelCount = 2; - - ulong currentOffset = CurrentOffset; - - if (CircularBufferSize > 0) - { - for (int i = 0; i < InputCount; i++) - { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(Input[i]); - - ulong targetOffset = CircularBuffer + currentOffset; - - for (int y = 0; y < context.SampleCount; y++) - { - context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y])); - } - - currentOffset += context.SampleCount * targetChannelCount; - - if (currentOffset >= CircularBufferSize) - { - currentOffset = 0; - } - } - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/ClearMixBufferCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/ClearMixBufferCommand.cs deleted file mode 100644 index ba9a0357..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/ClearMixBufferCommand.cs +++ /dev/null @@ -1,41 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class ClearMixBufferCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.ClearMixBuffer; - - public ulong EstimatedProcessingTime { get; set; } - - public ClearMixBufferCommand(int nodeId) - { - Enabled = true; - NodeId = nodeId; - } - - public void Process(CommandList context) - { - context.Buffers.Span.Fill(0); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs deleted file mode 100644 index bcc2cd11..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs +++ /dev/null @@ -1,124 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Integration; -using Ryujinx.Audio.Renderer.Server; -using Ryujinx.Common; -using Ryujinx.Common.Logging; -using Ryujinx.Memory; -using System; -using System.Collections.Generic; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class CommandList - { - public ulong StartTime { get; private set; } - public ulong EndTime { get; private set; } - public uint SampleCount { get; } - public uint SampleRate { get; } - - public Memory<float> Buffers { get; } - public uint BufferCount { get; } - - public List<ICommand> Commands { get; } - - public IVirtualMemoryManager MemoryManager { get; } - - public HardwareDevice OutputDevice { get; private set; } - - public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager, - renderSystem.GetMixBuffer(), - renderSystem.GetSampleCount(), - renderSystem.GetSampleRate(), - renderSystem.GetMixBufferCount(), - renderSystem.GetVoiceChannelCountMax()) - { - } - - public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax) - { - SampleCount = sampleCount; - SampleRate = sampleRate; - BufferCount = mixBufferCount + voiceChannelCountMax; - Buffers = mixBuffer; - Commands = new List<ICommand>(); - MemoryManager = memoryManager; - } - - public void AddCommand(ICommand command) - { - Commands.Add(command); - } - - public void AddCommand<T>(T command) where T : unmanaged, ICommand - { - throw new NotImplementedException(); - } - - public Memory<float> GetBufferMemory(int index) - { - return Buffers.Slice(index * (int)SampleCount, (int)SampleCount); - } - - public Span<float> GetBuffer(int index) - { - return Buffers.Span.Slice(index * (int)SampleCount, (int)SampleCount); - } - - public ulong GetTimeElapsedSinceDspStartedProcessing() - { - return (ulong)PerformanceCounter.ElapsedNanoseconds - StartTime; - } - - public void Process(HardwareDevice outputDevice) - { - OutputDevice = outputDevice; - - StartTime = (ulong)PerformanceCounter.ElapsedNanoseconds; - - foreach (ICommand command in Commands) - { - if (command.Enabled) - { - bool shouldMeter = command.ShouldMeter(); - - long startTime = 0; - - if (shouldMeter) - { - startTime = PerformanceCounter.ElapsedNanoseconds; - } - - command.Process(this); - - if (shouldMeter) - { - ulong effectiveElapsedTime = (ulong)(PerformanceCounter.ElapsedNanoseconds - startTime); - - if (effectiveElapsedTime > command.EstimatedProcessingTime) - { - Logger.Warning?.Print(LogClass.AudioRenderer, $"Command {command.GetType().Name} took {effectiveElapsedTime}ns (expected {command.EstimatedProcessingTime}ns)"); - } - } - } - } - - EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds; - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CommandType.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CommandType.cs deleted file mode 100644 index 8ff1c581..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/CommandType.cs +++ /dev/null @@ -1,49 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public enum CommandType : byte - { - Invalid, - PcmInt16DataSourceVersion1, - PcmInt16DataSourceVersion2, - PcmFloatDataSourceVersion1, - PcmFloatDataSourceVersion2, - AdpcmDataSourceVersion1, - AdpcmDataSourceVersion2, - Volume, - VolumeRamp, - BiquadFilter, - Mix, - MixRamp, - MixRampGrouped, - DepopPrepare, - DepopForMixBuffers, - Delay, - Upsample, - DownMixSurroundToStereo, - AuxiliaryBuffer, - DeviceSink, - CircularBufferSink, - Reverb, - Reverb3d, - Performance, - ClearMixBuffer, - CopyMixBuffer - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CopyMixBufferCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CopyMixBufferCommand.cs deleted file mode 100644 index 2dc6f04b..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/CopyMixBufferCommand.cs +++ /dev/null @@ -1,52 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class CopyMixBufferCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.CopyMixBuffer; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort InputBufferIndex { get; } - public ushort OutputBufferIndex { get; } - - public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - InputBufferIndex = (ushort)inputBufferIndex; - OutputBufferIndex = (ushort)outputBufferIndex; - } - - public void Process(CommandList context) - { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - inputBuffer.CopyTo(outputBuffer); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs deleted file mode 100644 index 469f6ca5..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/DataSourceVersion2Command.cs +++ /dev/null @@ -1,126 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using System; -using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class DataSourceVersion2Command : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType { get; } - - public ulong EstimatedProcessingTime { get; set; } - - public ushort OutputBufferIndex { get; } - public uint SampleRate { get; } - - public float Pitch { get; } - - public WaveBuffer[] WaveBuffers { get; } - - public Memory<VoiceUpdateState> State { get; } - - public ulong ExtraParameter { get; } - public ulong ExtraParameterSize { get; } - - public uint ChannelIndex { get; } - - public uint ChannelCount { get; } - - public DecodingBehaviour DecodingBehaviour { get; } - - public SampleFormat SampleFormat { get; } - - public SampleRateConversionQuality SrcQuality { get; } - - public DataSourceVersion2Command(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) - { - Enabled = true; - NodeId = nodeId; - ChannelIndex = channelIndex; - ChannelCount = serverState.ChannelsCount; - SampleFormat = serverState.SampleFormat; - SrcQuality = serverState.SrcQuality; - CommandType = GetCommandTypeBySampleFormat(SampleFormat); - - OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex); - SampleRate = serverState.SampleRate; - Pitch = serverState.Pitch; - - WaveBuffers = new WaveBuffer[RendererConstants.VoiceWaveBufferCount]; - - for (int i = 0; i < WaveBuffers.Length; i++) - { - ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; - - WaveBuffers[i] = voiceWaveBuffer.ToCommon(2); - } - - if (SampleFormat == SampleFormat.Adpcm) - { - ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true); - ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size; - } - - State = state; - DecodingBehaviour = serverState.DecodingBehaviour; - } - - private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat) - { - switch (sampleFormat) - { - case SampleFormat.Adpcm: - return CommandType.AdpcmDataSourceVersion2; - case SampleFormat.PcmInt16: - return CommandType.PcmInt16DataSourceVersion2; - case SampleFormat.PcmFloat: - return CommandType.PcmFloatDataSourceVersion2; - default: - throw new NotImplementedException($"{sampleFormat}"); - } - } - - public void Process(CommandList context) - { - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() - { - State = State, - SourceSampleRate = SampleRate, - SampleFormat = SampleFormat, - Pitch = Pitch, - DecodingBehaviour = DecodingBehaviour, - WaveBuffers = WaveBuffers, - ExtraParameter = ExtraParameter, - ExtraParameterSize = ExtraParameterSize, - ChannelIndex = (int)ChannelIndex, - ChannelCount = (int)ChannelCount, - SrcQuality = SrcQuality - }; - - DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DelayCommand.cs deleted file mode 100644 index 54234a93..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/DelayCommand.cs +++ /dev/null @@ -1,272 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Dsp.State; -using Ryujinx.Audio.Renderer.Parameter.Effect; -using Ryujinx.Audio.Renderer.Server.Effect; -using System; -using System.Diagnostics; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class DelayCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.Delay; - - public ulong EstimatedProcessingTime { get; set; } - - public DelayParameter Parameter => _parameter; - public Memory<DelayState> State { get; } - public ulong WorkBuffer { get; } - public ushort[] OutputBufferIndices { get; } - public ushort[] InputBufferIndices { get; } - public bool IsEffectEnabled { get; } - - private DelayParameter _parameter; - - private const int FixedPointPrecision = 14; - - public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId) - { - Enabled = true; - NodeId = nodeId; - _parameter = parameter; - State = state; - WorkBuffer = workBuffer; - - IsEffectEnabled = isEnabled; - - InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - - for (int i = 0; i < Parameter.ChannelCount; i++) - { - InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]); - OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]); - } - } - - private void ProcessDelayMono(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount) - { - ref DelayState state = ref State.Span[0]; - - float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision); - float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); - float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); - float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); - - for (int i = 0; i < sampleCount; i++) - { - float input = inputBuffer[i] * 64; - float delayLineValue = state.DelayLines[0].Read(); - - float lowPassResult = input * inGain + delayLineValue * feedbackGain * state.LowPassBaseGain + state.LowPassZ[0] * state.LowPassFeedbackGain; - - state.LowPassZ[0] = lowPassResult; - - state.DelayLines[0].Update(lowPassResult); - - outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64; - } - } - - private void ProcessDelayStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ref DelayState state = ref State.Span[0]; - - float[] channelInput = new float[Parameter.ChannelCount]; - float[] delayLineValues = new float[Parameter.ChannelCount]; - float[] temp = new float[Parameter.ChannelCount]; - - float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; - float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; - float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); - float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); - float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); - - for (int i = 0; i < sampleCount; i++) - { - for (int j = 0; j < Parameter.ChannelCount; j++) - { - channelInput[j] = inputBuffers[j].Span[i] * 64; - delayLineValues[j] = state.DelayLines[j].Read(); - } - - temp[0] = channelInput[0] * inGain + delayLineValues[1] * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain; - temp[1] = channelInput[1] * inGain + delayLineValues[0] * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain; - - for (int j = 0; j < Parameter.ChannelCount; j++) - { - float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain; - - state.LowPassZ[j] = lowPassResult; - state.DelayLines[j].Update(lowPassResult); - - outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; - } - } - } - - private void ProcessDelayQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ref DelayState state = ref State.Span[0]; - - float[] channelInput = new float[Parameter.ChannelCount]; - float[] delayLineValues = new float[Parameter.ChannelCount]; - float[] temp = new float[Parameter.ChannelCount]; - - float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; - float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; - float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); - float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); - float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); - - for (int i = 0; i < sampleCount; i++) - { - for (int j = 0; j < Parameter.ChannelCount; j++) - { - channelInput[j] = inputBuffers[j].Span[i] * 64; - delayLineValues[j] = state.DelayLines[j].Read(); - } - - temp[0] = channelInput[0] * inGain + (delayLineValues[2] + delayLineValues[1]) * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain; - temp[1] = channelInput[1] * inGain + (delayLineValues[0] + delayLineValues[3]) * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain; - temp[2] = channelInput[2] * inGain + (delayLineValues[3] + delayLineValues[0]) * delayFeedbackCrossGain + delayLineValues[2] * delayFeedbackBaseGain; - temp[3] = channelInput[3] * inGain + (delayLineValues[1] + delayLineValues[2]) * delayFeedbackCrossGain + delayLineValues[3] * delayFeedbackBaseGain; - - for (int j = 0; j < Parameter.ChannelCount; j++) - { - float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain; - - state.LowPassZ[j] = lowPassResult; - state.DelayLines[j].Update(lowPassResult); - - outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; - } - } - } - - private void ProcessDelaySurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ref DelayState state = ref State.Span[0]; - - float[] channelInput = new float[Parameter.ChannelCount]; - float[] delayLineValues = new float[Parameter.ChannelCount]; - float[] temp = new float[Parameter.ChannelCount]; - - float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; - float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; - float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); - float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); - float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); - - for (int i = 0; i < sampleCount; i++) - { - for (int j = 0; j < Parameter.ChannelCount; j++) - { - channelInput[j] = inputBuffers[j].Span[i] * 