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| author | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-04-11 23:19:49 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-04-11 23:19:49 +1000 |
| commit | af65ed3930294f687c6100280b650b36f888427d (patch) | |
| tree | 87f493842645a8baf0b2017dc2364ca77d4c26f9 | |
| parent | febc2ad6f492972243f0d8918337f08e7bd395ee (diff) | |
Add missing TextureCubeMapArray texture type entry (#657)
* Add missing TextureCubeMapArray texture type entry
* Duplicate comment from other Create path
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs index 191f6e3d..b6bf36c5 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs @@ -95,6 +95,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL type, IntPtr.Zero); break; + // Cube map arrays are just 2D texture arrays with 6 entries + // per cube map so we can handle them in the same way + case TextureTarget.TextureCubeMapArray: case TextureTarget.Texture2DArray: GL.TexImage3D( target, |
