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authorgdkchan <gab.dark.100@gmail.com>2024-05-26 13:30:19 -0300
committerGitHub <noreply@github.com>2024-05-26 13:30:19 -0300
commit53d096e392d85106a41d8edad1dcda5cce7446a2 (patch)
tree38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs
parent4cc00bb4b1b777734151cab5570d622fbfefa49f (diff)
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs
index 17854698..f2d648a5 100644
--- a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs
+++ b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs
@@ -604,6 +604,16 @@ namespace Ryujinx.Graphics.Vulkan
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
}
+ public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
+ {
+ return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex);
+ }
+
+ public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
+ {
+ _plce.ReleaseManualDescriptorSetCollection(setIndex, cacheIndex);
+ }
+
public bool HasSameLayout(ShaderCollection other)
{
return other != null && _plce == other._plce;