64; - delayLineValues[j] = state.DelayLines[j].Read(); - } - - temp[0] = channelInput[0] * inGain + (delayLineValues[2] + delayLineValues[4]) * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain; - temp[1] = channelInput[1] * inGain + (delayLineValues[4] + delayLineValues[3]) * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain; - temp[2] = channelInput[2] * inGain + (delayLineValues[3] + delayLineValues[0]) * delayFeedbackCrossGain + delayLineValues[2] * delayFeedbackBaseGain; - temp[3] = channelInput[3] * inGain + (delayLineValues[1] + delayLineValues[2]) * delayFeedbackCrossGain + delayLineValues[3] * delayFeedbackBaseGain; - temp[4] = channelInput[4] * inGain + (delayLineValues[0] + delayLineValues[1]) * delayFeedbackCrossGain + delayLineValues[4] * delayFeedbackBaseGain; - temp[5] = channelInput[5] * inGain + delayLineValues[5] * delayFeedbackBaseGain; - - for (int j = 0; j < Parameter.ChannelCount; j++) - { - float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain; - - state.LowPassZ[j] = lowPassResult; - state.DelayLines[j].Update(lowPassResult); - - outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; - } - } - } - - private void ProcessDelay(CommandList context) - { - Debug.Assert(Parameter.IsChannelCountValid()); - - if (IsEffectEnabled && Parameter.IsChannelCountValid()) - { - ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount]; - Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount]; - - for (int i = 0; i < Parameter.ChannelCount; i++) - { - inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]); - outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]); - } - - switch (Parameter.ChannelCount) - { - case 1: - ProcessDelayMono(outputBuffers[0].Span, inputBuffers[0].Span, context.SampleCount); - break; - case 2: - ProcessDelayStereo(outputBuffers, inputBuffers, context.SampleCount); - break; - case 4: - ProcessDelayQuadraphonic(outputBuffers, inputBuffers, context.SampleCount); - break; - case 6: - ProcessDelaySurround(outputBuffers, inputBuffers, context.SampleCount); - break; - default: - throw new NotImplementedException($"{Parameter.ChannelCount}"); - } - } - else - { - for (int i = 0; i < Parameter.ChannelCount; i++) - { - if (InputBufferIndices[i] != OutputBufferIndices[i]) - { - context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i])); - } - } - } - } - - public void Process(CommandList context) - { - ref DelayState state = ref State.Span[0]; - - if (IsEffectEnabled) - { - if (Parameter.Status == UsageState.Invalid) - { - state = new DelayState(ref _parameter, WorkBuffer); - } - else if (Parameter.Status == UsageState.New) - { - state.UpdateParameter(ref _parameter); - } - } - - ProcessDelay(context); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DepopForMixBuffersCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DepopForMixBuffersCommand.cs deleted file mode 100644 index c6feacfb..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/DepopForMixBuffersCommand.cs +++ /dev/null @@ -1,103 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class DepopForMixBuffersCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.DepopForMixBuffers; - - public ulong EstimatedProcessingTime { get; set; } - - public uint MixBufferOffset { get; } - - public uint MixBufferCount { get; } - - public float Decay { get; } - - public Memory<float> DepopBuffer { get; } - - private const int FixedPointPrecisionForDecay = 15; - - public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate) - { - Enabled = true; - NodeId = nodeId; - MixBufferOffset = bufferOffset; - MixBufferCount = mixBufferCount; - DepopBuffer = depopBuffer; - - if (sampleRate == 48000) - { - Decay = 0.962189f; - } - else // if (sampleRate == 32000) - { - Decay = 0.943695f; - } - } - - private float ProcessDepopMix(Span<float> buffer, float depopValue, uint sampleCount) - { - if (depopValue <= 0) - { - for (int i = 0; i < sampleCount; i++) - { - depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue); - - buffer[i] -= depopValue; - } - - return -depopValue; - } - else - { - for (int i = 0; i < sampleCount; i++) - { - depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue); - - buffer[i] += depopValue; - } - - return depopValue; - } - - } - - public void Process(CommandList context) - { - uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount); - - for (int i = (int)MixBufferOffset; i < bufferCount; i++) - { - float depopValue = DepopBuffer.Span[i]; - if (depopValue != 0) - { - Span<float> buffer = context.GetBuffer(i); - - DepopBuffer.Span[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount); - } - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs deleted file mode 100644 index d09c380e..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/DepopPrepareCommand.cs +++ /dev/null @@ -1,72 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using System; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class DepopPrepareCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.DepopPrepare; - - public ulong EstimatedProcessingTime { get; set; } - - public uint MixBufferCount { get; } - - public ushort[] OutputBufferIndices { get; } - - public Memory<VoiceUpdateState> State { get; } - public Memory<float> DepopBuffer { get; } - - public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled) - { - Enabled = enabled; - NodeId = nodeId; - MixBufferCount = mixBufferCount; - - OutputBufferIndices = new ushort[RendererConstants.MixBufferCountMax]; - - for (int i = 0; i < RendererConstants.MixBufferCountMax; i++) - { - OutputBufferIndices[i] = (ushort)(bufferOffset + i); - } - - State = state; - DepopBuffer = depopBuffer; - } - - public void Process(CommandList context) - { - ref VoiceUpdateState state = ref State.Span[0]; - - for (int i = 0; i < MixBufferCount; i++) - { - if (state.LastSamples[i] != 0) - { - DepopBuffer.Span[OutputBufferIndices[i]] += state.LastSamples[i]; - - state.LastSamples[i] = 0; - } - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DeviceSinkCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DeviceSinkCommand.cs deleted file mode 100644 index 621e0269..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/DeviceSinkCommand.cs +++ /dev/null @@ -1,108 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Integration; -using Ryujinx.Audio.Renderer.Server.Sink; -using System; -using System.Runtime.CompilerServices; -using System.Text; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class DeviceSinkCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.DeviceSink; - - public ulong EstimatedProcessingTime { get; set; } - - public string DeviceName { get; } - - public int SessionId { get; } - - public uint InputCount { get; } - public ushort[] InputBufferIndices { get; } - - public Memory<float> Buffers { get; } - - public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0'); - SessionId = sessionId; - InputCount = sink.Parameter.InputCount; - InputBufferIndices = new ushort[InputCount]; - - for (int i = 0; i < InputCount; i++) - { - InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]); - } - - if (sink.UpsamplerState != null) - { - Buffers = sink.UpsamplerState.OutputBuffer; - } - else - { - Buffers = buffers; - } - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private Span<float> GetBuffer(int index, int sampleCount) - { - return Buffers.Span.Slice(index * sampleCount, sampleCount); - } - - public void Process(CommandList context) - { - HardwareDevice device = context.OutputDevice; - - if (device.GetSampleRate() == RendererConstants.TargetSampleRate) - { - int channelCount = (int)device.GetChannelCount(); - uint bufferCount = Math.Min(device.GetChannelCount(), InputCount); - - const int sampleCount = RendererConstants.TargetSampleCount; - - short[] outputBuffer = new short[bufferCount * sampleCount]; - - for (int i = 0; i < bufferCount; i++) - { - ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount); - - for (int j = 0; j < sampleCount; j++) - { - outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]); - } - } - - device.AppendBuffer(outputBuffer, InputCount); - } - else - { - // TODO: support resampling for device only supporting something different - throw new NotImplementedException(); - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs deleted file mode 100644 index 96138db2..