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| author | Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> | 2023-10-21 07:26:51 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-21 13:26:51 +0200 |
| commit | 49b37550cae6b3c69f59a9c7a44b17e3c12a813b (patch) | |
| tree | 0cc8e6a3bfd65a876270b682effdb8f9505ff929 /src/Ryujinx.Input | |
| parent | a42f0bbb87b890d4f16b1148f9398210a5bfedfa (diff) | |
Ava UI: Input Menu Refactor (#4998)
* So much boilerplate
* Slow and steady
* Restructure + Ack suggestions
* Restructure + Ack suggestions
* Restructure
* Clean
* Propogate those fields i forgot about
* It builds
* Progress
* Almost there
* Fix stupid mistake
* Fix more stupid mistakes
* Actually fix fuck ups
* Start localising
* r/therestofthefuckingowl
* Localise ButtonKeyAssigner
* Are you feeling it now mr krabs
* We’re done at last
* Crimes against code
* Try me in the Hague
* Please be quiet
* Crimes are here to stay
* Dispose stuff
* Cleanup a couple things
* Visual fixes and improvements
One weird bug
* Fix rebase errors
* Fixes
* Ack Suggestions
Remaining ack suggestions
Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Formatting and error
More Ava 11-ness
Whoops
* Code style fixes
* Style fixes
* Analyzer fix
* Remove all ReflectionBindings
* Remove ambigious object
* Remove redundant property
* Old man yells at formatter
* r e a d o n l y
* Fix profiles
* Use new Sliders
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Input')
| -rw-r--r-- | src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 6 | ||||
| -rw-r--r-- | src/Ryujinx.Input/Assigner/IButtonAssigner.cs | 2 | ||||
| -rw-r--r-- | src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs | 10 | ||||
| -rw-r--r-- | src/Ryujinx.Input/ButtonValue.cs | 48 |
4 files changed, 57 insertions, 9 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index 388ebcc0..bf8319a6 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -59,16 +59,16 @@ namespace Ryujinx.Input.Assigner return _gamepad == null || !_gamepad.IsConnected; } - public string GetPressedButton() + public ButtonValue? GetPressedButton() { IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons(); if (pressedButtons.Any()) { - return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString(); + return !_forStick ? new(pressedButtons.First()) : new(((StickInputId)pressedButtons.First())); } - return ""; + return null; } private void CollectButtonStats() diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs index 76a9fece..65371713 100644 --- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs @@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner. /// </summary> /// <returns>The pressed button that was read</returns> - string GetPressedButton(); + ButtonValue? GetPressedButton(); } } diff --git a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs index e52ef4a2..c66812ba 100644 --- a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs +++ b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs @@ -23,7 +23,7 @@ namespace Ryujinx.Input.Assigner public bool HasAnyButtonPressed() { - return GetPressedButton().Length != 0; + return GetPressedButton() is not null; } public bool ShouldCancel() @@ -31,20 +31,20 @@ namespace Ryujinx.Input.Assigner return _keyboardState.IsPressed(Key.Escape); } - public string GetPressedButton() + public ButtonValue? GetPressedButton() { - string keyPressed = ""; + ButtonValue? keyPressed = null; for (Key key = Key.Unknown; key < Key.Count; key++) { if (_keyboardState.IsPressed(key)) { - keyPressed = key.ToString(); + keyPressed = new(key); break; } } - return !ShouldCancel() ? keyPressed : ""; + return !ShouldCancel() ? keyPressed : null; } } } diff --git a/src/Ryujinx.Input/ButtonValue.cs b/src/Ryujinx.Input/ButtonValue.cs new file mode 100644 index 00000000..f037e6b6 --- /dev/null +++ b/src/Ryujinx.Input/ButtonValue.cs @@ -0,0 +1,48 @@ +using System.Diagnostics; + +namespace Ryujinx.Input +{ + public enum ButtonValueType { Key, GamepadButtonInputId, StickId } + + public readonly struct ButtonValue + { + private readonly ButtonValueType _type; + private readonly uint _rawValue; + + public ButtonValue(Key key) + { + _type = ButtonValueType.Key; + _rawValue = (uint)key; + } + + public ButtonValue(GamepadButtonInputId gamepad) + { + _type = ButtonValueType.GamepadButtonInputId; + _rawValue = (uint)gamepad; + } + + public ButtonValue(StickInputId stick) + { + _type = ButtonValueType.StickId; + _rawValue = (uint)stick; + } + + public Common.Configuration.Hid.Key AsKey() + { + Debug.Assert(_type == ButtonValueType.Key); + return (Common.Configuration.Hid.Key)_rawValue; + } + + public Common.Configuration.Hid.Controller.GamepadInputId AsGamepadButtonInputId() + { + Debug.Assert(_type == ButtonValueType.GamepadButtonInputId); + return (Common.Configuration.Hid.Controller.GamepadInputId)_rawValue; + } + + public Common.Configuration.Hid.Controller.StickInputId AsGamepadStickId() + { + Debug.Assert(_type == ButtonValueType.StickId); + return (Common.Configuration.Hid.Controller.StickInputId)_rawValue; + } + } +} |
