diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-10-21 15:19:21 +0200 |
|---|---|---|
| committer | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-10-21 15:19:21 +0200 |
| commit | 638be5f296bf52943da4366699d33f1e8656e00c (patch) | |
| tree | 7c30a2d1fc44283846b67d98928e5f628222e3c6 /src/Ryujinx.Input | |
| parent | 49b37550cae6b3c69f59a9c7a44b17e3c12a813b (diff) | |
Revert "Ava UI: Input Menu Refactor (#4998)"
This reverts commit 49b37550cae6b3c69f59a9c7a44b17e3c12a813b.
This currently breaks the GTK GUI.
Diffstat (limited to 'src/Ryujinx.Input')
| -rw-r--r-- | src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 6 | ||||
| -rw-r--r-- | src/Ryujinx.Input/Assigner/IButtonAssigner.cs | 2 | ||||
| -rw-r--r-- | src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs | 10 | ||||
| -rw-r--r-- | src/Ryujinx.Input/ButtonValue.cs | 48 |
4 files changed, 9 insertions, 57 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index bf8319a6..388ebcc0 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -59,16 +59,16 @@ namespace Ryujinx.Input.Assigner return _gamepad == null || !_gamepad.IsConnected; } - public ButtonValue? GetPressedButton() + public string GetPressedButton() { IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons(); if (pressedButtons.Any()) { - return !_forStick ? new(pressedButtons.First()) : new(((StickInputId)pressedButtons.First())); + return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString(); } - return null; + return ""; } private void CollectButtonStats() diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs index 65371713..76a9fece 100644 --- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs @@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner. /// </summary> /// <returns>The pressed button that was read</returns> - ButtonValue? GetPressedButton(); + string GetPressedButton(); } } diff --git a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs index c66812ba..e52ef4a2 100644 --- a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs +++ b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs @@ -23,7 +23,7 @@ namespace Ryujinx.Input.Assigner public bool HasAnyButtonPressed() { - return GetPressedButton() is not null; + return GetPressedButton().Length != 0; } public bool ShouldCancel() @@ -31,20 +31,20 @@ namespace Ryujinx.Input.Assigner return _keyboardState.IsPressed(Key.Escape); } - public ButtonValue? GetPressedButton() + public string GetPressedButton() { - ButtonValue? keyPressed = null; + string keyPressed = ""; for (Key key = Key.Unknown; key < Key.Count; key++) { if (_keyboardState.IsPressed(key)) { - keyPressed = new(key); + keyPressed = key.ToString(); break; } } - return !ShouldCancel() ? keyPressed : null; + return !ShouldCancel() ? keyPressed : ""; } } } diff --git a/src/Ryujinx.Input/ButtonValue.cs b/src/Ryujinx.Input/ButtonValue.cs deleted file mode 100644 index f037e6b6..00000000 --- a/src/Ryujinx.Input/ButtonValue.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System.Diagnostics; - -namespace Ryujinx.Input -{ - public enum ButtonValueType { Key, GamepadButtonInputId, StickId } - - public readonly struct ButtonValue - { - private readonly ButtonValueType _type; - private readonly uint _rawValue; - - public ButtonValue(Key key) - { - _type = ButtonValueType.Key; - _rawValue = (uint)key; - } - - public ButtonValue(GamepadButtonInputId gamepad) - { - _type = ButtonValueType.GamepadButtonInputId; - _rawValue = (uint)gamepad; - } - - public ButtonValue(StickInputId stick) - { - _type = ButtonValueType.StickId; - _rawValue = (uint)stick; - } - - public Common.Configuration.Hid.Key AsKey() - { - Debug.Assert(_type == ButtonValueType.Key); - return (Common.Configuration.Hid.Key)_rawValue; - } - - public Common.Configuration.Hid.Controller.GamepadInputId AsGamepadButtonInputId() - { - Debug.Assert(_type == ButtonValueType.GamepadButtonInputId); - return (Common.Configuration.Hid.Controller.GamepadInputId)_rawValue; - } - - public Common.Configuration.Hid.Controller.StickInputId AsGamepadStickId() - { - Debug.Assert(_type == ButtonValueType.StickId); - return (Common.Configuration.Hid.Controller.StickInputId)_rawValue; - } - } -} |