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs +++ /dev/null @@ -1,89 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; -using System.Runtime.CompilerServices; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class DownMixSurroundToStereoCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.DownMixSurroundToStereo; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort[] InputBufferIndices { get; } - public ushort[] OutputBufferIndices { get; } - - public float[] Coefficients { get; } - - public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - - for (int i = 0; i < RendererConstants.VoiceChannelCountMax; i++) - { - InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]); - OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]); - } - - Coefficients = downMixParameter.ToArray(); - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front) - { - return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front); - } - - public void Process(CommandList context) - { - ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]); - ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]); - ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]); - ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]); - ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]); - ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]); - - Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]); - Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]); - Span<float> unused2 = context.GetBuffer(OutputBufferIndices[2]); - Span<float> unused3 = context.GetBuffer(OutputBufferIndices[3]); - Span<float> unused4 = context.GetBuffer(OutputBufferIndices[4]); - Span<float> unused5 = context.GetBuffer(OutputBufferIndices[5]); - - for (int i = 0; i < context.SampleCount; i++) - { - stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]); - stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]); - } - - unused2.Fill(0); - unused3.Fill(0); - unused4.Fill(0); - unused5.Fill(0); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/ICommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/ICommand.cs deleted file mode 100644 index e2f00ef6..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/ICommand.cs +++ /dev/null @@ -1,37 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public interface ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType { get; } - - public ulong EstimatedProcessingTime { get; } - - public void Process(CommandList context); - - public bool ShouldMeter() - { - return false; - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/MixCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/MixCommand.cs deleted file mode 100644 index 566fea92..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/MixCommand.cs +++ /dev/null @@ -1,125 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; -using System.Runtime.Intrinsics; -using System.Runtime.Intrinsics.X86; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class MixCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.Mix; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort InputBufferIndex { get; } - public ushort OutputBufferIndex { get; } - - public float Volume { get; } - - public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume) - { - Enabled = true; - NodeId = nodeId; - - InputBufferIndex = (ushort)inputBufferIndex; - OutputBufferIndex = (ushort)outputBufferIndex; - - Volume = volume; - } - - private void ProcessMixAvx(Span<float> outputMix, ReadOnlySpan<float> inputMix) - { - Vector256<float> volumeVec = Vector256.Create(Volume); - - ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputMix); - Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputMix); - - int sisdStart = inputVec.Length * 8; - - for (int i = 0; i < inputVec.Length; i++) - { - outputVec[i] = Avx.Add(outputVec[i], Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec))); - } - - for (int i = sisdStart; i < inputMix.Length; i++) - { - outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume); - } - } - - private void ProcessMixSse41(Span<float> outputMix, ReadOnlySpan<float> inputMix) - { - Vector128<float> volumeVec = Vector128.Create(Volume); - - ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix); - Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix); - - int sisdStart = inputVec.Length * 4; - - for (int i = 0; i < inputVec.Length; i++) - { - outputVec[i] = Sse.Add(outputVec[i], Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec))); - } - - for (int i = sisdStart; i < inputMix.Length; i++) - { - outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume); - } - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private void ProcessMixSlowPath(Span<float> outputMix, ReadOnlySpan<float> inputMix) - { - for (int i = 0; i < inputMix.Length; i++) - { - outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume); - } - } - - private void ProcessMix(Span<float> outputMix, ReadOnlySpan<float> inputMix) - { - if (Avx.IsSupported) - { - ProcessMixAvx(outputMix, inputMix); - } - else if (Sse41.IsSupported) - { - ProcessMixSse41(outputMix, inputMix); - } - else - { - ProcessMixSlowPath(outputMix, inputMix); - } - } - - public void Process(CommandList context) - { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - ProcessMix(outputBuffer, inputBuffer); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/MixRampCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/MixRampCommand.cs deleted file mode 100644 index f34e50e4..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/MixRampCommand.cs +++ /dev/null @@ -1,83 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using System; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class MixRampCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.MixRamp; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort InputBufferIndex { get; } - public ushort OutputBufferIndex { get; } - - public float Volume0 { get; } - public float Volume1 { get; } - - public Memory<VoiceUpdateState> State { get; } - - public int LastSampleIndex { get; } - - public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - InputBufferIndex = (ushort)inputBufferIndex; - OutputBufferIndex = (ushort)outputBufferIndex; - - Volume0 = volume0; - Volume1 = volume1; - - State = state; - LastSampleIndex = lastSampleIndex; - } - - private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount) - { - float ramp = (Volume1 - Volume0) / sampleCount; - float volume = Volume0; - float state = 0; - - for (int i = 0; i < sampleCount; i++) - { - state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume); - - outputBuffer[i] += state; - volume += ramp; - } - - return state; - } - - public void Process(CommandList context) - { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/MixRampGroupedCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/MixRampGroupedCommand.cs deleted file mode 100644 index d45da1e3..