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-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
index 191f6e3d..b6bf36c5 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs
@@ -95,6 +95,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
type,
IntPtr.Zero);
break;
+ // Cube map arrays are just 2D texture arrays with 6 entries
+ // per cube map so we can handle them in the same way
+ case TextureTarget.TextureCubeMapArray:
case TextureTarget.Texture2DArray:
GL.TexImage3D(
target,