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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
index d1afeaea..e75e7f4b 100644
--- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
+++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
@@ -48,7 +48,6 @@ namespace Ryujinx.Graphics.Vulkan
internal MemoryAllocator MemoryAllocator { get; private set; }
internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
internal CommandBufferPool CommandBufferPool { get; private set; }
- internal DescriptorSetManager DescriptorSetManager { get; private set; }
internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
internal BackgroundResources BackgroundResources { get; private set; }
internal Action<Action> InterruptAction { get; private set; }
@@ -414,8 +413,6 @@ namespace Ryujinx.Graphics.Vulkan
CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
- DescriptorSetManager = new DescriptorSetManager(_device, PipelineBase.DescriptorSetLayouts);
-
PipelineLayoutCache = new PipelineLayoutCache();
BackgroundResources = new BackgroundResources(this, _device);
@@ -507,6 +504,11 @@ namespace Ryujinx.Graphics.Vulkan
return BufferManager.CreateSparse(this, storageBuffers);
}
+ public IImageArray CreateImageArray(int size, bool isBuffer)
+ {
+ return new ImageArray(this, size, isBuffer);
+ }
+
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
{
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
@@ -539,6 +541,11 @@ namespace Ryujinx.Graphics.Vulkan
return CreateTextureView(info);
}
+ public ITextureArray CreateTextureArray(int size, bool isBuffer)
+ {
+ return new TextureArray(this, size, isBuffer);
+ }
+
internal TextureView CreateTextureView(TextureCreateInfo info)
{
// This should be disposed when all views are destroyed.
@@ -925,7 +932,6 @@ namespace Ryujinx.Graphics.Vulkan
HelperShader.Dispose();
_pipeline.Dispose();
BufferManager.Dispose();
- DescriptorSetManager.Dispose();
PipelineLayoutCache.Dispose();
Barriers.Dispose();