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/MixRampGroupedCommand.cs +++ /dev/null @@ -1,106 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using System; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class MixRampGroupedCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.MixRampGrouped; - - public ulong EstimatedProcessingTime { get; set; } - - public uint MixBufferCount { get; } - - public ushort[] InputBufferIndices { get; } - public ushort[] OutputBufferIndices { get; } - - public float[] Volume0 { get; } - public float[] Volume1 { get; } - - public Memory<VoiceUpdateState> State { get; } - - public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId) - { - Enabled = true; - MixBufferCount = mixBufferCount; - NodeId = nodeId; - - InputBufferIndices = new ushort[RendererConstants.MixBufferCountMax]; - OutputBufferIndices = new ushort[RendererConstants.MixBufferCountMax]; - Volume0 = new float[RendererConstants.MixBufferCountMax]; - Volume1 = new float[RendererConstants.MixBufferCountMax]; - - for (int i = 0; i < mixBufferCount; i++) - { - InputBufferIndices[i] = (ushort)inputBufferIndex; - OutputBufferIndices[i] = (ushort)(outputBufferIndex + i); - - Volume0[i] = volume0[i]; - Volume1[i] = volume1[i]; - } - - State = state; - } - - private float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount) - { - float ramp = (volume1 - volume0) / sampleCount; - float volume = volume0; - float state = 0; - - for (int i = 0; i < sampleCount; i++) - { - state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume); - - outputBuffer[i] += state; - volume += ramp; - } - - return state; - } - - public void Process(CommandList context) - { - for (int i = 0; i < MixBufferCount; i++) - { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndices[i]); - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndices[i]); - - float volume0 = Volume0[i]; - float volume1 = Volume1[i]; - - ref VoiceUpdateState state = ref State.Span[0]; - - if (volume0 != 0 || volume1 != 0) - { - state.LastSamples[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount); - } - else - { - state.LastSamples[i] = 0; - } - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs b/Ryujinx.Audio.Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs deleted file mode 100644 index d50c61fd..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs +++ /dev/null @@ -1,92 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using System; -using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class PcmFloatDataSourceCommandVersion1 : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort OutputBufferIndex { get; } - public uint SampleRate { get; } - public uint ChannelIndex { get; } - - public uint ChannelCount { get; } - - public float Pitch { get; } - - public WaveBuffer[] WaveBuffers { get; } - - public Memory<VoiceUpdateState> State { get; } - public DecodingBehaviour DecodingBehaviour { get; } - - public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex); - SampleRate = serverState.SampleRate; - ChannelIndex = channelIndex; - ChannelCount = serverState.ChannelsCount; - Pitch = serverState.Pitch; - - WaveBuffers = new WaveBuffer[RendererConstants.VoiceWaveBufferCount]; - - for (int i = 0; i < WaveBuffers.Length; i++) - { - ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; - - WaveBuffers[i] = voiceWaveBuffer.ToCommon(1); - } - - State = state; - DecodingBehaviour = serverState.DecodingBehaviour; - } - - public void Process(CommandList context) - { - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() - { - State = State, - SourceSampleRate = SampleRate, - SampleFormat = SampleFormat.PcmInt16, - Pitch = Pitch, - DecodingBehaviour = DecodingBehaviour, - WaveBuffers = WaveBuffers, - ExtraParameter = 0, - ExtraParameterSize = 0, - ChannelIndex = (int)ChannelIndex, - ChannelCount = (int)ChannelCount, - }; - - DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs b/Ryujinx.Audio.Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs deleted file mode 100644 index 9decd431..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs +++ /dev/null @@ -1,92 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using System; -using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class PcmInt16DataSourceCommandVersion1 : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort OutputBufferIndex { get; } - public uint SampleRate { get; } - public uint ChannelIndex { get; } - - public uint ChannelCount { get; } - - public float Pitch { get; } - - public WaveBuffer[] WaveBuffers { get; } - - public Memory<VoiceUpdateState> State { get; } - public DecodingBehaviour DecodingBehaviour { get; } - - public PcmInt16DataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex); - SampleRate = serverState.SampleRate; - ChannelIndex = channelIndex; - ChannelCount = serverState.ChannelsCount; - Pitch = serverState.Pitch; - - WaveBuffers = new WaveBuffer[RendererConstants.VoiceWaveBufferCount]; - - for (int i = 0; i < WaveBuffers.Length; i++) - { - ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; - - WaveBuffers[i] = voiceWaveBuffer.ToCommon(1); - } - - State = state; - DecodingBehaviour = serverState.DecodingBehaviour; - } - - public void Process(CommandList context) - { - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() - { - State = State, - SourceSampleRate = SampleRate, - SampleFormat = SampleFormat.PcmInt16, - Pitch = Pitch, - DecodingBehaviour = DecodingBehaviour, - WaveBuffers = WaveBuffers, - ExtraParameter = 0, - ExtraParameterSize = 0, - ChannelIndex = (int)ChannelIndex, - ChannelCount = (int)ChannelCount, - }; - - DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/PerformanceCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/PerformanceCommand.cs deleted file mode 100644 index 0cc35712..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/PerformanceCommand.cs +++ /dev/null @@ -1,64 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Server.Performance; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class PerformanceCommand : ICommand - { - public enum Type - { - Invalid, - Start, - End - } - - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.Performance; - - public ulong EstimatedProcessingTime { get; set; } - - public PerformanceEntryAddresses PerformanceEntryAddresses { get; } - - public Type PerformanceType { get; set; } - - public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId) - { - Enabled = true; - PerformanceEntryAddresses = performanceEntryAddresses; - PerformanceType = performanceType; - NodeId = nodeId; - } - - public void Process(CommandList context) - { - if (PerformanceType == Type.Start) - { - PerformanceEntryAddresses.SetStartTime(context.GetTimeElapsedSinceDspStartedProcessing()); - } - else if (PerformanceType == Type.End) - { - PerformanceEntryAddresses.SetProcessingTime(context.GetTimeElapsedSinceDspStartedProcessing()); - PerformanceEntryAddresses.IncrementEntryCount(); - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs deleted file mode 100644 index c1527758..