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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/PipelineBase.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/PipelineBase.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
index d5169a68..41ab84d9 100644
--- a/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
+++ b/src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
@@ -898,6 +898,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetImage(binding, image);
}
+ public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
+ {
+ _descriptorSetUpdater.SetImageArray(Cbs, stage, binding, array);
+ }
+
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
if (buffer.Handle != BufferHandle.Null)
@@ -1146,6 +1151,11 @@ namespace Ryujinx.Graphics.Vulkan
_descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
}
+ public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
+ {
+ _descriptorSetUpdater.SetTextureArray(Cbs, stage, binding, array);
+ }
+
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
PauseTransformFeedbackInternal();
@@ -1375,6 +1385,16 @@ namespace Ryujinx.Graphics.Vulkan
SignalCommandBufferChange();
}
+ public void ForceTextureDirty()
+ {
+ _descriptorSetUpdater.ForceTextureDirty();
+ }
+
+ public void ForceImageDirty()
+ {
+ _descriptorSetUpdater.ForceImageDirty();
+ }
+
public unsafe void TextureBarrier()
{
MemoryBarrier memoryBarrier = new()