From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs') diff --git a/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs b/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs index 8902f13e..6e27da4a 100644 --- a/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs +++ b/src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs @@ -8,13 +8,15 @@ namespace Ryujinx.Graphics.Vulkan public readonly int Count; public readonly ResourceType Type; public readonly ResourceStages Stages; + public readonly bool IsArray; - public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages) + public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray) { Binding = binding; Count = count; Type = type; Stages = stages; + IsArray = isArray; } } } -- cgit v1.2.3