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/Reverb3dCommand.cs +++ /dev/null @@ -1,263 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Dsp.State; -using Ryujinx.Audio.Renderer.Parameter.Effect; -using Ryujinx.Audio.Renderer.Server.Effect; -using System; -using System.Diagnostics; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class Reverb3dCommand : ICommand - { - private static readonly int[] OutputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; - private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[1] { 0 }; - - private static readonly int[] OutputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 }; - private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; - private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 }; - - private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 }; - private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; - private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; - - private static readonly int[] OutputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 }; - private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 }; - private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 }; - - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.Reverb3d; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort InputBufferIndex { get; } - public ushort OutputBufferIndex { get; } - - public Reverb3dParameter Parameter => _parameter; - public Memory<Reverb3dState> State { get; } - public ulong WorkBuffer { get; } - public ushort[] OutputBufferIndices { get; } - public ushort[] InputBufferIndices { get; } - - public bool IsEffectEnabled { get; } - - private Reverb3dParameter _parameter; - - public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId) - { - Enabled = true; - IsEffectEnabled = isEnabled; - NodeId = nodeId; - _parameter = parameter; - State = state; - WorkBuffer = workBuffer; - - InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - - for (int i = 0; i < Parameter.ChannelCount; i++) - { - InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]); - OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]); - } - } - - private void ProcessReverb3dMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono); - } - - private void ProcessReverb3dStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo); - } - - private void ProcessReverb3dQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic); - } - - private void ProcessReverb3dSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround); - } - - private void ProcessReverb3dGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable) - { - const int delayLineSampleIndexOffset = 1; - - ref Reverb3dState state = ref State.Span[0]; - - bool isMono = Parameter.ChannelCount == 1; - bool isSurround = Parameter.ChannelCount == 6; - - float[] outputValues = new float[RendererConstants.ChannelCountMax]; - float[] channelInput = new float[Parameter.ChannelCount]; - float[] feedbackValues = new float[4]; - float[] feedbackOutputValues = new float[4]; - float[] values = new float[4]; - - for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) - { - outputValues.AsSpan().Fill(0); - - float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset); - - for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) - { - int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i]; - int outputIndex = outputEarlyIndicesTable[i]; - - float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset); - - outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex]; - } - - float targetPreDelayValue = 0; - - for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++) - { - channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex]; - targetPreDelayValue += channelInput[channelIndex]; - } - - for (int i = 0; i < Parameter.ChannelCount; i++) - { - outputValues[i] *= state.EarlyReflectionsGain; - } - - state.PreviousPreDelayValue = (targetPreDelayValue * state.TargetPreDelayGain) + (state.PreviousPreDelayValue * state.PreviousPreDelayGain); - - state.PreDelayLine.Update(state.PreviousPreDelayValue); - - for (int i = 0; i < state.FdnDelayLines.Length; i++) - { - float fdnValue = state.FdnDelayLines[i].Read(); - - float feedbackOutputValue = fdnValue * state.DecayDirectFdnGain[i] + state.PreviousFeedbackOutputDecayed[i]; - - state.PreviousFeedbackOutputDecayed[i] = (fdnValue * state.DecayCurrentFdnGain[i]) + (feedbackOutputValue * state.DecayCurrentOutputGain[i]); - - feedbackOutputValues[i] = feedbackOutputValue; - } - - feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1]; - feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3]; - feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3]; - feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2]; - - for (int i = 0; i < state.DecayDelays1.Length; i++) - { - float temp = state.DecayDelays1[i].Update(tapOut * state.LateReverbGain + feedbackValues[i]); - - values[i] = state.DecayDelays2[i].Update(temp); - - state.FdnDelayLines[i].Update(values[i]); - } - - for (int channelIndex = 0; channelIndex < targetOutputFeedbackIndicesTable.Length; channelIndex++) - { - int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[channelIndex]; - - if (targetOutputFeedbackIndex >= 0) - { - outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] + values[targetOutputFeedbackIndex] + channelInput[channelIndex] * state.DryGain); - } - } - - if (isMono) - { - outputBuffers[0].Span[sampleIndex] += values[1]; - } - - if (isSurround) - { - outputBuffers[4].Span[sampleIndex] += (outputValues[4] + state.BackLeftDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain); - } - } - } - - public void ProcessReverb3d(CommandList context) - { - Debug.Assert(Parameter.IsChannelCountValid()); - - if (IsEffectEnabled && Parameter.IsChannelCountValid()) - { - ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount]; - Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount]; - - for (int i = 0; i < Parameter.ChannelCount; i++) - { - inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]); - outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]); - } - - switch (Parameter.ChannelCount) - { - case 1: - ProcessReverb3dMono(outputBuffers, inputBuffers, context.SampleCount); - break; - case 2: - ProcessReverb3dStereo(outputBuffers, inputBuffers, context.SampleCount); - break; - case 4: - ProcessReverb3dQuadraphonic(outputBuffers, inputBuffers, context.SampleCount); - break; - case 6: - ProcessReverb3dSurround(outputBuffers, inputBuffers, context.SampleCount); - break; - default: - throw new NotImplementedException($"{Parameter.ChannelCount}"); - } - } - else - { - for (int i = 0; i < Parameter.ChannelCount; i++) - { - if (InputBufferIndices[i] != OutputBufferIndices[i]) - { - context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i])); - } - } - } - } - - public void Process(CommandList context) - { - ref Reverb3dState state = ref State.Span[0]; - - if (IsEffectEnabled) - { - if (Parameter.ParameterStatus == UsageState.Invalid) - { - state = new Reverb3dState(ref _parameter, WorkBuffer); - } - else if (Parameter.ParameterStatus == UsageState.New) - { - state.UpdateParameter(ref _parameter); - } - } - - ProcessReverb3d(context); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs deleted file mode 100644 index f0303ed1..