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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs b/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
index 8902f13e..6e27da4a 100644
--- a/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
+++ b/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
@@ -8,13 +8,15 @@ namespace Ryujinx.Graphics.Vulkan
public readonly int Count;
public readonly ResourceType Type;
public readonly ResourceStages Stages;
+ public readonly bool IsArray;
- public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages)
+ public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
+ IsArray = isArray;
}
}
}