diff options
| author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 18:46:18 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-28 18:46:18 +0200 |
| commit | cebfa54467231f0d1ca43021608b8b1ab03f39fb (patch) | |
| tree | 25a2e776ca31ea9e92c8e389d852e7ce95946e14 /src/Ryujinx.Graphics.Texture/OffsetCalculator.cs | |
| parent | fc20d9b925b83532a19467293a7cdcbaa4ef3d6b (diff) | |
[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info
Some changes were manually reverted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0059 warnings
* Address or silence dotnet format CA2208 warnings
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Address review feedback
* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/OffsetCalculator.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Texture/OffsetCalculator.cs | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs b/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs index d7472e2f..48d36cdf 100644 --- a/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs +++ b/src/Ryujinx.Graphics.Texture/OffsetCalculator.cs @@ -7,30 +7,30 @@ namespace Ryujinx.Graphics.Texture { public class OffsetCalculator { - private int _width; - private int _height; - private int _stride; - private bool _isLinear; - private int _bytesPerPixel; + private readonly int _width; + private readonly int _height; + private readonly int _stride; + private readonly bool _isLinear; + private readonly int _bytesPerPixel; - private BlockLinearLayout _layoutConverter; + private readonly BlockLinearLayout _layoutConverter; // Variables for built in iteration. private int _yPart; public OffsetCalculator( - int width, - int height, - int stride, + int width, + int height, + int stride, bool isLinear, - int gobBlocksInY, - int gobBlocksInZ, - int bytesPerPixel) + int gobBlocksInY, + int gobBlocksInZ, + int bytesPerPixel) { - _width = width; - _height = height; - _stride = stride; - _isLinear = isLinear; + _width = width; + _height = height; + _stride = stride; + _isLinear = isLinear; _bytesPerPixel = bytesPerPixel; int wAlignment = GobStride / bytesPerPixel; @@ -138,4 +138,4 @@ namespace Ryujinx.Graphics.Texture } } } -}
\ No newline at end of file +} |