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/ReverbCommand.cs +++ /dev/null @@ -1,284 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Dsp.State; -using Ryujinx.Audio.Renderer.Parameter.Effect; -using System; -using System.Diagnostics; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class ReverbCommand : ICommand - { - private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; - private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 }; - private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 }; - - private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 }; - private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; - private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 }; - private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 }; - - private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 }; - private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; - private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; - private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; - - private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 }; - private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 }; - private static readonly int[] OutputIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 }; - private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[RendererConstants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 }; - - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.Reverb; - - public ulong EstimatedProcessingTime { get; set; } - - public ReverbParameter Parameter => _parameter; - public Memory<ReverbState> State { get; } - public ulong WorkBuffer { get; } - public ushort[] OutputBufferIndices { get; } - public ushort[] InputBufferIndices { get; } - public bool IsLongSizePreDelaySupported { get; } - - public bool IsEffectEnabled { get; } - - private ReverbParameter _parameter; - - private const int FixedPointPrecision = 14; - - public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported) - { - Enabled = true; - IsEffectEnabled = isEnabled; - NodeId = nodeId; - _parameter = parameter; - State = state; - WorkBuffer = workBuffer; - - InputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - OutputBufferIndices = new ushort[RendererConstants.VoiceChannelCountMax]; - - for (int i = 0; i < Parameter.ChannelCount; i++) - { - InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]); - OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]); - } - - IsLongSizePreDelaySupported = isLongSizePreDelaySupported; - } - - private void ProcessReverbMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ProcessReverbGeneric(outputBuffers, - inputBuffers, - sampleCount, - OutputEarlyIndicesTableMono, - TargetEarlyDelayLineIndicesTableMono, - TargetOutputFeedbackIndicesTableMono, - OutputIndicesTableMono); - } - - private void ProcessReverbStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ProcessReverbGeneric(outputBuffers, - inputBuffers, - sampleCount, - OutputEarlyIndicesTableStereo, - TargetEarlyDelayLineIndicesTableStereo, - TargetOutputFeedbackIndicesTableStereo, - OutputIndicesTableStereo); - } - - private void ProcessReverbQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ProcessReverbGeneric(outputBuffers, - inputBuffers, - sampleCount, - OutputEarlyIndicesTableQuadraphonic, - TargetEarlyDelayLineIndicesTableQuadraphonic, - TargetOutputFeedbackIndicesTableQuadraphonic, - OutputIndicesTableQuadraphonic); - } - - private void ProcessReverbSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) - { - ProcessReverbGeneric(outputBuffers, - inputBuffers, - sampleCount, - OutputEarlyIndicesTableSurround, - TargetEarlyDelayLineIndicesTableSurround, - TargetOutputFeedbackIndicesTableSurround, - OutputIndicesTableSurround); - } - - private void ProcessReverbGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable) - { - ref ReverbState state = ref State.Span[0]; - - bool isSurround = Parameter.ChannelCount == 6; - - float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision); - float lateGain = FixedPointHelper.ToFloat(Parameter.LateGain, FixedPointPrecision); - float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); - float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); - - float[] outputValues = new float[RendererConstants.ChannelCountMax]; - float[] feedbackValues = new float[4]; - float[] feedbackOutputValues = new float[4]; - float[] channelInput = new float[Parameter.ChannelCount]; - - for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) - { - outputValues.AsSpan().Fill(0); - - for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) - { - int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i]; - int outputIndex = outputEarlyIndicesTable[i]; - - float tapOutput = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], 0); - - outputValues[outputIndex] += tapOutput * state.EarlyGain[earlyDelayIndex]; - } - - if (isSurround) - { - outputValues[5] *= 0.2f; - } - - float targetPreDelayValue = 0; - - for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++) - { - channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex] * 64; - targetPreDelayValue += channelInput[channelIndex] * reverbGain; - } - - state.PreDelayLine.Update(targetPreDelayValue); - - float lateValue = state.PreDelayLine.Tap(state.PreDelayLineDelayTime) * lateGain; - - for (int i = 0; i < state.FdnDelayLines.Length; i++) - { - feedbackOutputValues[i] = state.FdnDelayLines[i].Read() * state.HighFrequencyDecayDirectGain[i] + state.PreviousFeedbackOutput[i] * state.HighFrequencyDecayPreviousGain[i]; - state.PreviousFeedbackOutput[i] = feedbackOutputValues[i]; - } - - feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1]; - feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3]; - feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3]; - feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2]; - - for (int i = 0; i < state.FdnDelayLines.Length; i++) - { - feedbackOutputValues[i] = state.DecayDelays[i].Update(feedbackValues[i] + lateValue); - state.FdnDelayLines[i].Update(feedbackOutputValues[i]); - } - - for (int i = 0; i < targetOutputFeedbackIndicesTable.Length; i++) - { - int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[i]; - int outputIndex = outputIndicesTable[i]; - - if (targetOutputFeedbackIndex >= 0) - { - outputValues[outputIndex] += feedbackOutputValues[targetOutputFeedbackIndex]; - } - } - - if (isSurround) - { - outputValues[4] += state.BackLeftDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f); - } - - for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++) - { - outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64; - } - } - } - - private void ProcessReverb(CommandList context) - { - Debug.Assert(Parameter.IsChannelCountValid()); - - if (IsEffectEnabled && Parameter.IsChannelCountValid()) - { - ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount]; - Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount]; - - for (int i = 0; i < Parameter.ChannelCount; i++) - { - inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]); - outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]); - } - - switch (Parameter.ChannelCount) - { - case 1: - ProcessReverbMono(outputBuffers, inputBuffers, context.SampleCount); - break; - case 2: - ProcessReverbStereo(outputBuffers, inputBuffers, context.SampleCount); - break; - case 4: - ProcessReverbQuadraphonic(outputBuffers, inputBuffers, context.SampleCount); - break; - case 6: - ProcessReverbSurround(outputBuffers, inputBuffers, context.SampleCount); - break; - default: - throw new NotImplementedException($"{Parameter.ChannelCount}"); - } - } - else - { - for (int i = 0; i < Parameter.ChannelCount; i++) - { - if (InputBufferIndices[i] != OutputBufferIndices[i]) - { - context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i])); - } - } - } - } - - public void Process(CommandList context) - { - ref ReverbState state = ref State.Span[0]; - - if (IsEffectEnabled) - { - if (Parameter.Status == Server.Effect.UsageState.Invalid) - { - state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported); - } - else if (Parameter.Status == Server.Effect.UsageState.New) - { - state.UpdateParameter(ref _parameter); - } - } - - ProcessReverb(context); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs deleted file mode 100644 index 3bfaa0f6..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/UpsampleCommand.cs +++ /dev/null @@ -1,87 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Server.Upsampler; -using System; -using System.Runtime.CompilerServices; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class UpsampleCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.Upsample; - - public ulong EstimatedProcessingTime { get; set; } - - public uint BufferCount { get; } - public uint InputBufferIndex { get; } - public uint InputSampleCount { get; } - public uint InputSampleRate { get; } - - public UpsamplerState UpsamplerInfo { get; } - - public Memory<float> OutBuffer { get; } - - public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - InputBufferIndex = 0; - OutBuffer = info.OutputBuffer; - BufferCount = bufferCount; - InputSampleCount = sampleCount; - InputSampleRate = sampleRate; - info.SourceSampleCount = inputCount; - info.InputBufferIndices = new ushort[inputCount]; - - for (int i = 0; i < inputCount; i++) - { - info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]); - } - - UpsamplerInfo = info; - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private Span<float> GetBuffer(int index, int sampleCount) - { - return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount); - } - - public void Process(CommandList context) - { - float ratio = (float)InputSampleRate / RendererConstants.TargetSampleRate; - - uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount); - - for (int i = 0; i < bufferCount; i++) - { - Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]); - Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount); - - float fraction = 0.0f; - - ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio)); - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs deleted file mode 100644 index b58ae1f8..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeCommand.cs +++ /dev/null @@ -1,125 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; -using System.Runtime.Intrinsics; -using System.Runtime.Intrinsics.X86; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class VolumeCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.Volume; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort InputBufferIndex { get; } - public ushort OutputBufferIndex { get; } - - public float Volume { get; } - - public VolumeCommand(float volume, uint bufferIndex, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - InputBufferIndex = (ushort)bufferIndex; - OutputBufferIndex = (ushort)bufferIndex; - - Volume = volume; - } - - private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) - { - Vector256<float> volumeVec = Vector256.Create(Volume); - - ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer); - Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer); - - int sisdStart = inputVec.Length * 8; - - for (int i = 0; i < inputVec.Length; i++) - { - outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec)); - } - - for (int i = sisdStart; i < inputBuffer.Length; i++) - { - outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); - } - } - - private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) - { - Vector128<float> volumeVec = Vector128.Create(Volume); - - ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer); - Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer); - - int sisdStart = inputVec.Length * 4; - - for (int i = 0; i < inputVec.Length; i++) - { - outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec)); - } - - for (int i = sisdStart; i < inputBuffer.Length; i++) - { - outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); - } - } - - private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) - { - if (Avx.IsSupported) - { - ProcessVolumeAvx(outputBuffer, inputBuffer); - } - else if (Sse41.IsSupported) - { - ProcessVolumeSse41(outputBuffer, inputBuffer); - } - else - { - ProcessVolumeSlowPath(outputBuffer, inputBuffer); - } - } - - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) - { - for (int i = 0; i < outputBuffer.Length; i++) - { - outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); - } - } - - public void Process(CommandList context) - { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - ProcessVolume(outputBuffer, inputBuffer); - } - } -} diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeRampCommand.cs b/Ryujinx.Audio.Renderer/Dsp/Command/VolumeRampCommand.cs deleted file mode 100644 index d07926c8..00000000 --- a/Ryujinx.Audio.Renderer/Dsp/Command/VolumeRampCommand.cs +++ /dev/null @@ -1,71 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; - -namespace Ryujinx.Audio.Renderer.Dsp.Command -{ - public class VolumeRampCommand : ICommand - { - public bool Enabled { get; set; } - - public int NodeId { get; } - - public CommandType CommandType => CommandType.VolumeRamp; - - public ulong EstimatedProcessingTime { get; set; } - - public ushort InputBufferIndex { get; } - public ushort OutputBufferIndex { get; } - - public float Volume0 { get; } - public float Volume1 { get; } - - public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId) - { - Enabled = true; - NodeId = nodeId; - - InputBufferIndex = (ushort)bufferIndex; - OutputBufferIndex = (ushort)bufferIndex; - - Volume0 = volume0; - Volume1 = volume1; - } - - private void ProcessVolumeRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount) - { - float ramp = (Volume1 - Volume0) / sampleCount; - - float volume = Volume0; - - for (int i = 0; i < sampleCount; i++) - { - outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume); - volume += ramp; - } - } - - public void Process(CommandList context) - { - ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); - Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); - - ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount); - } - } -} |
