From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index d1afeaea..e75e7f4b 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -48,7 +48,6 @@ namespace Ryujinx.Graphics.Vulkan internal MemoryAllocator MemoryAllocator { get; private set; } internal HostMemoryAllocator HostMemoryAllocator { get; private set; } internal CommandBufferPool CommandBufferPool { get; private set; } - internal DescriptorSetManager DescriptorSetManager { get; private set; } internal PipelineLayoutCache PipelineLayoutCache { get; private set; } internal BackgroundResources BackgroundResources { get; private set; } internal Action InterruptAction { get; private set; } @@ -414,8 +413,6 @@ namespace Ryujinx.Graphics.Vulkan CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex); - DescriptorSetManager = new DescriptorSetManager(_device, PipelineBase.DescriptorSetLayouts); - PipelineLayoutCache = new PipelineLayoutCache(); BackgroundResources = new BackgroundResources(this, _device); @@ -507,6 +504,11 @@ namespace Ryujinx.Graphics.Vulkan return BufferManager.CreateSparse(this, storageBuffers); } + public IImageArray CreateImageArray(int size, bool isBuffer) + { + return new ImageArray(this, size, isBuffer); + } + public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info) { bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute; @@ -539,6 +541,11 @@ namespace Ryujinx.Graphics.Vulkan return CreateTextureView(info); } + public ITextureArray CreateTextureArray(int size, bool isBuffer) + { + return new TextureArray(this, size, isBuffer); + } + internal TextureView CreateTextureView(TextureCreateInfo info) { // This should be disposed when all views are destroyed. @@ -925,7 +932,6 @@ namespace Ryujinx.Graphics.Vulkan HelperShader.Dispose(); _pipeline.Dispose(); BufferManager.Dispose(); - DescriptorSetManager.Dispose(); PipelineLayoutCache.Dispose(); Barriers.Dispose(); -- cgit v1.2.3