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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs
index 29393880..7ff3b8bf 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TransformPasses.cs
@@ -14,6 +14,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
RunPass<SharedStoreSmallIntCas>(context);
RunPass<SharedAtomicSignedCas>(context);
RunPass<ShufflePass>(context);
+ RunPass<VertexToCompute>(context);
+ RunPass<GeometryToCompute>(context);
}
private static void RunPass<T>(TransformContext context) where T : ITransformPass